The Live Itchy and Scratchy Show 5: TL/Custom Night DLC

As I also finally the behemoth that was The Live Itchy and Scratchy Show 5 with its ridiculously long cutscenes of the Simpsons family destroying a bunch of animatronics with a security system, avoiding being killed by a massive hybrid of them that contains an animatronic with a chunk of one of their deceased cats' brains, and escaping, narrowly being killed by the hybrid who murders itself after the cat-brain animatronic becomes aware of his past life and Sideshow Bob, revealed to be an animatronic when Krusty The Freaking Clown blasts his face open with two shotgun slugs and proceeds to fill the place with gas and blow it sky-high, destroying everything. Yeah, something gets wack.

However, TLIaSS 5 doesn't have a custom night due to needing to in-cooperate Terwilliger, the hybrid, into a night but was unable on Night 6, a lack of time, and so on. However, as I stated before, there's the wonderful world of DLC expansion packs! So, ladies and gentlemen, enjoy some brand-new content straight from the The Torture Location!

Kick back. Grab some popcorn. And get ready to fight and bite. Fight fight fight, bite bite bite.

This is The Live Itchy and Scratchy Show 5 DLC: Custom Night Update

Backstory
The "Custom Night" DLC Update is a canon (not non-canon like the Goreween update) DLC that extends The Live Itchy and Scratchy Show 5 with new content and new antagonists all in a newly-added custom night mode along with even a new alternate ending unlocked by beating full 20 mode with the new monsters lurking around the corner!

You play as Edward Maker, the mechanic that replaced Lamar Douglas from the second and third game, on the night after Unrad Poochie steals the body of Snowball II from the Simpsons backyard, extracts a piece of the cat carcass' brain, and plants it inside Snowbaby after being kidnapped by Sideshow Bob. You are instead in a private office in a chunk of the facility previously off-limits and was hidden away in the Sideshow Workshop #2. Your goal is to survive your night to make sure the animatronics are stable enough. Go for full 20 mode to unlock an alternate ending and remember, you are welcome to the Torture Location!

Animatronics
All of the original 10 animatronics from the original TLIaSS 5 are still present in the Custom Night. Terwilliger also returns but as a hallucination and both him and the animatronics that compose him can be activated at once.

Unmasked Terwilliger:

Unmasked Terwilliger is a hallucination of the Terwilliger amalgamation Sideshow Bob suffers after having ideas of combining all of the animatronics. Due to the Terwilliger hybrid stealing the Funhouse Krusty mask in the Operator Control Room from the main game on his own, Unmasked Terwilliger does not have it, leaving his mangled, wire-covered face exposed.

Funhouse Pinchy:

Funhouse Pinchy is a fully-finished prototype of Pinchiora before the idea of her was scrapped and replaced with the modern Pinchiora. Funhouse Pinchy resembles Pinchiora but with flatter curves and lobster shells, an absence of ballerina attire, body-plates that resembles Funhouse Scratchy, Itch-Itch, and Funhouse Itchy more, large points emerging from the tips of her fingers and toes meant to resemble claws, a smaller lobster tail, and her right hand has been removed, instead replaced with a hand-puppet magnet as she also owns a hand-puppet of her own similar to Funhouse Scratchy with Itch-Itch who is listed below as Ms. Mouse.

Ms. Mouse: (Female Itchy Hand-Puppet)

Ms. Mouse is a fully-finished prototype for the Funhouse Pinchy but was scrapped along with Funhouse Scratchy when she was canned in favor of Pinchiora. She is heavily identical to that of Itch-Itch but based off Ms. Mouse from the cartoon "The Glass Moan-agerie" with lighter fur, now more gray, a mole, eyelashes, pale-red lipstick, and a pink bow-tie with red polka dots. Her body-plates are the exact same and the speaker on her chest speaker is lined dark-red.

