Five Nights of No Mercy 4: Abducted

Five Nights of No Mercy 4: Abducted is the fourth installation to the first No Mercy game concept created by user XxXWitheredToyBonniexXx/WTB. The game concept's fourth installation was posted August 25th, 2017 on his DeviantArt and the series is still currently running, the final installation being worked on but currently on hold while he works on other projects.

FIVE NIGHTS OF NO MERCY 4: ABDUCTED
It finally happened. We got the sudden announcement of the warehouse shutting down to health violations. We are finally at peace and nothing will hurt us nowwwwwwwwwww-wwww-ww--ww-wwwwwww-wwwww--w-ww-wwww-w

"help me"

"ive been kidnapped im located in some sort of abandoned house and theres a familiar voice i can't remember who it belongs to on a intercom speaker telling me to watch out for monsters"

"i hear laughing and giggling out the room im in"

"i was at a bar last night and i think this random guy in a mask put something in my drink"

"everything won't stop shaking and i think i hear scratching at the doors"

"there's an awful odor of something rotten too"

"im scared please send help"

"i don't want to die alone"

ANIMATRONICS:
OLD SETH: (Nicknamed Old Old Old Seth)

Old Seth has now grown EVEN worse. Previously, he suffered from a body riddled with holes, rips, and loose wires with the area below his eye-sockets and lower jaw torn downwards along with the lack of suit on his right ear, both shoulders, right hand, right thigh, both lower-legs, both upper-arms, left foot, and lower jaw. He is missing his left forearm and left hand along with his right eye with a mess of loose wires protruding from both his right eye-socket and a trail protruding from his left while his left eye has been reduced to an endoskeleton eye. He also features a lack of suit on his neck and tail along with a huge chunk of his mask where his left ear once was torn off to reveal some of his endoskeleton torso, two large rips cover the front of his stomach with one rip on his stomach revealing some of his endoskeleton waist and pelvis, a rip across his upper-back, he suffers from a lack of kneecaps, and a suit that lacks hue and saturation, now appearing darker in texture.

Old Seth's suit has gotten more darker, nearly reduced to a black-yellowish color. A majority of his fur has been whittled into literally nothing, exposing the cracked plastic covering on what is left of his suit. The ripped area under his eye-sockets and lower jaw's rips have grown longer and wider, revealing more of his endoskeleton face. He is now missing the suit on his left ear, pelvis, some of his waist as the huge rip on his stomach has stretched upwards to reveal more of his endoskeleton waist, the toes of his right foot, the fingers of his right hand, and the back of his head. He is now missing his left eye with a mess of loose wires protruding from the socket, resulting him in now being almost entirely blind. Rips cover his remaining suit parts, including his left thigh, right forearm, right hand, right foot, torso, head, where his left ear once was, and etc. The wires pouring out of his left elbow are noticeably longer and more darker in color as well.

OLD PLATINUM SETH: (Nicknamed Old Old Old Platinum Seth)

Old Platinum Seth has the same appearance of Old Old Old Seth but now features differently-shaped rips and holes, more loose wires, and chunks of suit are now missing from the suit on his right palm and right heel. Like before, he is missing his right ear leaving both ears absent.

OLD HIPBREAKER: (Nicknamed Old Old Hipbreaker)

Old Hipbreaker is in a worse condition. More cracks and holes are visible on her face along with her hanging eye now dangling slightly farther down. More hair has fallen out but mostly hair on the end of her ponytail, resulting in not so many bald spots. Her suit is covered in larger rips and a few cracks like her suit was made out of plastic as well. The front of her pelvis has been torn open to reveal a majority of her endoskeleton pelvis and she is now lacking the suit on her right forearm, left lower-leg, and a few large spots on her upper-thighs and waist. She also appears to be missing the suit on the tips of her left hand's fingers and her right foot's toes along with nearly all of the front of the left side of her endoskeleton torso visible.

OLD RORSCHACH: (Nicknamed Old Old Rorschach)

Old Rorschach is in a worse condition. He is now absent of his right cheek with the left side of his jaws' suit now completely shredded to reveal some of his endoskeleton head. He is missing the suit on his lower jaw and a majority of his scalp. Some of his black hair has been burnt with slightly more patches torn off to reveal a little more of his scalp. He is now also missing the suit on his left hand, left foot, pelvis, and the entire back of his torso along with some of the front, revealing nearly all of his endoskeleton torso. The rorschach patterns on his body are noticeable completely faded away as well.

TOMBSTONE SETH:

Tombstone Seth is a nightmarish, exaggerated and horrifying replica of the original Seth model. Unlike the Nightmares from FNAF 4, the Tombstone animatronics are real and were made from scratch and some of the parts of the Old animatronics.

Tombstone Seth features sharp bloodied claws, a mouth filled with two rows of razor-sharp teeth, and a body covered in rips, holes, a couple loose wires, and a mess of half-torn-up synthetic fur. His eyes are piercing and glow a threatening darkly shade of his original eye color and he has been seemingly elongated, now much taller than his original counterpart. Each silver tooth is tinted red at the root of them and numerous bits of his finger and toe suit segments have been stripped away.

Tombstone Seth's form is rather withered. Part of his left ear has been torn out, leaving only over half of what remained with two red loose wires poking out of the broken ear. He features a large crater-like rip where his sternum would be, exposing some of his endoskeleton chest. A hideous slash-like rip runs across his face, revealing a tad bit of his endoskeleton head. He also features widely-hinged jaws, yellow-tinted eyes, and small metallic spikes on his shoulders, kneecaps, outer-hips, and ankles.

TOMBSTONE LUDOMIR:

Tombstone Ludomir is a nightmarish, exaggerated and horrifying replica of the original Ludomir model. Unlike the Nightmares from FNAF 4, the Tombstone animatronics are real and were made from scratch and some of the parts of the Old animatronics.

Tombstone Ludomir features sharp bloodied claws, a mouth filled with two rows of razor-sharp teeth, and a body covered in rips, holes, a couple loose wires, and a mess of half-torn-up synthetic fur. His eyes are piercing and glow a threatening darkly shade of his original eye color and he has been seemingly elongated, now much taller than his original counterpart. Each silver tooth is tinted red at the root of them and numerous bits of his finger and toe suit segments have been stripped away.

Tombstone Ludomir's form is rather withered. A huge rip runs up his pelvis to the upper-section of his stomach, revealing some of his endoskeleton torso. A huge chunk out of the suit on his lower-back is absent, revealing some of his endoskeleton lower-back. He is also missing the suit on his left thigh and right upper-arm but still retains his right shoulder covering and left kneecap. He also features widely-hinged jaws, yellow-tinted eyes, and small metallic spikes on his shoulders, kneecaps, outer-hips, and ankles.

TOMBSTONE ARTHUR/ANDREW:

Tombstone Arthur/Andrew is a nightmarish, exaggerated and horrifying replica of the original Arthur/Andrew model. Unlike the Nightmares from FNAF 4, the Tombstone animatronics are real and were made from scratch and some of the parts of the Old animatronics.

Tombstone Arthur/Andrew feature sharp bloodied claws, two mouths filled with two rows of razor-sharp teeth, and a body covered in rips, holes, a couple loose wires, and a mess of half-torn-up synthetic scales. Their eyes are piercing and glow a threatening darkly shade of their original eye color and they has been seemingly elongated, now much taller than their original counterparts. Each silver tooth is tinted red at the root of them and numerous bits of their finger and toe suit segments have been stripped away.

Tombstone Arthur/Andrew's form is rather withered. A huge rip runs through the middle of their stomach, revealing some of their endoskeleton torso. A huge chunk out of the suit around his right shoulder joint on his torso is absent, revealing some of his endoskeleton torso. He is also missing the suit on his right hand and left foot similar to Nightmare Bonnie. He also features widely-hinged jaws, yellow-tinted eyes, and small metallic spikes on his shoulders, kneecaps, outer-hips, and ankles. Also, both of Arthur and Andrew's heads are grossly conjoined and almost appearing slightly melted toward with their necks also stuck together along with featuring slightly torn and spiked fins.

TOMBSTONE RADOMIRA:

Tombstone Radomira is a nightmarish, exaggerated and horrifying replica of the original Radomira model. Unlike the Nightmares from FNAF 4, the Tombstone animatronics are real and were made from scratch and some of the parts of the Old animatronics.

Tombstone Radomira features sharp bloodied claws, a mouth filled with two rows of razor-sharp teeth, and a body covered in rips, holes, a couple loose wires, and a mess of half-torn-up synthetic scales. Her eyes are piercing and glow a threatening darkly shade of her original eye color and she has been seemingly elongated, now much taller than her original counterpart. Each silver tooth is tinted red at the root of them and numerous bits of her finger and toe suit segments have been stripped away.

Tombstone Radomira's form is rather withered. A huge rip runs across the area above her pelvis on her lower-stomach, revealing some of her endoskeleton torso. A huge chunk out of the suit around her left shoulder joint on her torso is absent, revealing some of her endoskeleton torso. She is also missing the suit on her left forearm and right lower-leg. She also features widely-hinged jaws, yellow-tinted eyes, and small metallic spikes on her shoulders, kneecaps, outer-hips, and ankles. Her guitar has mostly transformed into a huge dark-red blood-tinted battleaxe fused with an AMP speaker along with featuring slightly torn and spiked fins. Her curvy frame has been noticeably exaggerated with a much more rounded and larger chest, wider hips, and thicker legs.

