Five Nights of No Mercy 2: Jigsaw

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Five Nights of No Mercy 2: Jigsaw is the sequel to the first No Mercy game concept created by user XxXWitheredToyBonniexXx/WTB. The game concept's second installation was posted August 11th, 2017 on his DeviantArt and the series is still currently running, the final installation being worked on.

FIVE NIGHTS OF NO MERCY 2: JIGSAW:
After winning the pizzeria and money, Riley Martin decided that he could do better they what he received. He could stitched the split seams shut, fix the fractured frames, and clean the cut creations. Everything was rebuilt, refurbished, reconstructed, remade, and flat-out revamped. Our behemoths got mad upgrades and a new threat appears, the new Seth along with some new friends such as Ashlyn, Christina, Hipbreaker, and Rorschach. The original Seth was deemed unfixable and was left to rot as a separate model was created.

Riley opens the pizzeria to the public and with a land slide, it's a hit success, not a worldwide, nation-uprising success but definitely a success. Riley hires a new night-guard known as Tyler Davidson to watch over the animatronics in order to win his paycheck of 700 big bucks. But... something is wrong. The animatronics are rising up and they're not stopping now. Just pray to god to show mercy. But they're no puzzle in the world of puzzlement.

After all, you're in the land of jigsaw.

ANIMATRONICS:
WIREFRAMED SETH: (Seth V2.0)

Wireframed Seth is a revamped version of the original version of Seth and is a separate model from the original Seth. He has numerous differences, including rosy velvet-red plastic cheeks similar to a Toy animatronic, a much rounded upper-torso, a more fluffy tail, a suit that is more fluffy instead of fuzzy, shinier eyes, a more noticeably hinged jaw similar to Withered Freddy, a slightly more blocky jawline, and a longer tail. He also features coverings on her elbows and the back of his ankles.

WIREFRAMED LUDOMIR: (Ludomir V2.0)

Wireframed Ludomir is a revamped version of the original version of Ludomir and was built from the original Ludomir. He has numerous differences, including rosy velvet-red plastic cheeks similar to a Toy animatronic, a much rounded upper-torso, a more fluffy tail, a suit that is more fluffy instead of fuzzy, shinier eyes, a more noticeably hinged jaw similar to Withered Freddy, a slightly more blocky jawline, and a longer tail. He also features coverings on her elbows and the back of his ankles.

WIREFRAMED ARTHUR: (Arthur V2.0)

Wireframed Arthur is a revamped version of Arthur from the original Arthur/Andrew and both of the two of them have been separated. He has numerous differences, including rosy velvet-red plastic cheeks similar to a Toy animatronic, a much rounded upper-torso, larger fins, smoother scales, shinier eyes, a more noticeably hinged jaw similar to Withered Freddy, a slightly more blocky jawline, and a large fin on the back of his head similar to Radomira. He also features coverings on her elbows and the back of his ankles.

WIREFRAMED ANDREW: (Andrew V2.0)

Wireframed Andrew has the almost exact same appearance of Arthur only with Andrew, slightly differently hued eyes, and 8 black freckles on his face. Like the others, he also features coverings on her elbows and the back of her ankles.

ASHLYN: (New Model!)

Ashlyn is a new model and has the appearance of a female version of either Arthur or Andrew. She has the differences of the other Wireframed animatronics including plastic cheeks, rounded upper-torso, large fins, smoother scales, shiny eyes, a more noticeably hinged jaw, and a slightly more rounded jawline. She has a feminine body with a slim waist, large hips, large thighs, a huge broad bosom that has a slight indent on the center of it to very slightly resemble cleavage, 4 black eyelashes on each eye, and more brighter eyes. The back of her pelvis also appears large and bulbous, resembling a feminine curvy rear and her pelvis and rear is covered a shiny light-gray to resemble an undergarment. She also has coverings on her elbows and back of her ankles.

WIREFRAMED RADOMIRA: (Radomira V2.0)

Wireframed Radomira is a revamped version of the original version of Radomira and was built from the original Radomira. She has numerous differences, including rosy velvet-red plastic cheeks similar to a Toy animatronic, a much rounded upper-torso, smoother skin, shinier eyes, a more noticeably hinged jaw similar to Withered Freddy, a slightly more rounded jawline, and a longer tail. Her guitar is tricked out with a shinier color palette and a little pouch that contains a guitar pick on the back of it. She also features a spikier but still smoothed down mohawk and a black star over her left eye to resemble rockstar makeup. Similar to the other female Wireframed animatronics, she features a feminine body with a slim waist, large hips, large thighs, a huge broad bosom that has a slight indent on the center of it to very slightly resemble cleavage, 4 black eyelashes on each eye, and much brighter eye. Her pelvis, hips, and upper-thighs appear to be wearing a pair of tightly-narrow shorts stretched over her rear and thighs and she now has a painted-on top that resembles a plain black t-shirt. The t-shirt is small compared her huge body and is unable to cover her waist and a slight bit of the underside of her chest. She also features coverings on her elbows and the back of her ankles.

