Several Nights at Fierce's 2: Remaking

Several Nights at Fierce's 2: Remaking is the sequel to Several Nights at Fierce's: Infection. Like the later, it is an altered version of the actual second game, the main change beign that it is a free roam. The game is confirmed to be a sequel to the first game. All animatronics have been confirmed to return.

Gameplay
Like Several Nights at Fierce's 1, the player can roam around the map and check two vents. However, the game has a lot of other changes. The gameplay is a lot harder with the lack of proper hiding spots as well as the high amount of animatronics, as well as the dangerous and hard to use mechanics.

The player has no cameras, but rather has a portable tablet which detects the room the player is in. The player can, thus, seal doors around the map, stopping most of the animatronic's access to them. However, they can only seal one door per room. They can also seal vents, but only one of the two vents at once. Most doors are shared with another room, which means you can't close all of the doors to a certain room. The tablet has a detection system that detects if an animatronic is in the room or near it as well.

There are three kinds of errors that have to be fixed: Light Errors, Ultrasound Errors and Door Errors. When a light error happens, lights go off preventing you from seeing anything. They also glitch up the animatronic detector. Ultrasound Errors have to be fixed as quickly as possible, because otherwise The Doll will attack you. Finally, Door Errors will prevent you from sealing doors, through it won't open them up.

Some of the animatronics can open doors from a distance; this is explained by the management that it was added in case someone gets stuck. These animatronics usually only activate in late nights, but if they detect an animatronic is sealed in a room they will temporarily become active to open those doors. To stop them, you must use a taser you have. You have to get dangerously close to them and attack quickly, through.

Characters
In this game, the animatronics usually wait for thier turn. For example, if both Drew and Michael are about to attack, Drew will attack first, then Michael. The animatronic that attacks first is the one with the closest to the first letter in the alphabet.

Michael
Michael is back again. He activates on the first night. He looks mostly identical to his appearance in the first game, except his suit covers more of his endoskeleton and has two suit parts for his arms. He also acts very similary to that appearance; he is a swift character that will attack you a lot. He also takes off his head at times. He starts in the Playroom. He can't enter vents. He is stopped with the doors, through the taser will, oddly, stun him for one second too.

Bodhi
Bodhi is also back, activating on the first night like Michael. His appearance is more different then Michael; his endoskeleton was changed to be shorter and thus less of the endoskeleton is shown. He also wears a black fedora now. He also ressembles his original self, beign slow but sneaky. He is also rather smart, almost always having an alternate route to the player if the route he's using ends up not working. Like Michael, the taser will stun him for one second but the doors are the main way to stop him.

Drake
Drake comes back, with a new design! His wings are much more dragon-like now. He now has fire-shaped fur around his head making him look a bit like a lion. He has a plastic flame at the end of his tail, which is longer now. He also has fur behind his legs. He acts just like in the original game; he's rather fast but slows down when near the player. He starts in the Dragon Stage and is stopped with the doors. The taser doesn't affects him unlike Michael and Bodhi.

Drew
Drew gets a new, water-themed design. She has butterfly wings now. Her tail is like a fish's. She also has a fin on her back. She has noticeable eyelashes as well. Finally, her legs have fins behind them like Drake's fire fur. She moves at an average rate like in SNAF:I, but has a few changes to her AI now; she will usually follow Drake, but occasionally separate to double-team the player. Doors will prevent her from attacking you.

Drago
Drago, like the other dragons, has a new design. He wears a tribal garment on his head. He has artificial plants around his feet. His tail, finally, is surrounded by a lot of leaves. He acts like in the original game, beign one of the slowest characters but speeding up rapidly when near. He is one of the most dangerous animatronics in the game; in fact, some say he is THE most dangerous because you never espect it when he shows up. Doors will lock him away.

Nights
The game has ten nights unlike the original game, despite having nearly the same amount of animatronics. This potentially makes things easier as less animatronics will pummel you at once.

Minigames
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Gallery
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Theories
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Trivia
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