Fazbear Museum

Introduction
Fazbear Museum is a game developed by Titanium Steel that has Microsoft Windows 7-10 and Playstation 4 support. Fazbear museum takes place in 2010s, where the protagonist,

a hormonal teenager looking for a small job, is working at.

Summary
Jake Mills, a teenager in high school is looking for a new job and coincidentally finds a new job. A building, the last place and owned property of Fazbear Entertainment. It is a museum just to honor the works of 60 years of the works of James Treeson and William Afton. But James seems to be still alive…

Mechanics
1.       Office Computer

Running Windows 10, this thing has godly specs! Umm... 2 gigabytes of RAM? NVIDIA GeForce 120? 2001 Monitor? Ok it’s trash. It has a camera program that shows you all camera feed and administrative controls. Each camera has an audio microphone able to reach in and out of the room.

2.       Door

Beside your computer there is a door without any locks. Due to the limited budget of the museum, the door can’t be closed completely and has rusted hinges. You can only hold it closed to prevent Fustron to enter the Office. There will be also a hall where Fustron can walk in and come in to the office.

3.       Vents

“We don’t want any rats falling on your head, ha-ha!” – Fazbear Entertainment Management

The vents are just an extra mechanic to not let the player to exploit and hold the door close. The vents are an alternative way for Fustron to enter and kill the protagonist. The vents are right above the protagonist’s head in the office while sitting at the cameras. There will be a button beside the vent to prevent anything coming out. These eats power though.

4.       Power

Power is just a way not to exploit to keep the vent doors running and closing the doors. It’s at 100%, as it slightly decreases. When it turns off, lamps will turn off and the vents will open. Although the protagonist can still close the door.

Easter Eggs
a.       Audio Recording in computer

If you press Alt + F4 or R2-R2-L2-L2 in the computer, it will close the program and lets you explore the game files. But there is one accessible file, an audio file. When you open it, there will be a voice:

“Sadly, this will be my last day working in Fazbear Entertainment. As Co-Owner I can’t let the bite for *muffled for 2 seconds* to be ignored. I have to let go of my position and let my fate decide what’s next. William was right, I am an evil man, unforgivable. I let the incident happen, unforgivable, UNFORGIVABLE! *Heavy breathing* I will let my lawyer handle this. Or not… I will be packing my things now. G.. Goodbye…” 

Paycheck Ending (1st week)
Accessed in the first week completed, the protagonist will receive a paycheck of 252 USD, of 6 dollars per hour and 36 dollars per shift.

Resignment Ending (2nd week)
In the 14th night, the protagonist will continue avoiding death, until in 5AM, the alarms suddenly goes off. The management has installed an alarm system that detects any thief. It mistakenly had Fustron as a thief and goes off. The protagonist then suffers a blackout. In the blackout, the protagonist hears a female voice: "The Management has seen traces of movement in the animatronic in the Show Stage. They had installed alarms and a gun in your drawer, the bottom one." The protagonist can grab the gun now. The protagonist now aims the gun at Fustron, slowly walking. The gun shakes of fear and disturbment. The protagonist breathes heavily, and finally...

BAM!

It cuts to black...

There will be a note of resignment, that the protagonist resigns immediately and still receives the money.