Pinchireena's:

The Pinchireena's are a quadret of miniature Pinchiora animatronics meant to act as Snowbab-esque little minions for Pinchiora. However, they were scrapped as Pinchiora played a smaller role than Snowbaby and there was no need for the Pinchireena's. All of them resemble smaller versions of Pinchiora, less detailed as they bare lighter color palettes and their ballerina outfits are slightly larger. Their antenna's are noticeably much larger and they bare dark eyes, smaller jaws, and only 3 fingers and 3 toes on each hand and foot as if they bare fused digits. Similar to Funhouse Pinchy, they bare small claws on their hands and toes, flatter curves and lobster shells, and a smaller lobster tail.

Voltage Snowbab:

Voltage Snowbab is that of what looks like a reskin of the Snowball III Snowbab, being the one with brown fur. She resembles her exactly but with a few differences including a darker suit hued dark-blue, bright glowing dark-yellow eyes that almost resemble flashlights, and mangled fur rising up as if she was angered.

Krustendo:

Krustendo is that of the unfinished Funhouse Krusty animatronic, his mask seen in-game that Terwilliger wears to cover up his ugly mug. He was merely left as an animatronic endoskeleton of what looks like a remade version of the Krusty animatronic from the first game, baring a body covered in layers of wires and tubes meant to resemble thick layers of muscle tissue, bright glowing eyes, 5 segmented fingers and toes on each hand and foot, and so on. He noticeably also has more detailed eyes with a cyan-green eye color, the hair color of the Funhouse Krusty mask. He also bares small feet, based off Krusty having small feet despite wearing big floppy clown shoes.

Gamescratch:

Gamescratch is a hallucination of a recolored version of Funhouse Scratchy, being both midnight dark-blue, black, and dark-purple with black eyes baring a pair of glowing white slit pupils in his eyes, meant to resemble cat eyes. He only appears as a severed head in-game but the rest of his full body appears in the extras menu and is also that of a recolored midnight dark-blue, black, and dark-purple Funhouse Scratchy with no Itch-Itch puppet and instead having a normal left hand. His name "Gamescratch" is supposed to be a mix of "Gameshow" and "Scratch".

Decommissioned Unrad Poochie:

Decommissioned Unrad Poochie is that of the withered remains of Unrad Poochie, still alive despite being over a decade old. Decommissioned Unrad Poochie's suit is extremely withered and ragged with numerous burned, blackened streaks all over his suit and endoskeleton. A massive gaping hole is visible on the center of his chest, exposing his organ-covered endoskeleton torso. He is missing the suit on the middle of his left foot, rest of his right lower-leg, entire right hand, pelvis, both hips, the top-half of his right ear, and some of the lower-half of his waist. He is missing his right arm below the elbow as it was lost in the warehouse explosion, leaving a stream of loose wires and arteries hanging out, his mask from the lower jaw up as it was knocked off by Bart while he was stealing Snowball II's casket, revealing his endoskeleton head and the head of Lamar's carcass, the remainders of his mostly-missing left ear, and both his cap and shades.

Mechanics
The map is now the off-limits area of the map seen in the full page of the main game of TLIaSS 5: TL, boxed in with red and the mechanics are entirely new, besides a few familiar ones like the Audio Warper device.

The player is equipped with a normal camera system, having a bunch of hallway cameras as the map is mostly hallway. When the player activates the camera, they'll have to double click it to clear static to make it view-able but this is not the case for the ventilation cameras as they appear crystal-clear. The player is also equipped with three entrances to their room, a hallway entrance in-front of them, a hallway entrance to the left of a room connected to the office listed below, and a ventilation opening directly above the player.

The player is equipped with doors that can be closed, controlled by either the WASD or arrow keys instead of actually needing to press buttons. A closes the door to the room connected to the office, W closes the door in-front of you and S will allow you to look up to see the ventilation shaft directly above while D will allow you to close it. You may only use S if you are in the room connected to the office and have view of it. The office also has a 360 view, capable of turning around that is activated by hitting E.