TOMBSTONE DALIBORKA:

Tombstone Daliborka is a nightmarish, exaggerated and horrifying replica of the original Daliborka model. Unlike the Nightmares from FNAF 4, the Tombstone animatronics are real and were made from scratch and some of the parts of the Old animatronics.

Tombstone Daliborka features sharp bloodied claws, a mouth filled with two rows of razor-sharp teeth, and a body covered in rips, holes, a couple loose wires, and a mess of half-torn-up synthetic scales. Her eyes are piercing and glow a threatening darkly shade of her original eye color and she has been seemingly elongated, now much taller than her original counterpart. Each silver tooth is tinted red at the root of them and numerous bits of her finger and toe suit segments have been stripped away.

Tombstone Daliborka's form is rather withered. A huge rip runs across the left side of her waist, revealing some of her endoskeleton torso. A huge chunk out of the suit on her right shoulder-blade is absent, revealing some of her endoskeleton torso. She is also missing the suit on her left hand and right foot similar to a vice versa version of Nightmare Bonnie. She also features widely-hinged jaws, yellow-tinted eyes, and small metallic spikes on her shoulders, kneecaps, outer-hips, and ankles. Her torn dried leathery outfit has been shredded on the lower-half of both pieces, revealing more of her curves. Her curvy frame has been noticeably exaggerated with a much more rounded and larger chest, wider hips, and thicker legs.

TOMBSTONE CYRUS BADJAW:

Tombstone Cyrus Badjaw is a nightmarish, exaggerated and horrifying replica of the original Cyrus Badjaw model. Unlike the Nightmares from FNAF 4, the Tombstone animatronics are real and were made from scratch and some of the parts of the Old animatronics.

Tombstone Cyrus Badjaw features sharp bloodied claws, a mouth filled with two rows of razor-sharp teeth, and a body covered in rips, holes, a couple loose wires, and a mess of half-torn-up synthetic scales. His eyes are piercing and glow a threatening darkly shade of his original eye color and he has been seemingly elongated, now much taller than his original counterpart. Each silver tooth is tinted red at the root of them and numerous bits of his finger and toe suit segments have been stripped away.

Tombstone Cyrus Badjaw's form is rather withered. A huge rip runs across the right side of his waist, revealing some of his endoskeleton torso. A huge chunk out of the suit on his left shoulder-blade is absent, revealing some of his endoskeleton torso. He is also missing the suit on his right forearm and left lower-leg. He also features widely-hinged jaws, yellow-tinted eyes, and small metallic spikes on his shoulders, kneecaps, outer-hips, and ankles. He obviously lacks a plastic sixshooter pistol his Wireframed counterpart featured.

TOMBSTONE FINN:

Tombstone Finn is a nightmarish, exaggerated and horrifying replica of the original Finn model. Unlike the Nightmares from FNAF 4, the Tombstone animatronics are real and were made from scratch and some of the parts of the Old animatronics.

Tombstone Finn features sharp bloodied claws, a mouth filled with two rows of razor-sharp teeth, and a body covered in rips, holes, a couple loose wires, and a mess of half-torn-up synthetic scales. His eyes are piercing and glow a threatening darkly shade of his original eye color and he has been seemingly elongated, now much taller than his original counterpart. Each silver tooth is tinted red at the root of them and numerous bits of his finger and toe suit segments have been stripped away.

Tombstone Finn's form is rather withered. A huge rip runs across the middle of his chest, revealing some of his endoskeleton torso. A huge chunk out of the suit on his middle-back has been torn out, revealing some of his endoskeleton torso. He is also missing the suit on his right thigh and left upper-arm but still retains his left shoulder covering and right kneecap. He also features widely-hinged jaws, yellow-tinted eyes, and small metallic spikes on his shoulders, kneecaps, outer-hips, and ankles. He obviously lacks a apron or a kitchen knife his Wireframed counterpart featured.

TOMBSTONE CYNTHIA:

Tombstone Cynthia is a nightmarish, exaggerated and horrifying replica of the original Cynthia model. Unlike the Nightmares from FNAF 4, the Tombstone animatronics are real and were made from scratch and some of the parts of the Old animatronics.

Tombstone Cynthia features sharp bloodied claws, a mouth filled with two rows of razor-sharp teeth, and a body covered in rips, holes, a couple loose wires, and a mess of half-torn-up synthetic smooth fur and appears to be melted partially. Her eyes are piercing and glow a threatening darkly shade of her original eye color and she has been seemingly elongated, now much taller than her original counterpart. Each silver tooth is tinted red at the root of them and numerous bits of her finger and toe suit segments have been stripped away.

Tombstone Cynthia's form is rather withered. A huge rip runs across her back that slightly reaches over some of one side of her chest and one side of her waist, revealing some of her endoskeleton torso. She is missing the suit on the uppermost section of both of her ears and she features a similar tear across Wireframed Seth's face, only mirrored. The edges of all of her rips and holes are noticeably melted as they actually melted inwards. She also features widely-hinged jaws, yellow-tinted eyes, and small metallic spikes on his shoulders, kneecaps, outer-hips, and ankles. She also features 4-segment ears similar to her prototype counterpart with the left one dangling forward and the right one dangling back. Her curvy frame has been noticeably exaggerated with a much more rounded and larger chest, wider hips, and thicker legs.

TOMBSTONE BUSTBERTHA: (Nicknamed Colossus)

Tombstone Bustbertha, nicknamed Colossus, is a nightmarish, exaggerated and horrifying replica of the original Bustbertha model. Unlike the Nightmares from FNAF 4, the Tombstone animatronics are real and were made from scratch and some of the parts of the Old animatronics.

Tombstone Bustbertha/Colossus features huge sharp bloodied claws, a mouth filled with three rows of razor-sharp teeth with a tongue that resembles a miniature version of her head with a lack of eyes (this is a reference to the tongue of the Xenomorphs from Alien), and a body covered in rips, holes, a couple loose wires, and a mess of half-torn-up synthetic skin. Her eyes are piercing and glow a threatening darkly shade of her original eye color and she has been seemingly elongated, now much taller than her original counterpart. Each silver tooth is tinted red at the root of them and numerous bits of his finger and toe suit segments have been stripped away.

Tombstone Bustbertha's form is rather withered featuring multiple slashed rips across both of her stomach, middle-back, and lower-back. She seems to be the only Tombstone who lacks extremely major rips on her torso or any suit segments. She also features widely-hinged jaws, yellow-tinted eyes, and large metallic spikes on her shoulders, kneecaps, outer-hips, and ankles. She is literally almost tripled in size of her original counterpart and she also features 5 SETS OF ARMS and 5 SETS OF EYES. She also features two enlarged tails curled around each other to form a even bigger tail. She features a tube-top and undergarment similar to her Wireframed counterpart that is slightly torn.

She also seems to feature a fragment of each of the other animatronics' designs. A slightly-fuzzy texture on her suit from Seth, short wiry whiskers from Ludomir, huge fins running down the back of her body from Arthur/Andrew, more fins which are located on the back of her limbs from Radomira, some of the patterns of the suit from Daliborka, a slightly-scaly texture on her suit from Cyrus Badjaw, even more fins located on her shoulders, kneecaps, outer-hips, and ankles in-between the spikes from Finn, and a inky and moist suit texture on her suit from Cynthia.

AURORA OMEGA:

Aurora Omega is a nightmarish, exaggerated, and horrifying hybrid of horrific variations of Aurora Alpha, Aurora Beta, Aurora Gamma, Aurora Delta, and Old Wireframed Bustbertha along with numerous spare parts such as the original Old Rorschach's missing parts from the last game concept and the missing parts of Wireframed Bustbertha Riley torn off of her prior to No Mercy 2.

The body is made entirely out of endoskeleton parts from both the Tombstone animatronics and the Wireframed animatronics. Numerous suit parts appear even merged together and it features the heads of all of the Wireframed animatronics, exaggerated with widely-hinged jaws filled with three rows of razor-sharp teeth and suit parts covered in rips, holes, a couple loose wires, and a mess of half-torn-up synthetic textures along with piercing yellowish and frightening eyes and sharp bloodied claws on the hands and feet. Small curved metallic spikes even cover the shoulders, kneecaps, outer-hips, and ankles, each silver tooth is tinted red at the root of them, and numerous bits of their finger and toe suit segments have been stripped away.

Aurora Omega is a hugely amalgamated mess with numerous parts merged within her body, including the extra parts of Rorschach's body from the last game concept. All of the exaggerated nightmarish heads feature some form of rip on their face with whenever it being the scalp, forehead, eye-sockets, either jaw, sides of either jaw, side of head, back of head, and etc. A few endoskeleton heads are also present with one head having a gaping lower jaw and some heads having ears and some not. Tangled in the mess of loose wires and endoskeleton parts is Old Wireframed Bustbertha, more withered with more rips, holes, and loose wires. Her body appears to be dismantled and is entirely engulfed in Aurora Omega along with a missing upper mask, leaving her terrifying endoskeleton head, endoskeleton eyes, and the suit on her lower jaw exposed.

