Extreme Nights at Freddy's

"You thought the original was hard? Try this on for size!" -short description

Extreme Nights at Freddy's is a harder version of Five Nights at Freddy's. It has 7 nights in total, with 10 animatronics to deal with all at once.

Summary
Fazbear Entertainment found the toy animatronic parts after the events of the bite of '87, and decide to put them in the location of the first game. This means, you have all of the original animatronics, and nearly all of the second game to worry about at once. You, being the new night guard, have to stay there for five nights, do overtime for two more nights and survive each one succesfully to finish the game.

Freddy
Freddy returns as the mascot of the series once again. He begins moving on Night 3, and maintains his appearance from the first game. Starts on the Show Stage and ignores the blindspot.

Toy Freddy
Toy Freddy also comes back from the ruins of the bite of '87 incident. He also begins moving on night 3, and keeps his usual second game appearance. Starts on the Toy Stand and ignores the blindspot.

Bonnie
Bonnie is one of the most active animatronics in the game like the first two games. He begins moving on Night 1 with his first game appearance. Starts on the Show Stage.

Toy Bonnie
Toy Bonnie also re-appears in the game with his standard second game appearance like Toy Freddy. He also begins moving on Night 1. Starts on the Toy Stand.

Chica
Chica is one of the slowest animatronics to move. She maintains her usual first game appearance like Bonnie and Freddy, begins moving on Night 1. However, she is not that active until Night 2. Starts on the Show Stage.

Toy Chica
Toy Chica is like Chica. She is very slow to move, and acts the same. She has her debut appearance, and begins moving on Night 1, not too active until Night 2. Starts on the Toy Stand.

Foxy
Foxy, once more, returns as the sneaky and speedy type character. He begins moving on Night 2 with his debut appearance from the first game. Starts in Fox Cove and ignores the blindspot. If he leaves, he will dash down the West Hall at high speed, straight into the office. To block him out, shut the right door to send him back to Foxes Cove.

Mangle
Returning with Foxy, Mangle is fully repairred. She is also the speedy and sneaky type, and begins moving on Night 2. Starts in Fox Cove and ignores the blindspot. If she leaves, she will dash down the West Hall at high speed, straight into the office. To block her out, shut the right door to send her back to Foxes Cove.

BB
BB returns as the most annoying character in the entire series. He is very slow like both Chicas, and moves very far. Begins moving very late in Night 2, starts at the Toy Stand. If he gets in, he will disable all light sources. How painful...

Golden Freddy
Golden Freddy comes back again as the mysterious enigma. He can only attack at random times on any night, and acts like he did in the first game, except he doesn't crash the game. He also ignores the blindspots. Vanishes if you put the camera up while he's in the office.

Freddy
Show Stage -> Dining Area -> Restrooms -> Kitchen -> East Hall -> Office

Toy Freddy
Toy Stand -> Dining Area -> Backstage -> Supply Closet -> West Hall -> Offfice

Bonnie
Show Stage -> Backstage -> Dining Area -> Supply Closet -> West Hall -> Left Blindspot -> Office

Toy Bonnie
Toy Stand -> Foxes Cove -> Kitchen -> East Hall -> Right Blindspot -> Office

Chica
Show Stage -> Dining Area -> Restrooms -> Kitchen -> East Hall -> Right Blindspot -> Office

Toy Chica
Toy Stand -> Foxes Cove -> Supply Closet -> West Hall -> Left Blindspot -> Office

Foxy
Foxes Cove -> West Hall -> Office

Mangle
Foxes Cove -> East Hall -> Office

BB
Toy Stand -> Supply Closet -> Left Blindspot -> Office

Golden Freddy
Backstage -> Office