Five Nights at Akademi High

BTW this a FNaF and Yandere Sim crossover game

Story
This takes place years after Yandere Simulator,Ayano got her Senpai and now Akademi High is hiring Night Guards due to vandalism.You are that night guard,at the beginning of your shift you get a call from one of the former students of Akademi High,one of the former members of the Occult Club,they tell you how to guard against the ghosts haunting the school

Flashlights
Will scare away some ghosts and can be used to get visibility

Cameras
Do I even have to explain,you can look at certain places on the map,there are multiple levels of the building so the map is large

Look Outside
You can look into the halls,will help you know when someone is come and help get rid of certain ghosts

Cameras
The Number by the Camera is the Floor number

1.Corner 1

1.Corner 2

1.Corner 3

1.Corner 4

1.Lockers

1.Club Hallway 1

1.Faculty Hallway 1

1.Class Hallway 1

2. Corner 5

2. Corner 6

2. Corner 7

2. Corner 8

2.Club Hallway 2

2.Faculty Hallway 2

2.Classroom Hallway 2

2.Cafeteria

3.Corner 9

3. Corner 10

3. Corner 11

3. Corner 12

3.Tech Hallway

3.Club Hallway 3

3.Class Hallway 3

3.Headmaster's Hallway

4.Entrance 1

4.Entrance 2

4.Entrance 3

4.Entrance 4

Osana
One of the first 2 active ghosts,she is aggressive even on earlier nights.

She starts at the Lockers,then goes to Corner 1,moves to Corner 5,then Corner 9,then to Tech Hallway,then the office.

To get rid of her flash the light at her.

Amai
The other one of the 2 active ghosts,she is usually passive but teleports a lot

Starts in Club Hallway 1 and then teleports around the school randomly

Flash her with the flashlight

Kizana
Activates on Night 2,she is aggressive like Osana but teleports like Amai

Starts in Club Hallway 1,then teleports around

To get rid of her look in the halls and then flash the flashlight

Asu
Activates Night 2

Starts at the end of the tech hallway

She will slowly move up the hall,when she is really close leave the halls and don't go there,when you hear footsteps she has returned to the end of the hall

Mida
Activates Night 3

Starts in the Class Hallway 2,you must keep watch on her to keep her at bay,if you stop she will leave the school and will reappear near the end of 5 AM and really quickly go to your office,you should hope it turns 6 because there is no what to get rid of her

Megami
Activates Night 5

She will randomly replace one of the ghosts with herself,taking their quirk but becoming super aggressive at the same time