User blog comment:FazbearFreak/Any cool FNaS 6 concepts?/@comment-31270836-20170305013715

Here's a little idea I got some characters should require a mechanic to ward them off for example the Water valve from the second game works only on the mutants and the iron door that works on the first game characters but however they must not be overused or they can malfunction leaving the player vulnerable I also got a suggestion for a new mechanic: Night vision works like it would in the abandoned TRTF 5 Clickteam demo it would work in case the players flashlight is broken just a little idea that came up in mind.