The player is equipped with a staggering 500% power but can drain rapidly through many different means. Having a single door will decrease it by 1% every 3 seconds and having all 3 entrances to your office closed will decrease it by 1% every second. The lower the power gets, the darker the office will become and make it harder to see. There are 4 rooms in the map the player must keep track of, being the "Power Unit Zone" rooms that have fuse boxes in them. Some animatronics will attempt to attack the fuse box and drain your power. The 4th room is the "Generator Backroom" and the player is capable of regaining more power but can only regain 1% per click, leaving the player to repeatedly press it over and over and forcing them to ignore their surroundings, possibly allowing an animatronic to get to you. The Generator may also be disabled by the Slaughtered animatronics, stunned for a little bit.

The Audio Warper device returns yet again but with a twist. It may only be activated while in your office or while viewing the 3rd Power Unit Zone room, the room connected to your office. If a certain animatronic enters your office, you may use it to ward them off similar to the remote from Night 6 of the main game. However, it might have a chance to also ward away other animatronics nearby. The player is also equipped with a sensor on the cameras that will trigger a flashing warning symbol if someone moves. However, it will only appear for non-hallucinations and will be only visible while outside the camera, appearing to the sides of the camera monitor tab.

Behaviors
Snowbaby: Snowbaby will start in the top left of the Generator Backroom, inactive and laying in the corner. Snowbaby must kept sleeping and to keep her sleep, keep the Snowbabs away from her and do not constantly take power from the generator. Eventually, Snowbaby will awaken and will have 3 phases before she leaves the room. If she becomes active, constantly view the Generator Backroom camera to stun her. When Snowbaby eventually leaves the room, she will rush down the vent, enter one of the Power Unit Zone rooms, and attempt to attack one of the fuse boxes to drain power. Use the Audio Warper device to stop her and lure her away. If she gets to the Power Unit Zone #3 room, use the Audio Warper in a nearby room to lure her out or simply lock her out before she gets in. If the player runs out of power, it's game over with a jumpscare!

The Snowbabs: The Snowbabs will randomly appear in the Generator Backroom and attempt to wake up Snowbaby by getting near her. To get them out, click on them and they'll suddenly vanish. If all three manage to wake her up, Snowbaby will instantly awaken and become active no matter what. If Snowbaby becomes active, the Snowbabs will change to a different behavior of appearing in your office suddenly. Simply ignore them and don't let your mouse hover over them to make them go away. If your mouse does for too long, it's game over with a jumpscare!

Pinchiora: Pinchiora will start in the Subshow Workshop and will disable the camera of the room she's in with electric interference, clarifying what room she is but blinding that camera's view until she leaves. Eventually, she'll wander toward the Spare Part Alley and go for the player's front entrance. The closer she gets, the louder her music will get. Lock her out when she becomes nearby. If she isn't locked out, it's game over with a jumpscare!

Funhouse Scratchy: Funhouse Scratchy will start in a ventilation shaft with a camera view above the player's office along with Itch-Itch. Funhouse Scratchy will send out Itch-Itch to attack but if he fails, he will head down the vent himself. The second he enters, activate your Audio Warper in a nearby room and ward him away. He may only leave the vent if the player is not looking at their camera. If not warded out fast enough, it's game over with a jumpscare!

Itch-Itch: Funhouse Scratchy will yell out for Itch-Itch to get Edward and will toss him down the vent. The second he enters, rapidly flash your light and disorientate him, forcing him to go back into the vent. Instead of leaving the vent if the player is not looking at their camera, he may only leave if the player IS looking at the camera but his entrance has a trigger sound que of thumping to signal him entering. If not warded out fast enough, it's game over with a jumpscare!

Funhouse Poochie: Funhouse Poochie will start directly behind the player, standing behind them constantly but inactive. If he begins to make trigger sound ques of Poochie saying rad things like "Yo! I'm Poochie!" and "To the extreme!" then turn around and face him for a second which will ward him back. The louder it gets, the closer he's getting to the player. If the player doesn't shut him up and push him back, it's game over with a jumpscare!