 WIREFRAMED DALIABORKA: (Daliaborka V2.0) (Primarily nicknamed Endolimb) 

Wireframed Daliborka has a rather dark backstory. In her development, multiple chances were popping up left and right and a design for her couldn't be decided as they wanted this design to be special. Eventually, severe issues popped up when Daliaborka's suit began to actually crack due to her heavy endoskeleton. Eventually, Riley got an idea when a frustrated worker claimed ' Working on this is monstrous!. Riley decided if this being was a monster, they would make it a MONSTER'.

When Wireframed Daliaborka was open to the public, she resembled that of an instant depiction of a Daliaborka V2. The animatronic performers would randomly call her evil and had to be destroyed and rebuilt, revealing Daliborka V2 was considered to be an evil villainous performer. Kids took this too serious and instantly took advantage of that, starting to jump on stage and brutally begin to rip Daliborka to pieces. Eventually, broken loose wire started to spark and ruptured fluid line start to blow, spilling hydraulic fluid everywhere. The animatronic' s frail and crude structure created by the workers started to crumble, eventually causing Daliborka V2 to fall apart.

Eventually, kids and even the workers and Riley himself began to mash Wireframed Daliaborka together crudely and sometimes, endoskeleton parts made from 3 identical Wireframed Daliaborka endoskeletons were even thrown in to make her even bigger. In Riley's words,  the end result was beautiful .

Wireframed Daliborka's design heavily resembles the other Wireframed's with rosy velvet-red plastic cheeks similar to a Toy animatronic, a much rounded upper-torso, smoother scales, shinier eyes, a more noticeably hinged jaw similar to Withered Freddy, and a longer tail. Her skirt is noticeably slightly higher and appears to be slightly torn on the bottom of it. Her plastic tube-top is bigger as her curves have been enlarged, including a slimmer waist, larger hips, larger thighs, a huge broad bosom that has a slight indent on the center of it to very slightly resemble cleavage, 4 black eyelashes on each eye, and the back of her pelvis also appears large and bulbous, resembling a feminine curvy rear and despite her skirt, her pelvis and rear are colored a solid brown to resemble an undergarment. She was also originally built from the original Daliborka.

Her body is completely mangled with numerous misplaced parts with a majority of them bare endoskeleton. Loose wires are scattered all over her body. Her torso and pelvis feature the suit of her torso and pelvis along with the tube-top and the skirt still present. Connected to the right shoulder joint are two bare endoskeleton arms with the upper one being three segments long and the lower one having the hand replaced with two endoskeleton hands stuck to the same wrist joint and shaped like a claw. Connected to the left shoulder joint is Daliaborka's left arm with the suit intact. Two three-segment bare endoskeleton left arms are located on her body, one on her left shoulder-blade and one on her left armpit with the one on her left armpit being tipped with a large silver drill lined with spikes.

She features numerous limbs on her lower-body. Connected to her left hip is her left leg with the suit intact and connected to her right hip features two bare endoskeleton right legs. Her rear and tail are still present and she features numerous three-four segment endoskeleton limbs on her body. One three-segment limb is located on the right side of her waist, one four-segment limb is located on the left side of her middle-back, her right arm with the suit intact is located on her right hip, and an endoskeleton thigh tipped with her right leg with the suit intact protrudes from the bottom of her pelvis.Her neck joint features an endoskeleton forearm and left hand while two two-segment endoskeleton limbs are located on her upper-body, one on the back of her left shoulder and another limb protruding from the elbow of the previous limb. The first limb contains the head of Wireframed Daliborka with a gaping lower jaw and an endoskeleton left eye along with a few loose wires, the second limb is tipped with an endoskeleton head with the lens of Wireframed Daliborka's left eye while the rest of the head and right eye is bare endo. Two more endoskeleton heads are visible, one on her right shoulder-blade that is also bare endoskeleton and another head located on an extra dangling two-segment endoskeleton limb below her left armpit that is also completely bare endo with a missing lower jaw with loose wires poking out. That endoskeleton's head's missing lower jaw is located on the back of Wireframed Daliborka's main head (the one with the suit)'s neck.

WIREFRAMED CYRUS BADJAW: (Cyrus Badjaw V2.0)

Wireframed Cyrus Badjaw is a revamped version of Cyrus Badjaw from the original Cyrus Badjaw and was built from the original Cyrus Badjaw. He has numerous differences, including rosy velvet-red plastic cheeks similar to a Toy animatronic, a much rounded upper-torso, larger fins, smoother scales, shinier eyes, a more noticeably hinged jaw similar to Withered Freddy, a slightly more blocky jawline, and a longer tail. He also features coverings on her elbows and the back of his ankles. He is also not damaged like his original counterpart.

WIREFRAMED FINN: (Finn V2.0)

Wireframed Finn is a revamped version of Finn from the original Finn and was built from the original Finn. He has numerous differences, including rosy velvet-red plastic cheeks similar to a Toy animatronic, a much rounded upper-torso, larger fins, smoother scales, shinier eyes, a more noticeably hinged jaw similar to Withered Freddy, a slightly more blocky jawline, and another fin on the back of his head similar to Wireframed Arthur. He also features coverings on her elbows and the back of his ankles. He is also not damaged like his original counterpart and he now features a white chef apron reading Fish The Cook! along with usually clutching a dull-light-gray kitchen cleaver in his right hand.

