Seven Nights at Jiggly's 2

Seven Nights at Jiggly's 2 is a 2019 first person horror game by Rocket Studios. In this game, you must survive seven nights at Jiggly's Ice Cream and Burgers while doing tasks, hiding from animatronics, and sitting in your office.

 

Flashlight
A device with limited batteries to help you see and fend off animatronics.

Puppet Mask
A gas mask to help you breath and limit your noise, but it only can be used for 1 hour each night

===  Camera === Where you can look at animatronics.

===  Mask === Helps you ward off animatronics, but you can’t move while using it.

 

Jiggly
Jiggly is a hand-painted male humanoid with a crimson shirt, dark blue pants, and piercing blue eyes. He is the main antagonist of the game and becomes active on night 3. He has dark brown ruffled hair.

Johanna
Johanna is a female humanoid animatronic. She has a pink short sleeve shirt outlined with white lace. She wears red tights and has a pink bow on top of her long, chestnut brown hair. She sings backup and holds a guitar. She becomes active on Night 5, and she does not appear on cameras.

Weston
Weston is a male Gorilla who plays the drums. He wears a green and white plaid shirt and no pants. He becomes active on night 2.

Ellie
Ellie is a female elephant with golden earrings who plays the piano. She has a cloth bonnet on, and uses her trunk to play. She becomes active on night 3

Buck the Bunny
Buck is a male grey bunny animatronic. He has a black fedora with a white stripe on it. He was put in Jiggly's because his own place, Buck's Funhouse, still had 1 week until opening, and there was no place to store him, so the owners, who were good friends, put him here. He becomes active on night 3.

Samuel
Samuel is a tiger animatronic with orange and white fur. He is not part of the band, rather, he is next to Samuelette the Tigress in Wild Corner. He becomes active on night 2.

Samuelette
Samuelette is Samuel's partner in preforming. She has tangerine fur with a peach underbelly. She is next to Samuel in Wild Corner. She becomes active on night 2.

Winston
Winston is an ape that was designed for the second stage, Toddler Cove. Toddler Cove is a place where all animatronics are shinier and designed to be more kid-friendly. He is like Weston, but no shirt, and he stands up to play a guitar. He becomes active on night one.

Improved Jiggly
Improved Jiggly is another animatronic from Toddler Cove. He is shinier and has no hair, exposing his scalp. He sings. He becomes active on night 1.

Improved Ellie
Improved Ellie is another Toddler Cove animatronic that plays a flute that is curled up in her trunk. She resembles Ellie, but is less realistic and more like a cartoon. She becomes active on night 4.

Buster the Bunny
Buster is a retired mascot from Buck's Funhouse's previous location, Buster's Funtime Diner. He is a black bunny with a green bow tie and a top hat. He was put here for the same reasons as Buck. He becomes active on night 4.

Jister
Jister is an animatronic that resembles a rabbit-humanoid hybrid from a past location, Jister’s Steakhouse.

Poppy
Poppy is a round humanoid with a top hat and moustache from Jister’s.

Felix
Felix is a red fox from Jister’s.

 

Night 1
This night is the first night in the game. The only animatronics active are Winston and Improved Jiggly. This also introduces the mask, flashlight, and camera mechanics into the game.

"Hello? Hello hello? Hi! I was hired to be a phone guy for you here at Jiggly's Ice Cream and Burgers! Anyways, I'm sure by now you've heard of the recent murder here. Or at least we think it's a murder. Nah, It's probably not. That kid probably just went out the back door and got lost or something'. Anyways, my name is Brett Anderson. Nice to meet you! What's your name?"

At this point a screen pops up that says, 'Type your name'. After you type it, it will be said in phone calls afterward by using life-like text to speech.

"(insert name here), eh? Nice name!I hope you enjoy your job here! Now, you can probably see the various tools around you. You might need to use those. Um, the flashlight can help you see things in your office. Um, rumor has it that some night guard went corrupt and tore the doors and lights there to the ground! Probably just rubbish. Anyways, what was I saying? Oh yeah! So, we also have a spring lock head in the shape of Jiggly. This can aid you, but be warned! If you move even the slightest bit while wearing it, you die. instantly. So, you're probably wondering what these are for. So, um, there has been some sort of glitch or somethin' where the animatronics can come to life or something. I'm sure it's nothing to worry about! Just in case, shine the flashlight to see guys in your doorway, and use the mask if you see them. The mask should ward them off for now. Oh yeah, cameras! You can keep track of animatronics using the cameras provided. G'night."

By this time, it should be one A.M. You must defend yourself from animatronics using what the Phone Guy talked about.

"Hi again! So, um, there has been a problem earlier today. That Toddler version of Ellie needs repairing! Improved Ellie or somewhat. Anyways, I just need you to get out of your office and make your way to parts and service to fix her! Got it? Ok, It might be best if you could take me with you. Hold on."

