The Live Itchy and Scratchy Show 5: Torture Location

Finishing up with both The Live Itchy and Scratchy Show 4 and its "Goreween" DLC Update, we move out the next installation of TLIaSS 5 where you go deep underground a secret facility below after it was made quite clear that the animatronics Itchy, Scratchy, and Poochie are not done. Join me as we tackle one of the heaviest installations to TLIaSS and enter the Torture Location.

Kick back. Grab some popcorn. And get ready to fight and bite. Fight fight fight, bite bite bite.

This is The Live Itchy and Scratchy Show 5: Torture Location

Backstory
After Krusty The Clown was strangely bailed out of a jail by an unknown person, he has finally returned and seems to be slipping off the radar as he repeatedly vanishes for long periods of time and refuses to tell anyone where he has been. Finally, Krusty The Clown shuts down the show and cancels rebooting the animatronic location due to the events of the 3rd game and later, the 4th game he becomes aware of.

Eventually, stuff becomes personal as the Simpsons are alerted by a horrific event. The grave of their second cat, Snowball II who lived from 1985 to 2004, was dug up with the feline's corpse now absent and even worse, the rotted, destroyed hollowed-up mask of Unrad Poochie left in it with a note reading "THE DOG GOT HER." followed by coordinates to the facility.

On January 11th, 2015, the Simpsons arrive at the location in search of the thief of Snowball II's carcass, only to find that it is the location of the destroyed second location. Entering the facility, being none other than an abandoned factory, Homer accidentally discovers a secret elevator as all of them head down there, revealing a massive underground facility. The elevator locks behind them and gazes lock onto them. Homer, Marge, Bart, and Lisa, welcome to the Torture Location. (Also, since I never clarified this, you play as Lisa Simpson in-game.)

Animatronics
Snowbaby:

Snowbaby is the main antagonist of TLIaSS 5: Torture Location and the animatronic reincarnation of the deceased Snowball II, constructed into a colossal 7 and a half foot tall high-tech animatronic behemoth created by Sideshow Bob. Snowbaby is self-aware and sentinet as she bares part of Snowball II's brain, reanimated through Galvanism and genetically modified. Snowbaby is capable of controlling a trio of minions called "Snowbabs", based off Snowball I, Snowball III, and Snowball IV/Coltrane, 3 other deceased incarnations of Snowball through a wireless electrical disc in her neck.

Snowbaby resembles that of Snowball II with gray fur, whiskers, and a blue studded collar around her neck but massive in size and anthropomorphic, standing bipedal similar to Itchy, Scratchy, and Poochie. Stated before, she stands 7 and a half feet tall. Snowbaby is extremely bulky, having thick limbs with her legs almost as thick as telephone poles, a very feminine build with overly wide hips, and many creative liberties has been taken with her design with an elongated, bushier tail, larger fangs and ears, and 5 fingers and 3 toes on each hand and foot, loosely based off the Exterminator hallucinations from last game.

Snowbaby has more detailed eyes with a dark-blue eye color and a lack of a yellow hue instead being white in color, more slender and pointed teeth, segmented fingers similar to Unrad Poochie and the Exterminator hallucinations, small black claws on each of her fingers and toes, and a dark-blue ribbon on the left side of her head meant to resemble a hair-bow as a small little design detail. She bares numerous "plates" composing a majority of her suit including her entire face, the outer-sides of all of her limbs, and the front of her torso that can retract and fold open, revealing her endoskeleton underneath which is heavily advanced, composed mainly of metal wires and tubing meant to resemble thick layers of metal muscle tissue.

The Snowbabs:

The Snowbabs are a series of "animatronic minions" described by their blueprints, based off the first, third, and fourth deceased incarnations of Snowball. Described above, Snowbaby can control them with a wireless electrical disc in her neck, manipulating them through electrical currents sent to them. The Snowbabs are very intelligent and flexible, capable of moving quicker than Snowbaby.

The Snowbabs are all much smaller than Snowbaby, each standing at around 4 feet tall. Each of them have their own design after the Snowball they're based off of with Snowball I being the original with white fur and a design resembling Snowball II, Snowball III having brown, bushy fur, and Snowball IV, called Coltrane having white and light-gray fur and a slight resemblance to Bart with tufts of her hair and ears on the top of his head resembling Bart's hair. Unlike Snowbaby who is female, all of the Snowbabs are male.

Also, like Snowbaby, they bare detailed eyes with a dark-green eye color and a lack of a green hue in their eyes, instead being white like a human along with slender, pointed teeth, 5 segmented fingers on each hand and 3 toes on each foot, small black claws on each finger and toe that are instead dark-gray, and they also bare studded collars like Snowbaby, instead being red along with baring numerous "plates" composing their suits. However, due to their smaller forms, they have less plates with no torso plate and only two face-plates that separate into halves. Their endoskeletons are slightly thinner than Snowbaby due to their smaller bodies, requiring less parts to function. There is no animatronic incarnation of Snowball V as Snowball V is the only Snowball still alive.

Pinchiora:

Pinchiora is that of the animatronic reincarnation of the deceased Pinchy, Homer's deceased pet, constructed into a colossal 8 foot tall high-tech animatronic behemoth created by Sideshow Bob. Unlike Snowbaby, there is no reanimated organic brain piece inside of her. She is also not possessed by the soul of the original Pinchy as Pinchy was able to move onto the afterlife after destroying '11 Bloody Scratchy and freeing himself at the end of TLIaSS 4.

Pinchiora resembles that of his original appearance in TLIaSS 2 but with heavy design differences including a complete swap of his gender similar to the Rebuilt's, now being female with a ridiculously exaggerated hourglass figure loosely covered by her mermaid-like ballerina outfit with a pair of seashells over a dark-purple bikini acting as her top, a huge dark-red and dark-purple ballerina tutu with frills on the end, a dark-purple undergarment, and sparkling dark-purple stockings from her knees down to her feet. She now bares large, more detailed eyes no longer on stalks and having whites, instead on a more humanoid-like face baring dark-red irises, eyelashes, and a lengthy plastic dark-red pony-tail emerging from the back of her head.

Her hands and feet are now heavily different from her huge clawed forearms exchanged from a pair of slender forearms and hands, tipped with 5 fingers on each hand while her feet are now in small ballerina shoes pointing downward to allow her to stand like a ballerina with no toes visible. Stated above, she is a ridiculous 8 feet tall and towers a good 6 inches above Snowbaby. Similar to Snowbaby and the Snowbabs, she bares numerous "plates" composing her suit with a slightly different plate pattern than Snowbaby, her face-plates differently shaped to fit her humanoid/lobster face. Her endoskeletons also bares thick layers of tubes and wires meant to represent muscle tissue but is more bulbous and sticks out more and her endoskeleton feet also do not bare toes.

Funhouse Scratchy:

Funhouse Scratchy is a brand-new animatronic incarnation of the Scratchy animatronic, constructed into a large 7 foot tall high-tech animatronic behemoth created by Sideshow Bob and is one out of two of the brand-new animatronic variations, called the "Funhouse" animatronics.

Funhouse Scratchy resembles that of a brand-new version of Scratchy with a plastic suit similar to Scratchiva. Though, his plastic suit seams have returned but are now that of the seams of his plates. Funhouse Scratchy bares many of the characteristics of Snowbaby, the Snowbabs, and Pinchiora including thick limbs, an elongated, bushier tail, larger fangs and ears, 5 fingers on his right hand, 3 toes on each foot, more detailed eyes with a dark-gray eye color similar to Exterminator Scratchy, more slender and pointed teeth, segmented fingers similar to Unrad Poochie and the Exterminator hallucinations, and small black claws on each of his fingers and toes.

He bares various additions to his design including a silver-lined speaker on the center of his chest and the absence of his left hand, replaced by a magnet that connects him to Itch-Itch. He bares numerous "plates" composing his suit with a slightly different plate pattern than the others with his face-plates shaped differently and his limb plates slightly larger. His endoskeleton is heavily advanced, composed mainly of metal wires and tubing meant to resemble thick layers of metal muscle tissue similar to Snowbaby.

Itch-Itch: (Itchy Hand-Puppet)

Itch-Itch is a brand-new animatronic incarnation of the Itchy animatronic and instead of being a "Funhouse Itchy", he is instead an animatronic hand-puppet constructed into a small high-tech animatronic behemoth a little under 2 feet tall. Despite not technically being a Funhouse, he is still in-cooperated into them and is even apart of Funhouse Scratchy's design.

Itch-Itch resembles that of Funhouse Scratchy but with his design changed to fit that of Itchy including a plastic suit similar to Itchella, thick limbs, slightly larger ears, 5 fingers on each hands, more detailed eyes with a dark-orange eye color similar to Exterminator Itchy, more slender and pointed teeth, segmented fingers similar to Unrad Poochie and the Exterminator hallucinations, and small black claws on each of his fingers. He also bares a silver-lined speaker on the center of his chest, though a bit more lower than Funhouse Scratchy's and his orange jacket is now constructed out of painted metal. He bares no lower-body, including his tail, pelvis, and legs, below his waist and instead has a large electronic magnet that connects him to another magnet in Funhouse Scratchy's left wrist, making him a hand-puppet.

