Five Nights at Ursaring's

Five Nights at Ursaring's is a Five Nights at Freddy's spinoff created by Scott Cawthon, using characters from the Pokémon series. In this game, the player is a Night Guard working at Ursaring's Pizza Place, a place with Pokématronics with a disturbing past. Despite all the things the main character passes of as rumors, they decide to work there in order to get their weekly pay.

Story
Five Nights at Ursaring's begins with a simple screen with an 8-bit man in the middle. He introduces himself as a Pokémon Professor, though conveniently leaves out his name. He asks the player their name and gender (Which are put on the pay check at the end of the week) and their favorite type of Pokémon out of Normal, Water, Electric and Fighting. The one the player picks will be the most active animatronic throughout the week. After the introductions are done, the game continues onto the First Night. Here, the player character finds out what he has signed up for, an entire week of Nightmares, Horrors, and other things that can't be said here due to the possibility of ruining Ursaring's Family Pizza forever.

After completing the First Night comes a small 8-bit minigame where the player plays as Ursaring on the Show Stage. The minigames like this continue through all the nights until Night 6, which is where the final minigame takes place (More info in the "Minigames" section).

Ursaring
The game's main antagonist and the mascot of Ursaring's Family Pizza. Ursaring looks like any normal Ursaring would, however, he is decked out in a classy tophat and bowtie, not unlike how a Pokémon entered in a contest would look. He also usually carries a microphone with him, though he places it down from time to time. Ursaring is perhaps the most unpredictable Pokématronic, as he hides in the darkness of many rooms with only his eyes showing, causing the player to go look for him, wasting time while another Pokématronic could be entering the room. Ursaring attacks the player from the left.

Lopunny
Lopunny is the guitarist of Ursaring's band, and can be considered Ursaring's right hand man. Lopunny is active on every night, and is usually one of the first Pokématronics to reach the Office. However, he will not stay there for long, and will go back to wandering the pizzeria. Lopunny will stay at the door longer the higher his AI is set, however, and will go through the pizzeria faster, making him a sizable threat even on later nights. Lopunny attacks the player from the left.

Ampharos
Ampharos is a backup singer of Ursaring's band, and could be considered his left hand woman. Ampharos is active on every night, and is usually one of the last Pokématronics to reach the Office. However, she will stay there for an awfully long time before returning to wandering the pizzeria. Ampharos will get to the door quicker the higher her AI is set, and will stay at the door for a slightly longer time, making her a sizable threat even on later nights. Ampharos attacks the player from the right.

Greninja
Greninja is an out of order Pokématronic situated in Ninja's Lookout, he is mostly unrelated to Ursaring's main attraction, though commonly appears in advertisements for the place. Greninja works uniquely to the other Pokématronics, as he doesn't appear in the doors or anything. Instead, Greninja must be monitored in Ninja's Lookout so that he doesn't escape. If Greninja is able to escape, he will rush for the Office down the East hall and the door must be shut quickly, or he will attack the player. However, if he is stopped, he will drain power from the door via damaging it with Water Shuriken, so the player is required to always keep tabs on him if they want to conserve their power.

Shiny Ursaring
Shiny Ursaring is a strange Pokématronic that appears when certain conditions are met. When he appears in the Office, the only way to get rid of him is to pull up the Monitor, and upon doing so, he will teleport out of the Office. Shiny Ursaring can be found if the poster of Ursaring in the West Hall changes to a green Ursaring. Upon doing so, a high-pitched Ursaring cry can be heard, and he will appear in front of the player. He is more common if the player selected Normal as their favorite type during the game's beginning.

Show Stage (Cam 01 A)
The Show Stage is the default camera that the Monitor is set on when starting a night. It is the most northern camera in the pizzeria. Ursaring, Lopunny and Ampharos start here, and the camera is good for keeping tabs on who has moved. However, once all three have moved, this camera becomes literally useless.

Dining Area (Cam 01 B)
The Dining Area is just a little bit south of the Show Stage, and is in the same room, hence it being Cam 01 B, rather than Cam 02. Lopunny, Ursaring and Ampharos all enter here on their way to the Office.

Backstage (Cam 01 C)
The backstage is the area where all the spare Pokématronic parts lie. Several heads can be seen lining the walls, the main Pokématronics, and some more. Namely Teddiursa, Bunneary, Mareep and Froakie. The only Pokématronics to come through here are Lopunny and Ursaring.

Ninja's Lookout (Cam 02)
This is the area where Greninja performs during the day, or at least, where he used to. The entire room is a small area with a sign saying "Sorry, out of order!" There is almost nothing in the room, rather than a small tower in the centre. Every so often, Greninja will leave the tower more and more, but will leave less quickly if he is checked on by the player. Of course, Greninja starts here. No other Pokématronics appear here.

Restrooms (Cam 03)
This room is rather self explanatory. It is where humans go to deposit their waste. There are two doors here, one for males, and one for females. Ampharos is the only Pokématronic to go through this room.

