Five Nights At The Inventory 3

Five Nights at The Inventory 3 is the final installment of the Inventory series, created by Men In Black Corporation. The plot has Jerry Smith, infromerly Yellow Guy, surviving five nights at a new horror attraction in the Inventory, Darkness Alive.

Melissa
Can be seen when walking around the attraction. Disables everything in the next office you go to if looked at for too long.

Phantom Firefly
Seen on CAM 03; Jumpscares you and disables 2 random systems.

Phantom Metal Freddy
W.I.P

Nights
Each night lasts 10 minutes.

Active Animatronics
Seven and Carl are active. No phantoms appear this night.

Database Entries
The game's infomation center, you can look at info about any animatronic and its behavior in this.

Seven: A endoskeleton we programmed to make fast and unpredictable. To make it seem bloodlusting, we made him stay at doorways longer than other animatronics, but come less often.

Carl: Small and hard to detect, this emits an EMP signal that disables any system that the guard is using. Jumpscares guard at random once in office.

Golden Freddy Mark 4 Suit
Allows you to walk to other offices and around the attraction. Animatronics are fooled by this, but they can figure out, earlier on later nights.

Mulitple Offices
In each office, there is different mechanics for you to use, for example: Regardless, all Offices have a Monitor, a Maitenance Panel, and a Database.
 * Office 1 contains the Tazer and Freddy Head.
 * Office 2 has Doors and the Flashlight.
 * Office 3 has Gearman, The Toolkit, and the Alarm.
 * The Generator Room contains the Power Panel, Maitenance System, and Tazer Charger.

Monitor
Watch cameras to prevent animatronics from moving. You can shut off cameras to ward off Deadbear. Lights also illuminate rooms.

Gearman
In Office 3, this saves your life once, then has to be wound up like the music box. It takes 30 seconds to wind it back, and you must wind it continuously or it will unwind itself.

Tazer
Send an animatronic back to a room with the Tazer. It must be recharged at the Tazer Charger once used. It takes 15 seconds to charge.