Thread:The Non-Zomboss/@comment-27812664-20160610201830/@comment-26525830-20160611233943

Well, it looks like you already finished the game. can u put my version on the same page? heres my version:

Its 30 years after the sewer incidents, and a strange portal has been discovered. The portal leads to a different realm, the Nether.The mayor of Minetroppolis has sent 4 people, including you, to go into the portal, and explore the Nether. Your teamates die due tothe intense heat, but lucky you, you stumble inside a fortress and survive.You have to survive 6 nights until a rescue team finds you.

Mechanics:

Health and Battles: The biggest change. You know have a health bar, and instead of killing you instantly, mobs will take away a bit of your health.

Tablet: Is used to track the mobs to see where they are.

Water Bucket: It will stun any mob and has a chance to kill certain ones. Once you throw the water at a mob, it needs to be refilled. Refilling takes a while.

Door: Can be closed to keep certain mobs out.

Hole: Mobs can come through this as well as the door.

Nether Wart:Can be used to regain heath you have lost.

Sword:Can be used to fight mobs while your in battle.

Mobs:

Zombie Pigman: It has similar mechanics to the Zombie, and needs to be stunned by using water, and can be stopped by the door

Wither Skeleton:It will use the door, or the hole you have. Water will stun it for a few seconds. You can kill it using the sword.

Blaze:It will always go through the hole in the fortress. Using water will stun it, and have a 25% chance to kill it.

Magma Cube: It will use the door or the hole and can be killed by using water. It can also be killed by sword.

Ghast: It will always use the hole, and can be stunned by water. It needs to be killed by sword.

Hellfire Enderman: A easter egg that rarely apears. Water will have no effect. You need to use sword to kill it.

Of course, you can make as many changes as you want to it.