Five Nights At Duncan's

Five Nights at Duncan's has you working overnight in a diner called "Duncan & Friends' Diner" which isn't fully finished yet nor opened to the public yet. Every two nights, you need to finish a task instead of surviving until 6 am.

Animatronic Cast:
Duncan the Rabbit

Appearance: He looks like a yellow Bonnie from FNaF 1 but he wears a red tophat, wears a grey bowtie, and he's missing a bit of his animatronic "skin" revealing his endoskeleton hand.

Olivia the Cat

Appearance: She's a purple cat-like animatronic (she doesn't look like Candy from FNaC) with a pink bow attached to the left side of her head. She's missing her right eye, however.

Charles the Monkey

Appearance: He's a brown monkey animatronic with plastic gloves on his hands (for some reason). He also carries a banjo around. Oddly enough, he's the most complete out of all the animatronics.

Arthur the Dog

Appearance: He's a black-and-white dalmatian animatronic who's missing one of his ears. He also has holes in his chest which have lots of wires coming out of them.

Mr. Doodles

Appearance: He's a drawing attraction for the kids. Kind of like Blank from Five Nights at Candy's. His face is a canvas made out of rock with a goofy looking face drawn on it with a blue permanent marker. His canvas-like head is a little bit cracked, however. He also has some of his animatronic "skin" revealing both of his endoskeleton legs.

Shadow Duncan

Appearance: He looks like Duncan but he's a very, very dark purple along with the color black mixed in with him to make him look more shadow-like. He also has pure white eyes with no pupils and he's missing his entire left arm.

Mechanics
Music Box

There is certain animatronics that are lured back with a music box installed on the cameras. Sort of like Springtrap from Five Nights at Freddy's 3. If a music box is played on the cameras, it will break if it's left on for too long.

Flashlight

Press "Ctrl" to shine the flashlight down the hallway. The flashlight isn't important unless there's an animatronic in the hallway that's scared by it. Unlike FNaF 2, the flashlight has infinite battery.

Camera Monitor

Use this to see if the animatronics are near you. The only important cameras are the vent cameras. When somebody's in a vent camera, shut off the vent. The cameras will drain power.

Radar

Use this device in case you can't spot the animatronics. Sometimes certain animatronics will hide in places the cameras won't see them. The radar may not drain power, but the radar has its own battery source. The radar can be accessed by clicking the gear icon on the top-left of any camera.

Vent Doors

Like said before, if someone's in a vent camera, shut off the vent they're in. To shut the vents off, click the red buttons on the walls to the left & right. The vent doors will drain power.

Power

Just like in FNaF 1, your power is very limited. Unlike FNaF 1, however, the power won't drain if you don't do anything. If the power runs out, the lights will dim & Duncan will play his music box. The music can be found here https://www.youtube.com/watch?v=_rioxRevTfM&list=PLADHzEaWA6KApOK-LXHWkiiARw0x3CVBX&index=4

Duncan
Activates on Night 3

Movement Pattern: Cam 1 --> Cam 2 --> Cam 2 (Hidden) --> Cam 5 (Hidden) --> Cam 6 --> Corner of Hall (Hidden)

Notice: If some cams say "(hidden)," that means he's in the camera but you need to use the radar to see him. If some cams don't say "(hidden)," you can see him in the camera without the radar.

Help: Once Duncan leaves Cam 1, he will be very hard to spot on the cameras. Always use the radar to track him. He will hide in corners of the room the camera cannot see him in. When he's in the corner of the hall, play the music box installed on your cameras to send him back.

Olivia
Activates on Night 1

Movement Pattern: Cam 1 --> Cam 2 --> Cam 3 (Rarely) --> Cam 5 --> Cam 6 --> Middle Hall --> Cam 8 --> Cam 10

Notice: If she's in the middle hall & you shine your flashlight down the hall and see her, ignore her. That just indicates she's about to go in the vents.

Help: When Olivia is in Cam 10, shut the vent door to send her away.

Charles
Activates on Night 1

Movement Pattern: Cam 1 --> Cam 2 --> Cam 4 (Rarely) --> Cam 5 --> Middle Hall --> Cam 7 --> Cam 9

Notice: If he's in the middle hall & you shine your flashlight down the hall and see him, ignore him. That just indicates he's about to go in the vents.

Help: When Charles is in Cam 9, shut the vent door to send him away.

Arthur
Activates on Night 2

Movement Pattern: Cam 3 --> Middle Hall

Notice: If you hear a running noise, you didn't flicker your light at him enough times & you're good as dead.

Help: When Arthur appears in the middle hallway, flicker your light at him to make him retreat.

Mr. Doodles
Activates on Night 3

Movement Pattern: Cam 2 --> Cam 4 (Hidden) --> Cam 6 --> Cam 9 or Cam 10

Notice: If some cams say "(hidden)," that means he's in the camera but you need to use the radar to see him. If some cams don't say "(hidden)," you can see him in the camera without the radar.

