Another Night Shift at Mario's

 is the second installment in the Night Shift at Mario's franchise. It introduces new mechanics, game modes, and more. The game was was teased at June 2018. The full game was soft-launched on July 18, 2018 (a special Expansion Pass was needed to download it) and truly released on July 19, 2018 (the pass is no longer needed). It was released for Windows, Mac, Mac OS, OS X, Linux, Chronium OS, Unix and mobile devices (iOS and Android). A Nintendo 3DS version was released exclusively in Europe and Oceania on August 14, 2018.

Main menu theme:

https://www.youtube.com/watch?v=HgZh3cr_ZZI

Story
Mario failed to escape from Bowser's Keep in the first game. After exhausting the Koopalings, Mario quickly runs past but soon finds himself lost in a series of corridors and hallways. He starts skulking in the center of the complex, and has to survive another few nights.

Mario is assisted through very short phone calls from Yoshi (whose speech, which consists only of the word "Yoshi" and random gibberish, is translated into subtitles), but during the events of the game, Yoshi is killed, leaving Mario completely alone. An undead, half skeleton half zombie form of Yoshi serves as the final enemy faced in the game. Ultimately, Yoshi manages to sneak up on Mario. After a little fight, Mario then quickly grabs a Fire Flower and sets the undead Yoshi ablaze, severly injuring him, ultimately causing him to drop dead. Mario runs for his life, finally arriving at Peach's Castle, only to see Peach and a ton of Toads lying dead on the floor. The game then abruptly ends when Mario looks behind him, teasing at a third installment.

Gameplay
Gameplay is vastly different from other FNaF based games; it's basically a mix of FNaF 4's gameplay with that of the other games. Mario is in a very small room, with four hallways in all four main directions (shaped like a +). Mario can turn all four directions. In addition to being equipped with a Flashlight, Mario has various other items to his disposal. (* = New mechanic)

Mechanics
More TBA
 * Blue Shell*: The Blue Shell from New Super Mario Bros. (the 2006 DS game) returns. It acts as a means of defence against enemies, and can also block projectiles from enemies (e.g Dry Bones' bones) that would otherwise kill Mario or disable some of his items.
 * Fire Flower: The Fire Flower returns with the same mechanics as the previous game.
 * POW Block: Same thing here.
 * Boomerang*: A boomerang that Mario can throw. Some enemies need to be fended off with it.
 * Copy Flower*/Double Cherry*: Creates a clone of Mario. Certain enemies will attack the clone instead, then leave. The appearance of the item can be customized in the Options menu, but it's for aesthetic purposes only.
 * Goomba Mask: The same as the predecessor.