Her hollow upper mask makes an appearance as a mask mechanic in game used to ward off animatronics. Also, those endoskeleton heads and parts actually belong to the unfinished remains of a Platinum Cyrus Badjaw, Platinum Finn, Platinum Cynthia, and even a Platinum Bustbertha.

TOMBSTONE PLATINUM SETH:

Tombstone Platinum Seth has the exact same appearance of Tombstone Seth only with his suit tinted silver and white along with a missing left ear with loose wires poking out, the middle of his stomach split open to reveal a vertical maw of razor-sharp silver teeth, broad shoulders, a more bulkier frame, and a 3rd metallic spike on each shoulder, kneecap, outer-hip, and kneecap.

TOMBSTONE HIPBREAKER:

Tombstone Hipbreaker is a nightmarish, exaggerated, and horrifying replica of the original Hipbreaker model. Unlike the Nightmares from FNAF 4, the Tombstone animatronics are real and were made from scratch and some of the parts of the Old animatronics.

Tombstone Hipbreaker features huge sharp bloodied claws, a mouth filled with three rows of razor-sharp teeth, and a body covered in rips, holes, a couple loose wires, and a mess of half-torn-up synthetic latex-like skin. Her eyes are piercing and glow a threatening darkly shade of her original eye color and she has been seemingly elongated, being much taller than her original counterpart. Each silver tooth is tinted red at the root of them and numerous bits of her finger and toe suit segments have been stripped away. She also has widely-hinged jaws, yellow-tinted eyes, and features 3 curved metallic spikes on each shoulder, kneecap, outer-hip, and ankle.

Tombstone Hipbreaker's form is one of the least withered Tombstone animatronics, merely just suffering from rips, holes, and a couple loose wires said above. Her mask is rather cracked with cracks running up the corners of her now hinged upper jaw to form a Glasgow smile and she also features well... much wider hips, now double the width and causing her legs to be much thicker. Her plastic cheeks are darker in color and cracked and his hair is much longer and appears to be more of a black and dark-gray color. Her upper-body is slightly more bulky and her fingers and toes have elongated. Striped tendrils resembling her lower-limbs are emerging from both the back of her head and the middle of her upper-back. She also features 5 fingers on each hand and 5 toes on each foot now. The rest of her curvy frame has also been exaggerated with a a much more rounded and larger chest.

TOMBSTONE RORSCHACH:

Tombstone Rorschach is a nightmarish exaggerated, and horrifying replica of the original Rorschach model. Unlike the Nightmares from FNAF 4, the Tombstone animatronics are real and were made from scratch and some of the parts of the Old animatronics.

Tombstone Rorschach features huge sharp bloodied claws, a mouth filled with three rows of razor-sharp teeth, and a body covered in rips, holes, a couple loose wires, and a mess of half-torn-up synthetic latex-like skin similar to Tombstone Hipbreaker. His eyes are piercing and glow a threatening darkly shade of his original eye color and he has been seemingly elongated, being much taller than his original counterpart. Each silver tooth is tinted red at the root of them and numerous bits of his finger and toe suit segments have been stripped away. He also has widely-hinged jaws, yellow-tinted eyes, and features 3 curved metallic spikes on each shoulder, kneecap, outer-hip, and ankle.

Tombstone Rorchach's form is one of the least withered Tombstone animatronics, merely just suffering from rips, holes, and a couple loose wires said above. His face is rather distorted and monster-like in appearance with cracks running up the corners of his hinged upper jaw to form a Glasgow smile similar to Tombstone Hipbreaker. His plastic cheeks are darker in color and cracked and his hair is much longer and appears to be more of a black and dark-gray color. His upper-body is slightly more bulky and his fingers and toes have been elongated also similar to Tombstone Hipbreaker. The rorschach patterns on his body have been distorted wildly into nightmarish images such as twisted and contorted screaming faces, mutated insects or bugs, splatters of what looks to be blood, deformed hands featuring claws, and demonic horned faces. Tendrils similar to the ones on Tombstone Hipbreaker are also emerging from his body, including the top-half of both of his forearms and the top of both of his hands along with one long one protruding from his tailbone similar to a tail.

OLD PROTOTYPE SETH:

Old Prototype Seth is a more withered version of Prototype Seth salvaged from the warehouse. Previously, he has some damage with the lack of suit on his right arm, left upper-arm, left shoulder, right leg, left thigh, and toes of right foot, holes and rips on his remaining suit parts, his left eyelids halfway stuck over his eye, and a massive portion of the suit on the back of his back along with his upper-back.

Now, he has grown worse. Part of the left upper corner of his mask has been torn off as his left eye is now missing with loose wires poking out of the socket. He is now missing the suit on his right foot, left hand, and some of the right side of his waist to reveal more of his endoskeleton. More rips, holes, and loose wires are visible along with the previous ones now much larger with some more visible loose wires. His left ear is now absent too with loose wires poking out where it once was and the entire back of the suit on his torso has now been removed to reveal nearly all of the entire backside of his endoskeleton torso.

OLD PROTOTYPE LUDOMIR:

Old Prototype Ludomir is a more withered version of Prototype Ludomir salvaged from the warehouse. Previously, he has some damage with the lack of suit on his pelvis, both thighs, left foot, right forearm, the fingers of his right foot, right ear, and lower jaw, an endoskeleton left eye, a missing left arm with a trail of loose wires pouring out of his left shoulder, a shredded tail and set of whiskers, and holes and rips on his remaining suit parts including a huge rip across his lower-back.

Now, he has grown worse. He is now missing the suit on his right foot, the lower-half of both of his lower-legs, left ear, and right hand. He is now missing his lower jaw, right ear, and left eye with loose wires poking out of his jaw hinges, where his right ear was, and left eye-socket, his right eye has been reduced to an endoskeleton eye, and the trail of wires coming out of his left shoulder are slightly longer. More rips, holes, and loose wires are visible along with the previous ones now much larger with some more visible loose wires.

OLD PROTOTYPE ARTHUR/ANDREW:

Old Prototype Arthur/Andrew is a more withered version of Prototype Arthur/Andrew salvaged from the warehouse. Previously, he has some damage with the lack of suit on their entire torso, right hand, left upper-arm, both shoulders, both lower-legs, and both feet, a missing left forearm and left hand with a trail of loose wires pouring out of their left elbow, holes and rips on his remaining suit parts, torn fins, Arthur's head featuring an endoskeleton left eye and a huge portion of the left side of his mask torn open to reveal some of his endoskeleton, and Andrew's head is missing the upper-portion of his mask revealing his endoskeleton head, endoskeleton eyes, and the suit on his lower jaw.

Now, they have grown worse. They are now missing the suit on the suit on their pelvis, right forearm, and left thigh along with the trail of loose wires coming out of their left elbow slightly longer, a lack of kneecaps, and more torn fins. Arthur's head now features an endoskeleton right eye and the left side of his mask is now completely torn out while Andrew's head features a slanted and broken lower jaw hanging from the left hinge. More rips, holes, and loose wires are visible along with the previous ones are now much larger with some more visible loose wires.

OLD PROTOTYPE RADOMIRA:

Old Prototype Radomira is a more withered version of Prototype Radomira salvaged from the warehouse. Previously, she has some damage with the lack of suit on both of her forearms, right hand, and lower-body (pelvis, thighs, kneecaps, lower-legs, and feet) but with the exclusion of the suit on her right foot. The suit on her lower-torso/waist has also been mostly shredded open along with missing her left eye with loose wires poking out of her left eye-socket, the spines of her mohawk chipped, both her tail and fins are torn, the absence of a guitar or AMP speakers, and holes and rips on her remaining suit parts.

Now, she has grown worse. She is now missing the suit on her right foot, entire tail, her entire lower-torso/waist, the lower-half of her right upper-arm, and her lower jaw. Part of the middle section of her face has been torn open to reveal her endoskeleton head along with the rim of her left eye-socket along with featuring more torn fins. She now features a gaping lower jaw, a huge rip across the left side of her head, and more torn fins. More rips, holes, and loose wires are visible along with the previous ones are now much larger with some more visible loose wires.

OLD PROTOTYPE DALIBORKA:

Old Prototype Daliborka is a more withered version of Prototype Daliborka salvaged from the warehouse. Previously, she has some damage with the lack of suit on left thigh, muzzle/upper jaw, the toes of both feet, and the fingers of her right hand along with minor holes and rips on her remaining suit parts, an endoskeleton right eye, a mostly-shredded and torn-up outfit that reveals more of her bare thighs and chest, a long tear across the underside of her tail, a chunk of the suit on the center of her middle-back absent, and large tears on the top of her wrists and ankles.

Now, she has grown worse. She is now missing the suit on her left lower-leg, both of the heels of her feet, right hand, left upper-arm, and left shoulder. Both of her eyes are now endoskeleton eyes, the suit on her tail, wrists, ankles, middle-back, and lower-back are mostly absent, and her outfit is now entirely missing, revealing her completely featureless chest and pelvis. She also features a gaping lower jaw and two huge rips across the back of her head. More rips, holes, and loose wires are visible along with the previous ones are now much larger with some more visible loose wires.