Slaughtered Scratchy: Slaughtered Scratchy will also start behind the player, standing behind them like Funhouse Poochie. He has no trigger sound ques but only moves when Funhouse Poochie is warded back to his starting position and is inactive. To ward him back, then turn around and rapidly flash him with your light which will ward him back. If the player does not pay attention to him and ward him back, it's game over with a jumpscare!

Slaughtered Itchy: Slaughtered Itchy will start in the middle of the ventilation shaft connected to the Generator Backroom and Power Unit Zone #1. He will crawl toward the Generator Backroom and once he's there, he will attack and stun the Generator Backroom, making the player unable to take power from it. To stop him, activate your Audio Warper device which will briefly stun him. Any animatronics that go through the vent will not go through it if he's still in there. If the player attempts to take power from it while he's stunning the generator, it's game over with a jumpscare!

Slaughtered Poochie: Slaughtered Poochie will start on the Power Unit Zone #2 room, inactive. Over-time, he will become active and attempt to drain power from that room's fuse-box. To stop him, activate your Audio Warper device which will briefly stun him. Randomly, he will suddenly leave the room, head into the Power Unit Zone #3 room, and attempt to attack the player. Simply lock him out before he can get to you. If you don't lock him out, it's game over with a jumpscare!

Slaughtered Krusty: Slaughtered Krusty has a very similar behavior to Slaughtered Krusty but will start in the Power Unit Zone #1 room instead of the second one. He'll start inactive, become active randomly and attempt to drain power from that room's fuse box, and must have the Audio Warper device used on him to stop him. Randomly, he will suddenly leave the room, head into the Power Unit Zone #3 room, and attempt to attack the player. Simply lock him out before he can get to you. If you don't lock him out, it's game over with a jumpscare!

 '15 Bloody Scratchy: '15 Bloody Scratchy will appear in 4 different places while in the office, being in the middle of the Power Unit Zone #3 room, in-between Funhouse Poochie and Slaughtered Slaughty on the back view of the office, on television screens on the desk, and while on the right side of the player's office. When he appears, the player must flash him with his flashlight for a few seconds until he vanishes. If the player views him and does not flash with their light fast enough, it's game over with a jumpscare!

Unmasked Terwilliger: Unmasked Terwilliger appears in-front of the office when the power is low and will stand in-front of the player. The player must let their mouse hover over him for a few seconds until he vanishes but if the player looks away for too long or flips up their camera monitor, it's game over with a jumpscare!

Funhouse Pinchy: Funhouse Pinchy will start in the Spare Part Alley and will slowly head toward the player, eventually entering their office. They simply ignore the player at first and go straight toward the Power Unit Zone #3 room, attempting to drain the power from there. Either lock her out before she can get it or once she begins to drain power, tap on one of her antenna's for her to leave. If the player runs of power caused by her, it's game over with a jumpscare!

Ms. Mouse: Ms. Mouse will start in the Spare Part Alley with Funhouse Pinchy, will disconnect from her arm, and follow her into the office. When Funhouse Pinchy enters the office, she'll suddenly appear in the office, streaking across the bottom of the screen and making numerous trigger sound ques including giggling and mouse squeaking. To get rid of her, simply tap on any part of her body and she will duck down and vanish. Even if you make Funhouse Pinchy leave, she will remain in the office for the rest of the night. She may also appear, streaking across the room when the player changes their view while in the office. If the player doesn't manage to tap her, it's game over with a jumpscare!

Pinchireena's: The Pinchireena's will start hidden in any of the cameras, generated randomly of where they start. When they appear, they will cover the camera with their own bodies and block the view until they leave on their own. If the player attempts to use the Audio Warper device on them, they'll disable the camera for an hour. Eventually, they'll enter the player's office and appear on their desk. Similar to the Snowbabs' behavior when Snowbaby becomes active, they'll begin to appear in your office. Instead of ignoring them like the Snowbabs, let your mouse hover over them for a second and they'll vanish. If they are ignored and all 4 appear in your office at once, it's game over with a jumpscare!