He bares numerous "plates" composing his suit with a slightly different plate pattern than the others with his face-plates shaped differently, nearly identical to Funhouse Itchy but changed slightly to fit his face, and his arm plates slightly larger. His endoskeleton is heavily advanced, composed mainly of metal wires and tubing meant to resemble thick layers of metal muscle tissue similar to Snowbaby and Funhouse Scratchy but is thinner due to his much smaller size.

Funhouse Poochie:

Funhouse Poochie is a brand-new animatronic incarnation of the Poochie animatronic, constructed into a large 7 foot tall high-tech animatronic behemoth created by Sideshow Bob and is one out of two of the brand-new animatronic variations, called the "Funhouse" animatronics.

Funhouse Poochie resembles that of a brand-new version of Poochie with a plastic suit similar to Poochena. Though, his plastic suit seams have returned but are now that of the seams of his plates. Funhouse Poochie bares many of the characteristics of Snowbaby, the Snowbabs, Pinchiora, Funhouse Scratchy, and Itch-Itch including thick limbs, an elongated, bushier tail, larger fangs and ears, 5 fingers and 3 toes on each hand and foot, more detailed eyes with a dark-brown eye color similar to Exterminator Poochena, more slender and pointed teeth, segmented fingers similar to Unrad Poochie and the Exterminator hallucinations, and small black claws on each of his fingers and toes.

He bares various additions to his design including a return of his leather jacket and torn jeans but the removal of his sneakers, revealing his feet. His cap and shades also return and are both removable, revealing his dark-brown eyes underneath. Similar to Itch-Itch's orange jacket now being painted metal, Funhouse Poochie's leather jacket, torn jeans, cap, and shades are that of painted metal. He also bares a silver-lined speaker on the center of his chest.

He bares numerous "plates" composing his suit with a slightly different plate pattern than the others with his face-plates shaped differently and his limb plates slightly larger. His endoskeleton is heavily advanced, composed mainly of metal wires and tubing meant to resemble thick layers of metal muscle tissue similar to Snowbaby, Funhouse Scratchy, and Itch-Itch.

Slaughtered Scratchy:

Slaughtered Scratchy is a horribly disfigured and burned variation of Decommissioned Scratchy after Krusty created a grease fire and destroyed the second location. The Decommissioned animatronics were trapped in the back-room after Krusty barricaded the door to there after Homer completed his shift, resulting in them falling victim to the fire. After Krusty was arrested for the murder of Lamar Douglas, being after TLIaSS 3, what could be salvaged from the remains of the second location were sold in auctions, including what could be found of the four main Decommissioned animatronics, including Scratchy, Itchy, Poochie, and Krusty.

Sideshow Bob managed to purchase all of them along with blueprints for them to help him create the Funhouse animatronics. He could not re-use parts from them as they were in massive disrepair. Sideshow Bob managed to clean them up a bit and left them in one of the Workshops. After Snowbaby awakened, she used the same electronic currencies used to control her Snowbabs to awaken and revive the Decommissioned animatronics, now called the Slaughtered animatronics due to their sheer damage.

His state has become much worse, his suit reduced to a hideous shade of black with hues of gray and brown as he was extremely burned. His eyes are both missing, leaving hollow eye-sockets and more rips, tears, and holes are visible all over his suit with his loose wires more wispy and mangled. His endoskeleton is in extreme disrepair, being burned black with many loose wires.

Two massive rips are visible on his body including a massive gash on the right side of his head that connects to the missing chunk of the upper right side of his mask visible on his Decommissioned version, revelaing a great portion of his endoskeleton head that also exposes his endoskeleton eye-sockets and the right side of his endoskeleton muzzle along with a massive slanted gash across his chest, revealing much of the front of his endoskeleton torso including many ribs. He is missing the suit on his entire right arm including the shoulder, bicep, forearm, and hand and the suit on his left lower-leg and the lower-half of his left thigh. He is missing much of his body including his eyes stated above, his left forearm and hand, his right lower-leg, his right kneecap, and both of his feet, forcing him to crawl.

Slaughtered Itchy:

Slaughtered Itchy is a horribly disfigured and burned variation of Decommissioned Itchy after Krusty created a grease fire and destroyed the second location. The Decommissioned animatronics were trapped in the back-room after Krusty barricaded the door to there after Homer completed his shift, resulting in them falling victim to the fire. After Krusty was arrested for the murder of Lamar Douglas, being after TLIaSS 3, what could be salvaged from the remains of the second location were sold in auctions, including what could be found of the four main Decommissioned animatronics, including Scratchy, Itchy, Poochie, and Krusty.

Sideshow Bob managed to purchase all of them along with blueprints for them to help him create the Funhouse animatronics. He could not re-use parts from them as they were in massive disrepair. Sideshow Bob managed to clean them up a bit and left them in one of the Workshops. After Snowbaby awakened, she used the same electronic currencies used to control her Snowbabs to awaken and revive the Decommissioned animatronics, now called the Slaughtered animatronics due to their sheer damage.

His state has become much worse, his suit reduced to a hideous shade of black with hues of gray and brown as he was extremely burned. His eyes are both missing, leaving hollow eye-sockets and more rips, tears, and holes are visible all over his suit with his loose wires more wispy and mangled. His endoskeleton is in extreme disrepair, being burned black with many loose wires.

Despite being the least tattered up Slaughtered animatronic with barely any additional gashes and tears in his suit and only missing the suit on his left lower-leg, the rest of his right bicep, and his left hand, he is missing the most of his body from any of the Slaughtered's including both of his eyes stated above, in fact his entire HEAD from the neck up, revealing a broken endoskeleton neck in its place, his orange fabric jacket which has been completely torn away, his left leg from the knee down, left kneecap, and his right forearm and hand. His severed head can be seen in his starting location on a wooden table, missing his ears and eyes.

Slaughtered Poochie:

Slaughtered Poochie is a horribly disfigured and burned variation of Decommissioned Poochie after Krusty created a grease fire and destroyed the second location. The Decommissioned animatronics were trapped in the back-room after Krusty barricaded the door to there after Homer completed his shift, resulting in them falling victim to the fire. After Krusty was arrested for the murder of Lamar Douglas, being after TLIaSS 3, what could be salvaged from the remains of the second location were sold in auctions, including what could be found of the four main Decommissioned animatronics, including Scratchy, Itchy, Poochie, and Krusty.

Sideshow Bob managed to purchase all of them along with blueprints for them to help him create the Funhouse animatronics. He could not re-use parts from them as they were in massive disrepair. Sideshow Bob managed to clean them up a bit and left them in one of the Workshops. After Snowbaby awakened, she used the same electronic currencies used to control her Snowbabs to awaken and revive the Decommissioned animatronics, now called the Slaughtered animatronics due to their sheer damage.

His state has become much worse, his suit reduced to a hideous shade of black with hues of gray and brown as he was extremely burned. His eyes are both missing, leaving hollow eye-sockets and more rips, tears, and holes are visible all over his suit with his loose wires more wispy and mangled. His endoskeleton is in extreme disrepair, being burned black with many loose wires.

A massive rip is visible on his body being almost horizontally across his stomach, revealing his endoskeleton waist. He is now missing the suit on the rest of his right bicep, the middle of his left forearm, both of his shoulders, and the end of his muzzle. He is missing much of his body including his clothing similar to Slaughtered Itchy, including his broken shades, jacket, and jeans to reveal his body underneath and the rest of his lower-body, now not only missing his legs below his knees but now below his waist, his pelvis and thighs now gone with a stream of wires streaming from his broken spine along with the absence of eyes stated above, both of his hands, and his left ear.

Slaughtered Krusty:

Slaughtered Krusty is a horribly disfigured and burned variation of Decommissioned Krusty after the real Krusty created a grease fire and destroyed the second location. The Decommissioned animatronics were trapped in the back-room after Krusty barricaded the door to there after Homer completed his shift, resulting in them falling victim to the fire. After Krusty was arrested for the murder of Lamar Douglas, being after TLIaSS 3, what could be salvaged from the remains of the second location were sold in auctions, including what could be found of the four main Decommissioned animatronics, including Scratchy, Itchy, Poochie, and Krusty.

Sideshow Bob managed to purchase all of them along with blueprints for them to help him create the Funhouse animatronics. He could not re-use parts from them as they were in massive disrepair. Sideshow Bob managed to clean them up a bit and left them in one of the Workshops. After Snowbaby awakened, she used the same electronic currencies used to control her Snowbabs to awaken and revive the Decommissioned animatronics, now called the Slaughtered animatronics due to their sheer damage.