OLD PROTOTYPE CYRUS BADJAW:

Old Prototype Cyrus Badjaw is a more withered version of Prototype Cyrus Badjaw salvaged from the warehouse. Previously, he has some damage with the lack of suit on his right forearm, right shoulder covering, both lower-legs, right foot, and some of his waist. He is missing his entire left arm with loose wires pouring out where his left shoulder would be along with a missing right hand with loose wires poking out of her right wrist, holes and rips cover his remaining suit segments, and his tail has some minor tears on it.

Now, he has grown worse. He is now missing the suit on his right upper-arm, left foot, lower-torso/waist, the upper-half of his tail, and the area around where his left shoulder would be along with a now missing lower jaw with loose wires poking out of his jaw hinges and a popped and dangling right eye with wires visible. The loose wires poking out where his left shoulder would be and his right wrist are slightly longer and his tail has more rips. More rips, holes, and loose wires are visible along with the previous ones are now much larger with some more visible loose wires.

OLD PROTOTYPE FINN:

Old Prototype Finn is a more withered version of Prototype Finn salvaged from the warehouse. Previously, he has some damage with the lack of a left arm with loose wires pouring out where his left shoulder would be and both of his eyes with loose wires poking out of both of his eye-sockets. Nearly the entire suit on the right side of his torso has been ripped open, both of his jaws appear unhinged in a similar fashion of Withered Chica with strained unbroken wires and both of his endoskeleton jaws visible, and holes and rips cover his remaining suit segments.

Now, he has grown worse. He is now missing the suit on his lower-legs, feet, right side of torso, and right forearm with his face now mostly torn off to reveal his endoskeleton face and some of his upper jaw. He also features a gaping lower jaw, the suit on his scalp has now been torn off, and more torn fins. The trail of loose wires coming out where his left shoulder once was is now slightly longer. More rips, holes, and loose wires are visible along with the previous ones are now much larger with some more visible loose wires.

OLD PROTOTYPE CYNTHIA:

Old Prototype Cynthia is a more withered version of Prototype Cynthia salvaged from the warehouse. Previously, she has some damage with the lack of suit on her right forearm, right hand, right leg, left lower-leg, and right foot. She is missing the uppermost segments of her 4-segmented ears along with the 2nd highest-most segment of her right ear while she is missing the suit on the 2nd highest-most segment of her left ear and both 2nd lower segments of her ears. Both of sides of her head has large rips, she features an endoskeleton right eye, a missing left hand with loose wires poking out of her left wrist, and holes and rips cover her remaining suit segments.

Now, she has grown worse. She is now missing the suit on her entire right arm, right hand, right shoulder, left side of torso, the lower-half of her left forearm, and all of her ears. She is also now entirely missing all of her ears besides the lowermost segments remaining with loose wires poking out, more of the sides of her mask, left eye with loose wires poking out of her left eye-socket, and her entire lower-body including her pelvis and both of her legs with a trail of loose wires pouring out of her exposed endoskeleton spine. More rips, holes, and loose wires are visible along with the previous ones are now much larger with some more visible loose wires.

OLD PROTOTYPE BUSTBERTHA:

Old Prototype Bustbertha is a more withered version of Prototype Bustbertha salvaged from the warehouse. Previously, she has some damage with the lack of suit on her right thigh, left lower-leg, and left foot along with missing kneecaps. She is missing the lowermost set of arms with only a set of endoskeleton upper-arms and elbows with two trails of loose wires pouring out of the elbows, the set of arms above that which is the second lowest set of arms features the lack of suit on the entire left arm including both of the shoulder coverings and left hand, and the set ABOVE THAT set which is the second uppermost set of arms features a missing right forearm and right hand with loose wires pouring from the right elbow along with an endoskeleton right upper-arm, right shoulder, and left upper-arm.

The uppermost set of arms features a bare endoskeleton right arm including the shoulder and hand with a missing left hand with a trail of loose wires pouring from the left wrist. Finally, she is missing the suit on her upper-torso excluding some of her upper-back, the area around her left collar-bone, and all of her chest. Meanwhile, her head and 8 eyes feature damage. The second uppermost right eye, the lowermost left eye, and uppermost left eye are all missing with loose wires poking out of her eye-sockets. Both of her second lowermost eyes are bare endoskeleton eyes and her lowermost right eye is popped and dangling from its socket. She also appears to be missing her lower jaw with loose wires pouring out of its socket and the left side of her mask has been ripped open to reveal the left side of her endoskeleton head. She has numerous holes and rips on her face, torso, and remaining suit parts.

Now, she has grown worse. She is now missing the suit on her right lower-leg, the inner-side of her left thigh, the heel of right foot. The trails of loose wires pouring out of her lowermost set of arms' elbows are slightly longer, the second lowermost set of arms feature the lack of suit on both of the entire arms including both shoulders and hands, the second uppermost set of arms do not have extra damages, and the uppermost set features a missing left forearm with the trail of loose wires now pouring from the left elbow instead of the wrist along with the lack of suit on the left shoulder. She is also now missing the suit on her entire upper-torso except her chest and her head and 8 eyes now feature more damage as the rest of the remaining eyes have been reduced to endoskeleton eyes. The wires coming out of her jaw hinges are slightly longer and she is now missing the suit on both the entire left side of her head and the back of her head. More rips, holes, and loose wires are visible along with the previous ones are now much larger with some more visible loose wires.

THE ABDUCTOR:

The Abductor is a hybrid of all of the old prototype animatronics mashed into one. The Abductor is made out of the parts of the prototypes. An amalgamated mishmash of numerous suit parts welded together over a huge endoskeleton made from prototype parts. The Abductor features a head that is mainly that of Old Prototype Seth with parts stuck on, a bulky torso entirely stitched up of all of the animatronics' torso suit coverings, an amalgamation of a tail, and four lanky arms along with the fins of Arthur/Andrew, Radomira, and Finn and a stitched-up remains of Daliborka and Bustbertha's outfit. Numerous loose wires are visible and the upper set of Abductor's left hand's fingers and right hand's palm along with her right foot's toes, left foot's heel, some of the tail, and some of the waist is completely bare, revealing the Abductor's bare wire-covered endoskeleton. Numerous eyes dangle from the back of the Abductor's wire-caked head, resembling Medusa-like head.

 (Author's note: Due to the variation of behaviors throughout the nights, a list called Night Behaviors will be listed below. This will also be used to save time.) 

CAMERAS:
The setting changes every night, resulting in the change of cameras as you repeatedly switch locations. In the custom night, you can pick in between any of the 6 settings.

Night 1's Cameras: (Setting is the basement of a house. Visibly night time with piles of junk laying around.)

CAM 1: The stairway of the basement.

CAM 2: The hallway toward the stairway of the basement.

CAM 3: The view of a window outside the basement.

CAM 4: Part of the basement, separated from the main area with a mechanical door.

Night 2's Cameras: (Setting is in the tool shed where Old Prototype Ludomir used to start. Still night time with rusted tools and wooden planks everywhere.)

CAM 1: Outside the tool shed. The window from the basement is visible.

CAM 2: The left side of the tool shed.

CAM 3: The right side of the tool shed.

CAM 4: An alternate view of CAM 1, exposing more of the left side.

Night 3's Cameras: (Setting is the attic of the house. Visibly nearly the same in appearance of the Basement.)

CAM 1: The stairway up to the attic.

CAM 2: Part of the attic. A huge pile of cargo and cardboard boxes along with some parts such as unfinished Wireframed endoskeletons and blueprints.

CAM 3: Another part of the attic. A huge uncleaned area with some broken spotlights laying around that loosely function.

CAM 4: The hallway toward your location in the attic.

Night 4's Cameras: (Setting is a set of multiple hallways in the house. It's now free-roam.)

NO CAMERAS.

Night 5's Cameras: (Setting is in the garage. Rooms like the kitchen are nearby.)

CAM 1: The kitchen nearby. Part of it is only visible.

CAM 2: The area outside the garage.

CAM 3: One of the hallways leading to the garage.

CAM 4: Another hallway leading to the garage.

Night 6's Cameras: (Setting is in the living room. 3 of the hallways are connecting to the living room along with a window.)

CAM 1: Hallway to your left.

CAM 2: Hallway to your right.

CAM 3: Hallway behind you.

CAM 4: An area located within the walls, exposed by a huge rip in a wall in one of the rooms.

CAM 5: Outside view of window.

MECHANICS:
Night 1's Mechanics:

Camera System: The camera system is rather clunky and has rather large amounts of static.

Flashlight: The flashlight is used to ward off animatronics in your area, causing them to leave.

Window: Connected to one of the attic walls is a window that animatronics can open. You must lock it to keep animatronics out.

Door: Similar to the Window, it's a door connected to your room. You must lock it to keep animatronics out.

Power Board: The power board is connected to the camera system and is used to turn on the window lock and door lock.

Night 2's Mechanics:

Camera System: The camera system from the first night returns. Slightly less clunky.

Flashlight: The flashlight from the first night returns, allowing you to reuse the mechanic.

Doors: Two large wooden doors are located in-front of you. They can be closed and locked but the locks will snap open if an animatronic bangs on them three times in a row, letting them in.

Play Dead: To ward off certain animatronics, remaining still without your flashlight on or camera up will cause them to leave.

Turn: You are capable of a 180 turn, seeing the back of the shed along with a small window capable of seeing animatronics outside.

