Family Diner 3: Awakening

"O ne two, B b 's coming for y o, thr e f u r, b t t r lock the d  r..." - Tagline

Family Diner 3: Awakening is the final "main series" game in the Family Diner series. It is possibly going to be followed with another game, though that is currently unconfirmed. It was made by Scott Cawthon and CAMEL-LOT Games, in collaboration with User:Caelywobbles234; characters and mechanics; and User:Noah.4434; story.

Story
3 months after the events of Family Diner 2: After You, Charlie, the main protanganist of the Silver Eyes series, opens a muesum in honor of Freddy Fazbear's food chain, believing it will finally rid her of the traumatic expirences she'd had with the animatronics. She bought the old and unused suits, the current suits, etc., and made a small monopoly. However, a few months after opening, she, similiar to William Afton of the previous game, begins to have visions of odd animatronics.

A day later, she recieves a warning from the muesum's security system (known as "X:Eclipse Co.") that there are multipule things moving in the muesum. Questioning why the employees haven't done anything about it, she goes to investigate.

Upon entering, everything was undisturbed. Walking around, she saw that there was no activity inside, but soon saw one of the animatronics of her visions: Baby. Pursued by the robot into a small office, she locked herself inside, and looked at her resources:

A mask, a flashlight, and X:Eclispe security systems.

Fleshcage (Awakened Springtrap)
Becomes active: Night Two

Will enter through the left door. If you find him in the Scanner, use the Speakers to lure him somewhere else.

Voodoo (Awakened Circus Baby)
Becomes active: Night One

Will enter through the right door. If you find her in the door light, use the strobe lights to scare her away.

Skinsuit (Awakened Ennard/Michel Afton)
Becomes active: Night Two

Will enter through the ceiling vent above you. If Skinsuit appears in there, hide beneath the floorboards until you hear Skinsuit leave.

Ribcrusher (Awakened Fredbear)
Becomes active: Night Three

Will enter through the door in front of you. If he appears in the doorway, hide beneath the floorboards until you hear him leave.

Mutilator (Awakened Mangle/Trainwreck)
Becomes active: Night One

Literally lives beneath the floorboards of your office. When hiding beneath the floorboards, your flashlight is always on, so you can search around you for Mutilator and scare Mutilator away if he is getting too close to you.

Boombox (Awakened Buster)
Becomes active: Night One

You must constantly wind up the crank on the wall behind you to ensure Boombox can’t get out of the storage closet. Otherwise, the large metal door into the storage closet will open and Boombox will attack from behind.

Mistkiller (Awakened Lime Guy)
Becomes active: Night Four

One corner of your office is shadowed out, and the reason for this is Mistkiller is standing there. He will jump out of the shadowed corner at any random time and lunge on top of you. You must then press a randomised button combination in order to wrestle him off and make him go back to the shadowed corner, otherwise he will kill you.

Executioner (Awakened Dustbone)
Becomes active: Night Three

Sometimes, when you shine your flashlight down the hall in front of you, Executioner will charge down the hall towards you. You must immediately use the taser on him in order to scare him away.

Cartilagina (Awakened Yenndo)
Becomes active: Night Two

Will not appear anywhere on the surveillance cameras, but sometimes, if you are looking at the surveillance cameras and you her metallic footsteps in your office, that means Cartilagina has sneaked in and is standing right in front of you. Immediately exit the surveillance cameras and taser him in order to scare him back out again.

Minion (Awakened Bon-Bon/Bonnet)
Becomes active: Night Three

Will enter through the ceiling vent above you. If Minion appears in there, hide beneath the floorboards until you hear Minion leave, otherwise Minion will appear sitting on your office desk and disable all defense mechanisms for the rest of the night.

Tearshed (Awakened Crying Children)
Becomes active: Night Four

If Tearshed appears in front of you and starts giving you hallucinations, blink in order to make Tearshed go away, otherwise the hallucinations will make you pass out for 30 real life seconds.

Stringless (Awakened Marionette)
Becomes active: Night Five

Is always in the corner of your office, hanging from a single string. If Stringless suddenly lifts his head up and stares at you, play the music box on your desk to send him back to sleep again, otherwise the string will come loose and he will attack.

Agrypnia (Awakened ???)
Becomes active: Final Night

Replaces Boombox and Mistkiller on Final Night.

Satan
Replaces every other animatronic on Final Night except Stringless, Minion, Tearshed and Mutilator, who all stay the same.

Mechanics

 * X:Eclispe security systems: A camera system installed by a mysterios company known as X:Eclispe. They near-immediantly went on to install the systems, almost as soon as Charlie opened the museum. It is heavily implied they 'tipped off' the animatronics to the location of the museum. The cameras are used to detect the animatronics.
 * Flashlight: A flashlight. All animatronics (aside from Fleshcage) can see the light produced by it.
 * Mask: A mask used to fool all animtronics (aside from Satan, Agrypnia, Stringless, Tearshed, Mistkiller, and Executior).
 * Blinking: Used to get rid of some animatronics.
 * Hiding: Hiding returns in this game to avoid animatronics.

Gameplay
The game is once again free-roam, returning from Family Diner. The camera system-style play comes back from Family Diner 2: After You.

Nights

 * Night One
 * Night Two
 * Night Three
 * Night Four
 * Night Five
 * Final Night

Easter Eggs

 * A hallucination can occur, to which on cameras, a missing poster of William Afton will appear. Entering that area will cause it to disappear.
 * A cut-out of Bendy can be seen peaking around corners.
 * Fleshcage and Voodoo can be heard communicating.
 * Mistkiller can sometime be seen in actual mist.
 * "X:Eclispe Securtiy Company" is a clear refernce to X: Eclipse. It is heavily implied that it is owned and managed by the animatronics of that game series, and that they tipped off the Awakened Animatronics to the location of the museum for currently unknown reasons.
 * Sometimes, cameras will veiw past death-minigames instead of the room it's supposed to be veiwing.
 * The phrase "God is not Dead" can be seen scribbled on a wall in blood.

Trivia

 * This is the first game by User:Aidanthehedgehogisawesome to expirence several delays. There was a possibility it could've never been released, but User:Caelywobbles234 soon reminded him to release it.
 * This is the final game of the Family Diner series, at least of the main series.
 * This game is the most collaborative piece the creator has done, with a story by Noah, characters made by Wobbles, a character owned by Freezy, and a character from Five Nights at Freddy's: Brother Location.

Thanks
Thanks to all the people who encouraged me to create this, all the people mentioned above who helped design the final product, and to you, reading this.