His state has become much worse, his suit reduced to a hideous shade of black with hues of gray and brown as he was extremely burned. His eyes are both missing, leaving hollow eye-sockets and more rips, tears, and holes are visible all over his suit with his loose wires more wispy and mangled. His endoskeleton is in extreme disrepair, being burned black with many loose wires.

Due to over 95% of his suit missing, literally the only part of his suit is the right side of his face as the suit on his fuzzy clown hair, the other side of his face, and much of his mask's scalp has been eaten away by the fire and decay. He is missing much of his body now including his left arm, leaving him without arms with large streams of wires pouring from his endoskeleton shoulders along with his eyes stated above, much of the framework of his plastic green hair, and some of his endoskeleton ribs have broken off. The limp of his right leg has grown worse, now more visible.

Terwilliger:

Terwilliger is Sideshow Bob's ultimate creation, nicknamed after his last name "Terwilliger", and a colossal amalgamation of Snowbaby, the Snowbabs, Pinchiora, Funhouse Scratchy, Itch-Itch, and Funhouse Poochie, wearing the mask of a scrapped Funhouse Krusty animatronic that barely made into development before it was completely canned due to lack of resources and time. (Terwilliger was actually hinted at in TLIaSS 4, the quote "TERWILLIGER IS COMING" hidden in the map image. To see it, you must brighten it up severely and look above the text for "Bart's Room/Office".)

Terwilliger stands a ridiculous 10 feet tall and is reduced to a mangled, massive endoskeleton covered in the mechanical muscle tissue all of the animatronics' endoskeletons seem to bare, only ragged and misshapen with many, many tube-like loose wires protruding from his twisted form. It's also revealed the new animatronics' endoskeletons do not bare visible rib-like protrusions as their endoskeletons are meant to represent the muscular system layer of a human body more than the skeletal system. He bares 5 segmented fingers on each hand with his fingertips resembling the ends of loose wires and his feet resembling the skeleton of human feet rather than muscle with 8 toes on each foot, 4 primary ones on the front and 2 toes splitting off both the left and right sides of it.

The Funhouse Krusty mask upon his face resembles that of the original Krusty animatronic but made into a Funhouse animatronic complete with a plastic mold, his clown hair and nose both a bright-cyan, and his mouth in a permanent smile with visible teeth on his upper jaw. It is separated into four face-plates in the shape of a plus sign. Terwilliger wears it with the right upper face-plate stuck open, revealing part of his skull-like endoskeleton head. What animatronics make up his body structure is revealed on a secret screen, being his blueprint. Listed below, it is-

Snowbaby makes up the upper-torso, chest, and neck. A severed animatronic eyeball from her is visible on his body, being within Terwilliger's right eye-socket while his left eye-socket is sealed shut from loose wires.

The Snowbabs do not primarily make up any body parts but their parts are used to patch together body parts including the torso and limbs. A severed animatronic eyeball from each of them is visible on his body, the eye from the Snowball I Snowbab visible on his right collar-bone, the eye from Snowball III Snowbab hanging up from a huge cluster of wires on the outer-side of his left arm, and the eye from the Snowball IV/Coltrane Snowbab is visible on the top of his left foot.

Pinchiora makes up the head, waist, pelvis, and both legs but not the feet. A severed animatronic eyeball from her is visible on her body, hanging off the right side of her lower jaw near her chin by a small bundle of loose wires.

Funhouse Scratchy makes up the arms but not the hands. Both of his severed animatronic eyeballs from him are visible on his body, the left eye from him hanging off his left hip by a small loose wires while the right eye from him on the top of his right forearm.

Itch-Itch also does not primarily make up any body parts but their parts are used to patch together body parts including the torso and limbs. A severed animatronic eyeball from him is visible on the body, being on the front of his right knee.

Funhouse Poochie makes up the hands, feet, and tail. A severed animatronic eyeball from him is visible on the body, being on the front of his left bicep.

 '15 Bloody Scratchy: (Slaughtered Bloody Scratchy)

'15 Bloody Scratchy, nicknamed after the current year and also called Slaughtered Bloody Scratchy, is that of the return of '11 Bloody Scratchy/Exterminator Bloody Scratchy, still lingering with the animatronics. After his defeat by the Simpsons family, his Exterminator hallucinations were destroyed and he was left in an extremely weakened state, the explosion after he was jabbed by the fire poker leaving him severely burned similar to the Slaughtered animatronics.

'15 Bloody Scratchy has some characteristics of '11 Bloody Scratchy with his throat mouth, claws, sharpened teeth, and Bloodmaw. Though, his teeth and claws have been shortened and duller and the tendrils of his Bloodmaw, connected to the Exterminator V1 hallucinations he controlled, were destroyed after they were vaporized by the fire poker. More of his body has become red, now only a couple small or medium-sized portions of the right side of his head and torso along with his right hip, right bicep, and right thigh. His fur is mangled and matted and his muscle mass has been severely drained, leaving him scrawny and almost sickly in appearance, his bones protruding through his skin and he is visibly injuried, suffered from numerous bloodied gashes across his skin along with the most noticeable wound, his right eye which has been brutally slashed out, left an empty black eye-socket with pink fluid leaking out, some form of blood. He even appears slightly shrunken than '11 Bloody Scratchy, now slightly shorter and obviously thinner.

Mechanics
The map.

TLIaSS 5 is a more mechanic-heavy game as it constantly changes setting and location, leading you to new stuff you need to learn and use. The game is free-roam similar to the last game and has the return of a few mechanics including the camera system. Listed below, these are the mechanics of the nights.

Night 1: The player will exit the elevator, equipped with a flashlight, and will enter both the Fishtank Party Room and the Tundra Party Room with a task, no 6 AM counter. First, they will enter the Fishtank Party Room, an aquatic-based party room, where they must find and press 3 hidden buttons around the room while avoiding the roaming Pinchiora. To hide, merely stay out of her way but if she spots you, hide under one of the tables. Whether a button is pressed, Pinchiora will be stunned. Once you are done, the player will head toward the Tundra Party Room, a tundra forest-based party room, where the player must flip 3 hidden switches within the span of 30 seconds while avoiding the Snowbabs.

The Snowbabs will not directly attack or chase the player but hide in the prop trees located in the party room, visible by the glow of their eyes. To ward them off, flash them with your flashlight and they'll vanish. Once they're close enough, they'll hop down without making any noise and begin to chase the player. If they have jumped down, the player can not make them go away. The best they can do is try not to look at them and keep moving as the Snowbabs will follow you. If they are looked at or the player flashes their light at them, they will rush at the player with great speed. If the player fails the time limit, they have no choice but to die. However, a new mechanic of checkpoints is introduced and they will be brought back to after when they completed the Fishtank Party Room. Once all levers are flipped, the night is over.

Night 2: The player will start proceeding down the elevator and end at the Operator Control Room, a room that is used to operate the building and houses many valuables, including the Funhouse Krusty mask. The player is now restricted into a classic FNAF-based night where they are left stationary and must ward off animatronics. The player has 3 doors, one in front of them and one on each side of them with doors that take no power but only one can be closed at a time. They are also gifted with a camera system and an "Audio Warper", a device wirelessly connected to a speaker in each room that plays white noise and stun animatronics. The cameras active are "Funhouse Party Room", "Sideshow Workshop", "Worker Rest Zone", "Funhouse Hangout Zone", and "Remnant Workshop" to which they must avoid Funhouse Scratchy and his puppet, Itch-Itch along with Slaughtered Scratchy, Slaughtered Itchy, and Slaughtered Poochie. The player does have a time limit and once it reaches 6 AM, the front door will open in the room, allowing the player to pass through and end the night.

Night 3: The player will start right after the events of Night 2 in the beginning of the hall. Suddenly, a "Security System" will activate and a cartoony series of axes, blades, and weapons will eject through the wall. A robotic intercom voice will claim the security system was triggered and that whoever is in the building's heartrate is being scanned. If it goes up too high, the security weapons will trigger and kill them. The player's flashlight is taken away and they have a meter at the bottom left of the screen reading "HEARTBEAT METER". They must slowly go down the hallway and avoid the weapons hanging out of the walls. During this, an weapon may randomly go off to attempt to scare the player and will raise their heartbeat. The only way to lower it is to stand still for a few seconds. If the player attempts to run or keep going after being frightened, their heartbeat will go up. If it maxes out, the weapons will violently swing and swat at the player, tearing them to shreds and killing them. To make matters worse, an animatronic is active, being from the Funhouse Party Room and is none other than Funhouse Poochie. Funhouse Poochie will roam around through the hallways, pacing. Funhouse Poochie can only detect the player if they are not moving and will do so by making a "VRRRR" trigger sound que, causing the player to have to sparingly stop to lower their heartbeat. If the player is caught by Funhouse Poochie after he scanned, he will kill the player. If the player manages to get to the end of the hallway without die, the night ends with the intercom voice stating none has been detected and the security system is de-activating.

