The Living Tower

A five nights at freddys based game that takes place in an a giant animatronic made out of endoskeleton, that you are inside of, the animatronic will move the place around, sometimes even damaging cameras, making the office shake possibly making you fall off your chair, etc, you will also have to worry about animatronics, as always.

MIST-N
You may recognize the name, its sounds alike to one of my older OC's, and is actually that older OC, of course.. he looks like a heavily damaged red bear animatronic, with empty eyes, wires coming out of him everywhere, a missing knee joint, meaning he may be fallen over in some cameras, and a cracked texture all over him, he also seems to have a piece of rock stuck on the back of his hand, thats cracked, but not to the point of being in several pieces, its unknown why the rock is stuck on the back of his hand.

'''Oh noes! There's no more animatronics?! What?! Well, you can fix that by asking to have YOUR character included in the game! Ain't that fun? I will also modify them to fit the style of the game.'''

Story
Several years into the future, most of the world is abandoned, however one city is left, on Mars apparently, the only power that the city has is a giant animatronic tower, that looks like the Freddy Fazbear animatronic made out of endoskeleton from years ago, at the night, only one worker is at the place, the security guard, of course, the company decided to also store animatronics in chambers in the place, though, they seem to be never active, which is good for the company, however at night, they escape their chambers and go out for the night-guard, after each night, the night-guard would complain after the first night that the animatronics escape their chambers, but the management would never listen, but if the night-guard was telling the truth, they added things to keep the night-guard safe, they added motion detectors, alarms, and a secret trapdoor in the ground for the night-guard to hide in. however there was a vent in the spot to hide, but they added a backup door to close the vent just incase an animatronic may break through the vent door, this was all the night-guard needed to survive five nights... or was it?

Summary
In this night, you dont need to do anything, MIST-N and (waiting for another animatronic to be added) will move, although they wont enter the office.

Strategy
You don't need to do anything, however for it to become atleast 3AM you must see an animatronic in a camera once, for story purposes.