WIREFRAMED CYNTHIA: (Cynthia V2.0)

Wireframed Cynthia is a revamped version of the original version of Cynthia and was built from the original Cynthia. She has numerous differences, including rosy velvet-red plastic cheeks similar to a Toy animatronic, a much rounded upper-torso, smoother skin that appears slightly more melted in texture, shinier eyes, a more noticeably hinged jaw similar to Withered Freddy, a slightly more rounded jawline, and a larger tail. Similar to the other female Wireframed animatronics, she features a feminine body with a slim waist, large hips, large thighs, a huge broad bosom that has a slight indent on the center of it to very slightly resemble cleavage, 4 black eyelashes on each eye, and much brighter eyes. She still retains her dark-brown undergarment and it appears to be slightly more narrow to reveal a bit of the upper-half of her pelvis. Her ears are now very tall and four-segmented to the point where they dangle forward and she features two large buck-teeth that slightly poke out from the forward of her mouth when closed. Part of the uppermost segment of her right ear has two chunks of it painted black to resemble a large bite-mark. She also features coverings on her elbows and the back of her ankles. She is also not damaged like her original counterpart.

CHRISTINA: (New Model!)

Christina has the exact same appearance of Wireframed Cynthia instead painted a pale-white to resemble a white chocolate rabbit. The black bite-mark on the uppermost segment on her right ear is now located on the uppermost segment of her left ear instead, her eyes are now hot-pink, and her undergarment is now a very-light-gray that is mostly white. Her ears also appear to dangle back instead of forward. She is actually a doppelganger of Wireframed Cynthia and is her twin.

WIREFRAMED BUSTBERTHA: (Bustbertha V2.0)

Wireframed Bustbertha was a revamped version of the original version of Bustbertha and was built from the original Bustbertha. When made, Riley attempted to get rid of the model due to remembering the original Bustbertha and how dangerous it would be. In a failed attempt to dismantle her, she was instead thrown away in the Parts/Service room half-broken-down. She has numerous differences, including rosy velvet-red plastic cheeks similar to a Toy animatronic, a much rounded upper-torso, smoother skin, shinier eyes, a more noticeably hinged jaw similar to Withered Freddy, a slightly more rounded jawline, and a longer tail. She now features 6 arms and 6 eyes with her 6 eyes in two columns of three eyes each and she is much taller and larger in size.Her jumpsuit has been replaced with a very-dark-gray tube-top revealing where cleavage and underboob would be that covers her chest and an undergarment that covers her pelvis besides some narrow bits of her hips to resemble split bands. She features a feminine body that is massive to the other female Wireframed animatronics, she features a very slim waist, huge hips, huge thighs, a massive rounded chest slightly over the size of medicine balls with an indent on the center of it to slightly resemble cleavage, 5 black eyelashes on each eye located on the outer-sides of the eyes instead of the top due to her vertical eyelids, and much brighter eyes.

Wireframed Bustbertha is in rather high disrepair due to being attempted to be dismantled and destroyed. She is missing the suit on almost her entire right leg including the lower-half of her right thigh, right kneecap, right lower-leg, and right foot. She is missing the suit on the upper-half of her left thigh, the middle section of her left lower-leg, and bits of her left foot's toes' suit segments. Her torso is rather withered with a huge rip running from under the left side of her chest, revealing some of her endoskeleton torso and a few large holes on the right side of her stomach, around the base of her neck, and her upper-back with the right side of her upper-back's endoskeleton visible.Her numerous arms are damaged. The lowermost set is the most damaged with an exposed endoskeleton left forearm and right upper-arm and with both of her hands and right forearm missing with loose wires poking out poking out of her right elbow and left wrist along with a missing right shoulder covering. The middle set features a couple rips and holes with the lack of suit on her entire left arm including the shoulder, elbow, and hand along with the right elbow and right hand. Finally, the uppermost set is the least withered with only a few more holes and rips along with the lack of suit on the left hand's fingers and right forearm.Her head is rather withered with a majority of her endoskeleton neck exposed. Her middle left eye and lower right eye are both endoskeleton eyes, her lower left eye is popped and dangling from its socket, and her right upper eye is missing with loose wires poking out of its socket. A rip is located between the bottom of her left upper eye and left middle eye. A huge portion of her scalp and the left side of her mask has been torn of suit to reveal her endoskeleton head and her jaw gaps open in a similar fashion of Wireframed Daliaborka/Endolimb. Her right plastic velvet-red cheek has been removed to reveal a little indent and socket where it should be.

HIPBREAKER: (New Model!)

