Thread:ManinBlack007JK/@comment-25535739-20150620013818

Yo. I had some ideas, but I wanted your permission before putting them into it, so there's no confusion, or dislike of a certain feature.

First up, I got three ideas for potential DLC:

1. The Other Story (Instead of playing as the CC, you play as Manifestation soldiers. There is no free roam, all soldiers are nameless and usually have their faces covered by something, be it their helmet or sunglasses, and the characters generally have much worse health than the ones in the CC. However, you are able to control more than one character at the same time, giving very different gameplay. Since you're the Manifestation, certain events could play out differently. [Eg. Points when a certain character would die in CC mode may or may not happen in Manifestation mode. Yellow could die instead of Lindsay, for example.] The final battle could be a massive battle with the Manifestation fighting the very little remenants of the CC. The final boss(es) could be a super powerful Lindsay and Lucile, fighting the player both at the same time [Probably suped up by Zeiweigner, or however you spell it,'s magic medicine]. After defeating them... Uh, I don't really know what the ending could be... heh. Anyway, tell me what you think! Obviously, this would not be the canon story path). This DLC might even be as big as the real game, so we might even need to give it a subpage... We should actually give all the DLC subpages, because the real page itself, coupled with the comments is just gonna get laggy as all heck, really. Whaddaya think?

2. Kingdom Souls (GEDDIT? Uh... Anyway... Basically, a mission pack that adds both a brand new story mode that could occur slightly before, during, or after the CC's war with the Manifestation and a few new regular missions for the normal mode. In the new story, there could be a different scenario depending on where it takes place, but for convienence, I'll go slightly before. King Freddy and most of the Robot Kingdom army are invading a bandit hideout in order to return the stolen money and food to the villagers [That's mission 0/1, the tutorial], before coming across something else there. The king investigates alone, starting Mission 2. He finds many... strange rooms, all of which envelloped in a strange color. He gets jumped by a very strange creature from the cave's ceiling, but is saved by his most trusted mage... USING A FIRE SPELL, BOOYA. [what]. After defeating the beast, some other things happen, and then some of the story of the regular mode takes place. Then the Robot Kingdom do some more stuff and stuff happens... OK, I'll admit, I didn't plan very far ahead, I'm kinda tired as all heck right now. Basically, it could show the Cutting Crew and Robot Kingdom working together against the Manifestation, improving their relationship ever so slightly.)

3. Going Further Back (Basically, a DLC involving scenarios from past FFP locations. You play some of the Death Minigames in a 3D setting. First up is "Take Cake to Child". And you do just that. Then Puppet's game, then Foxy's, then Freddy and Puppet's joint game, and finally the ones from FNaF 3. After finishing that, you play as Springtrap in the FNaF 3 pizzeria. He can summon Phantoms, and must do small things to feed his killer instinct. [Like, he's powerful, but can only hold onto his sanity for so long before he snaps and loses all control... even though he probably had none in the first place, but eh...]. After doing a few missions for a strange voice, Springtrap is told to burn down Fazbear's Fright so that the future can be shaped in the correct way. After a final boss battle against Shadow Freddy, Springtrap succeeds, and the final scene of the DLC is Springtrap laying in the fire, burning and withering away even more while he stares at the camera. A mixture of anger and sadness in his eyes. The screen stays like this for about one minute, before cutting back to the Main Menu with the strange voice from earlier laughing. A mission is then unlocked that allows Springtrap to be recruited in the main game and all other DLCs [Provided they take place after the events of FNaF 3, of course.] He acts just as he does in his mode, he can summon Phantoms and is pretty strong, but must constantly kill enemies to keep him from going insane. Also, he cannot equip any weapons, because if he were to do so his already crazy high stats would be boosted so much the game wouldn't even be fun anymore.)

Alright, that's my DLC done, now for the next part: Some new mechanics. (I might suggest more later, I'm a bit tired right now, tbh)

1. Magic is different than weapons. Y'know, with your weapons all you gotta do is carry a constant supply of ammo, but with magic, we should make that different. Magic drains a special "Magic Bar" that only magic users have. When it is depleted, no more magic for you, unless you restock with a potion, or by using a magical hot spring convienently placed in certain levels (Including dark caves and stuff). This means you technically can attack unlimited times with magic, provided you have the means to restock.

2. Permadeath. Since I like Fire Emblem so much, I wanna request this. Alright, so... permadeath. It's an optional feature the player can turn on or off at the start of the game, but cannot change their setting later. Basically, if a character dies, they're dead for good. (Minus plot-related characters, and characters that die at specific points, who will just recieve injuries that hinder them from fighting again, but they'll still be very much alive) Canonically, this is turned off for the game, but it could be a bit more emotional and challenging if it was a thing. You COULD just reset the level every time a character dies (That's what most Fire Emblem players do, lel), but you'd lose all your progress, and would go right back to the last time you saved, which could be annoying at times.

Alright, that was everything I have to add for now. Tell me if you liked something or didn't like something, and I'll try to change it to better suit your needs. See ya! 