The phone will beep, signaling the call has been ended. Then the phone will jump off its stand, detach from the cord, and leap at you like a jumpscare. This is not a jumpscare. The phone will morph into a pair of earbuds in mid air, and they will fly in your character's ears.

"Okay! I'm with you now! Just make your way to the left doorway of the office."

A message pops up saying, 'Use WASD to move. You must move out of the left door.

"Great! Now try to make it to the Parts and Service room. Use your camera, It's on your phone, too."

A message pops up saying, 'Press ctrl to open the camera.' You must move down the hallway.

"Hey, you might want to look out for animatronics there. Just saying. If you see one, just run as fast as you can to a hiding spot."

You must then use your camera  to move around the pizzeria. All the animatronics active on this night are active then. If you are in a room with an animatronic, you must get to a hiding spot. A hiding spot can be behind objects or in doorways. They will then scan the area with their vision, and if you are not seen, they will walk away. Fields of vision may vary. If you are spotted, the animatronic will run at you and jumpscare you. You must get to the parts and service room.

"Hey, you did it! Ok, now walk over to Improved Ellie."

You must walk over to improved Ellie. It should zoom in on her,

"great!  Now just press the button next to her trunk."

You must press a grey button near the trunk.

"Now you need to press the button on her eye."

You must press a small grey button on her eyelid. The face will then split in two and open up.

"Great! Now, do you see that little thing stuck right there? Pull it out!"

You must pull out a tiny chip lodged between her trunk and mouth.

"Good! Now make it back to your office!"

you must once again crawl through the hallways, making your way back to the office.

"Excellent! Just survive until 6:00 am!"

The time by then will be 4:00 am, and you must survive until 6:00. A cutscene will play after the clock strikes six.

Cutscene
A red animatronic with a hexagonal head and bunny ears performs on a stage. Flowers are thrown at him. he bows, and continues to perform. The curtains start closing and he takes another bow. As they fully close, you can make out letters on them. They spell out, Jister's Kid-Friendly Steakhouse. The cutscene then ends.

 

Night 2
This night introduces the Toxic Mask mechanic. This night introduces the animatronics Improved Ellie and Weston.

At the beginning of this night, as the Phone Guy is talking, you must ward off animatronics.

"Hello? Hello hello? Hi again! Um, you might as well attach me to you right now. You have a lot of work tonight."

The phone will turn into headphones again and fly onto your ears.

"So, as I was saying, you have a lot of work, {insert name here}. Um, generic work though. You just have to clean a big spill on a floor. Simple, right? But there's a catch. The spill is no ordinary spill. Earlier, we sent the janitor to clean it. But, he didn't do it. An hour later we found him passed out next to the puddle. We got someone to analyze it, and here's the scary thing. It's oil. But not just any oil, oh no. The oil is from 110 years ago. 1906. So, we just need you to clean that up! Can't be that hard! Well, since that guy passed out, we have provided you with a mask in the shape of a puppet face. Heh. That mask was from some prototype animatronic that was scrapped. His name was Shine or somewhat. Anyways, this mask is attached to a tube which is attached to an oxygen tank. Just remember to put on both sides of the mask. BE WARNED! The oxygen only lasts for one hour, so use it wisely. Now, let's go."

At this point it will be 2:00 AM. The animatronics will stop moving in the positions they were in, and your player will stand up.

"Just use the cameras to guide you to the west hallway! Shouldn't be that hard!"

You must then walk out of the office and into hall 3. You must use the camera to navigate your way to the east hall. While you are doing this, the animatronics will try to kill you, so you must hide as in the first night.

"Ok, great! You made it! Yay! Ok, put on the mask, and try to clean it up. ONLY PUT IT ON IF NECESSARY! If you need it, not only will you feel the need for it, but your breathing will start getting really heavy. Even if you don't faint, the animatronics will be able to hear you. Just clean up the mess."

A message on the screen will pop up saying, 'Press ctrl to toggle the mask. Press shift to mop.'

No more animatronics can get in this room unless you run out of air, in which case you will be jumpscared and die. If you are running out of air, your breathing will get heavy and you must put on the mask until it's no longer audible. When the mask is on, there will be a timer at the top with your time left before your oxygen runs out. You must hold shift to mop the floor until it is clean.

"Good, good, you finished! Now, just go back to your office and try to survive the rest of your night. Good luck!"

You must now go to your office, using the same things as earlier. The animatronics are once again able to kill you, and they are more aggressive than earlier.

"Great! Welcome back to your office! Just survive the rest of the night. Ima leave you now. Don't do drugs, eat your vegetables! Good night."

At this point it will be 5:00 AM. You must survive as earlier in the night until 6:00 AM. The only difference is that the animatronics are more aggressive. When the clock strikes 6:00, another cutscene will play.