Night 4: The player will start entering the pitch-black Sideshow Workshop and will have to do a mini-game-like night. The player is stationary at one side of the room and on the other side is that of Slaughtered Krusty who is active and aware of you. The player is gifted back their flashlight and must "stabilize" Slaughtered Krusty to beat the night. Slaughtered Krusty will become active. In the workshop are two large shelves to the left and right of you to which Slaughtered Krusty will attempt to hide behind. To stop him and send him back to his starting position, the player must listen for trigger sound ques of him trudging toward one of the shelves. Once the player knows he is there, flash him with your flashlight and send him back to his starting position. Sometimes, Slaughtered Krusty will attempt to go down the middle in-between the shelves and if he does take the middle path, rapidly flash with your flashlight instead of a single flash to ward him back to his starting location. Repeat this over and over until the player reaches 6 AM to which the night will end.

Night 5: The player will start by going down to the Worker Rest Zone through a vent, a presumed hang-out zone for workers. In the office is that of Snowbaby, de-activated on one of the tables as she was taken in for repairs prior to the beginning of the game, explaining why she wasn't in the Tundra Party Room. In the room is a large television screen resting near Snowbaby and the night will begin once the player turns on the television screen. The television screen will begin to play episodes of the Itchy and Scratchy cartoon and during this, the television will glitch out in various ways such as slowing down, beginning to fade to static, jumping forward a few seconds, pausing, and strange black dead pixels will appear on it. The player must get rid of the glitching through 5 different ways. If it slows down, tap on a fast forward button below it. If it begins to fade to static, hit space which will make the player bang their fist on it, causing it to return to normal If it jumps forward a few seconds, tap another button below it, being a rewind. If it pauses, left click on the television to allow it to continue. If black pixels begin to appear, right click on them to make them go away. During this, Snowbaby will slowly begin to activate and head toward the player with the cartoon apparently causing her to slow down. If it glitches out for long enough, it will turn off and cause Snowbaby to become faster briefly. If Snowbaby catches up to the player, her reflection will appear in the television screen behind the player. The next time the television shuts off, Snowbaby will attack them. Snowbaby will remain behind the player for an hour before returning to her starting location. Repeat this over and over until the player reaches 6 AM to which the night will end.

Night 6: The player will start by exiting the Worker Rest Zone, going through the Sideshow Workshop, and eventually enter the Sideshow Workshop. From now, it's a free-all as the player will now be gifted a flashlight, a portable camera system tablet, a portable Audio Warper device, and shockingly, the return of the TLIaSS 3 remote... or well, a new one similar to the original which can be used to stun animatronics they enter your office. The player also has two entrances to the workshop, a huge door in front of them and a vent in front of them on the ceiling which they can seal but only one at a time. Now, the player is equipped with cameras for all of the cameras from Night 2 but now including the Fishtank Party Room, Tundra Party Room, and the Worker Rest Zone. To survive the night, the player must find hallucinations of a total of 10 bloodied human hearts on the cameras and once all are collected, the player must survive until 6 AM. If the player dies, they will brought back to a checkpoint after they got all the hearts. Once they reach 6 AM, a figure, revealed to be Sideshow Bob, will suddenly enter the room and attack the player, ending the cutscene.

Night 7: Night 7 is actually not a custom night but yet another night. The player will be brought to the Operator Party Room which now bares an extra door behind the player and the player must now face the wrath of Terwilliger and avoid him until 6 AM. The night behaves similar to Night 2 and similar to Night 6, the player has camera access to the Fishtank Party Room, Tundra Party Room, and the Worker Rest Zone along with the remote mechanic and a new mechanic, being able to activate the television in the Worker Rest Zone to distract Terwilliger once every hour. Once it's active, Terwilliger will have to go to the room to turn it off. If the player manages to beat 6 AM, the night will end.

Behaviors
Night 1:

Pinchiora: Pinchiora will jump from her stage and begin to slowly roam around her party room, dancing and slowly following the player's direction while they attempt to find and hit the 3 hidden buttons. If the player is spotted by her, she will stop dancing and begin rushing after the player. While she stops dancing or you manage to briefly lose her while being chased, hide under one of the party tables until she loses it entirely and starts dancing again. If she manages to catch you, it's game over with a startling scream, face-plates swinging open as Pinchiora crushes you with a bear-hug!

The Snowbabs: Their behavior is listed above but to remind you, they will hide in the prop trees while the player searches for the switches. The player must look up and to find them, search for the piercing glow of their eyes. To ward them off, flash them with their flashlight and they'll dart away. However, if they get close to you, one will hop down and begin to chase the player. Later, another one will jump down and eventually, the third and last one will. If they have jumped down, the player can not ward them away as they will constantly follow the player. The best the player can do is try not to look in their direction as looking at them or flashing your light at them will greatly increase their speed. Make sure to constantly move so the slow-moving Snowbabs can't catch you. If they catch up to you eventually, it's game over with a startling scream, face-plates swinging open with them sinking their little teeth into you!

Night 2:

Funhouse Scratchy: Funhouse Scratchy along with Itch-Itch will both start in the Funhouse Party Room. Funhouse Scratchy will first send Itch-Itch after you, listed below, but if he is warded off, Funhouse Scratchy will go after you himself. He will go down to the Funhouse Hangout Zone, head into the hallway, and appear at the left door of the Operator Control Room. Merely shut the door on them to make him go away. If not, it's game over with a startling scream, face-plates swinging open and his jaws thrashing at you!

Itch-Itch: Itch-Itch along with Funhous Scratchy will start in the Funhouse Party Room. When Funhouse Scratchy becomes active, he will disconnect Itch-Itch from his body and send the little mongrel after you. He will exit the Funhouse Party Room, enter the main hallway above the Operator Control Room, and enter the office through the door in-front of them, appearing on the desk. To ward him away, activate your Audio Warper in one of the rooms nearby. This will lure him away from you. You may also simply lock him out when he's nearing the outside of your door. If not, it's game over with a startling scream, face-plates swinging open and his clawed hands sinking into your face.

Slaughtered Scratchy: Slaughtered Scratchy will start in Remnant Workshop, hanging from the ceiling. He will slowly pull himself down and begin to drag himself toward the player. He has two paths, going straight to the Funhouse Hangout Zone and then the office's left door or up to the Funhouse Party Room, into the hallway above the Operator Control Room, and down to the door in-front of the player. When he appears in any of the doors, you have to let him into your office or else he will smash the player's door and disable it for the rest of the night. After destroying the door, he has a 50/50 chance to either walk away or enter the office. Once he's inside, simply ignore it and do NOT activate your Audio Warper while he's in the office. If you don't ignore him, activate your Audio Warper, or he gets in after your door is destroyed, it's game over with a distorted scream and swinging of his head!

Slaughtered Itchy: Slaughtered Itchy will start directly below the player's desk and begin to crawl out. Due to his lack of a head, he is both blind and deaf and the only way he can sense you is feeling the shaking of your movement. If he crawls out into your office, stop moving for a couple seconds and he'll go back under the desk. If you keep moving or attempt to activate your Audio Warper while he's out, it's game over with a distorted scream and him lurching at you, impaling you in the face with his endoskeleton neck!

Slaughtered Poochie: Slaughtered Poochie will start in Remnant Workshop. He will activate slowly but once active and out of the Workshop, he is extremely fast but goes through a very long path. He will head to the Funhouse Hangout, then the Funhouse Party Room, then the Sideshow Workshop, down to the Worker Rest Zone, and then approach the player's right door. The means of warding him off is simple. Just close the door on him until he leaves. However, do this quickly as he will react fast. If you don't lock him or activate your Audio Warper while he's out the door, it's game over with a distorted scream and him rushing at the player, clawing at your face!

Night 3:

Funhouse Poochie: Their behavior is listed above but to remind you, Funhouse Poochie will slowly roam around the hallway due to not wanting to activate the Security System himself despite not having a heartbeat. He may only detect the player if they are not moving and if he does, he will make a loud "VRRR" trigger sound que and begin to scan for you, forcing the player to sparingly stop to lower their heartbeat. If you manage to move before he scans you entirely, he will not catch you and will continue roaming around. If the player becomes face-to-face with him, stop, wait for him to scan, and then interrupt it so when he can wander away. If you run directly into him or he scans you fully, it's game over with a startling scream, face-plates swinging and him lunging directly at you!

Night 4:

Slaughtered Krusty: Their behavior is listed above but to remind you, Slaughtered Krusty will become active and will go down 3 paths to try and get to the player. If he heads to hide behind a shelf on your left or right, listen for him going toward one of the shelves and once you know where he is, flash him with your flashlight. This will cause him to return to his starting position. If he goes the middle path in-between the two shelves, rapidly flash him with your flashlight instead of a single flash. If you flash the wrong spot, only flash him while down in the middle path once, or not do anything, it's game over with a distorted scream and him rushing at the player, stomping on you with his foot!