Voltage Snowbab: Voltage Snowbab will start on any of the 3 Power Unit Zone rooms and begin to rapidly drain power from the fuse box. The player can use the Audio Warper device to lead him away, flash him repeatedly with your light to stun him for a second, and even attempt to take in power from the generator faster than he can drain. If you do the latter constantly, he'll become frustrated and go to a different camera. If you attempt to do this while he's in the Power Unit Zone #3 room or he manages to drain all your power, it's game over with a jumpscare!

Krustendo: Krustendo will randomly appear on either the left side of your office and standing near the fuse box in the Power Unit Zone #3 room. When he appears, either flip up your camera or go back to the office if he appears in the Power Unit Zone #3 room. If the player doesn't react fast enough and look away, it's game over with a jumpscare!

Gamescratch: Gamescratch has 2 methods of attacking. He'll either appear on one of the cameras, replacing the view with a logo of him surrounded by text reading "TECHNICAL DIFFICULTIES" or will do this while in your office, appearing on your desk's television screens. If he appears, type "G-A-M-E" on your keyboard for him to go away and to make up for the long 4-digit word you have to type in, he'll usually vanish for an hour. If the player fails to do this fast enough if he appears on a camera, he'll lock your camera briefly but if he appears in the office and you fail to do it, it's game over with a jumpscare!

Decommissioned Unrad Poochie: Decommissioned Unrad Poochie will start in the Spare Part Alley and will behave similar to Slaughtered Poochie on Night 6 from the main-game, constantly staring at the camera at the player when he becomes active. To stun him, view the camera and keep an eye on him. When he is ignored for too long, he will attack the camera, disabling it for a quarter of an hour and rush toward your office. Simply lock him out of the main door for him to be warded off. If not fast enough, it's game over with a jumpscare!

Nights
Throughout all nights, the 19 characters' A.I. can be changed from 1 to 20. If the player beats a mode of at least 8 characters active on 10, they'll unlock a secret cutscene similar to the Night 6 cutscene from the TLIaSS 4 Goreween DLC as shaky, glitched red text appears on-screen reading "BEAT ALL OF THEM AT FULL POWER. AND SEE WHAT HAPPENED TO HIM AFTER THE FINAL HOUR."

''If the player beats full 20 mode, they'll unlock an actual cutscene, showing the burned-down wreckage of the second location from the end of TLIaSS 5. The remains of the animatronics there have been apparently taken away by Sideshow Bob and Decommissioned Unrad Poochie, though one remains...''

''Slowly zooming onto him, it shows the half-burned remains of the Sideshow Bob animatronic, buried under wreckage with his endoskeleton face visible, eyes black and jaws hanging open. His left arm points out in-front of him, also reduced to a broken endoskeleton frame with his palm facing the sky, fingers outstretched and limp. Slowly, it zooms onto his face as his black animatronic eyeballs suddenly flicker to life, a pair of piercing red pupils appear within his eyes as the cutscene ends.''

Rewards
''Stars: The player will earn a star on the main menu for beating later nights and 19/20 mode. They can gain 13 stars for every pre-set Custom Night mode they complete.''

''Bloody Star: The player is capable of earning a special, bloodied golden star based off Bloody Scratchy. The player can gain it after beating 19/20 mode. To earn it, the player must go into any custom night mode with '15 Bloody Scratchy and tap on his nose during his jumpscare. If it works, it will make a soft "DING" sound effect and when returning the main menu, the player now has it.''

''Bloodeye Star: Due to being TLIaSS 5, the Bloody Star is special and different from the last installation and is now called the Bloodeye Star. The star is noticeably lighter and has a single large eyeball on it resembling that of '15 Bloody Scratchy's eye but with black with a dark-red iris, pupil, and veins. This is meant to reference '15 Bloody Scratchy having only one eye.''