Cutscene
There is a red animatronic from the previous cutscene. He is once again performing on-stage. One limp flower is thrown at him, and there is no applause. He does a sad half-bow and the curtains start closing. Before they fully close, it zooms in on his face, which curls into a frown, and a single black tear pours down his face. The screen then fades to black.

Night 3
This night introduces Johanna, Samuel, Samuellete, and Ellie. It introduces no new mechanics.

You have to survive while Brett is talking.

"Hello! Nice to see you back! Um, yeah! So, we have a new job for you. Something more er-, serious." Brett’'s voice gets quiet. “Something strange is going on. Animatronic traces are appearing in random places. Blocked off areas none of our animatronics are able to get into. Um, yeah. Today you will have to, er, search them. Um, hold on.”

The phone turns to headphones and flies in your ears.

“Um, listen, this may be slightly er, dangerous, because animatronics are pretty active near there. You know that animatronic, Johanna? The hot girl? Well, she likes hanging around there, expect her to be very aggressive. Let’s go. Use the cameras to guide you to the show stage first.”

You must then walk out of the office. You must use the camera to navigate your way to the stage.. While you are doing this, the animatronics will try to kill you, so you must hide as in the first and second night.

Once you reach the stage, you will hide in a corner and fend off animatronics with the mask and flashlight. The most aggressive one there is Johanna. While you are doing this, Brett will talk.

“Hey, you made it! Not that there was a big chance you wouldn’t, y’know. Well, you see that little hatch there? That is one of the places. It was built as a tunnel for children, but then one child went in and disappeared. It was very covered up though, nobody really knew about it. The animatronics used go through it all the time, but no they won’t. Animatronic traces, like oil, appear there still, but they seem really old, like from 1906. Well, go through and see why no animatronics go there.”

You must go through the hatch, and you will be brought to a wooden tunnel. There are many twists and turns, like a maze. You can’t go in any of the twists and turns, but only the straight path. You will hear strange wailing noises and in one part a slumped over child hidden in the shadows. Eventually you will see a big oil spill.

“Hey, you know that camera strapped to your headphones? It’s showing a black and white, bad quality version of all this, but I think I see everything. Keep moving, use the mask at this spill.”

You will see more spills along the way, and must use the puppet/gas mask. Eventually you see a dead rose, lying in the tunnel. Then you hear a screech. Your player turns around and you must dash out of the tunnel or Jister will kill you.

Once you go out, you must find your way back to the office with the cameras as before. Once you make it back to your office, it will be 6:00 AM. A cutscene will play.

Cutscene
The red animatronic performs again. Nobody applauds, but another limp, dead flower is thrown at him. His eye twitches and his blue pupils turn black for a moment, then turn back. REVENGE will flicker across the screen.

Night 4
This night introduces Buster and Buck. It introduces no new mechanics.

“Hey, so, about last night. We found out nothing. Um, there are two more places to explore, I think we will do one tonight and one tomorrow night. It’s in the storage room. Buster and Buck, both from a different restaurant, have been placed here because it isn’t open yet. So, watch out for them, they live in the storage.”

The phone turns to headphones and attach to you. You must then walk out of the office.You must use the camera to navigate your way to the storage room. While you are doing this, the animatronics will try to kill you, so you must hide as in the first few nights.

“Hey, hey! You made it! So, um, the closet is the problem. They used to go in it all the time, but now it has strange oil and nobody wants to touch it. Go in it, and I’ll run some tests on the camera.”

You must then hide in the closet. A message pops up saying, “Use your flashlight to ward off Buck and Buster”. You must flicker your flashlight each time you hear the closet creak, but the flashlight has limited batteries. You can’t see anything without it, so you must listen to the closet’s noises. After a while, Brett will talk again.

“Hey, I did some tests, I need to do some stuff. You know what to do, get back to your office and wait until 6:00.”

You must get back to your office using the cameras at 3:00 AM and survive until 6:00 AM. At 6:00 a cutscene will play.

Cutscene
The red animatronic performs again, and after one limp, dead flower is thrown at him, the stage disappears. He is standing in darkness. He looks worried. He yells for help (making no noise), but it fades to black and it shows him in a scrapyard, crying black tears.

Night 5
Felix is introduced this night, as well as Jister and Poppy. No new mechanics are introduced.

“Hey, so this is the last place you have to explore. It’s in the party room. Um, you know the drill.”

The phone turns to headphones and attaches to you. You must then walk out of the office. You must use the camera to navigate your way to the party room. While you are doing this, the animatronics will try to kill you, so you must hide as in the first night.

“Hi, welcome to the party room! It seems like nobody will go in here at all, just stay on the stage. Well, they’re supposed to at day, but not at night. When they move around at night now they use the backstage door. So, walk around, and I’ll make recordings. Ew, more oil.”

