Five Nights at Freddy's: First Encounter

Five Nights at Freddy's: First Encounter is a game made by FazbearFreak. It is a reimagining of the first Five Nights at Freddy's game.

Story
Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for- wait, you say you've been here before?

The original Freddy Fazbear's is back, and with a vengeance. Relive the horror experience that started it all with improved graphics, more content, and tons of surprises in store.

Check the blindspots, close the doors, watch the cameras, and above all, make sure you don't run out of power.

One question still lingers: Are you ready for Freddy?

Freddy Fazbear
Freddy Fazbear is the main antagonist of the game. He is a brown animatronic bear who wears a black top hat and a black bowtie. He also carries a microphone.

Freddy starts each night on the Show Stage, and becomes active on Night 3 (Night 2 on Hard Mode, and Night 4 on Easy Mode). Deep laughter can be heard while Freddy is moving. Freddy will move in this pattern: When he arrives in the East Hall Corner, Freddy will not leave, and can sneak into the Office any time the right door is open. Freddy also doesn't appear in the right door's blindspot. This requires the player to keep the right door closed at all times when he appears in the East Hall Corner. To prevent this, the player must watch Freddy on the cameras often, which will keep him from moving. If the player fails to keep Freddy out of the Office, he will jumpscare the player at a random point.
 * Dining Area
 * Restrooms
 * Kitchen (can be identified by the Toreador March playing)
 * East Hall
 * East Hall Corner

When the power goes out, Freddy will appear in the left door's blindspot. His face will flash while the Toreador March plays. Eventually, the music will stop, the screen will go completely black, and Freddy will jumpscare the player.

Changes from Original Game:

 * Freddy is slightly less active, and doesn't need to be watched as often as in the original game.
 * Freddy is easier to see on the cameras.

Bonnie the Bunny
Bonnie the Bunny is a purple animatronic rabbit wearing a red bowtie. He also carries a guitar on the Show Stage, but it will disappear once he leaves.

Bonnie starts each night on the Show Stage, and becomes active on Night 1. Bonnie seems to be able to "teleport" to different rooms, but must enter the West Hall Corner in order to become a threat. Bonnie can appear in these cameras: When Bonnie appears in the left door's blindspot after leaving the West Hall Corner, the player must shut the left door until he leaves. Otherwise, Bonnie will enter the Office, disable the left door and light, and jumpscare the player the next time the player puts down the Monitor. Bonnie can also pull down the Monitor himself if the player has it open for extended periods of time.
 * Dining Area (two poses)
 * Backstage (two poses)
 * West Hall
 * Supply Closet
 * West Hall Corner

Changes from Original Game

 * Bonnie visits the Supply Closet more often.
 * Bonnie's proportions are fixed in the Dining Area.

Chica the Chicken
Chica the Chicken is a yellow animatronic chicken wearing a white bib that reads "Let's Eat!!!" She carries a animatronic cupcake with pink frosting, yellow eyes, and buck teeth while on stage, but the cupcake vanishes when she leaves.

Chica starts each night on the Show Stage, and becomes active on Night 1. She will move to the Office through this path: When Chica appears in the right door's blindspot after leaving the East Hall Corner, the player must shut the right door until she leaves. Otherwise, Chica will enter the Office, disable the right door and light, and jumpscare the player the next time the player puts down the Monitor. Chica can also pull down the Monitor himself if the player has it open for extended periods of time.
 * Dining Area (two poses)
 * Restrooms (two poses)
 * Kitchen (can be identified by clanging of pots and pans)
 * East Hall (two poses)
 * East Hall Corner

Changes from Original Game

 * Chica is slightly more active.
 * Chica's proportions are fixed in the Dining Area.

Foxy the Pirate Fox
Foxy the Pirate Fox is a red animatronic fox wearing brown shorts and a black eyepatch. He is in severe disrepair, with tears being seen on his torso.

