User blog:YoKaiShoubiao/Five Nights at Steve's DEVLOG: April 27

It's been exactly a month since my previous DEVLOG (Not counting the P h one Call one that I released pretty recently), so I figured it was about time to make some progress and do another one.

Lights
The Lights now work!

They deduct r e dstone while they are on, and...well...turn on.

Because that's what a light does.

Oh, and the wiring's completely invi s ible!





Uh...from a certain angl e.

The good news is, we only really get to see the ar e a directly in front of the house, so it's perfectly fine that there is a giant sandstone structure on top of Steve's house that makes him lose power when the lights are turned on!

...

Maybe he'd be better off disconnecting that, now that I think of it.

Window
The back window closes and drains power when closed now! And it opens! And you can't see any of the wiring for the lights outside of it!

Uh...if you see any flashing lights during the night that look su s pisciously like a redstone torch near your window toggling on and off, then that just means the neighbors are having a party, okay?

The Silverfish
That's right, our first mob is on the loose!

He drains power whenever he's on a wire, so punch him before he drains too much!

I just need a better spawning mechanism for him than pressing a button completel y outside of the area that the player can normally enter.

AND I need to make his appearances scalable to an AI Level!

Piece...of....cake. Right? Maybe? OK, not really.

Dr. Frederick "Phone Guy" Reeke
Yes, I gave Phone Guy a name. DEAL WITH IT.

What I mean by "sorta working" is that I just recorded his audio.

His calls will be triggered at the beginning of nights with a certain AI Level, meaning that you can potentially replay nights using Custom Ni-... o h, for the love of Exotic Butters! I was going to keep that a secret!

Wait, what did you say there?

 * sigh*

Welp, now that I've confirmed its existence, let me tell you about Custom Night. Yaaay.

The mobs' AI Levels can be set to anything from 1-10. (Because I'm too lazy to make a 20-level AI.)

I will be using the presets given in Trilogy of Terror 's FNaS Custom Night scaled to a 10-level AI, but who's to say you can't find a couple more?

Anyway, that's abo u t it for this edition of Five Nights at Steve's DEVLOG. Tune in next time to see what I did!

Zai Jiaaaan!