You must walk around the room, and no animatronics will attack. You will hear weird screams, and then revenge will start popping up around the screen. Suddenly, Jister will jumpscare you, and the screen will go black.

The screen fades into you staying in a dark room, looking through eye holes in a red suit.

“Hello? HELLO? Oh no, who are you?! *scream, then static*”

You must break out of the suit. A message pops up that says, “Move around with A and D”. You must stay still whenever you see or hear Jister, Felix, or Poppy, or you get jumpscared. You will hear Jister saying, “REVENGE”, “They took it all away”, and “It’s time for me to return” at random times. If you wiggle enough, you will break out of the suit, and the screen goes black. A cutscene will play.

Cutscene
The red animatronic staring at Jiggly as he is being made through a window, and black tears pour down his face.

 

Night 6
This night introduces Jiggly. No new mechanics are introduced.

You are in the party room, and you must walk to your office. You have no cameras, but an arrow shows you where to go. You must run from Jister, Felix, and Poppy. As you turn corners, you see Jister ripping Buster’s arm off, Jister knocking Johanna’s head off, and Jister setting fire to Weston. Once you reach your office, you must survive as you normally do in the office, except this time every animatronic in the game is activated. At 3:00 AM, you hear an explosion behind you and see Jister standing there. You must run to the bathrooms and hide in one of the stalls, using the puppet mask every time you hear an animatronic to cover the sound of your breathing or you die. After a while (presumably at 6:00 AM), Jister will break through the stall and jumpscare you. A cutscene plays.

Cutscene
The red animatronic roots through the scrapyard and finds Poppy and Felix. He brings them to a table and rebuilds them. Oil labeled 1906 is in the background. He smiles as he looks at his old pals, rebuilt.

Night 7
This final night introducing nothing new.

The screen fades in to show you being dragged across the hall floor, oil leaking from behind you, and you come to a stop in front of a pile. The pile contains all the animatronic bodies, except Jister, Felix, and Poppy. Suddenly, Jiggly rises from the pile, as does Johanna, Weston, Buster, and Buck. They all start trying to fight Jister, Poppy, and Felix, and you must crawl away with none of them noticing. Once you crawl away, you will see a ton of dead bodies in a corner, burning. Crawling more will get you to a giant wall with REVENGE graffitied on it with red spray paint. You must use your camera to find your way to the entrance and crawl out of Jiggly’s. It is then set alight by Jister, and he is consumed by the fire as well. Many spirits are released into the air, taking the form of pale humans in night guard suits. Jiggly’s head flies out and lands in front of you. His eye flickers, then goes out. THE END pops over the head, and it fades to black. A newspaper then shows before taking you to the menu.

Newspaper
Jiggly’s burned down in fire.

The famous Jiggly’s Ice Cream and Burgers had burned down. The only animatronics recovered were Buck and Buster, who were repaired. There were traces of oil from 1906, and strange animatronic heads from an older place, Jister’s Kid-Friendly Steakhouse were sighted there. The night guard was not available for questioning.

Cam 1
This camera is the show stage. It is a wooden stage with red curtains. It has hand painted wooden cutouts of character heads on the back. There is also a piano, a microphone, and drums all stuck firmly to the ground. This is the starting point for Johanna, Jiggly, Weston, and Ellie.

Cam 2
This camera is in the party room. This is directly beneath the stage. It has 6 long white tables with chairs around them. It is dark, unlike the stage.

Cam 3
This camera is on the east hallway. It is grey with one large lights lighting it up.

Cam 4
This camera is on the west hallway. It has grey walls and one long flickering light.

Cam 5
This camera is on Wild Corner. It has one small stage. The stage has a jungle backdrop, and has plant props placed there. There are also six tables with jungle tablecloth. This is the starting point for Samuel and Samuelette.

Cam 6
This camera is on the Toddler Corner. There is a stage with blue curtains and a dark blue backdrop. There are no instrument on here, however, as all the instruments played by the animatronics here are handheld. This is the starting point for Improved Ellie, Improved Jiggly, and Winston.

Cam 7
This cam is on the Storage room. It is the starting place for Buck and Buster. It is gray, with boxes stacked up in the corners.

Cam 8
This camera is on Hall 3. It is a hallway that resembles the others.

Cam 9
This camera is on Hall 4. It resembles the other hallways.

Cam 10
This is the bathroom entrance. It resembles a hallway, but it has two doors and signs that say male and female.

Office
The office is a small room with an oak table and a phone. There are two gaping holes where the door should be.

DISCLAIMER
Noah.4434 owns the characters Buster, Buck, and Felix, and has given me permission to use them.

Trivia

 * The red animatronic in cutscenes is Jister
 * Brett Anderson dies
 * Jister, from Jister's Kid-Friendly Steakhouse, is Jiggly's predecessor
 * The game icon is a dead, limp rose