Six Nights at Skinner's/Ham Heist DLC

Six Nights at Skinner's: Ham Heist is a free DLC for Six Nights at Skinner's, created by DerpDev Studios with the assistance of their two new recruits, Demonic BB and Pinkyrocket. It is a prequel to the original game and explains the events of the mysterious "Hamburger Robbery of '96", adding 6 bonus enemies and 1 bonus night featuring brand new mechanics.

Official Storyline
The past has come back to haunt you.

In this brand new, COMPLETELY free no-microtransactions-whatsoever DLC for Six Nights at Skinner's, play as Mr. Seymour Skinner himself and take a blast to the past as you venture through the basement of Krustyburger, defending yourself against bizarre threats such as Itchy and Scratchy animatronics and even... Sideshow Mel in a security unifor- surely this is a typo - on a treacherous quest for mouthwatering hamburgers. Oh, and in doing so, discover the truth behind the m y s t e r i o u s Hamburger Robbery of '96. Otherwise known as the secret behind disguising fast food as your own cooking. What delightfully devilish man came up with that idea, eh?

Anyway, I wish you the best of luck, neighboreeee... I MEEAANNN, um... er... friend? Pal? Chum? Anything other than neighbore- er... yeah, you get what I mean. Hehe... heh.

- Nameless Entity That Has No Importance To The Lore Of This DLC Whatsoever

DLC Gameplay
The DLC's bonus night can be accessed via an icon in the bottom right corner of the title screen, simply named "Ham Heist". Hovering over it gives some extra information. Upon starting, you will be greeted with a cutscene...

Opening Cutscene
''Cutscene begins with the scene from the original “Steamed Hams” clip, where Skinner is “stretching his calves” on the windowsill, then runs off to buy hamburgers from Krustyburger. From there, it continues, unlike before. Seymour dashes across the road, leapfrogging over a car as it passes by. He then trips on a stone, and we get a reference to the “Peter Griffin Tripping” meme. It then cuts to him running into the Krustyburger, slamming the door shut behind him and panting heavily. There is a very long queue in front of him.''

Seymour: “Oh egads, that queue’s way too long! I’ll never get through it on time for Chalmers…”

''Suddenly, he spies a mysterious door on the opposite side of the room. It reads, “BASEMENT: Authorised personnel only!”''

Seymour (scratching his chin): “There’s bound to be TONS of hamburgers down there! I’d best go down and take a look… delightfully devilish once again!”

''He runs over to the door, then stops to make sure the coast is clear. Then, when nobody is looking, he slips through the door. We then hear him tumbling down the stairs, making noises of pain as the door swings shut behind him.''

Tutorial
The gameplay begins at the bottom of the basement staircase, in Hallway A. It is very dark. Seymour (the player character) says:

"Boy, is it dark in here? Good thing I brought my lighter!"

The player then pulls out their lighter. This acts as the game's flashlight and its light follows the mouse cursor. However, its light doesn't stay forever. There is a Light meter in the bottom right corner of the screen which shows how long the lighter has left. Once the lighter goes out, you must press SHIFT to relight it, which will leave you unable to do anything for 5 seconds.

Suddenly, robotic clashing and maniacal laughter can be heard in the distance. Seymour says:

"Oh, egads! What in the world was that? I'm not alone in here, that's for sure... I'd best find something to defend myself with."

The player will then enter the DLC's tutorial. The DLC is point-and-click free-roam. When in rooms, you can look around with your mouse cursor, press S to turn behind you, and click on doors to enter them. In hallways, you have the added mechanic of walking forward by holding W. In order to progress, you must find three items scattered around the basement: a spare axe prop, a mouse trap prop, and a box of fries. These three things will be your main lines of defense in-game. No animatronics are active during this time; it is here simply to get used to the controls.

Upon completing the tutorial, more robotic clashing will be heard in the distance. Seymour says:

"Alright, I'm ready for battle. Let's dance, boys!"

The main gameplay then begins...

Jailbreak Bob
Sideshow Bob has managed to break out of prison and taken shelter in the basement of Krustyburger. And furthermore, he won't let anybody find out his hiding place.

He will occasionally appear peeking round doorways, but won't do anything to harm you. However, if you hear him breathing down your neck, quickly turn around and shine your lighter in his eyes for 3 seconds to stun him and scare him away.

Security Mel/Trainee Teeny
Due to budget cuts, Krusty has had to relocate Sideshow Mel to the dayshift temporarily, with the assistance of Mr. Teeny. After hearing some shuffling noises in the basement, he's come down to take a look!

Security Mel will patrol the hallways. When walking up and down the hallways yourself, if you hear his footsteps behind you, stay completely still until you hear them fade away. Otherwise, he'll get up close and personal with his taser, ending your run!

He may also occasionally send Trainee Teeny after you. He will crawl about on the ceiling above you and poke his head down every so often. Quickly whack him with your axe, or he'll run off with your lighter!

Three more to go...

The Android's Dungeon
Coming soon! ;)

Easter Eggs
Coming soon! ;)