Sinister Nightmare

Sinister Nightmare is the first game in the Sinister Nightmare series by RoaringRedRanger. It takes place in Rockstar Diner with broken and Sinister versions of the original animatronics along with some new characters too.

Day Shift
The first level in the game is the day shift. It's the first stage of the Diner Managing before we get to the Melting stage and then the Defense stage. You must play as Rockstar Fredbear keeping the children happy while the employees salvage parts from the old animatronics for the new ones. It is the only stage of the Day Shift. if this is your first time playing it will appear. If you have played this before then it will not happen.

Melting Shift
The second/first stage of every night. In this stage you will go to each of the old animatronics and melt their parts to make the new animatronics. When you get to this stage the process will go like this: Freddy, Bonnie, Chica, Foxy, Springtrap, Golden Freddy. After you are done with this stage you can move on to the actual night.

Defense Stage
This is the main stage of each night. In this stage you are in an office that has 2 vents and 2 doors. There are 4 ways for the animatronics to get in. You must keep an eye on the animatronics while settling bills and lawsuits. The more time you spend on lawsuits the more, aggressive the animatronics get. To keep them away you must watch the cameras and close the doors and vents.

Front Entrance/Cam 01
Sinister Freddy, Sinister Bonnie, and Sinister Chica will start here. They will sit slouched but the door unless they are taken to the Melting Room.

Dinner Area/Cam 2a
Sinister Foxy will sit by the stage where Rockstar Fredbear, Rockstar Wolf, Vixen, Trixie, and Rockstar Spring Bonnie stand.

Prize Room/Cam 2b
Rockstar Puppet is the only animatronic here. Unilke FNaF 2 there is no music box to wind.

Melting Room/Cam 3
This is the room the Melting Stage is in. The only animatronic that resides in here is SinisterTrap.

Vent 1/Cam 4a
This is one of the vents that lead to the office that the animatronics can go through. You can either close the door or shine the light to keep them away.

Vent 2/Cam 4b
This is one of the vents that lead to the office that the animatronics can go through. You can either close the door or shine the light to keep them away.

Left Door/Cam 4c
This is the left office door. This is where most of the animatronics will go. Close the door to keep them away.

Right Door/Cam 4d
This is the right office door. This is where most of the animatronics will go. Close the door to keep them away.

Kids Room/Cam 5
This is the room Sinister Golden Freddy resides in.

Flashlight
The flashlight is the most dependable mechanic in the game. It keeps most animatronics away but some are immune to it. The animatronics affected by the flashlight are: The flashlight have limited battery so try not to use it too often and only if ''necessary. ''Some animatronics are also affected by other mechanics.
 * Sinister Freddy
 * Sinister Foxy
 * Rockstar Wolf
 * SinisterTrap
 * Rockstar Puppet
 * Rockstar Fredbear

Audio
You can play this on the cameras to lure the animatronics to different rooms but some are immune to it. The animatronics affected by the audio lure are: After you use the audio it takes up to 5 to 10 seconds to recharge.
 * Sinister Freddy
 * Rockstar Wolf
 * Sinister Foxy
 * Sinister Bonnie

Taser
The taser is the most powerful mechanic. Mostly all of the animatronics are affected by it. The animatronics affected by the taser are:
 * Rockstar Fredbear
 * Rockstar Wolf
 * Rockstar Spring Bonnie
 * Trixie
 * Vixen
 * Sinister Freddy
 * Sinister Bonnie
 * Sinister Chica
 * Sinister Foxy
 * Sinister Golden Freddy
 * SinisterTrap