Five Nights at Cookie's 3

Five Nights at Cookie's 3 is the third in the FNAC series.

Story
Cookie's Malts and Ice Cream has been closed for 5 years. After the exposure of the animatronics' hypnosis abilities, people stopped going out of fear. The company sold off its animatronics (manhandling them in the process) but still didn't have enough money to start something new. But who knows? Maybe all they need is a little love.

Power
You know what this is. I don't need to explain this.

Plush Cookie
Play with Plush Cookie to speed up time or reduce worry. You're left vulnerable the whole time though. Also be careful, as at Worry level 70 and up as the Plush will have turned into Guilty Cookie.

Computer
Get the bar on the screen to full to reset the animatronics' position. Fill the bar by mashing the space key. Uses 2 power per second the player uses the space bar.

Worry
Staring at an animatronic for too long or not doing anything fills Worry. Anything below 10% does nothing.

20-30%
Slightly darker screen, false animatronics on the cams.

30-40%
Even darker screen, false animatronics in the room.

40-50%
Much darker screen, false animatronics in the room and on the cams. Guilty Velvet Cookie appears at this stage and up.

60-70%
Much darker screen, heavy breathing, time slows down. At this point, only the Playlist will reduce worry as the Plush Cookie will have morphed into Guilty Cookie at this point.

70-80%
Very dark screen, fuzzy and blurred edges, heavier breathing, time is even slower.

80% and up
You will pass out. You skip an hour, but any animatronics that are less than 3 rooms away will come into the room.

Playlist
Behaves like all Playlists in the previous games. The player must select their 3 favorite songs.

EMP
Behaves similar to FNAC 2, but will not burn out or spend as much power. In turn, the EMP will only delay the animatronics for an hour. Uses 10 power per use.

Window
An alternative way to reduce worry faster than the Plush Cookie. However, this leaves the player vulnerable to one of Guilty Trina's entry ways and staring at the Window too long increases Worry after a period of time.

Jukebox
Used to keep Guilty Strings docile. Works like the second game's Microphone.

Guilty Cookie
An even more mutilated Loveless Cookie. Has empty black eyes, arms covered in red splatters, her claws are out with spindly black wires, the same unsettling smile from FNAC 2 and no legs. She has a series of scorch marks covering her all over.

Behavior
Activates Night 1. Guilty Cookie only appears at 60% Worry or higher. It is very easy to avoid her, just do not interact with the Plush Cookie until the player's worry is back down. However, she is very easy to forget.

Guilty Shake
An even more mutilated Loveless Shake. Still missing her head, has no feet, missing an arm and leg, and the faded and dirty cream parts of her body are splattered in blood.

Behavior
WIP