Five Knights at Freddy's II

Five Knights at Freddy's II is the sequel to the very popular Five Knights at Freddy's, made once again by Gaomon Gamez. The game itself was released exactly two years after the original product (October 1st, 2022) and features the gameplay we all know and love from the Five Nights series, along with some new additions to help spice up the formula even more.

Newspaper
"RETURNING AGAIN?!

''You read that right, Freddy Fazbear's Pizza is once again opening their doors, even after years and years of failing restaurants. 'The incidents that happened in the previous locations are most certainly slight technical bugs, and nothing paranormal or anything, there is nothing suspicious about this. Don't ask again.' Says the CEO of Kingly Entertainment. The franchise is currently hiring a guard to watch over the robotics and make sure nothing is stolen during the night. To apply, call 1-800-KING-FREDDYBEAR, or visit ''www.fazbearentertainment.com"

After the player has finished reading the newspaper, they must press space to load Night 1.

Gameplay
The game plays just as any other Five Nights game would. The player, as a night guard of their choosing, must use cameras to monitor the animatronic characters so that they cannot get to the Office and attack the player. Other than the monitor, there are plenty of other tools the player can use to stop, distract, and deactivate the animatronics that come after them, even if it is just for a while. Not all defense procedures work on every enemy, so the player must find the specific thing that will work for that character alone, while also using other devices for the other animatronics. It could be considered a slight game of luck, as the things that may deter some characters may bring others closer, and vice versa.

The first defense the player has is the classic doors, that will work on literally every character, and are the only devices that can do so. However, everything comes with a price. The doors have limited power usage, and if their power supply is used up, both will open with a largely audible "BANG!" sound, leaving the player both without their last and most powerful line of defense, and also drawing certain characters to the Office.

The second defense the player has is the Audio system, returning from Five Nights at Freddy's 3. To use it, the player must simply go to a random camera and press the "Play Audio" button located in the bottom left (In the options, this can be taken off the monitor screen and mapped to a button on the keyboard instead) and the camera, using some sort of magic or technology, will play some audio in that location. However, certain characters cannot hear, and all characters will only go to audio locations if they are close to their current one (This way, an animatronic right next to the door will not pop back right next to the entrance, and vice versa).

The final line of defense differs between the three playable Night Guards. One has a sort of shockwave that immobolizes and confuses the characters for a very short amount of time, and it can only be used once per night. Another doesn't really give another line of defense, but they are able to repair the doors once, at the cost of them going down ever so slightly quicker. And the final guard's special defense ability is a King Freddy head, that works on all animatronics but King Freddy and... HIM. (Note: This section will be greatly expanded when I actually show all the characters and Night Guards off. So, for now, take this as a teaser of sorts)

Night Guards
TBA

Animatronics
TBA

Other
TBA