Five Days Inside Out

''"Do you ever look at someone and wonder: What is going on inside their head? Well, time to find out!" ''-Tagline

Five days Inside Out is another game by Bolt. It features the characters from Inside Out and has a main focus inside the mind.

Story
It was an amazing day, you just had a ton of fun with your friends and you just got home. But it seems you got home late, and were sent STRAIGHT to your room, and you soon fall asleep. But what happens now, is that you are considered "extinct" from the world for 5 whole days because you were somehow transported into your own mind and the emotions inside, Joy, Sadness, Fear, Disgust and Anger, are trying to get you back into the real world by the only means necessary. Do you let them? Or do you explore?

Free roam
You can free roam all over the inside of your head! Twisted enough yet? Great! The map is quite huge, so go on ahead and roam around!

Day and night cycle
There are two halves to each "level", day and night. During the day, you can do whatever you want inside your head, and explore the place, get used to it a bit, and do a few challenges! You can do a maximum of 5 challenges per day before the night begins.

During the night is where the real gameplay kicks in, as the emotions are now hostile and are after you. To out last them, you must find 5 Core Memories which are all in random places of the map, one for each emotion. When you've got them all, the next "level" begins in day time.

The islands
The islands of personality play a big part in this. They can give you safer places to go to during the nights, and you can do challenges on them during the day as follows-

Joy - Family Island

Sadness - Honesty Island

Fear - Goofball Island

Disgust - Friendship Island

Anger - Hockey Island

Joy
Joy is usually the first character after you at night, and usually has challenges ready too. Commonly seen around the headquarters and Long Term Memory, Joy is the second fastest out of the emotions, and is always trying to find you during the night. During the day, she gives you challenges involving Family Island. Night-wise, begins moving on Night 1.

Sadness
Sadness is the fourth character that you should see at night. Being the second slowest, Sadness isn't after you too much, but will make a constant circle around each of the islands. If she finds you, lights out. During the day, she gives challenges involving Honesty Island, and begins coming after you on Night 1.

Fear
Fear is the second character that you should see at night, and is the fastest out of every other emotion, but he's too scared to even go to the islands, so go there, and Fear will not harm you. During the day, he will give you challenges involving Goofball Island, and he begins coming after you on Night 2.

Disgust
Disgust is the third character you should see at night, and is the balance of Joy's speed and Sadness' pattern, except her pattern goes from the headquarters, past Long Term Memory and Imagination Land, before restarting the cycle again, this time going in reverse order. During the day, she gives you challenges involving Friendshi Island, and begins cmoming after you on Night 2.

Anger
Anger is the final character you will end up seeing at night. The slowest, but the most agressive, Anger will never give you a break. Heck, he can sometimes go into the headquarters, and litterally force the islands down, with you on them, if you don't act fast enough to get off. At day, he gives challenges involving Hockey Island, and begins coming after you on Night 2.