Five Nights of No Mercy

Five Nights of No Mercy is a series of fan-made game concepts created by user XxXWitheredToyBonniexXx/WTB. The game concept's first installation was posted August 6th, 2017 on his DeviantArt and the series is still currently running, the final installation being worked on.

FIVE NIGHTS OF NO MERCY 1: AUDITION ACTIVATIONED:
 FNoNM takes place at Seth's Burger and Pizza Galore Joint, nicknamed by fans of the location as the Importium'' as only a majority of the animatronics fully appear to be a certain environment as they were imported from different shut-down pizzeria's that are now unknown. After the previous owners decided to ditch the location, the pizzeria along with everything inside is now held up for a special auction. Instead of paying money, you must instead stay a whole week as a night guard at the location to deem it safe. The winner will now receive ownership of the pizzeria along with an extra $6,500 to persuade the new owner to keep it. You are in the shoes of Riley Martin, an anxious man who wants to win the pizzeria and money. After signing up for it, he enters the building and gets ready for his 6 hour shift. Expecting nothing, he is instead greeted by the menacing glow of two bright-blue eyes of the Shiba Inu dog animatronic leader and deemed protagonist himself, Seth. Nothing's not right here and if it's sinister, it will show no mercy.''

You might be a king or a little street sweeper, but sooner or later you dance with the reaper.

ANIMATRONICS:
SETH THE SHIBA INU: Seth the Shiba Inu is the main antagonist of the game. He is seen as a 6-foot-tall animatronic based off the Japanese dog breed, Shiba Inu. Despite being based off something from Japan, he only loosely has a slight Japanese accent while the rest of his voice speaks English. Seth's design is nothing over the top, featuring a suit made from a thick plastic and covered with a fuzzy texture resembling an dark-orange-beige and golden fur that shiba inu's have. He has a pair of pointed ears poking from his head along with two shiny blue eyes. His hands resemble that of an anthropomorphic set of dog paws while his feet are the same, while he features 5 fingers on each hand and 5 toes on each foot tipped with very blunt black claws. Tipped on the back of his pelvis, also made from synthetic fur, is a curled poofy tail.

LUDOMIR THE LYNX: Ludomir The Lynx is Seth's snarky partner (in crime) and came from the same origin of Seth. He is seen as a 6-foot-tall animatronic based off a lynx cat, mostly noticeably a Eurasian lynx. Ludomir speaks in a Siberian/American hybrid voice. His suit heavily resembles that of Seth, made from plastic and covered in a fuzzy texture resembling the fur of a lynx cat. He also has a pair of pointed ears poking from his head, a pair of broad shoulders, and two dull brown eyes. His hands resemble that of an anthropomorphic set of cat paws while his feet are the same, while he also features 5 fingers on each hand and 5 toes on each foot tipped with slightly less blunter claws, also black like Seth's. Tipped on the back of his pelvis is a tail similar to Seth, only resembling that of a lynx cat. He also features 8 short white whiskers and two tufts of fur pointing downwards from the sides of his lower-head like a lynx cat.

ARTHUR/ANDREW THE ALBINO TWINS: Arthur/Andrew the Albino Twins is a set of animatronics with unknown species and the origin of him is presumed to be the same as Seth and Ludomir. Their appearances are rather aquatic and almost reptilian-like and according to their blueprints, they're actually some form of a water dragon-styled animatronic loosely based off the Loch Ness monster. They have been nicknamed the Albino Twins as they suffer from a pale-gray suit and a pair of reddish-orange eyes. What makes these two unique is the fact they are both conjoined featuring a wide anthropomorphic half-aquatic, half-reptilian body with two necks tipped with two heads. Both appear to speak with a slight Swedish accent. Their aquatic features consist of small white and dark-blue fins poking out of their upper-back, dark-blue webbings in between each of their fingers and toes, and fish-like spines running down the back of their heads down to the bottom of their necks and their reptilian features feature their narrow pupils, scaly suit, short muzzles poking out of their lower-faces, and large nostrils.

Both have rather broad muscles and the body's right head (Andrew) features a few small black freckles with 3 on each side of his snout. Despite constantly seeming to fight with each other, they seem to instantly get along when it comes to a mission they must complete. Due to being mostly identical, it has been stated that the body's left head is Arthur and the body's right head is Andrew. Arthur has a slightly nasal voice while Andrew's voice seems slightly more deeply-pitched.