''Bloodpipe Star: Another star, being exclusive to the TLIaSS 5 Custom Night DLC. If the player repeats the method of gaining a Bloody Star, they will gain a second star called a "Bloodshine Star", resembling a lighter Bloody Star with a large sharpened piece of pipe sticking out of the left side of it, meant to reference Bart stabbing '15 Bloody Scratchy in the eye-socket from the main game of TLIaSS 5.''

''Plushies and Toys: The player earns a plushie located on their desk for every Custom Night mode pre-set into the Custom Night menu. Listed below along with the custom night presets, they consist of...''

''The Torturous Fighters: Itch-Itch on 10, Slaughtered Itchy on 10, Ms. Mouse on 10, Unmasked Terwilliger on 5, and '15 Bloody Scratchy on 5. Reward is both a Itch-Itch plushie and a very ragged and burnt Decommisioned Itchy plushie meant to represent Slaughtered Itchy.''

''The Torturous Biters: Funhouse Scratchy on 10, Slaughtered Scratchy on 10, Gamescratch on 10, Unmasked Terwilliger on 5, and '15 Bloody Scratchy on 5. Reward is both a Funhouse Scratchy plushie and a very ragged and burnt Decommisioned Scratchy plushie meant to represent Slaughtered Scratchy.''

''The Torturous Odd One Out: Funhouse Poochie on 10, Slaughtered Poochie on 10, Decommissioned Unrad Poochie on 10, Unmasked Terwilliger on 5, and '15 Bloody Scratchy on 5. Reward is both a Funhouse Poochie plushie and a very ragged and burnt Decommisioned Poochie plushie meant to represent Slaughtered Poochie.''

''Old Antagonists: Snowbaby on 10, The Snowbabs on 10, Pinchiora on 10, Funhouse Scratchy on 10, Itch-Itch on 10, Funhouse Poochie, Slaughtered Scratchy on 10, Slaughtered Itchy on 10, Slaughtered Poochie on 10, Slaughtered Krusty on 10, and '15 Bloody Scratchy on 10. Reward is a whopping 5 plushies, being Snowbaby, all 3 of the original Snowbabs, and Voltage Snowbab.''

''New Antagonists: Unmasked Terwilliger on 10, Funhouse Pinchy on 10, Ms. Mouse on 10, Pinchireena's on 10, Voltage Snowbab on 10, Krustendo on 10, Gamescratch on 10, and Decommissioned Unrad Poochie on 10. Reward is a Masked Terwilliger plushie.''

''Physical Antagonists: All animatronics except '15 Bloody Scratchy, Unmasked Terwilliger, Krustendo, and Gamescratch on 10. Reward is both a Pinchiora plushie and a group of four Pinchireena plushies.''

''Hallucination Antagonists: '15 Bloody Scratchy on 10, Unmasked Terwilliger on 10, Krustendo on 10, and Gamescratch on 10. Reward is an Unmasked Terwilliger plushie.''

''Seeing Torturous Demons: All animatronics on 1, Decommissioned Unrad Poochie on 5, and '15 Bloody Scratchy on 10. Reward is a Krustendo plushie.''

''Torturous Kitty Got Claws: All animatronics except the Slaughtered animatronics and Krustendo on 10. Reward is a Gamescratch plushie.''

''Torturous Krusty Killings: Slaughtered Krusty on 10, Krustendo on 10, Unmasked Terwilliger on 5, Gravestone Unrad Poochie on 5, and '15 Bloody Scratchy on 5. Reward is a very ragged and burnt Decommissioned Krusty plushie meant to represent Slaughtered Krusty.''

''The Torturous Pursuit: All animatronics on 5. Reward is both a Funhouse Pinchy and Ms. Mouse plushie.''

''The Torturous Epidemic: All animatronics on 10. Reward is a very withered and burnt Unrad Poochie plushie meant to represent Decommissioned Unrad Poochie.''

''The Torturous Onslaught: All animatronics on 20, being 19/20. Reward is a '15 Bloody Scratchy plushie.''

The Next Installation
TLIaSS 6 coming soon...