Night 5:

Snowbaby: Their behavior is listed above but to remind you, Snowbaby will start on one of the tables in the Worker Rest Zone as she was in for minor repairs. The player is mostly focusing on the glitched television screen playing the Itchy and Scratchy Show cartoon and trying to stop its glitching. The player is capable of turning and facing her, looking at her current position. While the cartoon plays normally, she moves ridiculously slow but when it begins to glitch out and is not fixed, it will eventually turn off, briefly increasing Snowbaby's speed. Eventually, she will catch up to the player and make her presence known as her reflection will appear in the television screen's reflection. Snowbaby will remain behind the player for an hour before returning to her starting location. The next time the television manages to shut off while Snowbaby is lurking above you, it's game over with a startling scream, face-plates swinging as Snowbaby throws in the air and smashes you into the television set!

 '15 Bloody Scratchy: '15 Bloody Scratchy only appears on Night 5 very rarely. Rarely, while the television screen will begin to fade to static, 15' Bloody Scratchy begin to appear on the screen. To make him go away, bang on the TV not once but twice. If he manages to fade in fully, it's game over with a distorted scream as he lunges out of the television screen!

Night 6:

Snowbaby: Snowbaby will start in the Tundra Party Room instead of the Worker Rest Zone and slowly head for the player. She has 2 paths, consisting of her heading to the main hallway and then the Operator Control Room. She will then either head to the Worker Rest Zone, up to the Sideshow Workshop, and then head into the Sideshow Workshop #2 or go up above the Operator Control Room, straight into the Sideshow Workshop, and then head into the Sideshow Workshop #2. Once she enters the workshop, the player must either lock her out or use the remote once she enters, causing her to reset and leave. If not, it's game over with a startling scream!

The Snowbabs: The Snowbabs are hidden throughout the Sideshow Workshop #2 and will appear throughout the office, sometimes hidden and sometimes in plain view. To make them go away, flash your light at them and they'll vanish. If 3 of them appear at once, they'll begin to stun the player, disabling the player's Audio Warper and remote. To make them go away, flash them a total of 3 times, one for each Snowbab. If you attempt to ignore them, it's game over with a startling scream!

Pinchiora: Pinchiora will start in the Fishtank Party Room and begin to dance throughout the facility toward the workshop. She'll go through the hallway, then the Operator Control Room, then up to the Sideshow Workshop, and enter through the Sideshow Workshop #2. She can not seen on the cameras as she moves extremely quick and the only way to keep track of her is her trigger sound ques including music-box-esque music playing, growing louder the closet she gets away. When she appears at the door, she must be let in similar to Slaughtered Scratchy on Night 2. If you attempt to close the door on her, she'll pound on it repeatedly and on the fifth pound, it will automatically open. However, if you do let her in, she'll merely rest in the corner of your office, not bothering you. Eventually, she'll get up and leave. If she opens the door and the player doesn't close on it on her again,

Funhouse Scratchy: Unlike his second night's behavior, both Funhouse Scratchy and Itch-Itch, starting in the Funhouse Party Room, will go together toward as one but means they will be stunned longer by the Audio Warper since they are two animatronics together. Eventually, they will arrive at the outside of the Sideshow Workshop #2 and Funhouse Scratchy will release a loud trigger sound que, yelling for Itch-Itch to "kill her". If Itch-Itch is warded off, Funhouse Scratchy will try to charge toward the player right after Itch-Itch's failed attempt at attacking and after the player opens the door for him to attack. Simply shut the door on him to make him leave. If he gets in the room, it's game over with a startling scream!

Itch-Itch: Unlike his second night's behavior, both Funhouse Scratchy and Itch-Itch, starting in the Funhouse Party Room, will go together toward as one but means they will be stunned longer by the Audio Warper since they are two animatronics together. Eventually, they will arrive at the outside of the Sideshow Workshop #2 and Funhouse Scratchy will release a loud trigger sound que, yelling for Itch-Itch to "kill her". Itch-Itch will be flung from Funhouse Scratchy's arm directly into the player's office. The player must react fast and shut the door, closing it on Itch-Itch and warding her away. If he gets in the room, it's game over with a startling scream!

Funhouse Poochie: Funhouse Poochie starts in the Funhouse Hangout Zone and will dive up into a ventilation shaft above the facility, slowly managing to get to the player. The Audio Warper has no effect on him while in the vents. Eventually, he'll hop out of the ceiling vent in the Sideshow Workshop #2 and the player must use the remote to ward him away. Closing the door on him will result in him constantly stalking the vent and not leaving, meaning you have to let him in. If he gets in with the player distracted or manages to get in without the remote being used on him, it's game over with a startling scream!

Slaughtered Scratchy: Slaughtered Scratchy starts in the Remnant Workshop and will drag himself toward the player's office through two paths, the first being going to the Funhouse Hangout Zone, up to the Funhouse Party Room, then the Sideshow Workshop, and then the Sideshow Workshop #2 and the second being him going toward the Funhouse Party Room but then entering the ventilation system above the player and eventually making it to the player's vent via the office. Similar to his Night 2 behavior, the Audio Warper device does not work on him and he'll instantly attack the player if he's outside the player's office near an unlocked pathway. The player must simply lock out and wait for him because if he gets in the room, it's game over with a distorted scream!

Slaughtered Itchy: Slaughtered Itchy starts in the Remnant Workshop and is oddly capable of spawning a hallucination variation of himself, meaning he has two sets of behavior. His first is him crawling toward the player, going through the Funhouse Hangout Zone, then the Operator Control Zone, then the Worker Rest Zone, then the Sideshow Workshop, and then the Sideshow Workshop #2. His second method of attacking is with his hallucination version where he will appear extremely close-up to one of the cameras, mostly blocking its view. However, Slaughtered Itchy can't block vents while he is moving in-game or going through a vent. When he appears at the door, the player must do something strange. They must NOT lock him out and because of that, he will not leave. This is because he has no head and is considered blind and deaf, meaning he only senses with vibrations. If you close the door, he'll feel it close and begin to furiously bang on the door until it opens automatically on the 5th hit similar to Pinchiora. He will then enter the office and eventually leave after a few seconds. If the player attempts to close the door while he's in the office or use the Audio Warper while he's nearby, it's game over with a distorted scream!

Slaughtered Poochie: Slaughtered Poochie has a behavior extremely similar to Foxy from FNAF 1. He will start way down in the hallway in-between the Fishtank and Tundra Party Rooms and will become active when he visibly enters the hallway above the Operator Control Room. He will stop moving and begin to stare at the camera. While he's in this state, the player must repeatedly check on him, stunning him. If he is checked on constantly, he'll leave over-time and enter the Operator Control Room before eventually returning to his position. If he is not checked on for a while or the Audio Warper is used on him, he will shriek and lunge at the camera, disabling it for an hour the next time he is checked. When he does this, instantly rush out of the camera and lock the door as after disabling the camera, he will rush through the Sideshow Workshop to get at the player. If the player is fast enough, he will be locked out and warded away. If the player is not fast enough, it's game over with a distorted scream!

Slaughtered Krusty: Slaughtered Krusty will start on the Sideshow Workshop, a room outside the player's office. The player's goal is to keep him inactive by using the Audio Warper on him once in a while. If he begins to get up, use the Audio Warper which will freeze up his system and cause him to fall back down. If the player avoids using it, he will become active, leave his room by going through the ventilation shaft, and jump into the player's office through the vent. If you attempt to lock him out the vent, he will destroy it, disabling it for an hour. If you let him in, quickly use your remote, warding him away. If the remote is not used on him when he enters, it's game over with a distorted scream!

 '15 Bloody Scratchy: '15 Bloody Scratchy can appear on any of the cameras and a total of 3 locations in the player's office, including the doorway, the vent opening, and the right side of the player's office. If '15 Bloody Scratchy gets near one of the bloodied hearts, he can teleport to the hearts to other locations and force the player to search for them again. He is harmless while on the cameras but if he appears in the player's office, either flash him rapidly with your light until he vanishes or use the remote. If you don't, it's game over with a distorted scream!

Night 7:

Terwilliger: Terwilliger will begin in any of 5 cameras, being either Remnant Workshop, the Sideshow Workshop #2, Funhouse Party Room, Fishtank Party Room, and Tundra Party Room and become active very quickly. Terwilliger is very fast and has 3 means of attacking. If he approaches the camera and cover it with his face, quickly look away else or he will look away. If you don't, he'll jumpscare you and disable the camera for the rest of the night. If he appears in either of the hallways, above or below the Operator Control Room and will approach by the front and back door, use the remote on him which will ward him away. If you attempt to use the front or back door to lock him out, he will jumpscare you the next time you look at him on your camera, disabling whatever camera you see him on for an hour. If he gets to the Funhouse Hangout Zone or Worker Rest Zone and appears on the left or right door, quickly lock him out. If he manages to get into your office, it's game over with a startling scream, his mask swinging open!

