Five Nights at Wizkid's 4

Five Nights at Wizkid's 4
You're a young child who has recurring nightmares of twisted, demented versions of the Wizkid characters. From 12 AM to 6 AM in these nightmares, you must free-roam around your parents house until you can finally awake.

Torment Wizkid:
A twisted, metallic red glowing eyed version of Wizkid, who's heavily damaged and demented.

Torment Dig:
A twisted version of Dig. He has a heavily demented look, but not that damaged.

Torment Rodney:
A twisted version of Rodney. He'd look futuristic if he wasn't so withered and nightmarish.

Torment Barrows:
A twisted version of Barrows. He's in absolute ruins, and has a very nightmarish look.

Torment Carl:
A demonic version of Carl. He resembles his FNaW 3 version.

Torment Tod:
A destroyed, demonic version of Tod. He's an absolute wreck.

Torment Sam:
The most destroyed, withered animatronic you'll ever see. One look at him and your nightmares will never end.

Torment Whittle (Splinter):
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Hiding:
There are many places to hide in the house, especially because you play as a young child. As such, not only can you hide in closets, large drawers, under beds and more, but you can also '''crawl. '''This is for another mechanic. Hiding in general can deter Torment Wizkid and Torment Dig, however leaving your flashlight on while hiding in one of the "closet" spots can cause them to still find you, and leaving it on while not hiding in a closet spot will kill you.

Flashlight:
The flashlight is an essential part to the game. Without it, you'd likely be running into things all the time. However, it can also lead to your death, as if you don't hear your enemy approaching, then they'll find your blatant beacon and easily find you. However, listen closely to the footsteps. Some characters have different footsteps than others. Torment Tod can be deterred by the flashlight.

The Room Closet:
The room's closet hosts '''Torment Rodney. '''While you roam around the house, you should not forget about your own room. It can save your life in some scenarios. However, you should never abandon it for too long, as Torment Rodney will come out if you don't check it enough. Hiding in your room's closet is more effective than any other hiding place, however it's much more dangerous, as you'll have to constantly turn to look at Torment Rodney, which not only means you need to turn on your flashlight, but your fear meter will skyrocket.

Fear Meter:
The fear meter is an essential part to the game's mechanics. Your fear meter can go up just by wandering around the house, and can go up even faster if you have your flashlight off, are hiding in a closet, hear an animatronic, or play one of Torment Carl's mini-games. It can skyrocket if you see an animatronic, hide in the room closet, or face '''Splinter. If the meter gets full, expect a visit from Torment Sam. 'However, the fear meter can be lowered by playing with toys; but be warned, toys make noise. ''And too much noise means a visit from...

Torment Barrows:
Torment Barrows is attracted by noise. If you make noise from a distance, he'll hear it. If you make noise while he's very close, he'll kill you. Making noises includes:
 * Playing with toys
 * Going into hiding
 * Turning on/off the flashlight (only counts if he's really close)

Torment Carl:
Torment Carl can be stopped by checking the room's bed. However, if he gets out, he isn't a death sentence like Rodney. Instead, if you hear metallic screeching, you need to get into the nearest closet spot as soon as possible. A mini-game will then be played with Torment Carl, where you need to keep the flashlight on his eye. It will move around, and the better the spot, the harder the mini-game. The closet/cabinets are the easiest, the beds are the hardest.

Crawling:
Crawling makes very little noise and makes you harder to detect. If you crawl behind an object, Torment Wizkid & Torment Dig can't see you. Be warned, it doesn't make you undetectable. However, some objects hide you better when you crawl more than others.

Night 1-4:
Free-roam throughout the house.

Night 5:
Locked in the basement. The fear meter goes up faster here, making the night much more difficult.

Night 6:
The attic. The fear meter goes up fastest here, and Splinter is active this night.

Night 7:
All of the floors are open, and there is no 12 AM - 6 AM mechanic. You need to complete the 5 tasks you have been granted.

Five Tasks:

 * 1) Explore every room.
 * 2) Encounter all the animatronics (besides Sam) at least once.
 * 3) Duel Carl & Splinter at once.
 * 4) Unlock all the doors by finding their respective keys.
 * 5) Reach your parents bedroom.