Help: When you see him in Cam 9 or Cam 10, shut off the appropriate vent he's in. He makes no sound cues upon arrival.

Shadow Duncan
Activates on Night 6 only

Movement Pattern: Unknown

Help: If he's in the office, pull up the monitor or his jumpscare will crash the game.

Phone Calls
Coming soon

After certain nights, there will be mini-tasks before to go home and beat the night
Night 2 Mini-Task

After 6 am, you will be asked to try & repair Duncan like "Parts & Services" mode in FNaF VR: Help Wanted. After you finish "trying" to repair Duncan, the phone guy says you tried your best and to go home and rest.

Night 4 Mini-Task

After 6 am, the light bulbs will burn out. The phone guy will then tell you to go replace them. There are 12 bulbs in total for you to replace before you can go home. Use WASD to move around the building & press and hold E to replace the bulb when you are near one. Duncan is the only one chasing you in the dark. In order to avoid being caught by Duncan, you need to use the radar to know where you and him are at. Remember that the radar has limited battery, so use it sparingly. After all the bulbs are replaced, the phone guy tells you to walk to the entrance to flip the light switch. After you do that, Night 4 is complete.

Normal Ending
After you beat Night 5, you'll receive your paycheck.

>Pay to the order of Andrew Fultz

>Pay: $300.90

>Date: 01/12/2001

>Memo: Valued Employee!

Overtime Ending
After Night 6, you'll get your overtime paycheck.

>Pay to the order of Andrew Fultz

>Pay: $20.10

>Date: 01/13/2001

>Memo: Employee of the Month

Fired Ending
If you don't set the animatronics to max difficulty or you do any presets that aren't 6/10 mode, you'll receive a pink slip.

>Notice of termination (You're fired!)

>Reason: Tampering with the mascots, odor, suing the company.

>Thanks -Duncan & Friends Ent.

Secret Ending
If you beat 6/10 mode, you'll get a cutscene showing Duncan all beaten up, withered, torn down, & deactivated. After a few seconds, Duncan's eye turns on and glows red. A big, red, and glitchy number 2 flashes on screen with the sounds of heavy rain & thunder in the background. You are then immediately sent back to the title screen.

Custom Night
This is where you can tamper with the animatronics' A.I. difficulty. The minimum is 0 which turns the animatronics off & the maximum is 10. There are also presets automatically set for you. Rewards won't give you anything except mini stars on the Custom Night menu screen. 6/10 mode gives you the Secret Ending as well as a 3rd star on the title.

#1) Duncan & Co
>Duncan at 10     >Olivia at 10     >Charles at 10     >Arthur at 10     >Mr. Doodle at 05

#2) Deadly Duo
>Arthur at 10     >Mr. Doodle at 10

#3) Lonely Lady
>Olivia at 10

#4) Duncan Doubled
>Duncan at 10     >Shadow Duncan at 10

#5) Charles' Challenge
>Duncan at 03     >Olivia at 03     >Charles at 10     >Arthur at 03     >Mr. Doodle at 03     >Shadow Duncan at 03

#6) Fever Time!
>Everyone at 07

#7) Impossible
>Everyone at 10

Extras Menu
After you beat 6/10 mode, you also unlock the Extras Menu.


 * 1) 1) Extras: Animatronics = Look at the animatronics' full models


 * 1) 2) Extras: Cameras = Since you didn't get to look at the other cameras too much, you can look at them here.

(Camera 01: Show Stage) (Cam 02: Dining Area) (Cam 03: Arthur's Cove) (Cam 04: Entrance) (Cam 05: Restrooms) (Cam 06: Kitchen) (Cam 07: Party Room 1) (Cam 08: Party Room 2) (Cam 09: Left Vent) (Cam 10: Right Vent)


 * 1) 3) Extras: Night Select = Select any night you want without having to start a new game!


 * 1) 4) Extras: Extra Spooky Mode = If you enter a night with this turned on, the game will play Spooky Scary Skeletons the entire night. This will not achieve any awards. Extra Spooky Mode is there just for fun.

Soundtrack
Duncan's Music Box: https://www.youtube.com/watch?v=_rioxRevTfM&list=PLADHzEaWA6KApOK-LXHWkiiARw0x3CVBX&index=4

Title Music & Custom Night Music: https://www.youtube.com/watch?v=BqpL1amFoVo

Extras Music: https://www.youtube.com/watch?v=TXivRh6HiME

Music Box on Cameras: https://www.youtube.com/watch?v=OT2JwvLuubY&list=PLADHzEaWA6KApOK-LXHWkiiARw0x3CVBX&index=6

Extra Spooky Mode: https://www.youtube.com/watch?v=q6-ZGAGcJrk