 '15 Bloody Scratchy: '15 Bloody Scratchy reappears on Night 7 as-well. He will appear in 2 places in the player's office, either the left side of the front of the player or in the doorway behind the player. If he appears, use his means of being warded off from Night 6, either flashing him rapidly with your light until he vanishes or use the remote. If you don't, it's game over with a distorted scream!

Nights
''Night 1: Pinchiora and The Snowbabs are active on this night. If the player beats the night, they'll get an atari cutscene of the ending of TLIaSS 4 followed by a black screen reading "4 years later..." as it shows the Simpsons house during a thunderstorm. Bart is seen watching Itchy and Scratchy on TV to which Lisa comes in, telling Bart she wonders why he still watches Itchy and Scratchy despite the events in their home 4 years ago. Bart responds, saying he has more than enough to recover. Bloody Scratchy and his army were nothing but awful caricatures of the true Itchy and Scratchy. Lisa notices Snowball V sleeping on the couch and says she's glad they have one pet without any bad history to which Bart tells her to tell that to Snowball 1 through 4. The Itchy and Scratchy theme fills the living room as the two of them watch an exclusive cartoon episode of Itchy and Scratchy called "Laugh Until You Shop" to which it shows Scratchy approaching a large metal building with a sign reading "LAUGHTER-HOUSE" to which Scratchy believes it as some sort of comedy club. He enters as Itchy appears on the side of the building, laughs, and jumps up, putting a letter in-front of the sign, now making it read "SLAUGHTER-HOUSE" to reveal he had pulled the letter off to trick Scratchy. Metal screeching, blood splattering, and Scratchy screaming is heard as Itchy darts in and comes out with a pile of packaged remains of raw Scratchy meat. He enters a meat-shop, now wearing a butcher hat and bloodied apron as he sells the remains of Scratchy to a handful of dogs, labeling it as cat meat. It ends with a shot of an oven being opened, revealing the cooked severed head of Scratchy with an apple in his mouth, meant to represent a pig roast. It cuts to Bart and Lisa, both heard and seen laughing. However, their laughs are interrupted as the television begins to glitch and buzz before turning to static. Bart groans as he knows the thunderstorm knocked out the dish. Suddenly, the sounds of banging was heard on the roof to which Lisa acts if Bart heard that. It cuts to Bart and Lisa exiting the house, hearing racket outside as they look around. Bart finds the satellite dish was severed and left on the yard. Eventually, Bart suddenly spots the silhouette of someone near the tree in the left corner of their backyard, digging something up with a shovel. Lisa yells out, screaming that they're digging up one of their deceased Snowballs' grave. Bart rushes out to stop him, grabbing the broken dish as a weapon. He runs up, striking the stranger with the heavy dish as the cutscene ends.''

''Night 2: Funhouse Scratchy, Itch-Itch, Slaughtered Scratchy, Slaughtered Itchy, and Slaughtered Poochie are all active on this night. If the player beats the night, they'll get an atari cutscene of last cutscene continuing, showing Bart attacking the stranger digging up one of the Snowballs' grave. Struck with the dish, the stranger stumbles as a mask falls off him. However, it's dark to see who this is. The stranger quickly reaches into the open grave of Snowball II and pulls out a wooden casket that holds her corpse before shoving Bart away. The stranger turns and attempts to hop the fence as Bart grabs their dropped shovel and bangs it across their back, knocking them off the fence as they collapse, facing Bart. Bart goes for another hit only for a flash of thunder to go, startling Bart as a close-up of the stranger's face is finally revealed... as Unrad Poochie, beaten and burned from the warehouse explosion, visibly aged with his broken mask knocked off by Bart, revealing the face of Lamar's corpse underneath. Bart stumbles back, screaming as Unrad Poochie, carrying the wooden coffin of Snowball II, turns and manages to jump the fence, fleeing. Lisa approaches Bart, asking who that was before she turns and faces the open grave of Snowball II, gasping as she realizes Unrad Poochie had stolen the body of Snowball II. In its place was the broken mask of Unrad Poochie that had fallen off from Bart's first attack. The cutscene ends with another flash of thunder, revealing the mask and a note in the grave reading "THE DOG GOT HER." with an unidentifiable stream of numbers below it.''

''Night 3: Only Funhouse Poochie is active on this night. If the player beats the night, they'll get an atari cutscene of it now afternoon, no longer raining. Police are at the Simpsons house, showing outside as the broken mask of Unrad Poochie is taken in as evidence. Bart and Lisa finally learn who "Unrad Poochie" is as Chief Wiggum reveals him as Lamar Douglas, a mechanic of the second location who went mad, was killed by Krusty, and had his body stuffed into a prototype Rebuilt Poochie suit from unknown forces. A couple years ago, his severed arm was found at a destroyed warehouse along with Krusty who confessed to the murder of Lamar. Bart says he saw a skull inside Unrad Poochie after he struck and that he never noticed his missing arm. Marge is seen confronting a crying Lisa, begging and asking why anyone would take the remains of her deceased cat. Another police officer, Lou, says that Chief Wiggum might want to see this as he reveals to him that the note in the grave had coordinates at the bottom of it. After doing some research, they found it leads back to the destroyed second location where Lamar was killed and buried nearby. Homer reveals that he had worked there and actually SEEN Lamar, not knowing he would be killed minutes later by Krusty. Chief Wiggum claims they will follow the coordinates to see what's there only for Homer to stop him, telling him that whatever stole Snowball II's body wants the attention of the Simpsons. Homer reveals he has a plan, being that him and his family will go and confront this "Unrad Poochie" with police following them. When the moment is right, the police will jump from the shadows and attack. Chief Wiggum says that's a reckless idea... and it could work. The cutscene abruptly ends.''

''Night 4: Only Slaughtered Krusty is active on this night. If the player beats the night, they'll get an atari cutscene of the Simpsons family, entering where the coordinates had brought them. The destroyed remains of the second location that stood barely stand, left as an ash-covered frame of the building, burned black and gray. It was in ruins. They slowly enter and begin to search around. It cuts to later as Homer says they have checked everyone and no-one is here. This was one big red herring. No-one is here. While Homer is talking, Bart notices a door visible underneath some peeling wallpaper. Bart tears off the wallpaper and opens the door, getting the attention of everyone else to which Homer compliments Bart's sharp eye. The room is revealed as a dark, mysterious room with no lights. A single large elevator door is visible across from them. Instantly, Lisa says that this is the only place they haven't checked and they must keep moving forward. Slowly, they approach the elevator, pressing a down button nearby as the rusted elevator doors open, revealing a huge elevator interior. Slowly, they open as lights suddenly flicker on within the elevator. A monitor ejects from the wall across them as the elevator doors close behind them. The Simpsons family looks around, panicked as the monitor flickers to life, revealing a dark room with a silhouette who is clapping his hands together. Lisa says it's the rotted Poochie model only for Bart to point out it's clapping both hands while Unrad Poochie only has one arm. Before he can state who he thinks it is, the figure turns on a nearby light, revealing himself as none than Robert Terwilliger, Sideshow Bob. Bart gasps as Sideshow Bob greets him. Sideshow Bob monologues revealing he is the one who was the mastermind of Snowball II's grave robbery and that they fell right into the trap. Sideshow Bob reveals he has been studying the animatronics Krusty created for a long time and that he will soon harness their sentience and self-awareness to create an army to destroy both Krusty and the Simpsons family. However, due to Bart, the Simpsons come first. Lisa asks why Sideshow Bob would even steal the corpse of Snowball II to which he reveals to get their attention, bring them here, and one other thing he doesn't clarify, stating they'll see soon. Sideshow Bob then claims to enjoy the fall as the elevator shifts and suddenly begins to drop. He begins laughing on the monitor as it shuts off while the elevator begins to pummet, the Simpsons family screaming as the cutscene ends.''