RADOMIRA THE ROCKSTAR SHARK: Radomira the Rockstar Shark is an animatronic that was built astray from a pizzeria at first but was brought to Seth's location after being bought. She is seen as a 6-and-a-half-foot-tall animatronic based off a great white shark. She speaks in a heavy female voice with a hint of some sort of autotuned pitch to her voice. Her suit resemble the ones that belong to the others, made from plastic and covered in a smooth texture resembling the skin of a shark as it is colored a light-blue and light-gray. She features multiple fins on her body (one on the back of her head, one on the middle of her upper-back, and one on the middle of her lower-back), wide hips, a bulbous chest that is a bulging and protruding slope heavily rounded at the edges, a wide upper-torso, a skinny waist, and two shiny maroon-red eyes. She features a short muzzle that gives her head a partial human-like appearance, a mouth of small pointed white teeth, and a long tail tipped with four tail fins and another fin on the top of the middle-section of it along with 5 fingers on each hand and 5 toes on each foot. She has rockstar attire with small darker fins running down her scalp to the bottom of her neck resembling a mohawk and a dark-red rockstar electric guitar shaped like an axe.

DALIABORKA THE DINO: Daliaborka The Dino is an animatronic that was built astray from a pizzeria at first but was brought to Seth's location after being bought. She is seen as a 6-and-a-half-foot-tall animatronic based off some sort of raptor dinosaur. She speaks in a heavy gruff female voice. Her suit resembles that of Radomira, made from plastic and covered in a smooth texture resembling some form of a mix of skin and scales as it is colored a dark-brown and light-brown. She features black strips on the outer-sides of all of her limb segments and the middle of her upper-back, wide hips, a bulbous chest that is a bulging and protruding slope heavily rounded at the edges, a wide upper-torso, a skinny waist, and two shiny topaz-orange eyes. She features a short muzzle that gives her head a partial human-like appearance, a mouth of small pointed yellowish-white teeth, and a long tail lined with numerous black stripes along with 5 fingers on each hand and 5 toes on each foot. She has a tribal outfit with a rather high skirt made from plastic and supposed to resemble a mix of ripped leather, a revealing narrow tube top made from the same material and obviously shows where cleavage and underboob would be, and dried leaves while a necklace of fake shark teeth hangs around her neck. The neck, in question, is not real.

CYRUS BADJAW THE CROCODILE: Cyrus Badjaw The Crocodile is one of the oldest animatronics and was built from scratch by the owners of Seth's location. He is seen as a 6-and-a-half-foot-tall animatronic based off a generic crocodile. He speaks in a deep growling voice. His suit appears to be composed of a mix of plastic and metal with some sort of strange iron lining and is not smooth like the others as the texture is more of a rough set of scales and it is colored a dark-green and light-yellow. His pelvis and upper-thighs are painted black to resemble shorts and he features a pair of broad shoulders and a rather more reptilian appearance than the other animatronics. He features a short tail that is mostly not detailed and two dull and faded dark-green eyes. He also features 5 fingers on each hand and 5 toes on each foot tipped with short but rather pointed black claws.

Cyrus Badjaw suffers from some damage with it most noticeably the fact he is missing the suit on both of his feet, his right hand, and his left hand's fingers. The suit on his right wrist and ankles are torn with his right ankle heavily torn to the point where the suit on the lower-half of his right lower-leg visible. He also has a few minor holes on his body such as his chest, the left side of his waist, upper-arms, and lower jaw along with one lengthy rip across his left forearm to expose his endoskeleton forearm and a few holes on his left palm. His eyes are faded, his suit is rather dirty, and a few cracks are visible around his eye-sockets and nostrils.

FINN THE FISH CHEF: Finn The Fish Chef is one of the oldest animatronics and was built from scratch by the owners of Seth's location. He is seen as a 6-and-a-half-foot-tall animatronic based off some form of a trout. He speaks in a buzzing male voice that is rather high-pitched. His suit appears to be composed of a mix of plastic and metal with some sort of strange iron lining and is not smooth like the others as the texture is more of rough set of scales and it is colored a dark-blue and light-blue similar to an inverted version of Radomira's colors. Like Cyrus, he features a pair of broad shoulders and a rather more animal-like appearance than the other animatronics. Two fins are located on his back, one on each shoulder-blade and resemble the fins on Arthur and Andrew only and he features two dull and faded dark-gray eyes. He also features 5 fingers on each hand and 5 toes on each foot. Despite being a chef, he has no relations to being a chef besides his starting location being in the Kitchen.

