Five Nights of Crossover 4

Five Nights of Crossover 4 is the final installment of the Five Nights of Crossover series. Taking place in the year 2050 and in a house, you are playing as an average teenage kid who used to go to their places all the time when he was young.

Summary
After the events of FNOC 3, what wasn't explained was what the green lasers ACTUALLY did, was ressurect the ones that died from the attack of Pac-Man. So, with all ressurected and no longer damaged or anything, they decide to host ONE FINAL THING before they fade out of existance for good. A house party. They decide to invite you over for 5 nights and an extra 6th night to play, but in the end, the others that went there died.. Will you survive the entire crew at once?

Lights and doors
Use the lights to see if anything is near the doors. If there is something there, you must shut the door to keep said thing out, and they will soon go away.

Freddy Fazbear Mask
If something DOES happen to not use the doors, never fear! You have the Freddy Fazbear Mask! Put it on as soon as you can when someone is inside the office, and they should soon leave. Disables the use of lights, doors, and the bed while being used.

The bed
Your main "defense". Hide under the bed cover to stop yourself from being seen. Any character that goes past will not take notice of you, you're hidden. Disables the use of the Freddy Fazbear Mask while in the bed.

The closet
Some characters will go in here occasionally, but can't do anything while in there, other than try to get out and kill you.

Freddy and Toy Freddy
Freddy is back YET AGAIN in this final installment along with his toy counterpart. They both act like Nightmare Freddy, but if he wasn't on a bed, and he could roam around. Both can go anywhere in no pattern, much like Pac-Man can in the third game. Freddy begins roaming on Night 2, Toy Freddy on Night 1. Shut them out to keep them away.

BBB and Kevin Jr.
The party blocks are back for the final time. They acts more like Kirby this time. When they vanish every now-and-then, they are hidden from the map from the map, but soon re-appears elsewhere. BBB begins roaming on Night 1, Kevin Jr. on Night 2. Shut them out to keep them away.

RED and BLU Medics
The crazed doctors are back, both respectively acting like Nightmare Bonnie, but for both left and right. The RED Medic goes to the left, the BLU goes to the right. Both begin roaming on Night 1. Shut them out to keep them away.

The Inklings
Inklings Boy and Girl are back to finish what they started. Acting both as Foxy who can go down any hall at any time, ignore the doors AND Freddy Fazbear Mask, you have to be quick when getting into the bed. They both begin running on Night 2. Get in the bed to stop them.

Slenderman
Slenderman... Nothing much to say here. He occasionally appears in your room. Looking at him long enough kills you. To stop this, put on the Freddy Mask, then take it off, and he will leave. Begins appearing on Night 3.

Jester Zombie
The Jester Zombie, finally making his next appearance, has made it to FNOC 4. He acts like he usually does. If he gets in, your lights are down. All of them. Begins moving on Night 2. Hide in the bed to stop him.

Paratroopa
Appearing in the closet occasionally, Paratroopa will try to get out of the closet and swipe your Freddy Fazbear Mask from you. Begins flying around on Night 1. Shut the closet long enough to stop him.

Absol
Absol is back again, and can also appear in the closet. When he gets out, he kills you. You BETTER know when to keep it shut. Begins appearing on Night 2.

Silver
Silver.. *sigh* The INFAMOUS Silver, might I add, is also back. He will occasionally make a green glow go through your room. The brighter the green, the safer you are. But the darker it gets, the closer he is. Shut the door when he's very close. Begins moving on Night 2.

Skeleton
The main user of the closet, Skeleton will constantly try to kill you from the closet at all costs. Begins trying on Night 1. Don't forget to shut the closet often, by the way.

Kirby
Kirby.. He will sometimes appear, with your Freddy Fazbear Mask on, disabling it for one in game hour. Begins appearing on Night 1.

Majora
Majora is also back, and acts similar to Slenderman. Do not be afraid, he's easy to counter. When you hear bells ringing, shut both doors, the closet, and put on the Freddy Fazbear Mask ASAP. Doing so, the bells will stop. But if you don't do all those things, you will die. Bells begin ringing on Night 3.

Pac-Man
The final returning character, Pac-Man appears very often in your light spots. Simple, shut him out, right? Wrong. You must occasionslly open the door and check if he's there with the light. Not doing so results in Pac-Man in his 2D form eating through the door and killing you. Begins trying on Night 2.

Pikachu
Taking the role of Plushtrap, Pikachu makes his way into the game as a semi-boss after every night where you play a game similar to Fun with Plushtrap, except you have to make sure Pikachu's light bulb that's infront of him doesn't explode. Doing so gives you a two hour boost on the next night.

Black Mage
From Final Fantasy, Black Mage takes the role of Fredbear. On nights 3 and 4 at around 3 AM, all the other characters will stop moving, and HE alone will try to kill you, utilising all angles of attack. The doors and closet, heck, he can sometimes appear in the bed, but when you look at him while he's on the bed, he will leave. Otherwise, act fast.

Sakuya Izayoi
From some sort of anime (Honestly, I do not know what she is from), Sakuya takes the role of Nightmare. She acts like Black Mage does, but faster, and more agressive, and on Nights 5 and 6 instead of 3 and 4. Plus, if she kills you, she doesn't just end the night, she crashes the game by freezing time. Power freak..

Bomberman
Finally, Bomberman is in the FNOC crew. He acts in the way the medics act, and when he gets in, he will use bombs to blow up the doors and closet doors, giving you little to no option, especially those who use the closet will get an easy kill on you. Begins coming on Night 2, countered by the doors.

Toon Link
The second Legend of Zelda character, Toon Link is basically Jester Zombie, and faster. Disabling lights when he gets in with his bow and arrow. How evil, like before.. Begins moving on Night 2, you better shut him out with the doors.

Sadness
The final member of the FNOC crew, Sadness is.. Basically a Jester Zombie or Toon Link, for the bed. She's quite slow, and her main trick is, when you hear her crying. The louder the crying is, the closer she is. She ignores the doors, so to stop her, use the bed. If you don't do so, she will sneak in and gets into the bed herself, stopping you from getting in it. Begins moving on Night 1.