Night 3's Mechanics:

Camera System: The camera system returns yet again. A little less clunky as well, being mostly clear. Flashlight: The flashlight returns yet again.

Freeze Frames: Freeze Frames is a mechanic on the camera that will flash a white light at the animatronic, stunning them briefly. It is advised to only use Freeze Frames the second animatronics enter the room as if they leave during a Freeze Frame, you will end up wasting it. You have only one freeze game flash on a cool-down of 5 seconds.

Spotlights: Located on CAM 3 are broken spotlights that can be used to keep Old Prototype Cynthia in place.

Window: A window is located in the darkness of CAM 3. If obscured, it will pretty much notify if an animatronic is in your hallway.

Night 4's Mechanics:

The camera system does not return.

Flashlight: The flashlight returns a fourth time. It can be used to briefly stun animatronics.

Doors: Multiple doors are used to stop animatronics. However, they can't be locked after three bangs, animatronics can open the doors. Old Seth cannot open the doors though if he doesn't hear them nearby.

Sprint: Using shift, you can run. The sprint is infinite but will make more noise and attract animatronics.

Hiding Holes: Hiding Holes are located in the walls which are used to hide from animatronics. If animatronics see you enter the hiding holes, there's a chance they will spot your hiding hole, drag you out, and attack you.

Closets: Closets are more advanced Hiding Holes that are more quiet but there are fewer of them. Old Seth and Old Prototype Bustbertha sometimes will open the closet. If you stay quiet, they will shut the closet and walk away. Resisting: If the animatronics is attempting to drag you out of a closet or hiding hole, you can mash the space bar to push them back. You will be dragged out of the closet or hiding hole but have a very brief chance to flee.

Intensity-Meter: The Intensity-Meter is the result of making too much noise will fill up a meter at the left lower corner of the screen, causing animatronics to be warded toward you. The meter will slowly lower if you stop making loud noises and if full, all animatronics will charge toward your location.

Night 5's Mechanics:

Camera System: The camera systems for the fifth time. It is no longer clunky and the screens have been mostly wiped of static.

Flashlight: The flashlight returns for the fifth time. You must use it to ward off and blind animatronics.

Doors: The two hallways leading to the garage have automatic closing doors. Use them to block off animatronics and ward them off.

Garage Remote: The garage door is capable of closing the garage door but makes a bit of loud noise while closing.

Car Alarm: The Car Alarm is used to ward off animatronics outside. The house is in a secluded and abandoned area so no angry neighbors will be here to save you.

Night 6's Mechanics:

Camera System: The Camera System returns for a final time. It is now located on the living room TV and the video on it is crystal clear.

Flashlight: The Flashlight returns for a final time. It is used to light up dark hallways but can attract animatronics if lit for too long. It can no longer ward off animatronics.

Doors: Three doors are connected to your room with each door connected to a hallway. When an animatronic is close, you must enter a panic area within a certain time limit. The animatronic will bust the door open after three bangs on that door and will close the door when leaving.

Panic Areas: Random panic areas are located around the room and can be used when an animatronic enters the room. Each panic area only has 3 uses before it is unusable and every night, panic area locations are randomized.

Aurora Mask: The upper-head's mask of the Wireframed Bustbertha section of Aurora Omega is a mechanic. Instead of hiding, you must equip this mask and not hide when The Abductor enters.

Blinds: The Blinds are connected to the window and must used to block out Tombstone Rorschach.

System-Cut Protocol: System-Cut Protocol is a system located on the camera that can be used to temporarily stun Old Hipbreaker, Old Rorschach, Old Seth, and Old Platinum Seth. The button will appear when any of them are on a camera.

NIGHT BEHAVIORS:
Night 1:

Old Prototype Seth: Old Prototype Seth will start in the hallway and attempt to get into the office, slipping through the door. He must be warded off with the flaslight or he will attack the player.

Old Prototype Ludomir: Old Prototype Ludomir will start outside in the tool shed and will slowly exit it. Trigger sound ques including rustling noises outside will play when he is moving and he will attempt to slip through the window. He must be locked out of the window when he is attempting to enter, causing him to return to the shed, or else he will attack the player.

Old Prototype Arthur/Andrew: Old Prototype Arthur/Andrew will start upstairs and will go down the stairs. They will enter the office through a doorway and must be warded off with the flashlight or they will attack the player.

Night 2:

Old Prototype Radomira: Old Prototype Radomira will start outside near the right side of the shed. She will circle the shed and will attempt to enter through the door. To get rid of her, flash her repeatedly with her flashlights and she will leave.

Old Prototype Daliborka: Old Prototype Daliborka will start outside near the left side of the shed. She will slowly move toward the doors and attempt to bang on the shed to awake Old Prototype Cyrus Badjaw and Old Prototype Finn. To stop this, merely play dead and don't make noise. Once that is done, she will attempt to enter through the doors and won't actually bang on them. To get rid of her, play dead and she will leave.

Old Prototype Cyrus Badjaw: Old Prototype Cyrus Badjaw will start behind you can be viewed via the turn. Old Prototype Daliborka will attempt to wake him up and once waken up, he will slowly get up. Every time he is viewed via the turn, he will freeze while activating. Eventually, he will attack the player.

Old Prototype Finn: Old Prototype Finn's behavior is the exact same as Old Prototype Cyrus Badjaw's but he will instead instantly wake up at 5 AM.

Night 3:

Tombstone Seth: Tombstone Seth is a very mysterious character. He will appear out of the darkness on CAM 1 on the stairway and must be distracted by Freeze Frames, along with being flashed with the flashlight if he enters the office. If ignored, he will attack the player.

Tombstone Ludomir: Tombstone Ludomir will appear out of the darkness on CAM 2 and make trigger sound ques when he moves, including sliding his fingers against the wooden walls of the basement. Freeze Frames are very effective against him and will both cause him to be stunned and to go back to the previous room. When he enters the office, try to reduce your amount of noise heavily and simply ignore him. He will become confused and leave. Using the flashlight will cause him to become aware of your presence. If loud or flashed with the flashlight, he will attack the player.

Tombstone Arthur/Andrew: Tombstone Arthur/Andrew will appear at random and will linger around CAM 3 to try and obscure both the camera and the spotlights to allow Old Prototype Cynthia to activate. Freeze frames will stun him for much longer and he will enter the office rarely. You will have 10 seconds to flash him with a flashlight, causing him to leave or else he will attack the player.

Old Prototype Cynthia: Old Prototype Cynthia starts on CAM 3 and the spotlights are used to keep her back. If she leaves CAM 3, use the spotlights to make her return to CAM 3. Freeze Frames don't work against her. She walks down the hallway at a slow speed and once she enters the office, you must pay attention to her and she will eventually leave. If ignored, she will attack the player.

Old Seth: Old Seth is slow yet aggressive. Due to his lack of his eyes, he will be distracted by loud noises caused by Tombstone Ludomir and freeze frames played on nearby cameras can ward him toward that camera. He will go straight for the hallway and won't be affected by the player. To ward him off, just simply stay still and he will ward away. If he enters the office and hears you, he will attack the player.

Night 4:

Tombstone Radomira: Tombstone Radomira is the most agile animatronic and will roam around the entire set of hallways. Slowly walking past her will cause her to pass you. Hiding from her is possible but not suggested. Tombstone Daliborka: Tombstone Daliborka is similar to Tombstone Radomira but slower and more louder along with also roaming the entire set of hallways. The best way to get rid of her is to just briskly walk away until she becomes distracted. You can also hide from her.

Tombstone Cyrus Badjaw: Tombstone Cyrus Badjaw has medium speed, is a tad loud, and will only roam around a certain area of the hallways. The best way to get rid of him is to outrun him or hide.

Tombstone Finn: Tombstone Finn is similar to Tombstone Cyrus Badjaw except being more quiet and will roam around another area instead. The best way to get rid of him is to outrun him or hide.

Old Prototype Bustbertha: Old Prototype Bustbertha will roam a majority of the hallways. She is a bit quick but loud and can see you from a wide distance. The best way to get rid of her is to outrun her. Hiding is possible and should be used if she is on her tail.

Old Seth: Old Seth is similar to Old Prototype Bustbertha and will roam a majority of the hallways. He is aggressive and fast but rather loud, cannot see you due to his lack of eyes and relies on sound, and has a familiar pathway he will usually take. The best way to get rid of him is just remain silent and quietly walk past him and hide.

Night 5:

Tombstone Cynthia: Tombstone Cynthia will start outside and attempt to get in through the garage door. The garage door will must be closed on her. She can been distracted by the car alarm. If she gets in, she will attack the player.

Aurora Omega: Aurora Omega starts somewhere behind the kitchen and one of the hallways, being able to enter through either of them. The car alarm will actually ward him closer to the garage so be careful. If not locked out, they will attack the player.

Old Platinum Seth: Old Platinum Seth will go down the second hallway. If not locked out, he will attack the player. He also features a hallucination form as he is capable of appearing in the office as a floating version of him with black eye-sockets. To get rid of his ghosty counterpart, simply flash the flashlight or flip up the camera.

Old Seth: Old Seth is very aggressive. He will enter through either of the hallways and if not locked off, he will quickly attack the player. His lack of eyesight causes him to be slightly sluggish.