Finn suffers from some damage with it most noticeably the fact he is missing the suit on his right forearm, right hand, and the toes of his left foot. His fins are slightly torn and he has some rather large rips on his body, including his lower-legs, left hand, stomach, and the back of his head. Two massive rips cover his body, one located on the upper-half of his right thigh exposing a majority of that endoskeleton leg segment and one located on his upper-back that runs around his fins in a slanted fashion. His eyes are faded, his suit is rather dirty, and a few cracks are visible around his eye-sockets and nostrils.

CYNTHIA THE BROWN RABBIT: Cynathia The Brown Rabbit is one of the oldest animatronics and was built from scratch by the owners of Seth's location. She is seen as a 6-and-a-half-foot-tall animatronic based off a chocolate bunny and nicknamed a Brown Rabbit. She speaks in a lovely seductive voice that rolls her R's. Her suit appears to be composed of a mix of plastic and metal with some sort of strange iron lining. Unlike the other old animatronics, she has a smooth texture to her suit as it appears to be moist and slightly melted and it is also colored a solid dark-brown with some light-darkish-brown. Unlike the others, she doesn't have broad shoulders and her appearance isn't too rabbit-like. She has two tall three-segment ears, two large puckered lips colored a glistening dark-brown, very wide hips, huge thighs, a visible thigh gap, a pair of perfectly-spherical orbs for a chest, a wide upper-torso, a skinny waist, and two shiny dark-brown eyes and a hint of burgandy. Her pelvis appears to be also colored a much darker brown that isn't melted in appearance to resemble an undergarment, she features a small puffy brown orb-like sphere for a rabbit tail, and she also features 5 fingers on each hand and 5 toes on each foot.

Cynthia suffers from some damage but is the least in total. She is missing the suit on the toes of her right foot and the fingers of her right hand. She has barely any holes on her body with the largest being a rip running across the left side of her waist. She has minor holes on her ears, lower-back, thighs, and feet. Unlike the others, she lacks faded eyes, a dirty suit, or cracks around her eye-sockets and nostrils.

BUSTBERTHA THE EXPERIMENT: Bustbertha The Experiment is the true ultimate antagonist of the game, a bootleg animatronic gained by the owners of Seth's location through an avoided lawsuit. She is seen as a 8-foot-tall animatronic based off an alien, most noticeably appearing to be loosely the Xenomorph alien from the movie Alien. She speaks in a series of growls, groans, moans, wheezes, and rarely speaks in an audible voice that is alien-like and gravely yet still slightly feminine. Her suit appears to be composed of metal with the outer layer of it covered in a shiny latex substance and an iron lining. Her suit is rather smooth similar to Cynathia and it is colored a shiny black and dark-gray with heavy gloss and gleam. She has, by far, one of the most exaggerated appearances with a ridiculous over-the-top and heavily sexualized appearance. She has huge wide lips colored black, very wide hips, huge thighs, a visible thigh gap, a pair of perfectly-spherical orbs for a chest, a wide upper-torso, a skinny waist, and two shiny dark-purple eyes with a hint of velvet-red. She also features 6 fingers on each hand and 6 toes on each foot.

Bertha appears to wear some sort of heavily ripped and ragged black jumpsuit with a visible broken silver zipper. The middle of it is torn to shreds, leaving only the ripped upper-half of it clinging to her upper-torso and the lower-half of it clinging to her pelvis. Bertha's limb segments are very wide and her face is rather monstrous, featuring a wide mouth filled with razor-sharp teeth the same color of her eyes and 4 eyes on her face that each have vertical eyelids. She also noticeably has four arms, her upper-set of arms much larger while her lower-arms resemble slightly that of an anthropomorphic animal. The lower-set of arms are located on her armpits. She also features a huge pile of black spine-like spikes protruding outwards from the back of her head and scalp resembling smoothed-down spiky hair and she features a long tail, resembling a black spinal cord and tipped with a spiked barb.