Hipbreaker is a brand-new model and is the first humanoid animatronic. She resembles a marionette-like puppet loosely resembling that of the Puppet from FNAF 2. She features red-velvet cheeks, a rounded upper-torso, shiny hot-pink eyes, a hinged jaw, a rounded jawline, a dark-pink mask, four dark-pink jagged stripes on the lower-sections of each of her limbs and one single around her neck, and four dark-pink buttons on the middle of her chest. She features a curvy body similar to the other female Wireframed animatronics including a slim waist, large hips, large thighs, a huge broad bosom that has a slight indent on the center of it to very slightly resemble cleavage and 5 black eyelashes on each eye. She noticeably has much wider hips and thighs than the other female Wireframed animatronics along with a visible thigh gap, very thick legs, and the back of her pelvis is large and bulbous to resemble a curvy rear. She features a mask-like face with a hinged ventriloquist dummy-like jaw. Unlike the Puppet from FNAF 2, her lower-legs are thick and she features narrow feet along with kneecaps. She also features a full head full of spiky black hair formed into a spiked ponytail that runs to the bottom of her upper-back. Also, like the others, she also features coverings on her elbows and the back of her ankles.

Hipbreaker appears to wear an article of clothing that is not painted-on but made from a metallic sheet of metal and is painted to be a dark-pink sarong skirt that covers her wide pelvis and hips. She also features the protruding heels from high heels located on the bottom of her heels to make her feet resemble high heels. Numerous zippers are visible on her middle-back and lower-back, resembling a corset's threads. Her suit appears to be a shiny black texture similar to Bustbertha's original appearance and her upper-back has numerous exposed endoskeleton sockets as cable-like strings are connected through them to resemble an actual marionette. Also, Hipbreaker has numerous mechanisms within her pelvis and using pistons located sideways within her hips, meaning she is capable of extending her hip width by 3.5 feet and will cause her hip joints to become more outspread. This was created due to her hip joints and upper-thighs being extremely weak, causing her to fall over. Her hip joints were reinforced, allowing them to support her weight better. According to her blueprints, her hip width pistons and huge lower-body are used to anchor her weight to allow her to walk better without falling over or collapsing on her own weight. Riley also talks about this in one of the phone-calls.

' ''Ah, Hipbreaker. That one. I'm not a fan of Hipbreaker but oh well, the kids seem to like her. Parents don't though. Apparently, she's too sexualized? What am I supposed to do? Tell her it's not my fault her spine keeps breaking when she stands up? Yeah, let's just let the upper-half tumble and fall to the floor. I'm not sure the kids would love seeing an animatronic split in half. The hips are reinforcements and weight anchors so she can stand without severing at the waist, not just some excuse for me to slap giant thighs on an animatronic puppet for god's sake... Alright, maybe, it is but I could care less. I'm trying to run a business here and I got parents crawling down my back. Whatever. '''

RORSCHACH: (New Model!)

Rorschach is a brand-new model and is the second humanoid animatronic with Hipbreaker being the first. He is a large animatronic with a bulky upper-body and arms. He features long bulky arms that dangle down to his ankles, dark-velvet-red skin with a slight hint of dark-gray, and some sort of large jagged black Y-shape surrounded with vein-like cracks on both the front and back of his torso. The outer-side of each of his limb segments feature strange rorschach patterns. His legs are rather long with his feet resemble the bottom of tree stumps with his toes resembling hooked roots. His head features 4 dark-yellow eyes with black irises and no pupils, four slit-like nostrils for a nose, a lipless narrow mouth filled with canine-like teeth and fang-like front teeth, and painted-on black hair. He also features to have some sort of anglerfish-like lure tipped with a little dark-yellow light. He also features a narrow and rather long reptilian-like tail.

According to his blueprints, the black Y shapes on his torso are supposed to represent burns from a lightning strike. These are not actual burns and just painted-on. The reason why this is included is referred to another chunk of Riley's phone call.

' ''People ask me about Rorschach, the red one. I used to have sleep paralysis experiences as a kid. I was overworked as a child with school and my social life. My brain would freak out from the stress. I believe I met him when I was around 14 years old. I just blinked and he was there, standing over my bed with these glowing yellow eyes. He wasn't scary. He was actually friendly. I used to see him almost weekly and he would speak to me in a voice I can't even seem to remember. His terrifying appearance was inspired by what scared me as a kid. The red skin was seeing the rage and anger inside people, the black burn on his chest were a near-death experience I had when I was out in a storm playing with friends when I was 7 and was a good 12 feet away from getting hit by a lightning bolt, the eyes and that weird lure were from monsters I thought would hide under my bed, and the Rorschach patterns... I-I don't like therapy and I never will. However, he was gentle and nice. I would tell him about my stress and he could actually relate to me. One day when I was 19, I had a experience, saw his silhouette, and he just... vanished. I never saw him again. That's why Rorschach exists. He's my imaginary friend I brought back to life. I can't explain how much I cherish him. However... I-I just feel like he's not the same. I feel like he stares at me when I look away. But he's still him, right? '''

 I just feel it in my gut that it's him. 

