Five Nights at Coconut's 2

"Desolate, abandoned, and coming for you"

Five Nights at Coconut's 2
The game takes place in a restaurant that was later used for storing the animatronics. You have somehow ended up there, and need to survive until you can escape.

Animatronics

 * Withered Coconut
 * She is missing her arms and eyes. There's no way to get her out of the office. That's why you need to keep her out of the office with the audio lure. If she gets in the office, she will play her theme, which sounds like it's coming out of an old, broken radio, and then kill you.
 * Withered Pancho
 * She is badly rusted and damaged. She is missing an eye and an arm. If she appears in the door on the right, hide under the desk.
 * Withered Ted
 * Missing his jaw and his arms and legs are just endoskeleton. If he appears in the hallway, flash him with the light a few times.
 * Golden Cat
 * If it appears, hide under the desk immediately.
 * Withered Happy
 * Completely broken down. His entire lower half is missing, and in its place is just a mess of wires and parts. He is in the vent by the Prize Corner. If he starts approaching, use the Music Box to calm him down.

Audio Lure
Use this to keep Coconut away from your office. It will play in a room you select, which will cause Coconut to only move close to the sound, so she will only be in the room with the sound playing or the rooms near it. It will also sometimes shut down, causing Coconut to freely roam again. Turn it back on before Coconut gets to you!

Music Box
Found at an old Freddy's location, it is put in the Prize Corner. Use it to calm Happy down if he awakens. be careful, as the music can attract Coconut, and the Prize Corner is right by your office.

Desk
You can go under the desk and hide yourself from Pancho and Golden Cat.

Map of Location
Key-

1- East Hall

2- Game Roon

3- Prize Corner

4- Air Vent

5- Hallway 1

6- Hallway 2

7- Main Hall

8- Storage Room 1

9- Kitchen

10- Restrooms

11- Hallway 3

12- Supply Closet 1

13- Parts and Service

14- Party Room 1

15- Party Room 2

16- Staff Lounge

17- Storage Room 2

18- Hallway 5

19- Hallway 4

20- Stage and Main Dining Area

P- Withered Pancho's Starting Point

T- Withered Ted's Starting Point

H- Withered Happy's Starting Point

Orange Line- Withered Pancho's Path

Brown Line- Withered Happy's Path

Black Line- Withered Ted's Path