Five Nights at Minecrafts: The Attraction

FNaMC: The Attraction is the second game in the FNaMC series. It's mechanics are like FNAFs 2 & 3.

Mechanics

 * Beetroot: Functions like "Play Audio" from FNAF 3. Drops a beetroot in a room, luring the Golden Cow to it if he's close enough.
 * Block Doorway: If the Golden Cow is in the Attics, you can block the doorway (one at a time).
 * M. Panel: Use this to fix errors. Too much errors result in a jumpscare from Golden Cow, regardless of how far or close he is.
 * Nether Reactor: Charge this every now and then. Don't, and you get killed by the Wither.
 * Wool Shield: Functions like the Freddy Head from FNAF 2, but only stops the Sheep.

Golden Cow
The main antagonist of the game. He can appear in every single camera feed, and therefore can be seen everywhere unless in/outside the Office (window). Use Beetroot to lure him away, or, if he's in a Attic, block the doorway. He has two jumpscares. The difference between him and Springtrap from FNaF 3 is that he can move on camera.

The Wither
He starts in CAM 10, in the Nether Reactor. Charge it every now and then, or he will come and go for the kill. Once he has started moving, nothing will stop him from killing the player. He cannot be seen on any camera feed. His jumpscare is shooting his three heads at the player.

Sheep
The Sheep starts in CAM 07, and makes his way to The Office. Once in the doorway, immediately put on the Wool Shield to ward him off. If he gets in, he disables all means of defence.

Phantoms
Phantom versions of the first game's enemies appear in the game.
 * Ph. Skeleton: Randomly appears in CAM 10, near the Nether Reactor. He then forces the Monitor down and jumpscares the player, causing lots of errors.
 * Ph. Mooshroom: Randomly appears on any camera, and if watched for longer than 2 seconds, he jumpscares the player and causes a Ventilation error.
 * Ph. Cow: Randomly appears in the doorway. Quickly look to the right, or he'll jumpscare you and cause Ventilation and Video errors.
 * Ph. M. Cube: There's a 2/4 chance that the Phantom Magma Cube will appear in one of the Attics; not switching to another camera results in the Magma Cube behaving like FNaF 3's Ph. Puppet and Ph. Mangle combined.

CAMs

 * CAM 1 (Hallway)
 * CAM 2 (Corridor)
 * CAM 3 (Staircase)
 * CAM 4 (Arcade Hall 1)
 * CAM 5 (Arcade Hall 2)
 * CAM 6 (Arcade Hall 3)
 * CAM 7 (Arcade Hall 4)
 * CAM 8 (Hallway 2)
 * CAM 9 (Air Vent)
 * CAM 10 (Reactor Room)
 * CAMs 11-16 (Attics)

Phone Calls
TBA