Five Nights at Yoshi's

Five Nights at Yoshi's is a Five Nights at Freddy's style fan game which pits the player, the night guard, for a 5 day nightshift at Yoshi's Pizza Parlor. Following the traditional Five Nights at Freddy's style, this game is that, but with a few added twists and design changes, sure to ruin a few things you loved.

Gameplay
The game sees the player, sitting in the office, for 5 in-game nights. Each night, the animatronics become more active, and move faster.

Power
The player has a limited ammount of power to use each night, and if he or she runs out, the whole place goes dark. Soon after that, Yoshi will play his signiature song and jumpscare you. Power is used for nearly all actions the player can do. Use lights, doors, looking at the cameras too.

Cameras
By using a bit of power, the player can monitor cameras, stationed all around the pizza parlor to find the animatronics while they roam. Each time the player puts the camera up, 2% is taken away. That also includes putting it down, making each use take away 4% total.

Cameras
Cam 1A/Performing Stand - The stage of the game. Yoshi, Boo and Birdo begin here.

Cam 1B/Dinner Hall - The dining area of the game. Yoshi, Boo and Birdo go here.

Cam 1C/Koopa Kove - The housing place for Bowser Jr. Only Bowser Jr. appears here.

Cam 1D/Back Celler - The backstage. Only Boo appears here.

Cam 2/Spare Drawroom - The area where all the spare props are. Only Boo goes here.

Cam 3A/Left Corridoor - The left entrance to the office. Boo and Bowser Jr. appear here.

Cam 3B/Left Corner - The corner behind the left door. Only Boo appears here.

Cam 4A/Right Corridoor - The right entrance to the office. Birdo and Yoshi appear here.

Cam 4B/Right Corner - The corner behind the right door. Both Birdo and Yoshi appear here.

Doors
On each side of your office, there are areas where the animatronics enter through. You can shut doors on either side or both to stop them for coming in, at the cost of losing 2% each second they're down. This is the only defence against the animatronics besides the cameras and lights, but doors are the guaranteed safety.

Lights
On each side of your office, in addition to the doors, there are light bulbs above the entrances, which you can activate. They let you see if an animatronic is at the blindspot, so you know they are there, and shut the door on them. Each second they're turned on, 1% is drained.

Yoshi
Yoshi is the mascot of the game. He begins moving on Night 2, but doesn't get too active until Nights 3 and 4. He starts at the Performing Stand, then he heads to the Dinner Hall, the Bathroom, Right Corridor, Right Corner, and then attempts to infiltrate The Office like Freddy does. You can prevent this by shutting the right door while he is in the Right Corner, and he will eventually be sent back to the Dinner Hall. He also appears if you run out of power in the left doorway somehow, playing his signiature song, before the power goes out. Soon after, he will jumpscare you, unless it becomes 6 AM before he can jumpscare you.

Boo
Boo is the persistant character, with a behaviour like Bonnie. He begins moving on Night 1, and is always the first to move. He starts at the Performing Stand, to the Back Cellar, Dinner Hall, Spare Drawroom, Left Corridoor, Left Corner, before trying at your blindspot on the left. You have to shut the door on him to prevent him from jumpscaring you. If he gets in, the lights and doors on that side will be disabled, and when you put the camera up, he will force it down, and jumpscares you.

Birdo
Birdo is the Chica of the game, who begins moving on Night 2. She moves as quick as Boo, but is less active. She starts at the Performing Stand, then the Dinner Hall, Bathroom, Right Corridoor, Right Corner, and then tries at your blindspot. You have to shut the door on her to prevent her from jumpscaring you. If she gets in, the lights and doors on that side will be disabled, and when you put the camera up, she will force it down, and jumpscares you.

Bowser Jr.
Bowser Jr. is the Foxy of the game. He usually maintains at Koopa Kove, and the less you check the cameras, the closer he will get to leaving. When he leaves and you check the Left Corridoor, he will be running down the corridoor at a reasonably fast speed. If you shut the door fast enough, he will be blocked out, but will drain a bit of your power. If he don't he will enter the office, and lunge at you for a jumpscare.

Devil Yoshi
Devil Yoshi is an animatronic triggered by hallucinations. Sometimes, the endoskeleton in the Back Cellar will change to a yellow Yoshi suit. When you put the camera down, he will be right in front of you, in your office. If you do not put your camera up, he will jumpscare you, and crash your game. But if you do put it up, he will vanish out of your office.