OLD SETH:

Old Seth has the appearance of Seth's original counterpart only heavily withered. His body is riddled with holes, rips, and a few loose wires. The area below his eye-sockets and lower jaw have been torn downwards as his eye-sockets have the appearance of being slightly enlarged but not his actual eyes. He is missing the suit on his right ear, left shoulder covering, right hand, right thigh, the lower-half of her left lower-leg, the lower-half of her right upper-arm, and left foot. He is now missing his left forearm and hand with a trail of loose wires pouring of his endoskeleton left elbow along with a missing left ear with loose wires poking out. His right eye has been not only reduced to an endoskeleton eye but is popped and dangling from its socket with wires visible. Huge rips cover his remaining suit parts including two medium-sized ones on his torso, one on his chest and one on his stomach near his pelvis along with a large rip across his upper-back and middle-back that reveal his endoskeleton torso. Her tail is seemingly intact excluding some of the fur appearing to be roughed up or crusty in texture.

OLD PLATINUM SETH:

Old Platinum Seth is a very rare character that can enabled on the Custom Night and appears randomly depending on his aggression. He resembles Old Seth only with platinum-silver fur like his original counterpart and a missing right ear instead of a left one with loose wires poking out where it would be. Rips on parts of his body where Old Seth does not have are present and a few more loose wires are present.

ANIMATRONIC BEHAVIORS:
WIREFRAMED SETH'S BEHAVIOR:

Wireframed Seth's behavior mostly resembles that of the behavior of Seth from the first game concept as he will attempt to be annoying and usually block the view of a few cameras. However, unlike his original counterpart, he will now pull open vents like Ludomir and attempt to go through them. He is capable of going down the hallway or entering the left vent. He will appear in your office and if you do not get rid of him, he will jumpscare you.

WIREFRAMED LUDOMIR'S BEHAVIOR:

Wireframed Ludomir's behavior resembles that of his original counterpart. He will attempt to mostly enter through the appearance. He does not appear in the office and will only attempt to enter through the vents and allow other animatronics to enter through them. He will attempt to enter through either of the vents and if he is ignored, he will jumpscare the player.

WIREFRAMED ARTHUR'S BEHAVIOR:

Wireframed Arthur is rather stealthy, choosing in hide shadows and hide around the entrances of open vents. He'll choose to attack when it's rather in the night and attack at the same time with Andrew and Ashlyn. He'll enter through the left vent. If he is ignored, he will jumpscare the player.

WIREFRAMED ANDREW'S BEHAVIOR:

Wireframed Andrew shares an identical behavior to Wireframed Arthur but will instead to go through the right vent or the hallway. He will appear in your office however. If he is ignored, he will jumpscare the player.ASHLYN'S BEHAVIOR:Ashlyn's behavior are rather similar to Wireframed Arthur and Wireframed Andrew. However, she'll choose to instead the main hallways rather than the vents. She also has the ability to open vents and can appear in the office similar to Wireframed Andrew. If she is ignored, she will jumpscare the player.

WIREFRAMED RADOMIRA'S BEHAVIOR:

Wireframed Radomira's behavior is extremely similar to her behavior from her original counterpart from the first game concept. She will choose to be annoying involving to stay at her starting location and make lots of noise with her rock music, muting minor trigger sounds. To stop her from doing that, ignore her. This will cause her to stop playing music and start moving. She can enter vents but will try to go through the main hallway. She will appear in the office. If she is ignored, she will jumpscare the player.

WIREFRAMED DALIABORKA'S BEHAVIOR:

Wireframed Daliborka is very aggressive. To her spider-like body, she is capable of scaling walls and ceilings. Wireframed Daliborka is constantly letting out a garbled mess of static due to having a second damaged voice-box stuck to her body. She will take a route that is easy to predict and will enter through the main hallway or left vent. Eventually when she enters the office, she will dangle from the ceiling and stay there. She will be unable to get rid of and eventually, she will swoop down and attack the player.

WIREFRAMED CYRUS' BEHAVIOR:

Wireframed Cyrus is rather slow but he is capable of appearing in the hallway and both vents and in the office. Similar to Wireframed Daliborka, he will merely take a easily predictable route. He will appear in the office but will not enter any vents besides the two ones connected to your office. If he is ignored, he will jumpscare the player.

WIREFRAMED FINN'S BEHAVIOR:

Wireframed Finn's behavior is similar to a few others, being predictable not that easily. He will go down a certain straight pathway with sometimes entering a random room or going back to confuse the player. Eventually, he will go down the hallway and enter the office. He will appear in the office and if ignored, he will jumpscare the player. He also appears to be capable of entering the left vent but that is very rare as it is unlikely for him to enter the room connected to the entrance of the left vent.

WIREFRAMED CYNTHIA'S BEHAVIOR:

Wireframed Cynthia's behavior is similar to a few others but mostly to Wireframed Finn as she will attempt to go down a certain straight pathway and sometimes confuse the player. Instead of going toward the office, she will attempt to enter through the right vent. When she appears in the office, she won't instantly harm the player. She will instead hide under the desk similar to her last counterpart and if she is ignored, she will slowly began to crawl out from under the desk. Eventually, she will stand in-front of the player and if she is ignored once more, she will jumpscare the player.

CHRISTINA'S BEHAVIOR:

Christina's behavior is a near exact copy of the behavior of Wireframed Cynthia. However, she will enter the left vent rather the right like Wireframed Cynthia and will stand in the back end of the office and inch closer if she is ignored. Eventually, she will stand in-front of the player and if she is ignored once more, she will jumpscare the player.

