Board Thread:Standard FN@F Roleplay/@comment-16271336-20150805015145/@comment-16271336-20150806070639

Demonic BB wrote: A. You take the note, it's better than nothing. You look around for other clues but it's empty. Glad you searched this room, it could be very helpful. You exit the room and go through the other door, which leads to an atrium. You walk upstairs and come face to face with the same animatronic you encountered earlier. It startles you a bit, but the animatronic stares you in the eyes and puts a rusty finger over his lips, signaling to be quiet, and walks away. You think you're going to see a lot of him. You see he's heading some place else, and you have no idea where to go.

A) Follow him, maybe he knows where he's going?

B) Make your own path, who needs him. You can find out where you're going.