Night 6:

The Abductor: The Abductor will randomly start at the beginning of the hallway behind you. He is rather slow and once he enters, the mask must used against him instead of hiding.

Tombstone Hipbreaker: Tombstone Hipbreaker will go through the vent and will crawl out of into the area inside the wall. He will instantly charge toward the player once out of the vent and if you don't hide, she will attack the player.

Tombstone Rorschach: Tombstone Rorschach will appear in the window and the Blinds must be closed on him. If he is ignored for too long, he will open the window, quickly crawl in, and attack the player.

Tombstone Bustbertha/Colossus: Tombstone Bustbertha will crawl out of a giant hole located in the ceiling. The player must pay attention to her to keep her from keeping out further.

Old Hipbreaker: Old Hipbreaker will go through the left hallway and attempt to sneak toward the player. The player must hide or she will attack the player.

Old Rorschach: Old Rorschach is similar to Old Hipbreaker's behavior but instead he will come through the right hallway.

Old Platinum Seth: Old Platinum Seth will come through the hallway behind you quickly. The player must hide or he will attack the player.

Old Seth: Old Seth will come through the area within the walls. The player must hide or he will attack the player.

NIGHTS:
Night 1: Old Prototype Seth, Old Prototype Ludomir, and Old Prototype Arthur/Andrew are your monsters here. Aggression levels are very low.

Night 2: Old Prototype Radomira, Old Prototype Daliborka, Old Cyrus Badjaw, and Old Prototype Finn are your monsters here. Aggression levels are low.

Night 3: Tombstone Seth, Tombstone Ludomir, Tombstone Arthur/Andrew, Old Prototype Cynthia, and Old Seth are your monsters here. Aggression levels are medium.

Night 4: Tombstone Radomira, Tombstone Daliborka, Tombstone Cyrus Badjaw, Tombstone Finn, and Old Prototype Bustbertha are your monsters here along with a reappearance from Old Seth. Aggression levels are high.

Night 5: Tombstone Cynthia, Aurora Omega, and Old Platinum Seth are your monsters here along with a reappearance from Old Seth. Aggression levels are very high.

Night 6: The Abductor, Tombstone Hipbreaker, Tombstone Rorschach, Tombstone Bustbertha/Colossus, Old Hipbreaker, and Old Rorschach along with a reappearance of both Old Seth and Old Platinum Seth. Aggression levels are very high.

Night 7: The custom night setting can be changed from any of the 6 previous options. Any of the animatronics can be enabled and disabled. Aggression levels can be changed from 0 to 25.

Tombstone Platinum Seth is a hallucination but still a antagonist, rarely appearing. He is capable of appearing on any of the nights. When he appears, he will appear as a floating head with black eyes similar to Old Platinum Seth on the cameras. When he appears, he will block the cameras with platinum-silver-colored static and then suddenly appear in your office. To get rid of him, either flicker your light or flip your camera up and down quickly. If not, he will attack the player.

CUTSCENES:
After Night 1:

The screen is a mere black screen with a static overlay. It begins with a ringing noise, the sound of a phone call.

A Beep. sound effect is heard as a male voice is heard, saying ''Hello? Who is this?''

Hey, I really need to speak with you if you have the time. Another male voice is heard, sounding a bit less deeper. You are Gary Rhodes, correct?

''The time? It's 1 AM. And yes, I'm Gary Rhodes. W-who is this?'' The original speaker says, revealing to be Gary Rhodes. He is recognized as one of the owners of the warehouse from No Mercy 3.

''Okay. My name is Terrence. I happen to be one of the protesters. You know, one of those people would stand outside that second location.'' The man says.

''Wait. Hold on. You're one of the protesters?'' Gary says. ''Why? People think you got the place burnt down!''

''Okay, listen. The only reason why I was against the location was because people were pressuring me to join in. It got overwhelming so I just gave in. And all swore on our graves that the place burning was not our fault. We didn't do anything.'' Terrence says. ''Now, I really need to ask some questions. Can you answer them?''

''It depends. What do you need?'' Gary says.

''Okay, about the owner of that place, Riley Martin. Do you know him?'' Terrence asks.

''Oh, Riley. No, I never got to know him since I never worked at the location. I was just the co-owner of the warehouse.'' Gary says.

''Well, I need to know WHERE Riley is. Do you know what he is doing?'' Terrence swiftly asks, a tad of panic is heard in his voice.

Riley... Riley's been pretty hidden from the public after they took him out of that mental hospital. Gary says. ''That ax wound messed up his face bad. People are still trying to figure the cause of that wound was. Some people are believing an animatronic attacked him. Why are you trying to find him anyways?''

''Okay, listen. This may sound insane but I think Riley actually has taken one of my fellow protester friends. They have been missing for a week now.'' Terrence says.

''Woah, KIDNAPPING? Listen, Riley... He won't do that. I don't know the guy but I'm pretty sure he won't... You know. Do that.'' Gary says, worried.

''Riley's been missing and my friend, Felicity, has been missing for almost the exact amount of time. I'm becoming unconvinced this is just a coincidence.'' Terrence says, fully panicking. ''Please, from the bottom of my heart, help me. Felicity is a caring and kind person and if Riley does some horrible things to her, she won't be the same again.'' ''Okay, calm down. I'll add you to my contacts next thing tomorrow. I'll also call Wyatt or Stella in case they know anything about it. I will be available for a little bit of time tomorrow but....'' Gary says. Don't worry, we'll find both of them.

''Really? Oh my god! Thank you so much!'' Terrence says, overjoyed. ''Okay, I will call back tomorrow as soon as you are available. Okay?''

''Yes. I'll be available half an hour past noon. Anyways, take care.'' Gary says. The call hangs up and you are taken back to the main menu.

After Night 2:

The screen is a mere black screen with a static overlay. It begins with a ringing noise, the sound of a phone call. The beep noise is heard as a male voice is heard. ''Hello? This is Terrence, correct?''

''Yes, this is. Did you find anything?'' Terrence asks.

''I attempted to call Wyatt and Stella. Stella wasn't able to help but Wyatt said he would look into it. Apparently, yeah, no-one has heard of him after he was released from the mental hospital.'' Gary says. However, I did find out something.

What is it? Terrence asks.

''After an investigation of the burnt-down location, the cause of it was deemed a gas leak explosion. It happened inside the building meaning that it would have been impossible for anyone outside to set it on fire.'' Gary says. ''Also, they found the ax of Riley. His fingerprints were all over it. It's safe to assume one thing. The cause of the explosion was Riley.''

I don't understand how he ended up with an ax wound in his face though. Terrence says.

''90% of the security cameras inside were destroyed. Only two were saved. One pointed outside the building that was implanted a few months ago by Riley to look out for burglars or any lawbreakers in the parking lot and one still loosely functioning one within the Parts and Service room.'' Gary says.

''They're reviewing the footage and trying to clean up the damaged one. I assume someone attempted to stop Riley and attack him by slashing his face with the ax.'' ''No-one was found inside besides signs of Riley. Who could it be?'' Terrence says.

''We don't know. All of the animatronics excluding the broken-down alien model and the two Seth models were found. All 3 of those models were presumably taken by Riley after he was let go and the remains of the destroyed Wireframed animatronics were taken in by Tyler for some reason.'' Gary says. Strange thing is that the Hipbreaker and Rorschach models are absent.

''I bet Riley took those two as well. All of the bad things have to be happening because of Riley. Maybe Felicity was trying to stop him?'' Gary says.

''Felicity wouldn't step in to stop Riley from doing whatever he was doing. She's not overpowering.'' Terrence says. Suddenly, a series of rings were heard.

''Shoot, Wyatt is calling me. Here, I'll talk with him and call you back soon.'' Gary says.

Alright, please do. Terrence says. The call hangs up and you are taken back to the main menu.

After Night 3:

The screen is a mere black screen with a static overlay. It begins with a ringing noise, the sound of a phone call. The beep is heard as a male voice is heard. Hey, Wyatt.

''Hey, Gary. Alright, so I looked into the case.'' A new male voice is heard, being that of Wyatt. And it's actually all over the place.

How so? Gary asks.

''Theories are EVERYWHERE about what happened back then. You won't believe the stuff people make up. It's ridiculous.'' Wyatt says. ''Now, since everyone online had no idea what to think, I went down to the police station downtown and talked to them. I gave them questions and luckily, I got answers.''

''Terrence seems to be a hurry. Could you give me the important stuff?'' Gary says.

''Yeah, alright. The police can confirm Riley was NOT found at the pizzeria. He was found hours later a few streets later. They quickly got an ambulance. He suffered a high amount of blood lose due to that gaping wound in his face. Luckily, they saved him. After a while in that hospital, they deemed Riley was the person who caused the explosion. Instead of arresting him, they sent to that mental hospital. However, after investigation, they assumed Riley was just there and didn't do anything. They let him go so Riley quickly took those animatronics and bounced away.'' Wyatt says.

''Why would Riley take the remains of the Wireframed animatronics? They were destroyed plus he lost his contract for ownership of them.'' Gary asks.

''Those models were probably history to Riley. Demolished or not, he had to take them.'' Wyatt says, unnerved. What scares me is that I think he'll attempt to rebuild from scratch.

