Five Nights at Bolt's



"Are you ready for zombie man?" -The game's main phrase/meme.

Five Nights at Bolt's is a FNAF fan game which pits the player as a security guard at a location which just so happens to have Bolt and his friends there. The goal is to survive to 6 AM from 12 AM, a 6 hour shift.

Summary
There is a playground near your house which had never been opened to the public since 1988. You have been hired to guard the park in the week before it is publicly opened for people to visit, which just so happens to have Bolt and his friends there as the main attractions of the park, who go on bloodlusts at night, and end up going for the security guard, which you just so happened to get hired for and forced to do for a weekday job.

Lore
COMING SOON.

Flashlight
Use this to see where you are going. You can reveal who is close, hidden or not, with this handy tool. Runs on a limited battery.

Camera Tablet
A camera functional tablet on the go. Use this to check where the enemies are, who are after you. Has unlimited battery, and cameras get shut off at random the later in the night.

CAMERA LIST COMING SOON

Weapons
Use these to fend off the enemies when they are very close. Some are more effective than others and are found randomly through the playground.

Weapons available
Pistol - A focus fire peashooter. Shoots one bullet at a time, takes the most bullets to fend off the enemies than the others, but is fast in performance speed.

Assault Rifle - A rapid fire gun, a straight upgrade to the Pistol. Fends off enemies faster.

Night Sniper - A sniper rifle which can see through the dark. Can also spot enemies, and fend them off in one hit on the head, and 4 elsewhere on the body. Very slow to fire.

Grenade Launcher - A slow firing, bomb-packed defender. Takes two hits to fend off enemies, but can hit you too, slowing you down.

MORE WEAPONS COMING SOON

Bolt
The zombie man himself, the mascot of the game and the playground. He is the sneakiest of the bunch and always signals his movement with his signiature undead-robot-ish laughter. The louder it is, the closer he is to you, so you can make sure you can get away. He begins moving on Night 2, but isn't really a threat until Nights 3, 4 and 5.

Mangle
The second member, Mangle, takes the role of Bonnie. Mangle is one of the most, if not, the most active and persistant of Bolt's team. She begins moving as early as 1 or 12 AM, and is in her mangled state, which does not make the radio sound like the original Mangle does. Begins moving on Night 1.

MORE CHARACTERS BEING ADDED SOON