''Night 5: Snowbaby and rarely, '15 Bloody Scratchy are both active on this night. If the player beats the night, they'll get an atari cutscene showing the elevator stop at the bottom of the elevator shaft. The doors open, revealing Homer to still be screaming. Marge tells him to stop as the elevator had stopped... somewhere. The four Simpsons family members exit as multi-colored lights suddenly activate, revealing them to be in a huge underground facility styled as a pizzeria. A sign above them reads "WELCOME TO THE TORTURE LOCATION" as lights activate down the hallway, two rooms revealed next to them. Both were party rooms styled with a theme, the left styled as an ocean and the right styled as a tundra forest. Instantly, the family members are attracted by posters on the walls, revealing Pinchiora, the Snowbabs, Funhouse Scratchy, Itch-Itch, and Funhouse Poochie. Homer is instantly offended by Pinchiora, claiming that Pinchy is a good lobster, not some big-chested ballerina. Marge tells Homer and the kids to continue proceeding down the hallway as they can't stop and wait. As they leave, Pinchiora and the Snowbabs slowly emerge from the shadows. They enter the Operator Control Room and become aware it's a control room. Bart notices the camera system, displaying static as he taps on it before the image of the Funhouse Party Room camera appears, Funhouse Scratchy and Itch-Itch frozen on stage. Bart is creeped out by it as Homer instantly backs up into a button on the wall as he avoids nearly walking straight into a broken sharpened pipe sticking of the wall. Instantly, monitors shoot down from the ceiling, revealing cameras for the Funhouse Party Room, Sideshow Workshop, Funhouse Hangout Zone, Worker Rest Zone, and Remnant Workshop. Homer notices the Remnant Workshop, seeing the Slaughtered animatronics on the camera and saying that he recognizes them as the original animatronics and that he remembers them being put up for auction to which Bart claims Sideshow Bob must have bought them. Lisa notices the Funhouse Krusty mask on the wall but pays no attention to it. Marge says that there's nothing here for them and that they have to keep proceeding. As they leave, the cameras for Funhouse Party Room and Remnant Workshop flicker, Funhouse Scratchy, Itch-Itch, Slaughtered Scratchy, Slaughtered Itchy, Slaughtered Poochie, and Slaughtered Krusty vanish. As they head down the hallway, a buzzing noise is heard before a robotic intercom voice over the speaker exclaims that the security system has been activated. Red lights flash as panels on the walls open as strange mechanical arms tipped with blades, axes, and various weapons eject from the open panels. The robotic intercom voice says that whoever is there, their heartbeat is being monitored and if it rises too high, it will trigger and kill them. Instantly, the Simpsons begin to panic but try not to show it. Marge whispers that they have to get to the end of the hallway without triggering the system. Slowly, they begin to creep down the hallway as Homer asks "What?" to which Marge responds, confused. Homer asks who is tapping on his shoulder to which he suddenly realizes Bart, Lisa, and Marge are in-front of him. He slowly turns around and is met with the burning gaze of Pinchiora, both Funhouse animatronics and the Snowbabs behind her. Homer muffles a scream as Pinchiora stares at him. It's not Pinchy. Pinchy will never look at Homer like that. Marge yanks Homer as they rush the last couple of feet into the hallway. Instantly, red lights begin to flicker as the last seconds of the family members' extreme heartbeats trigger the family. Instantly, the axes, blades, and weapons begin shifting franatically as Pinchiora lunges from there, screaming as the plates that composed her face opened to reveal her ghastly endoskeleton face. She proceeds to grab Homer's leg, attempting to pull him into the wave of swinging axes. However, Homer yells "You're not PINCHY!" and kicks Pinchiora off. Instantly, the weapons begin to swing rapidly and within seconds, all 7 animatronics within the hallway are diced and mashed into pieces. Eventually, the security system stops and retract, leaving the mangled animatronic corpses of Pinchiora, all 3 Snowbabs, Funhouse Scratchy, Itch-Itch, and Funhouse Poochie within the hallway, mostly destroyed. Homer pants, frightened that if he didn't kick Pinchiora, he would have been hacked up too. Before the family continues, Bart points, suddenly seeing the 4 Slaughtered animatronics at the end of the hallway. A crackling, mostly static-reduced laughter is heard as Slaughtered Krusty emerges, asking if they remember him. Bart and Homer screams, yelling for them to run as they rush into the Sideshow Workshop, locking the door behind them. The Slaughtered animatronics furiously bang on the door but eventually give up and presumably leave as the cutscene ends.''

''Night 6: All of the previous animatronics are all active on this night. If the player beats the night, they'll get an atari cutscene of last cutscene continuing, showing the Simpsons family narrowly surviving death twice and now locked inside the Sideshow Workshop. Homer faces the locked door, saying and laughing, saying that was close until he turns to see his frozen family, fixated on something. Homer looks past them, suddenly revealing the wall was covered in blueprints. It finally showed why Sideshow Bob truly needed Snowball II as it showed a step-by-step, showing a drawing of a cat. The cat's head is then opened, a piece of brain is removed, and is then placed into Snowbaby. Lisa is utterly shocked but before she can utter anything, she turns to face Snowbaby herself, emerging from the vent to the Worker Rest Zone, her gaze burning holes through Lisa. Lisa asks out if that's Snowbaby, backing up as Snowbaby trudges toward her, obviously unfeeling and not listening. Homer instantly dives in-front of Lisa, blocking and saying if they want to get to Lisa, they have to get through him. With ease, Snowbaby swats at Homer, knocking him out of the way. Lisa yells out as Snowbaby emits a loud cat-like hiss. Bart grabs a metal animatronic arm in the room and swings it at the back of Snowbaby's head, yelling "Bad cat!" as Snowbaby turns to him, not phased by the hit. Bart hits her over and over as she doesn't even flinch before grabbing the arm, throwing it down, and starting to corner Bart. Before she can attack him, Lisa yells for her to stop, apparently getting her attention. She says that she knows now she's part of the original Snowball II. She knows deep down under the metal shell, she's still her cat and begs her to remember that she is. Snowbaby approaches Lisa who continues to seemingly ignore her. Lisa asks for Snowbaby to get her a sign that she's still Snowbaby II only for Snowbaby to hiss and slash at the wall next to her. Lisa says "Then you leave me no choice." and before Snowbaby can slash at her, Lisa grabs one of the axes used for the security system that was laying in a pile behind her and swings it into Snowbaby's temple. Before Snowbaby can react, Lisa tore it out and drove it again, this time in her neck. She repeated over and over, eventually causing Snowbaby to collapse. Lisa repeatedly slashed and tore through Snowbaby's face, yelling out for Snowbaby to die before she eventually drops the ax, breaking down in a hysterical sob. Her family members pull her back as she embraces them, still sobbing intensely. Snowbaby de-activates, dead. Bart comforts Lisa, saying he's here for her before suddenly, a figure opens the door, Sideshow Bob wielding a lead pipe as he also says he's here too. Everyone instantly rises back as Homer suddenly bumps into someone. As the cutscene abruptly ends, Homer turns and is met face-to-face with '15 Bloody Scratchy.''

''Night 7: All of the previous animatronics with the exclusion of '15 Bloody Scratchy have been replaced by Terwilliger. If the player beats the night, they'll get an atari cutscene of last cutscene continuing, showing the Simpsons family now restrained and tied up with zip-tie to wooden chairs in the darkened Operator Control Room. Slowly, they begin to wake up as the retractable wall monitors eject outwards followed by them activating, revealing Sideshow Bob's face on each of them. Sideshow Bob asks if they really thought they would get that far. They never could have stood a chance against him and his army. Sideshow Bob suddenly tells them if they want the cat, he's on the desk but they won't live to bring him back. Lisa looks over, seeing Snowball II's wooden casket on the desk. Sideshow Bob tells them he was the one who activated the security system to try and kill but since it failed and destroyed a majority of his machines, he had to activate Plan B. Lisa looks up, noticing the Funhouse Krusty mask she saw was not there anymore. Sideshow Bob says, "I hope you enjoy your stay. Now, you will see why it is called the Torture Location." before the monitors shut off. Instantly, the Simpsons begin to struggle before a series of loud mechanical footsteps were heard. The front door begins to open as a series of multi-colored lights appear at the end of the hallway. Homer quickly darts around the room but suddenly remembers the sharp broken pipe sticking out of the way. He begins to push himself toward it, moving his chair with his legs and eventually positions his wrists, tied behind his back, toward the pipe. Slowly, the lights become closer and closer as Homer begins to use a sharp edge of the broken pipe to eventually cut his zip-tie. Quickly, he gets off the chair, freeing himself and kicks at the pipe in the wall, eventually dislodging it as his family begs him to hurry. He manages to saw the zip-ties of his other family members right as the owner of the multi-colored lights suddenly enters the office, revealing himself as Terwilliger, a massive animatronic amalgamation of Sideshow Bob's creation including Snowbaby, the Snowbabs, Pinchiora, both Funhouses, and Itch-Itch with the multi-colored lights being a severed eyeball from each of the animatronics that compose it all over his form with the Funhouse Krusty mask upon its face. Quickly, Marge grabs the wooden chair she was sitting on and smashes it over the creature to no avail. Lisa dives over and grabs the wooden casket of Snowball II, narrowly avoided being struck by Terwilliger. Terwilliger releases a glitched, static-filled laughter, his face-plates swinging open as Lisa suddenly gets an idea, spotting a dial on the desk that reads "Camera Volume". Lisa dives toward it and twists it up all as Terwilliger grabs Lisa, lifting her up in the air. Lisa yells for Homer to hit the wall monitor button to which he does as they emerge from the wall and lower down. Within arm's reach, Lisa slaps her hand against one of the monitors and activates the Audio Warper mechanic. Due to the increased volume, it plays extremely loud and petrifies Terwilliger who drops Lisa and begins to violently shake, screaming and howling with his hands up to his head as if he was holding his ears.''