 P L AT I NUM S ETH : Platinum Seth is an extremely old and discolored replica of Seth, considered a prototype of him. He resembles Seth only his fur is colored a silver and light-gray that seems to have a slight gleam. Both of his eyes are pale-gray in color like they are both dead and he has some noticeably damaged. He is missing the suit on his right ear and he also has a few noticeable rips on his head, one trailing down the right side of the bottom of his lower-lip and one on the back of his head exposing some of his endoskeleton head. He has a couple rather large holes on his torso, revealing a bit more of his endoskeleton torso. Some of his paint is heavily scratched and torn, most noticeably around his eye-sockets, nostrils, fingers, toes, chest, and stomach.

ANIMATRONIC BEHAVIORS:
SETH'S BEHAVIOR: Seth seems to heavily rely on distracting you. He'll stand on some locations and even block two of the cameras in some of his poses. Eventually, Seth will be to inch toward your office and appear in the window. The smoke machine outside your office must be used to get rid of him. If the smoke machine, Seth will appear at your left door. If he is not closed out, Seth will get into the office and jumpscare the player.

LUDOMIR'S BEHAVIOR: Ludomir is very speedy and will change locations quickly in an attempt to annoy you. Ludomir will attempt to enter rooms that contain air ventilation shaft entrances and the laser pointer must be used to guide him away. If not, Ludomir will enter the ventilation and start to move toward your office. Ludomir will not leave the vents and must be blocked. When Ludomir makes it toward your office, you must block the entrance located on the ceiling to the office from him and this will confuse him and cause him to start to move back. However, if the vent to the office isn't closed, Ludomir will jump down into the office and jumpscare the player.

ARTHUR/ANDREW'S BEHAVIOR: Arthur and Andrew are slow and have no interest in entering vents. They will choose to slowly move toward your office and eventually appear in the middle window and must be warded off. They enter through the left door and however, they won't be appear in the doorway and will run in the office when they get the chance and jumpscare the player.

RADOMIRA'S BEHAVIOR: Radomira is a huge annoyance. She will choose to stay at her starting location and begin to actually play rock music at her AMP speakers, causing background sound to be mostly muffled. To stop this, you must ignore her and not check her camera. This will cause her to stop playing music but to start moving. She is rather speedy and can enter open vents if Ludomir had previously open them. If any of the vent locks are sealed, she will leave the vent briefly and if she isn't, she'll jump down from the vent and jumpscare the player. She can also briefly be seen running at the middle window and can appear at the right door. She must be locked and if she isn't, she will enter the office and jumpscare the player.

DALIBORKA'S BEHAVIOR: Daliborka must have high amounts of attention. She will appear in her starting location and stare at the camera. If she is ignored, she will attack the camera and briefly disable it. She will then start to run down a hallway toward your office toward the left door. If the left door is not sealed in time, she will run into the office and jumpscare the player. Her behavior is rather similar to Foxy from FNAF 1.

CYRUS' BEHAVIOR: Cyrus' Behavior is a loose mix of Arthur/Andrew's and Radomira's. He will get up from his location and start to move around quickly and usually will hide in the darkness. Like Radomira, he can enter opened vents and if he is sealed off, he will leave the vent briefly but if the vent isn't sealed, he will jump down and jumpscare the player. Like Arthur/Andrew, he will appear at the middle door and can be warded off through the Smoke machine. If he isn't, he will run into the office through the right door and jumpscare the player instantly.

FINN'S BEHAVIOR: Finn's behavior could be devastating if he is ignored. He will stare into the cameras and if he is ignored, he will suddenly attack the camera and disable it briefly. He can only disable party room cameras. However, if he is given attention, he will start to move down hallways and will appear at the middle window. You must NOT use the smoke machine while he is at the middle window as it will cause him to move toward the right door and will stay there. He won't appear in the doorway but will be near the door and if you are distracted, he will run in and jumpscare the player. To get rid of him while he is at the door, refrain from using the Smoke machine for a short while and he'll eventually walk away.

CYNTHIA'S BEHAVIOR: Cynthia has strange behavior. Her speed can change fast or very slow depending if she is ignored. If she is ignored, she 'll go slow. To ignore, try not to look at her for long on the camera. Eventually, she will get to your office and will appear at the right door. You must NOT flash the light on her or else she will enter and actually hide under your desk. She can not be warded away from under your desk and to keep her stable, just pay attention to her by directing your character's vision toward her for brief periods of time. If she is ignored, she' ll slowly begin to rise from under the desk and will eventually jumpscare the player.