WIREFRAMED BUSTBERTHA'S BEHAVIOR:

Wireframed Bustbertha must have extreme focus toward her. Once she activates, she will move into the main hallway and eventually, she will bust into a sprint that goes straight toward your office. To stop her, you must flash her with your flashlight while she is in the hallway and will cause a system restart, causing her to briefly shut down and trudge back to the main hallway and sometimes even her starting location. She will rarely appear on the cameras as she is rather quick. If she is ignored, she will lunge toward the office and jumpscare the player similar to Withered Foxy from FNAF 2.

HIPBREAKER'S BEHAVIOR:

Hipbreaker's behavior is very similar to the Marionette from FNAF 2. A music-box must be constantly wound to keep her from waking up. However, unlike the Marionette, she won't directly go straight toward the office and jumpscare the player but will instead become active. However, that is countered as Rorschach will now activate. Hipbreaker is capable of entering any of the room but cannot go through any vents.Humorously, she will sometimes be seen lodged in a doorway as her hips are too wide, struggling to push through the doorway. Eventually, she will appear in the office and if ignored, she will jumpscare the player. To get rid of her, do NOT use the fume machine as it won't affect her, just stand completely still, and she will leave.

RORSCHACH'S BEHAVIOR:

Rorschach's behavior is very similar to Balloon Boy from FNAF 2. Winding Hipbreaker's music box will keep him asleep but when the music-box wakes up, both him and Hipbreaker will awake. She will rarely appear on the camera and will enter through the right vent.Trigger sound ques will play, including minor bursts of static and the words What do you see?, What does this remind you of?, and Do you see anything in this?. These quotes are the quotes of therapists when performing a Rorschach test. When he enters the office, he will stand at the right corner and stand there. When in the office, he will disable the flashlight similar to BB and will not leave. He is the only animatronic that doesn't have a jumpscare.

OLD SETH'S BEHAVIOR:

Old Seth 's behavior is rather sketchy. He will begin at his starting location and start to move down the hallway, usually entering a party room or two. Eventually, he'll either appear in the hallway or the left vent. Once he exits either, he will stand and enter the office. Getting rid of him is similar to Hipbreaker as you need to not use the fume machine as it doesn't work against him, stand still, and don't move. Eventually, he'll work away and leave. He has trigger sound ques similar to Rorschach including I hear you., Keep moving., and Who goes there? that play when he is in the hallway and left vent.

OLD PLATINUM SETH'S BEHAVIOR:

Old Platinum Seth's behavior is rather similar to Withered Golden Freddy from FNAF 2 and Old Seth. He will get from his position, move down the hallways with sometimes entering the wrong area, and then either come through the hallway or left vent. To get rid of him, quickly pull up your camera and ignore him or else, he will suddenly attack the player. He will also attempt to hide in the shadows of the backgrounds of the cameras.

CAMERAS:
CAM0: The office. Still not on the camera map.

CAM1 : Party Room 1: The main party room. It resembles the original NM 1 Party Room 1 only more futuristic and advanced with a different camera view, more tables, and more stylized decorations. It's visibly connected to the stage.

CAM2 : Stage: The stage. It's more futuristic and advanced than the original NM 1 stage, having a less traditional pizzeria stage look. Wireframed Seth and Wireframed Ludomir start here.

CAM3 : Party Room 2: Another view of the main room with some of the stage visible with part of Party Room 3 visible. Ashlyn starts here, standing against a wall facing the tables.

CAM4 : Party Room 3: The third party room styled like a swampy land similar to the original NM 1 Party Room 3 only more futuristic and advanced with a different camera view. It's visibly connected to the main room only to the way left. Wireframed Arthur and Wireframed Andrew start here.

CAM5 : Technostopper Arcade: The advanced version of the Rockout Arcade from the last game, baring no damaged arcade cabinets and more advanced arcade machines. Wireframed Radomira starts here, standing at the center of the room.

CAM6 : Gift Shop: The advanced version of the gift shop from the last game, being more near the wall and having more prizes on the now metal shelves. It is connected to the office's right vent, the vent's opening off to the right. Wireframed Cynthia and Christina start here along with Hipbreaker and Rorschach to the right of them.

CAM7 : Tribal Playroom: The advanced version of Tribal Tattoozone from the last game, being more jungle-like, having a different camera view, and more stylized decorations with the room more resembling the interior of some sort of jungle temple. Wireframed Daliborka starts here, standing next to a pair of the now improved barber shop-est chairs where kids sit while they get their tattoos and face-paints.

CAM8 : Kitchen: The advanced of the kitchen from the last game, no longer being in hideous disrepair and having a more advanced appeal, baring a different camera view, more stylized decorations, and a cleaner environment. Wireframed Finn starts here.

CAM9 : Party Room 4: One of the party rooms styled like a Wild West town where kids can pretend to be cowboys with a different camera view and more stylized decorations. It is connected to the office's left vent, hidden by some decorations. Wireframed Cyrus Badjaw starts here, standing in the center of the room similar to Wireframed Radomira.