Can you say about Felicity? Gary asks.

''She's missing alright. Police have already been called to her disappearance and a search team is looking for her. Now, I doubt Felicity is even related to the disappearance of Riley.'' Wyatt says.

Listen... Do you think Felicity was truly kidnapped by Riley? Gary asks.

''Like I said, no. I don't think so. Besides being a protester, I doubt Riley would have a grudge toward her.'' Wyatt says. ''However, I got a feeling he does and it's something that's flying over our heads. Maybe something unrelated to the protesting.''

''I feel like Riley might as snapped due to all the pressure. I did hear that he would lose it if he didn't get his way.'' Gary says. ''Whatever. I got a headache. Wyatt, talk to me later. I'm going to call back Terrence soon.''

Alright, see ya. Wyatt said. The call hangs up and you are taken back to the main menu.

After Night 4:

The screen is a mere black screen with a static overlay. It begins with a ringing noise, the sound of a phone call. The beep is heard as a panicking male voice is heard. ''Pick up. Pick up- Oh shoot, it went through! Uh, Gary!''

''Huh, Wyatt? What's wrong?'' Gary says, surprised.

''Listen. I talked to the cops again and they dropped a BOMB on me. I'll send it to you online. Hold on.'' Wyatt quickly sputters out.

A very short moment of silence is heard before Gary responds.

Oh my god. Gary says. What the hell?

Female high school senior commits suicide after bullying and death threats. Wyatt says, reading the title of what he sent. An article.

''That's horrible! What does he have to do with Riley and Felicity though?'' Gary asks, shocked.

Look at the first paragraph. Wyatt says.

-after weeks of bullying, 17-year-old Katelyn Martin... Gary mumbles to himself. The last word hits him like a ton of bricks. He suddenly yells out a WAIT, WHAT?!

And what's Felicity's last name? Wyatt asks.

''Cassidy. Terrence told me last conversation.'' Gary responds, confused.

Yeah, look in the next paragraph. Wyatt says.

...-Sophia Cassidy, the bully and daughter of Felicity-... Gary says. He cuts himself off in utter shock.

''Stella talked to me a while ago. She found the old address of Riley's home and knows he is there. Apparently, Stella tracked the phone of her at that location. She's there. Both of them are there.'' Wyatt says, his voice grinding and dead serious. ''You call Terrance. Then the cops.''

I will. Wyatt says. The call hangs up and you are taken back to the main menu. You will then be returned to the main menu and receive your first star which is instead a golden pizza with olive and ham toppings similar to the last three game concepts.

After Night 5:

The cutscene is not a mere black screen with static or talking in the background. It is now an atari-styled mini-game. The setting is an apartment. A sprite recognized to be Riley is standing, staring into one of the doors in the apartment. The door to a room. Dialogue in white text appears at the bottom of the screen.

''Listen. You need to come out of your room. You can't stay in there forever.'' Riley' s sprite knocks on the door a few times. He was trying to get someone inside that room to come out.

''Either talk to me or open the door! Trust me, I'll talk to them.'' Riley says. It was obvious that this was familiar. I'm going to have to come in there. Riley sighs, reaches into his pocket, pulls out a coin, and uses it to open the locked door. The door slowly opens as Riley walks inside. Throughout this whole cutscene, his backside is only visible and not the front of him.

Entering the room, the room was rather vacant and small. It was unlit due to the lack of a light being on but was slightly lit by the glow of the moon outside. A bed with messy blankets was visible only with slightly crumbled plain-pink posters are on the walls. The silhouette of a chair on its side is seen across the room with something dangling above it. It was obvious. This was the Night 7 full 20 mode cutscene from No Mercy 2.

Riley freezes and as the object above the chair slowly became visible. The creaking of rope is heard as the object becomes visible. To our dismay, it is a silhouette with a noose around its neck hanging from the ceiling. Whoever this was, they have hung themself.

Instantly, Riley drops to his knees and collapses, banging the side of his fist a single time into the ground. He gets up and opens his mouth to scream. Instead, we are met with the jumpscare of Tombstone Seth before the cutscene abruptly ends. You will then be returned to the main menu and receive your second star which is instead a golden pizza with bacon and spinach toppings similar to the last three game concepts.

After Night 6:

Similar to the cutscene from Night 5, we are shown an atari-styled minigame. The location is obviously the attic of the house, having some sort of side view. We are shown the sprite of a woman in dirty clothes with sobbing green eyes, messy brown hair, and tan skin strapped to a chair, crying intensely. A silhouette is seen across the room, working on some desk. Dialogue appears at the bottom of the screen in shaky green text.

''Please let me go! I did what you said! I finished my sixth night! Why are you doing this to me?'' One of them said. Due to the woman's green eyes, it was safe to assume it was coming from her.

Suddenly, twitching dark-gray text appears, presumably coming from the other figure. ''Let you go? You cheated. You turned on your tracking location on your phone. I caught you red-handed. Now, I'm going to leave red all over when I'm done with you.''

''NO! PLEASE! DON'T!'' The woman yells, shaking in her chair she is strapped to with duct tape.

''Look at you. First, you let abuse happen and now, you're crying for MERCY? YOU WILL GET NO MERCY.'' The silhouette says. He throws something over his head as it bangs against a group of crates nearby. It was the melted and withered mask of Wireframed Seth. Now, if you keep crying, you'll have little energy when I will make you scream.

Suddenly, red and blue flashing lights appear outside in one of the windows. The silhouette turns toward the window, seeing and recognizing the lights. ''Look, your heroes arrived. So sad you'll be dead before they get you.''

The silhouette turns, revealing to be Riley himself. His appearance was greatly horrifying. His clothes were torn and he was visibly shirtless, revealing his chest, the outer-side of his left arm, and a majority of his face were covered in badly-healed burns. His right eye had no color and his ax wound was visible, placed across his right cheek and slightly slanted, reaching down to the right side of his lower jaw. The ax wound across his face was hideous and looked recently stitched shut. A majority of his hair was burnt away, revealing bald spots caused by sickly burns. Whatever hair he had was long and overgrown.

Riley grabbed something on his working desk and started to walk toward the woman, revealing the item in his hand was a pocket knife. He cut the duct tape restraints, causing the woman to sprocket up and attempt to flee. Before she could scream, Riley grabbed her, planting a hand over his mouth and the blade across his neck.

Scream or struggle and you'll go out like a light.

Stomping is heard downstairs as the door to the attic room bursts in. A few cops with lowered guns followed by three male characters. A pudgy orange-haired fellow, Wyatt, a lanky black-haired man, Gary, and a stocky brown-haired person, Terrance.

FELICITY! Terrance yells out. Felicity attempts to yell back but her mouth was covered.

''Aw, a reunion. How cute.'' Riley says. Any of you move an inch and I'll slit her throat open.

Hold your fire. Wyatt said to the police officers. He turned to Riley and said ''Riley. Put Felicity down.''

''No. I won't put her down. Her daughter took my daughter away from me and she did nothing about it.'' Riley responds.

Is this also about the pizzeria? Wyatt says. You knew you couldn't get away with all of that mischief.

''It wasn't mischief. It was being unique and original! Felicity and her friends took it away! But Felicity took my daughter before all of this.'' Riley says. ''My sweet Katelyn. Gone because of your disrespectful and harmful child, wasting life and oxygen. OXYGEN THAT KATELYN NEEDED WHEN SHE WAS HANGING BY THAT NOOSE!''

''Riley, please. Don't kill her.'' Gary says. We can all reason here.

''YEAH! LET HER GO!'' Terrance yells out. He takes a step forward.

Come closer and I'll slit her throat. Riley says. All of the cops take this as a threat and raise their guns.

Ohohoho, you WISH. Riley yells at the cops. He suddenly presses the tip of the knife against Felicity' s neck.

''Put the guns down! PUT THEM DOWN NOW!'' Wyatt yells.

DROP HER! One of the cops yells.

The room breaks into panic, people screaming back and forth. Suddenly, an oddly-loud thump breaks the commotion. Everything turns into silence as another thump is heard.

What is that? Gary whispers.

You attracted one of them here. Riley whispers. Another thump.

Attract what? Terrance whispers. Another thump.

Felicity manages to push the hand off her mouth and simply says one word, "Tombstone."

Another thump is heard as a silhouette begins to form in the doorway. Despite being barely seen, it was visibly very lanky and tall. A faint feminine giggle came from the silhouette.

After Night 7 on full 20 mode (it doesn't matter which night it is on, just as it is beaten on full 20 mode):

The continuation of the last cutscene.

The silhouette slowly enters the room, revealing itself to be the towering Tombstone Hipbreaker.

She looks around, her neck twisting to see everyone in the room. Her eyes glow eerily dim and her mouth gaps open. Shoot her. Riley mumbles to one of the police officers. He turns to Riley. Shoot her.

Tombstone Hipbreaker continues to look at all of them. Eventually, Riley grows irritated and raises his voice a bit but not too loud. SHOOT HER.

Yet again, he is ignored. Riley slowly begins to walk away from them. Angrily, Riley screams SHOOT HER!

Everything happens at once. Felicity breaks free of Riley's grip and elbows him in the mouth, the police aim their guns, Tombstone Hipbreaker turns around and lunges toward Riley, and Terrance, Gary, and Wyatt move back.

