User blog:Caelywobbles234/Concept Time: Episode One - Fazbear's Fright: Afterburn (Birthday Present No. 5)

Hey guys, Caely here!

At long last! Since September, I've constantly been delaying Concept Time, and here it finally is! Episode One!

Thought I'd save the best - or rather, most long-awaited - till last, so I decided to make the first episode of Concept Time BP #5, the final present of them all. In this first ever installment of Concept Time, we take a look at Fazbear's Fright: Afterburn - a very interesting remake of FNaF 4 which I came up with recently. As a little reminder, with Concept Time, I will not be going too in-depth with these game concepts; I will only be explaining the basic story/premise and gameplay. Without any further ado at all, let's get started!

Premise
NOTE: Please remember that this game is a remake of FNaF 4. Therefore, it is only canon to the lores of FNaF 1-3.

It's been ten years since Fazbear's Fright burned to the ground. After the public auction (which was not very successful, surprisingly enough), all remaining items were shipped off to Fazbear Storage Co, a new storage facility/warehouse opened by the Fazbear's Fright team. This place is used for storing all old items and animatronics discovered in the remains of previous Freddy Fazbear's locations, in the team's hopes that they can use it to their advantage in the future.

Ten years pass and the team (now officially named "Fazbear Enterprises") have not only discovered thousands of old objects from previous locations, but also found out more about the dark mysteries that lie beneath Freddy Fazbear's Pizza. And now, they've made their biggest discovery yet.

Upon venturing to an abandoned Fazbear Entertainment robotics factory, they have uncovered the oldest Fazbear's animatronics in existence. Springlock prototypes for the Fredbear's/Freddy's cast. They have been dubbed the "Nightmare" animatronics by the team, mainly due to them having been vandalised at an unknown point of time and transformed into literal killing machines. Other animatronics stored here include the remains of the Spring Bonnie animatronic from Fazbear's Fright (side note: in this game's lore, "Springtrap" was the official name given to him by the Fazbear's Fright team), a vintage wind-up Spring Bonnie toy (affectionately named "Plushtrap" by the staff), and the remains of the old box of Toy animatronic parts from Fazbear's Fright.

Fazbear Enterprises have now hired you, the player, as a security guard to work the night shift at Fazbear Storage Co. However, due to the Nightmare animatronics having been reprogrammed to kill, that means they'll most likely come after you at night. Get ready for one heck of a ride.

Gameplay
In your office, you have the ability to look up and down between your control panel and the window in front of you. Most things are done using the control panel. First off, there is a lever in the top right of the control panel. The window in front of you is a lookout over the Warehouse below. You can use this lever to activate the flood lights, so that you can view the Warehouse and see if any animatronics are making their way towards you. There are two floors in the building, and the elevator up to the First Floor where you are is directly below your window. Using the flood lights will hold animatronics in place as long as they are on, preventing them from progressing towards the elevator temporarily, but upon doing anything else on your control panel, the flood lights will automatically turn off to save power.

Next are the surveillance cameras, which can be accessed via clicking on a small screen right in the centre of your control panel. You can toggle between the Ground Floor and First Floor of the building. Follow the animatronics on the cameras carefully; it is very important in keeping them away from your office. Seal security gates around the building (only three can be sealed at a time) and use short but effective camera flashes (have a 15-second cooldown between uses) to slow down Nightmare Freddy, Bonnie and Chica. If they do make it to your office, you will hear the office door behind you creaking open. At this point, there is only one last resort, and that is to activate the office alarm via a button at the bottom right of your control panel. However, don't keep it on for too long, or it may awaken a certain someone...

Thirdly, the vent radar at the top left of your control panel. You can use this to keep track of anybody who may be using the ventilation system to make it to your office. You can activate smoke machines scattered around the vents to slow down animatronics. If one is in the ceiling vent above you, however, use the sliding lever across the bottom of your control panel and slide it from left (COOL) to right (HOT). This will drive them away. However, don't keep the vent heating active for too long; your office will slowly begin to catch on fire, including your control panel, which will begin to short-circuit too and will prevent you from using some of the things on there. Eventually, you too will pass out and recieve a Game Over.

Finally, there is a trash chute to your left. There is a lever beside it which you can use to unclog the trash chute in case any animatronics can be seen inside. Luckily, however, there is only one animatronic who will use the trash chute; Afterburn Springtrap. However, if he gets in, he will steal one Toy animatronic part from the Fazbear's Fright box in the left corner of your office behind you, then keep coming back for more so he can build the Afterburn Toybox. There is a small screen at the bottom left of your control panel which highlights the parts which are still there and grays out the ones which have been stolen.

Nightmare Freddy
Nightmare Freddy has been slightly redesigned. He is now the largest Nightmare animatronic (not counting NFB) and his torso has increased in size, making him look chubbier and more realistic. There are visible, fleshy gums within his mouth, and he is now a hive for countless little Freddles, eating their way through his suit (this is the explanation for the Nightmares' excessive withering in the phone calls (heard through a speaker on the wall to the left of your window); the Freddles have eaten their way through their suits, as well as themselves, as they occasionally engage in fights with one another). His sharp claws are now gigantic, and the same goes for his teeth. He also now has claws on his feet too, and his tophat has a gaping hole where a fleshy mouth is visible inside, filled with sharp teeth.

He will become active on Night Three. The player must use camera flashes to slow him down; attempting to seal security gates on him will just cause him to break through them, disabling them for the rest of the night. If you hear the office door creaking open behind you, activate the office alarm to scare him back out.

The Freddles
The Freddles retain their original appearances from FNaF 4, apart from the fact they have much sharper claws and teeth, claws on their feet, are slightly chubbier, have visible gums in their mouths and have their own cute little tophats.

The Freddles will usually stick around Nightmare Freddy, but will occasionally separate from him and crawl into the ventilation system as a giant group. They will begin doing this at Night Four. Use the smoke machines to slow them down, and heat the vents if they are in the ceiling vent. If they get in, they will not kill you, but instead mess around with your equipment. They will scuttle around the walls of your room, creating audio distractions, sit atop your control panel and play with the things on there, causing them to break and short-circuit and preventing you from using them, and messing around with the unclog lever. They will also make constant screeching noises which will eventually lure Nightmare Freddy into your office so he can kill you himself.

Nightmare Bonnie
Nightmare Bonnie has been slightly redesigned. He is now the tallest Nightmare animatronic (not counting NFB; mainly due to his giant rabbit ears), has visible, fleshy gums within his mouth, has much sharper claws and teeth (as well as claws on his feet now too), and his right hand has been replaced by a giant blade used for quartering his victims. Furthermore, there are mysterious, bloodshot eyes peeking out through the many rips and tears scattered throughout his body.

He will become active on Night One. Use the security gates and camera flashes to lure him away from your office. He is much faster than the other animatronics, so make sure to keep an eye on him. If you hear the office door creaking open behind you, activate the office alarm to scare him back out again. Unlike the others, once he gets in, you will hear him breathing down your neck behind you seconds before he turns you around and kills you.

(I don't have time to finish this right now, so I'll finish it soon! Hope you guys all enjoy so far! :D -Caelywobbles)