CAM10 : Parts Room: An empty room filled with trash, broken props, loose cables, chipped floor checkers, rotted wallpaper, and minor holes on the walls and ceiling. Though, it does appear to be more cleaner and less decayed than the Parts Room from FNoNM 1. Wireframed Bustbertha, Old Seth, and Old Platinum Seth start here.

CAM11 : Left Vent: View of the left vent connected to your office. The vent is visibly dirty but still rather clean and not so damaged similar to the Parts Room.

CAM12 : Right Vent: View of the right vent connected to your office. The vent bares a similar appearance to the Left Vent, visibly dirty but still rather clean and not so damaged similar to the Parts Room.

MECHANICS:
Camera System: The camera system heavily resembles the camera system from the last game concept only with no alt map. Instead, the vent cameras are attached to the main camera map and there are much less vent maps.

Air Ventilation: There are noticeably less vents than the last game concept. Instead of one single vent located on the office's ceiling, there are two with one on the bottom of the wall on the left and one on the bottom of the wall on the right.

Vent Shutters: There are only two vent shutters which are connected to the ones on your office. It's also noted that the light can't be turned on when the vent shutter is closed. Two vent shutters can be closed at a time but due to using too much power, once the camera is flipped up, the vent shutter closed last will open.

Main Hallway: There is a huge hallway in-front of the office that is connected to two of the Party rooms and the main hallway. Animatronics will appear in the hallway and is some of the animatronics' main way of getting toward you.

Crank Recharger: The crank recharger is located on your desk and can be used to recharge power. There is a power meter located on the left upper-corner of your screen that has a 0-100% meter. The camera won't drain power but the vent shutters and fume machine will. Every turn of the crank recharges 5 power and must be held down to crank.

Music-Box: Similar to FNAF 2, there is a music box located on one of the cameras used to keep Hipcranker stable. You must hold it to recharge and once it fully depletes, Hipcranker will exit her box and become active.

Auto Music-Player: You can activate a setting that will automatically crank the music box. However, this will rapidly drain the power meter.

Fume Machine: The fume machine must be used to get rid of animatronics in your office or ward them away if they're in the end of the hallway near you. It has a meter from 0-200 and every second it is active, it will drain 5-10 power. Activating it will cause animatronics to leave your office or the end of the hallway.

NIGHTS:
Night 1: Wireframed Seth, Wireframed Ludomir, Hipbreaker, and Rorschach are active. Aggression levels are very low.

Night 2: Wireframed Arthur, Wireframed Andrew, and Ashlyn are active. Aggression levels are low.

Night 3: Wireframed Radomira, Wireframed Daliborka/Endolimb, and Old Seth are active. Aggression levels are medium.

Night 4: Wireframed Cyrus and Wireframed Finn are active. Aggression levels are high.

Night 5: Wireframed Cynthia, Christina, and Wireframed Bustbertha are active. Aggression levels are very high.

Night 6: Old Platinum Seth is active. Aggression levels are super high.

Night 7: Any of the animatronics can be enabled and disabled. Aggression levels can be changed from 0 to 25.

CUTSCENES:
After Night 1: The cutscene is a single round of atari-styled Space Invaders. To get the secret purpose of it, you must allow all of your pixelated defenses to be broken and then you will be taken back to the main menu.

After Night 2: The cutscene is a single round of atari-styled Snake. To get the secret purpose of it, you must get 30 points and then you will be taken back to the main menu.

After Night 3: The cutscene is a single round of atari-styled Pacman. To get the secret purpose of it, you must gain at least 1,000 points and then you will be taken back to the main menu.

After Night 4: The cutscene is a single round of atari-styled Donkey Kong. To get the secret purpose of it, you must get hit by the barrel at the exact end of it and then you will be taken back to the main menu.

After Night 5: The cutscene is a single round of atari-styled Frogger. To get the secret purpose of it, you must simply complete it without dying more than once and then you will be taken back to the main menu. When you return to the main menu, you receive your first star which is instead a golden pizza with olive and ham toppings similar to the last game.

After Night 6: The cutscene is not an atari-styled game like the others but an actual mini-game. In the location, you appear to be located in the Parts Room 3 from the first game concept. The game starts with a view of the room with Platinum Seth de-activated and leaning against a wall. A few seconds later, his eyes light up and you can now control him. Leaving the room will confirm you are in the first location and a strange calendar on the wall reveals the word SUNDAY.

You must move Platinum Seth toward the main room where Seth and Ludomir are located. Suddenly, words in silver text appear at the upper left corner of the screen when you enter the room. Move toward Seth to sabotage him.

When you move toward Seth, the cutscene will end and abruptly go to black. Right before you return to the main menu, the game will show an image of Platinum Seth's face with a bloody handprint across his face. His eyes are demented, glazed and bulging from their sockets and appear to be bloodshot like they were organic. At the last second, Platinum Seth's mouth curls into a demented smile and the screen flickers rapidly as the horrifying Platinum Seth would actually shift into the modern Seth doing the same expression.

  I C AN DO W HA T Y OU D O TO O.  

Suddenly, the game will crash. When rebooting it and returning to the main menu, you receive your second star which is instead a golden pizza with bacon and spinach toppings similar to the last game.

