Five Nights at Albert's 2: The Still-Chill

no editing unless you're Zonic or an admin/bureaucrat.

Game Story
After the events of FNaA 1, the company shut down and gave the animatronics to Mr. Bear-Fred's Storage Units. You, the former night-guard of FNaA 1's location, decide to get the job back. You remember that they move, but you don't know that they've changed. A lot. Can you survive 5 more nights at Albert's?

Camera Panel
The camera panel works just like the one in FNaP-press keys to change cameras.

Rooms
(just so you know, cam 10 is activated by pressing 0.)
 * 1) Entrance
 * 2) Scrap Room
 * 3) Storage Unit 1
 * 4) Hallway 1
 * 5) Storage Unit 2
 * 6) Hallway 2
 * 7) Bathroom
 * 8) Storage Unit 3
 * 9) Vent 1
 * 10) Vent 2

Phone
Your own flashlight. Each night, you start with 60% phone power. Using the phone's flashlight drains the phone power, so you have to occasionally turn it off.

Taser
Press shift to use it in the hallway, stunning whoever's in there.

Roomba
Send the Roomba via cameras to different rooms to keep them clean. It can only enter rooms next to it's current position.

Heater
Turn this on to get whoever's inside your room to leave.

Heat
The heat will rise whenever the Heater is on. If the heat reaches 100, it will give you a game over.

Dust
This will slowly rise. In order to keep this down, use the Roomba on each room. If the dust is at 70% after the night ends, the player will get a game over.

Time
The Player must survive from 11 to 7 AM.

Golden Su-Tart
Su-Tart, but golden & has Golden Freddy's position. He also has a black top-hat.

Pathway
3-4-1-4-6-Hall-Office. Use the Taser to stun him in the hallway. When he's in the office, use the Heater.

He begins on Night 1.

Withered Albert.
Albert returns with massive rust and scratch marks allover him. He's also missing his eyes. His torso has a large amount of rust.

Pathway
5-2-1-Vent 1-Vent 2-Office. Use the Heater to get him out of the office.

He begins on Night 3.

Withered Samuel.
Samuel is missing his legs & head. His suit is burned, however most of his body is rusty.

Pathway
5-6-7-4-Vent 1-Hall-Office. Use the Taser to stun him. When he's in the office use the Heater.

He begins on Night 3.

Withered Guest
Guest is entirely black. His eyes are red. He is missing his left leg. His body is covered in rust.

Pathway
1-2-3-4-5-6-7-8-9-10-Office. When he's inside the Office use the heater.

He begins on Night 4.

R-U-S-T-_-0-1-0
He has RUST_010's appearance.

Behavior
He will sometimes pull down the monitor and show you his ghostly face for 2-5 seconds. There isn't any way to prevent this.

He begins on Night 2.

Good (Night 5)
The player must simply beat Night 5 to achieve this. The end screen is just the text "See you in FNaA 3! -Rust".

Good (Night 6)
The player must simply beat Night 6 to get this ending. The end screen is the player resting. After spending 15 seconds in the end screen instead of closing the game, the game will automatically close. Opening it again will make the text "See you -Rust" appear for 6 seconds after opening the game again.

Bad (Custom Night)
Beating the hardest preset will give you this ending. The screen is the protagonist's body inside Golden Su-Tart.

True (Custom Night)
Simply set R-U-S-T-_-0-1-0 to 30 and run the night to get this. The end screen is a letter from Rust saying: "I didn't do anything to Albert! Please! Believe me, please! I'm a good guy!", addressed to "Mr. Tart", theorized to be Su-Tart's father.

The First Clue
Clicking R-U-S-T-_-0-1-0 4 times will result in a series of hallucinations of AloneTraveler, a myth Albert interacted with.

30/30/30/30/30 Trigger
In order to trigger the most difficult of the Custom Night presets, he must set everyone to 5 then set them to 0.

Trivia

 * The series went from somewhat-goofy to somewhat-dark.
 * Rust is Albert's custom myth-thingy made to get some quick views.