There is a secret way to get rid of her from under your desk if you type CUTIE on your keyboard. This will cause her to leave instantly the next time the right door is open and will suddenly seem to move across the map. According to me, typing CUTIE flatters her and will cause her to decided to spare you.

BUSTBERTHA'S BEHAVIOR: Bustbertha is extremely aggressive but is rather slow when being viewed on the cameras. Eventually, she can appear at the middle window. The smoke machine will not work as she will appear at either of the doors. Do NOT lock her out as this will cause her to bang on the door and instantly waste all of the door's power, eventually causing both doors to instantly open. She will then slowly inch toward your room through the opening of the door. Every time you flip up your camera, she'll get closer. While in the door entrance, the door can not be closed but animatronics that enter through that door can't appear there, thus not being able to get to you. To get rid of her, simply don't look at her direction for a short while and she'll eventually leave. If she is not ignored or you flip up your cameras too many times, she'll enter the office and jumpscare the player.

PLATINUM SETH'S BEHAVIOR: Platinum Seth partially resembles the behavior of Golden Freddy from FNAF 1. He will suddenly appear out of nowhere on a camera and will appear at your middle window. Simply just don't flip the camera for a short while and he'll go away. If not, he'll appear at the left door and suddenly enter the room and stand in the middle of the door. Similar to Bustbertha, Do NOT look at him at all and he'll eventually leave. If you do look at him at ALL, he'll jumpscare you the second you pull up your camera.

CAMERAS:
CAM0: The office. Not on the camera map. Duh. CAM1: Party Room 1: The main party room. It resembles a generic party room filled with seemingly endless rows of confetti and balloon-covered tables and white chairs. Heavy amounts of decorations are visible. It's visibly connected to the stage. CAM2 : Stage: The stage. It resembles that of a generic pizzeria-est showstage, also baring a ton of party decorations and having a metal-lined stage. Both Seth and Ludomir start here. CAM3 : Party Room 2: Another view of the main room with some of the stage visible. It shows more of Party Room 1, revealing more tables and chairs, and a chunk of the stage, the silhouettes of Seth and Ludomir vislbe. CAM4 : Party Room 3: The third party room. It resembles Party Room 1 but has a rather swampy aquatic-est theme with dark-green decorations and a aquatic-est stage where Arthur/Andrew emerge from. A series of fish tanks and scuba gear in glass cases are seen on a wall. Arthur/Andrew start here. An air vent is located in this room, hidden behind a few tables. CAM5 : Rockout Arcade: The arcade room. It's filled to the brim with arcade machines, some looking in good condition with some literally looking half-rotted with cracked and broken screens. It's noticed that what looks like blood or tomato sauce is splattered on the only source of non-flashlight light in this room, one single broken flickering arcade machine screen. An air vent is located here, half-hidden by a dismantled arcade machine. CAM6 : Gift Shop: A gift shop area. It resembles a large circular desk with shelves and glass cases filled with prizes visible. A ticket dispenser is near the desk. An air vent is located in this room, located above to the left of the desk. CAM7 : Tribal Tattoozone A mini party room where you can get fake temporary tattoos and get face-paint along with painting yourself. It is visibly decorated like a jungle, having fake vines and leaves and a ton of jungle-themed wallpaper on the walls. Daliborka starts here, standing next to an old fashioned barber shop-est chair where it's presumed that the kids are supposed to sit when getting their tattoos or face-paints. CAM8 : Kitchen The kitchen. Besides the decommissioned rooms and the Arcade Room, it seems to be in the worse condition with visible mold, damaged equipment, and rotting wallpaper. Chipped and cracked kitchen counters, covered in rusted knives and other kitchen equipment are visible. An air vent is located in this room, near the floor. It is located across the room and almost hidden by darkness. CAM9 : Parts Room 1 An abandoned kitchen that acts a room for storing parts. It also resembles the Kitchen but mirrored and in even worse condition with chunks of the ceiling, walls, and floor torn away and more loose parts laying around. Finn starts here, slouched down and resting against a rotted wall. CAM10 : Parts Room 2 An empty room filled with loose cables, chipped floor checkers, rotted wallpaper, and minor holes on the walls and ceiling. Its general structure loosely resembles that of Parts Room 1 but is in a very similar condition. Cyrus Badjaw and Cynthia starts here, sitting side-by-side to each and slouched down. CAM11 : Parts Room 3 An empty room that has the same appearance of CAM10, only differently withered. An air vent is located here. Platinum Seth presumably starts here but it's unknown where. A very, very rare secret screen shows him standing in the center of the room. CAM12 : Lockout Room An off-limits Parts room with no available room with words reading CAMERA OFFLINE over it. Bustbertha starts here. The sounds of rattling chains, pounding metal, and trembling can be heard from this room along with thudding footsteps and the door being struck by a heavy force a few times rarely.