After Night 7 on 20 mode: If all 5 of the special purposes were not completed, you are met with a screen with a silhouette of what looks to be Old Seth standing and staring at the screen in his starting location reading the words in silver below him,

 You could not grasp reality enough .

After a while, you are sent back to the main menu. If all 5 of the special purposes are complete, you are met with a special ending. A black static-filled background with voices over. The voice of Riley is heard and the location/setting is unknown. Riley also sounds much younger.

' ''Listen. You need to come out of your room. You can't stay in there forever. '''Riley says after he knocks a few times on a wooden door. A moment of silence is heard before he continues talking.' ''Either talk to me or open the door! Trust me, I'll talk to them. '''

 I'm going to have to come in there, honey.  Riley sighs and seems to reach in his pocket. He picks at the doorknob before it pops open, meaning he probably picked it open. The creak of the door is heard before Riley freezes.

Everything remains in silence as we only hear two things. The sounds of Riley's breathing and the creak of what sounds like strained rope. Suddenly after around a quarter of a minute, all noise ceases and it fades to black... except for one single scream from Riley, sounding like a echo.

 NOOOOOO!!!!! 

It slowly shows the image seen when you received the Incomplete night listed above when you don't complete all of the special purposes. The screen appears to be slightly brighter to reveal the lack of a right ear to reveal it is not Old Seth but Old Platinum Seth. Words in silver text pop up below the silhouette reading the words,

' ''You were able to grasp reality enough. Welcome to the real world, Mr. Martin. '''

The screen brightens up to reveal Old Platinum Seth. Splatters and tinge of red were stained all over his suit and his eyes were glazed and faded. The words on the bottom of the screen fade and change into the words

 The End. 

A  ...?  appears at the end before the screen slowly fades to black and returns you to the main menu.

When you return to the main menu after finishing Night 7 on 20 mode either way, you gain your third star which is instead a platinum-silver pizza with pepperoni toppings similar to the last game. You also gain access to the Extras Menu, the ability to replay the cutscenes from before (without crashing), a cheats menu, and etc. You can also view a fixed version of Wireframed Daliborka and Wireframed Bustbertha.

CHEATS:
No Degrading (The usage of the ventilation shutters and other mechanics never degrade, basically meaning the Crank Recharger is automatic and instant.)

Animatronic Locations (Animatronic locations can be seen on the map, a signal will appear on the screen if an animatronic is in the vent, and a signal will appear if one is in your room.)

Gasleak 2.0 (The Fume machine will instantly ward off any animatronic with no hesitation.)

Titanium Bolts 2.0 (The vents can't be opened at all no matter what.)

Auto Music-Player Supreme (The Auto Music-Player will last forever and if No Degrading is enabled, auto cranking will be infinite.)

Hit The Road 2.0 (After a while, Rorschach and animatronics hiding in the office similar to Wireframed Cynthia and Christina will leave after a while.)

'''The Konami-styled cheat from the last game also returns. Also, if you do this cheat on any custom night, you receive a fourth star which is a golden pizza with pineapple toppings similar to the last game.'''

Recommend more cheats and I'll add them.

TRIVIA:
Five Nights of No Mercy 3: Dead Air coming soon...
 * Originally, Wireframed Arthur's jawline would have been rounded like the female Wireframed animatronics but was changed to blocky due to only wanting the females to have rounded ones.
 * Rorschach's original name was Freakface. He was briefly cancelled due to being unneeded but was brought back. He was meant to be a more grisly mutant at first and some of his old design still resides in his modern one, including his bulky body, black hair, Y shape on torso, dark-red skin, and four eyes.
 * Hipbreaker's pretty much a gag character. Well, more of a character with a gag design. Her exaggerated hips and the mechanic of them getting her wedged in doorways is a joke. In facts, she's loosely based off the FNiA 2 Puppet. Yeah, it's that deep.
 * This game is based off Five Nights of Tubbyland 2, having all of the characters rebooted into V2 models with the exclusion of the main star of the last game, instead being dismantled and having a new model created.
 * Old Seth 's Who goes there? line is a reference to John W. Campbell's novella Who Goes There?, a novel that was later adapted into Howard Hawks' The Thing from Another World from 1951, and eventually into John Carpenter's infamous remake film The Thing from 1982.
 * The mini-games based off old Atari games are based off the mini-games from Five Nights at Candy's 3.
 * Old Platinum Seth has much less hallucinations than his FNoNM 1 appearance, appearing more in his physical body.
 * The prefix name for the V2 models Wireframed is inspired by the fact their designs were first computer-generated before being made into the final product.
 * Though seemingly dismantled and rebuilt into the Wireframed animatronics, a majority of the other V1 animatronics' bodies are still present including a large hoard of V1 parts. Riley has stashed them away, not having plans what to do with them yet.
 * The origin of Wireframed Daliborka/Endolimb's drill is unknown and wasn't planned. I will most likely answer this question of why it was added in the final installation of Five Nights of No Mercy.
 * I like to imagine Tyler being rather thin and narrow with orange hair and freckles.
 * Old Seth and Wireframed Seth hate each other. Enough said.