''Instantly, Bart opens the back door and rushes out, heading down the hallway toward the elevator. However, Homer is suddenly struck by an unseen force and dropped to the ground, revealing himself as the injuried '15 Bloody Scratchy. Homer instantly realizes who this is and '15 Bloody Scratchy says he's waited years to get back at them for leaving him in a weakened state after destroying his Exterminator form back in 2011. Homer remembers the sharpened broken pipe in his hand and goes to stab Bloody Scratchy only for him to swat him out of his hand and throw it back. Bart dives after it, grabbing the broken pipe as Bloody Scratchy repeatedly slashes at Homer, leaving slashes on his clothing. Bart throws it toward Bloody Scratchy as he turns to face them a second before it suddenly pierces his empty right eye-socket. He screams and convulses, trying to pry it out of his eye-socket as the Simpsons run past him. Homer manages to pry open the elevator doors and enter the elevator. The monitor inside it flickers on, revealing the room Sideshow Bob first appeared in but he is absent. Marge rapidly taps on the elevator up button as they look out the window, seeing Terwilliger who had finally broken free of the Audio Warper and is rushing toward the elevator. Right as the elevator finally responds and begins to go on, Terwilliger bangs on the door but is seconds too late as it becomes out of his grasp. It cuts to later, the elevator arriving to the top with the police outside the destroyed building. Chief Wiggum enters, finding the Simpsons and asking what happened to them. Suddenly, Terwilliger who had broken into the elevator shaft, taken a ride on the bottom of the elevator, and clawed through the elevator once it reached its destination, bursts from the room, screeching wild. Instantly, the Simpsons and Chief Wiggum stagger back as Chief Wiggum opens fire on the amalgamation but is not phased by the shots. Instantly, Terwilliger faces Lisa, scanning the casket of Snowball II within her hands. He begins to approach her, clamping his face-plates and raising his arms up. Lisa continues to say that she knows Snowball II is still in there and can break free of the monstrosity she has become apart of. Suddenly, it finally seems to have an effect on him as Terwilliger begins to stop moving. As if the others were trying to force itself to move, it grabbed its leg by the thigh, lifted it up, and dropped it down, trying to force itself to walk. When attempting to do it again, Terwilliger's left arm grabbed his own right wrist. Suddenly, Terwilliger's right arm swung back at his left, swiping it away. Eventually, Terwilliger began to violently fight himself as Snowbaby had become aware of her original fate and was fighting against the animatronics holding her back. Lisa cheers Snowbaby on, telling her to fight it as Chief Wiggum calls for an ambulance as Homer might be hurt.''

''Throughout the fight, Snowbaby began to tear out chunks of Terwilliger's own body including the parts of Snowbaby that makes Terwilliger, including his neck, chest, upper-torso, and her severed eyeball in her right eye-socket and other chunks of his framework. Eventually, Snowbaby tears herself away from Terwilliger, mangling and disfiguring Terwilliger until he is left as a heap of metal parts, wires, and eyeballs. Lisa lays down Snowball II's casket and approaches the crawling remains of Snowbaby, crying out she did it. With one final robotic meow, Snowbaby's single eye dies out and turns black as she powers down. Homer, Marge, and Bart comfort Lisa again as Snowbaby holds Lisa's hand before powering off before going limp and falling to the ground. Suddenly, a maniacal laugh is heard as Sideshow Bob emerges from the broken elevator shaft, saying that he never cared for the animatronics and just wanted them here to finish them off. Bart questions how he got up to which Sideshow Bob ignores him, pulling out the lead pipe he knocked out the family members before yelling out, rushing at the family members as he reeled the pipe back. Before he can swing it directly at Lisa, he is suddenly blasted in the face by a shotgun slug and is thrown back. All 4 Simpsons family members including Chief Wiggum gasp and face the unknown figure in the darkness, baring a smoking shotgun as he exits the shotgun, revealing himself as Krusty himself to which he merely says, "I run the show. You don't." to which Bart exclaims that he killed Sideshow Bob. Krusty finally reveals what happened to him after he was released from prison, revealing he was pardoned by Sideshow Bob bailing him out. Sideshow Bob wanted him to join him or he would slander his animatronics to which Krusty refused so Sideshow Bob slandered his name by creating the new animatronics. Krusty had spent a week tracking him down so he can finally finish him off. Krusty walks away, picks up Snowball II's casket, and hands it to Lisa, saying this belongs to her as the ambulance for Homer arrives. Homer walks up to the unconscious body of Sideshow Bob, laying on its stomach and asks him what happened to him as he used to be a respectable children entertainer. He flips over the body of Sideshow Bob only to be shocked as the blasted-off left side of his face revealed a hideous metal skull with visible cords and mechanical parts. Before he can react to this, the revealed-to-be-machine Sideshow Bob suddenly springs back to life and grabs at him, screeching. Krusty lets off a one-liner, screaming "You've bitten off more than you can chew! So, swallow this instead!" (reference to Evil Dead 2) and blasts him in the face again, instead wiping off a majority of the right side of his face. The Sideshow Bob animatronic is thrown back but is still restless, staying on its feet as he staggers toward Krusty. The Slaughtered animatronics are slowly seen crawling up the broken elevator shaft. Instantly, Krusty notices them and tells everyone to get out as himself, the Simpsons family, Chief Wiggum, and nearby police officers rush out of the building. Krusty flees to the destroyed kitchen, finds one of the gas ovens in a surprisingly still working condition as it appears to be running in electricity from the underground facility, turns it on, blows out the pilot light, and cranks the gas up. He flees from the burned pizzeria, narrowly escaping the Slaughtered animatronics. He yells for everyone to get back, exiting from the pizzeria as the Sideshow Bob animatronic appears in the doorway, attempting to go after him. With another one-liner, being "Let me enlighten you, Robert!" before blasting him in the chest. The blast of his gun ignites the gas from the gas oven and with one huge explosion, it blows the ruins sky-high and sends the underground facility caving in on itself, destroying the remains of Terwilliger and the dislodged Snowbaby, the Sideshow Bob animatronic, and all 4 Slaughtered animatronics. The police are left in awe but the Simpsons family and Krusty cheer in victory as the cutscene fades to black.''

''It shows one final scene of everyone back in their home. Bart is seen watching a re-run of Laugh Until You Shop and laughs at the end but is cut short as he says "Wonder what else is on." and changes the channel, Homer is seen perfectly fine besides a few bandages on his face and back, Maggie makes a quick cameo with Marge in the Kitchen, and Lisa is seen outside, repairing Snowball II's grave, placing her casket back in, and placing the dirt back over it. Bart comes outside, greeting Lisa as Lisa turns to Bart, stuttering a bit but eventually thanking Bart for everyone he's done. Bart says he's kind of bored of the Itchy and Scratchy show but will probably get back into it soon. Lisa says she's still worried about the real Sideshow Bob who's still out there, Unrad Poochie, and Bloody Scratchy to which Bart claims they'll cross that bridge when they get there. It zooms out as both of them re-enter the house before they are shown the second location's ruins. By now, its ruins from prior have been destroyed, instead barely a floor and broken bits left over. It shows Snowbaby and the remains of Terwilliger that she ejected from had both escaped from the location prior to its explosion. However, both were certainly seen dead. Slowly, a figure revealed to be the true, organic Sideshow Bob is seen, standing over the remains of his creations. He turns around, seeing Unrad Poochie, still maskless and tells him to put them in the car. He's going to have to see what he can salvage. Unrad Poochie asks about the Sideshow Bob animatronic to which the real Sideshow Bob tells him to forget about him and that why have a robot version of Dr. Terwilliger when you can have the real thing? The two of them laugh as the camera slowly zooms in past them, showing '15 Bloody Scratchy standing in the wreckage and watching from a distance before the cutscene ends. He has been left powerless and damaged but a ruler always regains his crown.''

Rewards
''Stars: The player will earn a star on the main menu for beating later nights and 10/20 mode. They can gain 6 stars with one for beating Night 5, one for beating Night 6, one for beating ANY mode of 10/20, one for beating 8/10 mode, one for beating 10/15 mode, and one for beating 10/20 mode.''

''Bloody Star: The player is capable of earning a special, bloodied golden star based off Bloody Scratchy. The player can gain it after beating 10/20 mode. To earn it, the player must go into any night with '15 Bloody Scratchy and tap on his nose during his jumpscare. If it works, it will make a soft "DING" sound effect and when returning the main menu, the player now has it.''

''Bloodeye Star: Due to being TLIaSS 5, the Bloody Star is special and different from the last installation and is now called the Bloodeye Star. The star is noticeably lighter and has a single large eyeball on it resembling that of '15 Bloody Scratchy's eye but with black with a dark-red iris, pupil, and veins. This is meant to reference '15 Bloody Scratchy having only one eye.''

''Plushies and Toys: Sadly, TLIaSS 5 marks itself as the first TLIaSS game without a custom night, instead Night 7 being yet another night, meaning there is no plush rewards in-game. However... the wonderful world of DLC expansion packs exist so expect a Custom Night DLC with brand-new antagonists!''

The Next Installation
TLIaSS 5: Custom Night DLC coming soon...

TLIaSS 6 coming soon...