Riley jumps out of the way, causing Tombstone Hipbreaker to collapse to his desk. Riley drops his knife and attempts to flee. Acting quick, Felicity grabs one of the police officers' guns, aims, and shoots. Out of pure luck and half-accuracy, the bullet strikes the right calf of Riley.

''OW! YOU SHOT ME!'' Riley screams, holding his bleeding leg.

NO MERCY! Felicity screams. Meanwhile, Tombstone Hipbreaker slowly gets up and begins to trudge toward Riley.

''No! Help me you idiots! She's coming toward me!'' Riley yells out. The police officers slowly walk back, fearing that interfering will enrage the lanky beast. "No! Get away! I CREATED YOU! STOP! NO, NO! NO-AAAAAA!!!"

Slowly, the group watches Tombstone Hipbreaker inch toward Riley and suddenly become to slash at him. Clawing through his face and chest, blood seeps everywhere. One slash even partially reopens Riley's ax wound. Eventually, Riley goes limp in a pool of blood.

Holy sh- Gary says, cutting himself off as Tombstone grabs the burnt mask of Wireframed Seth and crams it over his head. A cruel disrespect to him after taking his life. Tombstone Hipbreaker slowly gets up, her hands and forearms splattered in red. She slowly turns to the group and inches toward them.

Suddenly, something incredible happens. Tombstone Hipbreaker struggles to speak, instead just distorted groans and grunts coming out of her mouth. Eventually, she makes the words He is gone now in a slightly-distorted voice that heavily resembles that of a young female adult.

Blown out of the water, Terrance responds. Did you just talk?

''I did. I am here. He isn't anymore.'' Tombstone Hipbreaker utters out, her voice getting slightly more clear and audible.

Who are you? Wyatt asks.

Katelyn. Tombstone Hipbreaker says.

''Wait... you're a ghost? THE GHOST OF RILEY'S DAUGHTER?'' Gary says.

''He used to be a good father but when I left the world he stayed in, he changed for the worst. I had to stop him.'' Tombstone Hipbreaker-... eh, Katelyn says. ''He was an alcoholic. Very abusive. My mom called the cops on him multiple times and he was eventually arrested. He got out of jail and tried to take me back.''

''They told him to keep me for a week. If I'm not satisfied, I would go back to my mother. He didn't try his best. At that same time, I was being bullied by these horrible people. My twisted father and the bullying. It all un-bottled and eventually, I ended it all.''

''When I died, I met him. His name was Samuel. He was the original owner of the Seth location who died in a freak accident. He had been haunting the Platinum Seth suit for years. I was forced to possess a newer model. In that case, I chose Hipbreaker.'' Katelyn said. ''I've been wanting to kill my father for decades. I have transferred Hipbreaker model after Hipbreaker model and now, I got him. I am fulfilled.''

Oh, you poor thing. Felicity says. I'm so sorry for what my daughter did.

The group including Tombstone Hipbreaker look out a window to see more police cars coming through due to the increasing amount of flashing red and blue lights.

Backup is here. One of the police officers said. The group begins to slowly leave.

Wait! Tombstone Hipbreaker says as Felicity looks back toward her. ''I can't pass. The killing of my father wasn't enough. There's something left. Please, take me with you outside.''

Felicity walks toward Tombstone Hipbreaker and takes her hand. Tombstone Hipbreaker's elongated hand covered in Riley's blood laid in the weak and pale hand of Felicity softly. The cutscene abruptly ends.

When you return to the main menu, you gain your third star which is instead a platinum-silver pizza with pepperoni toppings similar to the last three game concepts. You also gain access to the Extras Menu, the ability to replay the cutscenes from before, a cheats menu, and etc.

After all Night 7 nights are beaten on full 20 mode (all 6 of the nights have been beaten on full 20 mode. there's a checklist there to make sure what's complete.)

The continuation of the last two cutscenes.

It cuts to outside. The police officers come out along with Terrance, Gary, Wyatt, and Felicity. Terrance and Felicity's other friends come and embrace both Terrance and Felicity. A young female adult is seen, a bit too young out of the group.

What happened? One of the backup police officers asks.

''We entered the room. Felicity was okay but Riley was dead with severe claw marks to his body. He died of blood loss. I assume it was one of his creations that killed him.'' One of the police officers answers back. He lied but it was the best thing to do in this situation.

Felicity and the young girl embrace each other as the young one says ''MOM! I was so worried! I'm so glad you're okay!'' to reveal she is Sophia, her daughter.

''Sophia, listen. I need you to help me and her.'' Felicity says.

Wait, who? Sophia says. Suddenly, thumping was heard inside the house.

Walking slowly out was Tombstone Hipbreaker, her hands and forearms now wiped of blood. Sophia lets out a gasp and covers her mouth as Felicity gulps.

S-Sophia... This is someone you might remember... This is Katelyn. Felicity says.

''Katelyn? You mean... Mom...'' Sophia says. She lets go of her mother and slowly walks toward Tombstone Hipbreaker.

K-Katelyn... Sophia says.

Don't be afraid. Katelyn says. I lost my grudge long ago.

R-Really? Sophia says, now looking at her directly.

Tombstone Hipbreaker gets on one knee and suddenly embraces Sophia, hugging her tightly.

''I have learned one thing while in the afterlife I couldn't grasp in reality. The ability to forgive... and show mercy...'' Katelyn says. ''Could you remove the mask? I want to see you fully.''

They stop hugging and Sophia starts to move her hands toward Hipbreaker's face. With one hand on the upper-mask and the other hand on the lower-mask/jaw, she tugged softly and with a soft pop sounding like Velcro ripping.

Tombstone Hipbreaker's face is beautiful. It was a feminine humanoid face with a flat nose, rounded jawline, and thin lips puckered together with part of the right side of the face including the right cheek-bone and nose reduced to endoskeleton parts. Both eyes were now fully visible, being the long-forgotten soft glow of Katelyn's shining hazel eyes.

\I-I'm... Sophia utters, now sobbing. I'm sorry I did this to you.

''You gave me a gift. I spent years learning from Samuel and becoming one with Hipbreaker. I forgive you with the bottom of my heart.'' Katelyn says. ''But now, I have been freed. It's my time to ascend after all this time. Thank you, Sophia and all of you. You let me become the person I wasn't able to be when living.''

Tombstone Hipbreaker turns around to the open front door of the house, seeing Tombstone Seth, Old Platinum Seth, the Abductor, and multiple other Tombstone animatronics behind them.

''Take five, boys and girls. Samuel and I can go now.'' Hipbreaker says. Suddenly, a burst of white light emerges from Tombstone Hipbreaker's eyes. Suddenly, the other animatronics' eyes start to glow white.

Nearly at once, all of their eyes became black as they collapse on the ground, powering down. Katelyn and Samuel's spirits soared into the heavens they have waited for so long. They were free.

Sophia looked down at her hands, still holding the mask of Tombstone Hipbreaker. Before she can do anything, her mother and then everyone else embraced in a group hug. This was it.

The horrors were over. It was now Five Nights of Mercy instead.

When you return to the main menu, you gain a fourth star that is instead a golden version of Tombstone Hipbreaker's mask. Also, you unlock everything else.

THE END.

CHEATS:
'''The Konami-styled cheat from the last three game concepts also returns yet again. Also, if you do this cheat on any custom night, you receive a fourth star which is a golden pizza with pineapple toppings similar to the last three game concepts.'''

'''Too many mechanics for cheats. More will be added soon. Suggest anything if you want to.'''

TRIVIA:
Five Nights of No Mercy 4 DLC: Sweet But Sour and Five Nights of No Mercy 5: The Final Chapter (not actually the final chapter) coming soon...
 * After months of delay, Five Nights of No Mercy 4 is finally on the wiki! Hoped you enjoy!
 * Five Nights of No Mercy 4 was originally the ending of the series but was continued after I felt like the ending wasn't fitting and it needed to continue. Thus, I continued into Five Nights of No Mercy 5 who will be updated to the wiki... hopefully not after 3 months of delay.
 * Five Nights of No Mercy 4 has a DLC called "Sweet But Sour" with Tombstone Wireframed animatronics. It was never finished and probably won't because I'm extremely lazy. I might upload it to the wiki soon.
 * This game's Old Seth is not blind besides missing both eyes. He can still see through the base of where his eyes would be as if it was looking through broken optic nerves but it's extremely faint. I'm not sure how it would be work but who cares.
 * Some stuff from the cutscenes for later installations was removed such as Katelyn saying Riley was 100% abusive and her mother died when she was 8. However, that was retconned later in the series so I removed them while transferring the page here.
 * This game has probably the most amount of removed characters. These characters were known as Joykill animatronics and were basically unfinished V3 characters similar to the Funtimes. They were removed due to be unfitting to me and seemed to just be unneeded. In their places, the prototypes return.
 * When Five Nights of No Mercy 4, I completely forgot to add Tombstone Platinum Seth and didn't notice for months. Eventually, I noticed and added him as an easter egg-like character, explaining why his behavior is at the bottom of the "Nights" tab.
 * Aurora Omega originally had a Tombstone Wireframed Bustbertha but was removed because it didn't make sense why she was nightmarish but the other animatronics composing her were not.