ALT CAMERAS: (The Vent System) CAM13: The vent that is connected to the Party Room 3. CAM14: The vent that is connected to the Gift Shop. CAM15: The vent that is connected to the Kitchen. CAM16: The vent that is connected to the Parts Room 3. CAM17: The vent that is connected to the Rockout Arcade. CAM18: A ventilation shaft connected in-between the Party Room 3 and Gift Shop. CAM19: A ventilation shaft connected in-between the Kitchen and Party Room 3. CAM20: A ventilation shaft connected in-between the Rockout Arcade and Kitchen. CAM21: A ventilation shaft connected in-between the Parts Room 3 and Gift Shop. CAM22: A ventilation shaft connected to the office and other ventilation shafts. CAM23: The ventilation shaft above your office.

MECHANICS:
Camera System: The camera system is used to view the animatronics. An alternate map button is visible to view the vents. Buttons are visible to active the Air Ventilation locks and the Smoke machine. Air Ventilation: The air ventilation is a series of air ventilation shafts located on the map and some animatronics will enter to get to your office. If one air vent is locked, a meter with four bars will appear to signify how long it will stay locked and if two are locked, the bar will degrade slightly faster. The bar can recharge but all locks must be opened to recharge. If the bar fully degrades, all locks will be suddenly opened. Doors: Two doors are visible in your office with one on the left side of your office and another on the right. Three buttons are next to each door, a light button to apply light to the door entrance to see who is there, a lock button to lock it, and another button that will seal the window next to it. The window seals have no power limit but when a door is closed, a bar similar to the Air Ventilation lock bar will appear. If one is locked, it will slowly degrade and it will go faster if another is locked. Windows: There are three windows on your office, one next to each door and one large window in the middle of the office. Animatronics can be viewed through the windows and animatronics will stay near the office if light is applied on them, revealing you're there. Laser Pointer: The laser pointer is a minor mechanic and used to distract Ludomir from entering vents in a cute fashion of a cat attracted to a laser pointer. They have no power limit but will de-activate if Ludomir leaves the room they are directed in. Smoke Machine: The smoke machine is a machine located outside your office and can be activated via a button on the wall. It is used to ward off animatronics such as Seth, Arthur/Andrew, and Cyrus.

NIGHTS:
Night 1: Seth and Ludomir are active. Aggression levels are very low. Night 2: Arthur/Andrew are active. Aggression levels are low. Night 3: Radomira and Daliborka are active. Aggression levels are medium. Night 4: Cyrus Badjaw and Finn are active. Aggression levels are high. Night 5: Cynthia and Platinum Seth are active. Aggression levels are very high. Night 6: Bustbertha is active. Aggression levels are super high. Night 7: Any of the animatronics can be enabled and disabled. Aggression levels can be changed from 0 to 25.

CUTSCENES:
After Night 1: N/A. I didn't feel like adding cutscenes for FNoNM 1 would be necessary. I don't really know what to include since I have the story pretty much entirely planned out and either reciting old information in a new light or adding extra information would be unneeded. After Night 2: N/A. After Night 3: N/A. After Night 4: N/A. After Night 5: N/A. However, you receive your first star which is instead a golden pizza with olive and ham toppings. After Night 6: N/A. However, you receive your second star which is instead a golden pizza with bacon and spinach toppings. After Night 7 on full 20 mode: There's at least one actual cutscene! Yay!

