Board Thread:Fun and Games/@comment-24953048-20170407180521

Hello again! Bolt (the self-proclaimed 'Lord of Crossovers') is back! And I'm happy to reveal Five Nights at Bolt's 4 is coming roughly 4/5 days from now, and I'm giving you a preview as well as a chance to ask the new cast!

Multiple endings
In this next installment, each character included (like in Bolt's 3) has 5 levels each in their respective stage, complete with a boss fight at the end (also like in Bolt's 3, they have special gimmicks). After you beat the boss fight in Bolt's 4, you are presented with 2 choices. Move onto the next, harder room than normal, or stay for 5 more enhanced difficulty levels for the chance to get 1 of 2 endings. Should you lose one of these bonus levels, you get the bad ending - but survive all 5 of them, you get a positive ending. Just don't bite off more than you can chew - each of these bonus levels have 3+ characters active each level, and their boss fight gimmick is always active throughout all of it.

Multiple rooms
Each character has their own 'room', and this means their own unique map. Say for example - let's say Mario was in the game (although he ISN'T). His room would be complete with warp pipes to help you escape (and him to chase you), and insta-kill Goombas and so on. Each room had a gimmick just like this example, and there could be hidden secrets... As long as the group doesn't find you, then you're done.

Room-specific defenses
Adding onto the multiple rooms, each room gives you a unique way to defend yourself in each and every one of them. Let's use the Mario example again - in this world, one would be able to use a Super Star 3 times per level. This grants invincibility for 10 seconds, which equals to roughly 1/4 an hour in game. And on top of that, should you come into contact with any 'Mario enemies' like the Goombas, they are removed from the level until you start the next level, of course. Starting said next level refreshed your defenses.

The characters!
Only 4 characters are guranteed to appear thus far, and here's what we've got; IN ORDER -

Bolt
Bolt returns yet again. In this game, he just... does whatever he wants in the levels. Though, his room in question is designed like a giant beach-like area, and he doubles his speed in the water in said area. Not that bad? After he gets out of the water (which he does so after 4 in-game hours by default), his speed is increased by 25% by default.

Bad ending: Should you lose one of his bonus challenges, you are greeted with an image of Bolt resurrecting you into a fellow zombie friend.. Though, you're missing all of your blood, guts and most of your limbs...

Good ending: Another image, you are greeted with an image of Bolt upside down while in the water, doing some kind of dancing in the water and holding some kind of amber-gold baton.

Mareanie
Replacing Mawile, Mareanie is a Water/Poison-type pokemon who acts somewhat similar to Bolt except he's slower by about 10%, and 1 special gimmick. Each in-game hour, Mareanie's Sun/Moon cry echoes around, and Toxic Spikes are laid in a circle around him when the next in-game hour begins. Should the player step on these, their vision is covered and if they don't enter any kind of water... They die. Thankfully, each time he moves, Mareanie leaves behind puddles of water, so at least you're fine there. His area is JUST land - on coral rocks that resemble Corsola with small pits of water each 3 Corsola corals.

Bad ending: Mareanie punishes you for failing his bonus challenges by drenching you in Toxic, you being greeted by an image of Mareanie doing so to your skull...

Good ending: Yet another image, now Mareanie is attatched to a tree branch, and is using Spike Cannon in conjunction with Sludge Bomb to make dark-coloured but impressive fireworks.

Youmu
Replacing Cirno, Youmu is a half-ghost and half-human swordwielder who is only bound by loyalty. Her behaviour is simple - she's generally dashing right for you. But if too far off, she'll LUNGE right into your general direction, and should her katana even touch you, you are as good as dead. Her area is essentially a graveyard, complete with a handful of ghosts. This area in itself is a maze with 3 floors - and the only ticket out is to survive.

Bad ending: Youmu straight-up decapitates you. Nothing else is seen in this image apart from your severed head, and a bit of Youmu's sword with blood on the tip of it...

Good ending: Youmu is sitting on a rock, encircled by a little water stream, and is playing some kind of flute with her eyes closed and sword in its sheathe.

Golden Bolt
Oh I wonder! He's back. He acts just like he always does - appearing right before you. Don't look to not die! His area is pure pitch black with a maze and puzzle element. Enough said.

Bad ending: Your corpse is in a thorn bush, complete with thorns which hold all your individual limbs! Yay...

Good ending: He's left a cake on your head, and it's reading "I am now rejecting to kill you. Have cake." Enough said.

Question asking rules!
1. You cannot ask questions that can potentially remove spoilers, like asking what other rooms are like. Unless it's on about their OWN rooms.

2. Nothing 18+, thanks! We don't want to become some kind of weirdos again.

3. Allow some free thought! These characters have secrets they don't want to reveal, so don't force them.

4. You cannot ask the same character twice in a row.

That is all. BEGIN! 