Five Nights at Albert's 6: Last Chapter

FNaA 6 is a game made by Zonic. It is one of the last Volume 1 games.

Story
Albert's Warehouse has opened, and many people want to work there because the Albert animatronics have been put there. Luckily, John Jack Johnny Joe (you) has been hired to work there for 6 nights. But maybe you will regret this.

Gameplay
You have a monitor on the top. You can watch both floors and outside using it. On each floor are 4 cameras. Every one of them has a steam option that gets away Lock Albert and Lock Zonic, sometimes Lock Salem. While looking at the cameras, out may go out, and you need to open the cam settings and repair it, FNaF 6 style. While in the office, you have an axe to defend yourself from other boys. Behind you there is a vent you can go inside to hide from others. While inside there, you can also go to the Break Room connected by the vent, similar to TRTF: F. Animatronics can also access the break room, then the vent and your room. You must use the axe or flip up the cameras to repel them, or just go back to the vent or break room if noone is there. Golden Albert 1.5 can also appear in your room, where you must avoid turning around until he leaves, which is 4 seconds. The nights last from 12 to 6 AM, like the other FNaF games. Beating a Night rewards you with the next one being unlocked, and a character in the extras becoming available to view.

After each night, you can choose to fix a pipe in the basement, or skip this section. However, Lock Salem and Lock Zonic are inside there. While fixing the pipe, you must turn around and see if anyone is there. If Lock Zonic is there, you must click his nose to repel him. If Lock Salem is there, you need to pull down the lever to release steam.

Mechanics

 * Cameras
 * Steam
 * Floors


 * Roaming
 * Axe
 * Time

Cam List

 * Floor One
 * Storage Room/1
 * Hallway A/2
 * Staircase/3
 * Entrance/4


 * Floor 2
 * Storage Room 2/1
 * Hallway B/2
 * Staircase/3
 * Wifi Room/4

Damaged Albert
He is the FNaA 1 Albert with no legs.

He starts on Night 1, where he will roam the building using this pathway: While he's inside, you must quickly go into the Break Room to make him leave. Failure is death.
 * 1) Floor 1
 * 1
 * 2
 * 4
 * 2
 * 1) You

Damaged Samuel
He is Samuel, but he has no hair and 0 arms.

He will use this pathway to get to you:
 * 1) Floor 2
 * 4
 * 3

When he is inside, you must use the axe to make him leave.
 * 1) Floor 1
 * 3
 * 2
 * 1) Break Room
 * 2) Vent
 * 3) You

He starts on Night 1.

Damaged Jake
He is Jayingee, but he has no eyes and is darker.

He will use this pathway:
 * 1) Floor 2
 * 1
 * 2
 * 3

When he is inside, you must use the axe to make him leave.
 * 1) Floor 1
 * 2
 * 1) You

He starts on Night 2.

Damaged Guest
He retains his FNaA 2 design, but he has his old colors.

He will randomly appear on the cameras, where you must quickly pull down the monitor, otherwise he'll disable the camera he attacked.

He starts on Night 3.

Damaged Su-Tart
Su-Tart, but without his right leg, and has lots of rips. He is missing his left hand.

He starts on Night 3, where he will start at Floor 2 and act like Springtrap, going wherever he wants. When he's in the office, you must go to the vent. If he's inside the Break Room, you need to wait until he enters the office and go to the Break Room.

Lock Albert
He is Albert, but has teeth on his stomach, patches on his suit and has several bolts on his body.

He starts on Night 4, where he will appear at Floor 2's Wifi Room and then try to get downstairs. If he's downstairs, you must use the steam on him, otherwise the camera is taken.