Board Thread:Other Roleplay/@comment-26187158-20170419204416

I've been tweaking this ever since the original game. Hope this works.

You have been kidnapped and transported to a run-down storage area. Hallways of forgotten relics. You look infront of you to see a candle, a box of matches and a message carved into the wall.

Let's play Fazbear's Fright.

Candles
In this game, candles are the flashlights. They can be found scattered around the area. Use them for best light.

Animatronics
The animatronics are back. All of them from FNAF through to Sister Location. Including the hallucinations. Some of them will be out for you, but there's schedules. Once they're off schedule, they'll be hanging out in various Relax Rooms for you to interact with and befriend. Of course...you could also attack them.

Items
You can find various weapons around as well. Springlock Cranks, Axes and Knives. Using them will either stun or kill an animatronic. Will you kill them all or befriend them? Pacifist...or Genocide?

There's also spare Animatronic Schedules in Relax Rooms to see which animatronics are meant to be out.

Movement
You can freely roam around the area, but at least one animatronic will be after you. You can hide in closets, lockers, barrels or crates, as well as sneak through vents. 