The cutscene begins in an atari-based mini-game. The time seems to be before-hours at Seth's location and you play as Platinum Seth. When you start, an objective on the upper-left corner of the screen that reads in white text appears. It reads: Objective: ??? Requirements: Screwdriver, Wrench, Hammer, Pliers. You must wander around the location to look for the tools. The wrench is located on the office's desk, the screwdriver is on one of the main room's tables, the pliers is hidden in the corner of a hallway, and the hammer is resting on the table of the Part/Services room. Every time you collect a tool, a red check mark appears next to the tool you collected. Once all 4 tools are collected, the message changes to: Objective: Punish your dead god's creations. White arrows appear on the ground of the map that direct you toward the main room where the original Seth, Ludomir, and Arthur/Andrew are located. The arrows direct toward the de-activated Seth. When you start to walk toward him, you start to slow down and once you touch him, the screen glitches out badly, revealing numerous messages in pixelated silver text reading such as: ' YOU'RE THE MISFIT.'' THEY LOVE ME. YOU REPLACED ME. YOUR FRIENDS REPLACED MY FRIENDS. YOU'RE THE COPY-CAT. YOU ENDED THEM. ''' Eventually, the screen will freeze and the game will crash and send the player back to the desktop. When returning, it shows one last bit of the cutscene, showing Platinum Seth's face with black hydraulic fluid oozing from his orifices, including his now pitch-black eye-sockets and teeth. One final message appears before it brings you back to the main menu screen, in twitchy silver letters below the face.

' YOU WERE MY FRIEND, SAMUEL. YOU ABANDONED ME. '

Returning to the main menu, you gain your third star which is instead a platinum-silver pizza with pepperoni toppings. You also gain access to the Extras Menu, the ability to replay that cutscene (without crashing), a cheats menu, and etc.

CHEATS:
No Degrading (The usage of the ventilation locks and the doors never degrade, meaning they do not need power.) Animatronic Locations (Animatronic locations can be seen on the map, a signal will appear on the screen if an animatronic is in the vent, and a signal will appear if one is in your room.) Gasleak (The Smoke machine will instantly ward off any animatronic with no hesitation.) Titanium Bolts (The vents can't be opened at all no matter what.) Quantum Laser Pointer (All cameras now have laser pointers and can distract Ludomir no matter what he is.) Hit The Road (After a while, Bustbertha will leave the doorway she is standing in and Cynathia will come up from out from under the desk.) A secret cheat resides in the game. To get it, you must complete this task with your keyboard: - Press up with your up arrow. - Press up with your up arrow again. - Press left with your left arrow - Press right with your right arrow - Press down with your down arrow - Press the letter B. - Press the letter A. - And type in the letters S-T-A-R-T. The task must be complete in a minute to work. Once you complete it, the next animatronic that jumpscares you will not actually kill you but merely vanish and reset at their starting point. This cheat is a reference to the infamous Konami code, also dubbed the Contra Code and 30 Lives Code. It can be used as many times as you desire but can not stack meaning once an animatronic jumpscares, you must repeat the task. Also, if you do this cheat on any custom night, you receive a fourth star which is a golden pizza with pineapple toppings. Recommend more cheats and I'll add them.

TRIVIA:
Five Nights of No Mercy 2: Jigsaw coming soon...
 * Five Nights of No Mercy was the second official game concept I created, the first being Beach Fever which took place in Hawaiian and had beach-themed animatronics. I plan on adding Beach Fever to the wiki eventually. Beach Fever has around 8 installations, a few DLC's, and a few more upcoming installations including more DLC's, a 9th installation, and a World RPG installation.
 * Ludomir is attracted to the Laser Pointer because he's sensitive to lights.
 * Both Arthur and Andrew do NOT like each other. They're dysfunctional twins. Speaking of the two, their species is aquatic but generally unknown.
 * The CUTIE mechanism of getting Cynthia to leave your office is based off Cynthia being Riley's favorite character. He doesn't find her a CUTIE though but she thinks she' s adorable despite her damaged state.
 * Bustbertha is indeed based off the Xenomorph Queen from the alien franchise.
 * Bustbertha 's original name was Berthabust but was changed due to sounding unfitting and hard to remember. I ended up getting it mixed it a majority of the time with Bustbertha and ended up just changing her name.
 * Platinum Seth is a test model of Seth, the silver coloring of his fur meant to just see how good deep colors would look with Seth's fur. He was scrapped due to just being a test model. In game, he is not just a hallucination but a hallucination-inducing physical animatronic.
 * Platinum Seth is hiding in the darkness of Parts Room 3, explaining why you can't see him. His appearance in the secret screen is his physical body.
 * I've had a few concepts for what the Lockout Room could look like. I imagine it to be a orange-illuminated Parts Room filled with numerous battered and broken spare animatronic suits. Bustbertha would rest against a wall, dimly lit by orange lights. The reason why the camera does not work in that room is because it was severely damaged by Bustbertha beyond use. However, it can still pick up noise.