Foxy starts each night in Pirate Cove, and becomes active on Night 2 (Night 1 on Hard Mode, and Night 3 on Easy Mode). Foxy can also become active on Night 1 if the player is extremely inactive.

Foxy will remain in Pirate Cove as long as the player watches him often. If the player does not watch him often, Foxy will peek out of the curtain of Pirate Cove, and eventually rush towards the Office through the West Hall. If Foxy gets out of Pirate Cove, the player must shut the left door until they hear him knock. Otherwise, Foxy will jumpscare the player.

Foxy drains power each time he knocks.

Changes from Original Game

 * Foxy will always be slowed down by watching him often, instead of switching from being activated while not being watched enough to being activated while being watched too often.
 * The algorithm for Foxy's power drainage after the fourth knock has been modified.

Golden Freddy
Golden Freddy is a "golden" version of Freddy Fazbear, and has no eyes. He also wears a purple top hat and bowtie instead of Freddy's black accessories.

In the main campaign, Golden Freddy's appearance can be triggered by viewing a special poster that rarely appears in the West Hall Corner. After this, the Monitor will be forced down, and Golden Freddy will appear in the Office, accompanied by a large amount of hallucinations. If the player does not raise the Monitor quick enough, Golden Freddy will jumpscare the player, crashing the game.

On the Custom Night, Golden Freddy acts similarly to Yenndo from Five Nights at Freddy's: Sister Location. He will appear in the Office at random, and is repelled by lifting the Monitor.

Changes from Original Game

 * Golden Freddy's top hat and bowtie are purple instead of blue/black.

Shadow Freddy
Shadow Freddy is a shadowy version of Freddy Fazbear. He is a new animatronic that didn't make an appearance in the original FNaF 1.

Shadow Freddy rarely appears in the Backstage camera and viewing him for too long will crash the game with the message "Save them".

Cameras
The player has a set of cameras to use to watch the animatronics, but they drain power. The Kitchen camera is also audio-only, not letting the player see inside.

List of Cameras:

 * CAM 1A: Show Stage
 * Starting Animatronics: Freddy, Bonnie, Chica
 * Visiting Animatronics: N/A
 * CAM 1B: Dining Area
 * Staring Animatronics: N/A
 * Visiting Animatronics: Freddy, Bonnie, Chica
 * CAM 1C: Pirate Cove
 * Starting Animatronics: Foxy
 * Visiting Animatronics: N/A
 * CAM 2A: West Hall
 * Starting Animatronics: N/A
 * Visiting Animatronics: Bonnie, Foxy
 * CAM 2B: West Hall Corner
 * Starting Animatronics: Golden Freddy
 * Visting Animatronics: Bonnie
 * CAM 3: Supply Closet
 * Starting Animatronics: N/A
 * VIsting Animatronics: Bonnie
 * CAM 4A: East Hall
 * Starting Animatronics: N/A
 * Visting Animatronics: Freddy, Chica
 * CAM 4B: East Hall Corner
 * Starting Animatronics: N/A
 * Visiting Animatronics: Freddy, Chica
 * CAM 5: Backstage
 * Starting Animatronics: Shadow Freddy
 * Visting Animatronics: Bonnie
 * CAM 6: Kitchen (audio only)
 * Starting Animatronics: N/A
 * Visiting Animatronics: Freddy, Chica
 * CAM 7: Restrooms
 * Starting Animatronics: N/A
 * Visiting Animatronics: Freddy, Chica

Doors and Lights
The player has a door on each side of the Office. They can use these doors to keep out the animatronics, but they drain power.

Each door also has a light. The player can use these lights to see if Bonnie or Chica are outside. However, these lights also drain power, and can't be used to see if Freddy or Foxy are around.

Power
The player starts each night with 100% power. While using devices, the power drains. If the power reaches 0%, the player will not be able to use anything.

Hallucinations
Occasionally, images of Freddy, Bonnie, and the words "It's Me" flash on the screen. These images have no effect on the gameplay.

Nights
To be added...

Extras
To be added...

Trivia
To be added...