Kitchen (Cam 04)
This room has the video disabled, leaving the player's only hope of detecting anything in here via audio. However, the player can actually hear the audio cues from any camera (And the Office), albeit a bit quieter. So there's really no point in checking this camera other than Ampharos being set crazily high.

West Hall (Cam 05 A)
Another self explanatory room. This is the hall to the west of the player (Or, to the left, if you cannot comprehend "Complex" directions). Ursaring and Lopunny come through here on their way to the Office. If Ursaring is here, one more move and he'll be in attacking range of the player, so they must stay on their toes.

Supply Closet (Cam 06)
The Supply Closet holds most of the pizzeria's cleaning equipment that they use for... Well, cleaning. Of course, it would not be complete without official Ursaring-licensed merchandise, and of course, they have it. All of the cleaning items are marked with "For use in Ursaring's Family Pizza locations only", which is truly the pinnacle of selling content. Lopunny and Ursaring pass through here.

West Hall Corner (Cam 05 B)
The corner of the West Hall, literally just outside the Office. This is also the place where Shiny Ursaring can be encountered, and so could be considered his starting point. Ursaring and Lopunny pass through here, Lopunny just before he enters the Office, and Ursaring just before he jumpscares the player.

East Hall (Cam 07 A)
Yet another self explanatory room. This is the hall to the east of the player (To the right, if you cannot do geography). Ampharos will linger around here for a while while she heads for the Office, and Greninja will charge right through it in order to jumpscare the player.

East Hall Corner (Cam 07 B)
The corner of the East Hall, literally just outside the Office. The only Pokématronic to pass through here is Ampharos, just before she enters the Office (Greninja passes through the hall so quickly, he has no time to go here).

Phone Calls
Like any other Five Nights at Freddy's game... Well, almost all of them, there are tutorials coming in the form of a man on the phone explaining things to the player. Every night comes a different call that will explain Pokématronics, lore, or a mixture of the two. Every night has a Phone Call but Night 7.

Night One
''"Hello? H-Hello? Oh, hi there! I just wanted to record a little message for you, to help you get settled in on your first night. I actually worked in that office before you, finishing up my last week now, as a matter of fact. So, I'll be honest, it can be a little overwhelming, with them giving you so much stuff to do just on your first day, but I'll be here to help you. It's a piece of cake when you get used to it! Now, first things first, these Pokématronics are not at all like real Pokémon. In what way? Well, first of all, they're robots... heh... But secondly, and most importantly, these things literally want to kill you, and will do whatever they can in order to complete their goal. It's- It's not that they have anything against you, don't worry 'bout that, it's just that there's a slight bug in their facial recognition systems during the dark that has them recognize you as a metal endoskeleton without its costume on. And you know, we can't have kids seeing that, it could scare them for life, so we gotta stuff them back into suits, right? That wouldn't be so bad if the suits weren't filled with wires and crossbeams, especially around the facial area. So you can imagine how having yourself forcefully stuffed inside one of those could cause a little bit of discomfort... and death. But, hey. First night's gonna be a breeze, I'll talk to you tomorrow to help you a little more. Alright, goodnight!"''

Night Two
''"Hello! It's me again. So, you made it past the first night, huh? Yeah, good job! That's exactly how I felt when I first worked that day... Whew, it was tiring. Anyway, tonight, some more things may be active, and the ones active yesterday might be a little more active too. I guess the Pokématronics don't like it when people get the better of them, huh? But, anyway, the guy in Ninja's Lookout, Greninja. Listen, he's extremely fast. You'll have to keep a good eye on him if you want to surv- If you don't want to be annoyed a lot. I didn't say died, no one has died to the Greninja Pokématronic, I assure you. So, you might be wondering why Greninja's out of order... Well, that's kinda a long story, but hey, we both got some time. Well, back in '87, we had a few more animatronics than we had now. Greninja himself also had a counterpart, we called him- Dangit, there's a...! Nevermind, he's gone. Anyway, Greninja's counterpart was always a little strange around the customers. One day, during one of the last events we had scheduled, he jumped for one of the little kids and- Well, it's quite gory, I don't think you'll want all the details. Anyway, I'll leave you to it! Good luck and good night!"''

Night Three
''"Hey. Yeah, Night Three. You know, you're something else! A lot of the other guys just leave after the first two nights... But I can see you're really persistent, I like that! ...Either that, or you really need the money... Either way, you're doing great so far! Tonight, things start getting real, so remember what I've taught you on the last two nights, alright? Ursaring might move for once tonight, so be prepared for that. If he does move, it seems like he likes to hide in the back, while the others are sorta always jumping out at you... So yeah, look really hard for him if you suspect him to be somewhere... Also, he doesn't really appear in the doors, it's not really that stealthy, ya know? Well, anyway, as of recording this, I've got one night left. So, I might not be here to wish you well on your last day, unless I record two tomorrow, I dunno. Anyway, you're doing great, so I'm sure Ursaring won't hurt you too much. Once again, good luck and good night!"''

Night Four
TBA