Five Nights at Freddy's 7 (ZonicTheHedge11's version)

Five Nights at Freddy's 7 is a game by ZonicTheHedge11 (duh)

A Note
Think of this as the impossible happening and i have gotten permission to make a canon FNaF game. So, yeah, my ideas have gotten "canon". This sucks.

I also DON'T consider UCN as FNaF 7 and more of a spin-off, but i still think it's canonical.

Gameplay
The game plays out like a regular FNaF combined with FFPS. The Player has also a couple tools to defend himself/herself, such as a flashlight, cameras, taser, and more! Remember that you've got to use your terminal to restart the building's power, disabling some of your tools, like the cameras, doors and all that stuff that hasn't got it's own power source. Managing the building using the terminal is one of the main goals here, as you have to fix the heat, music box and reboot the power to make sure it doesn't cause any power outage while you're there. The grand opening happens to be after the 1st night, and because of that, they are SUPER active on Night 1 and will try to prevent the opening at all costs. Smells like Afton.

Cameras
The super standard tool, was rejected in FNaF 6/FFPS, but i don't care, it's useless now, yeah.

Taser
Yeah, reused controlled shocks. This is the most useful way of getting most guys out, yeah.

Doors
These are the OP guys xd. There's one in front of you and another on your right. Only one of these can be closed at a time, and the power drains if this is used.

Music Box
Located in the break room, it will slowly wind down. You can prevent that by clicking the button that says "WIND UP MUSIC BOX". Sometimes this will break, and you will have to use the terminal to fix that.

Heat
This little thing will rise if the any door is closed for too long, and if too high, will either make you pass out or overheat the terminal, doors and cameras. Sometimes, this will rise for no reason (not really) and you'll have to repair it via Terminal

Power
Oh yes, the OG mechanic that somehow is in 3 games (not counting this one) is back. If the cameras or/and doors are used, it will drain. If it drains completely, you will lose. To get it back, you'll have to reset it via terminal, making the Doors, Heat and Cameras useless for the 11 seconds that the reboot lasts.

Flashlight
The tool in almost every game is also in the seventh game. This time, it follows the X and Y axis of the mouse (meaning it follows the cursor). This can be used to get rid of Lefty and Foxy. Also you can use it in the cameras, but it drains power and doesn't follow your cursor, just lights up most of the room.

Rockstar Freddy
Design pretty simple, just a plastic bear with a top hat, cheeks, a star and a microphone.

Pathway
Freddy has no set path, and acts like Springtrap, going into every room with the exception of Parts/Services and the Break Room. When he's at any door, you can shut it, however that takes 7-10 seconds for him to leave, and the best way to prevent his attack is to wait until he enters the room and to tase him.

Puppet
Same Puppet design as the FNaF 2 one.

Pathway
Break Room-YOU. Make sure it's box doesn't run out, or else you're dead. But there's a problem, and that is Lefty.

Rockstar Foxy
The same old fox, but now a rockstar and slightly withered, also burnt up.

Pathway
Parts/Service-Any Hallway camera, your room. You can stop him by flashing the light on him on any camera, but if he's in your room, there's two defense mechanics:
 * 1) If you see the parrot, quickly use the flashlight on the bird and shut the right door.
 * 2) If he's in the room, you must tase him.

L.E.F.T.Y/Lefty
Same black bear with no eye, heh. Now he hasn't got the Puppet inside of him. However, that's just a matter of time.

Pathway
Stage-Dining Room-Any Hall-Break Room. When he's inside, quickly activate the light and wait until he enters the front door, then shut it.

Endings
WIP

Trivia
WIP

Gallery
(it's blurry ik)