Zombie (Five Nights At Minecraft's)

Zombie, It is the main antagonist in Five Nights At Minecraft's, He is the lead singer in the Minecraft's Pizza Band, He replaces Freddy Fazbear during the game and is doing the same mechanic of him.

Appearance
He resembles the Minecraft Zombie mob, But in this game, He is featured as a robot with Zombie disguise, His Endoskeleton Red Pupils can be noticed in the eyes, Has some holes in the Steve's shirt and pants.

Location
Zombie starts the night on the Show Stage, along with his bandmates, Skeleton and Creeper. Upon activation, he will follow a set path from the Show Stage to The Office. The path is as follows:

Show Stage → Dining Area → Restrooms → Kitchen → East Hall → East Hall Corner → The Office.

Unlike the other animatronics, he will remain in dark areas of the room he is occupying, leaving mostly his eyes and parts of his face visible. This implies that Zombie is avoiding the cameras as much as possible or, as Phone Guy states, this may be because Zombie is more active in the dark.

Zombie will not be visible if another animatronic is in the same room as him. Viewing Zombie on the security cameras will slow him on his path, even if he is not visible in the room due to Skeleton and Creeper's presence.

Zombie will play his jingle either when he is in the Kitchen, where he is not visible as that room's camera is disabled, or in The Office when the power is out and the player has no means of warding him off.

Behavior
For the first two nights of the week, Zombie is inactive and stays onstage, looking at the camera intermittently. During those nights, he only becomes active if the player runs out of power.

After the power goes out and the player spends some seconds in the dimly-lit Office, Zombie's face will light up in the left doorway, illuminated and shimmering, accompanied by his music box jingle. After several seconds, the remaining lights of The Office and Zombie's face will flicker and turn off, turning the room completely dark (in addition, Zombie's jingle will stop as well). Being initially not visible (yet sometimes audible due to his footsteps), Zombie will approach the guard and attack them, resulting in a game over.

If the player "plays dead" (i.e. does not move while he plays his jingle), his attack may be delayed. Typically, doing this may keep Zombie playing his jingle a bit longer and, when the lights completely go out, may delay his attack, giving the player a bit more time to hold out until 6 AM.

From Night 3 onward, he becomes active while the power is on. Usually, when Zombie moves, a deep laugh and running footsteps are heard instead of the usual walking footsteps the animatronics create when moving. Zombie only moves either when the Monitor is down or if the player is not directly watching him.

Zombie can only enter The Office through the East Hall, except when the power has been drained, in which he will only enter The Office via the West Hall, specifically, the left door. As his movements are very fast, he can often appear as though he is capable of teleporting (much like Skeleton). This issue is compounded by the fact that the player cannot always hear him laugh when he moves as other sounds may prevent the player from hearing him laugh, meaning that the player has to constantly search for him to ensure that he is not right next to The Office.

The most efficient way to prevent Zombie from sneaking into The Office is to monitor the cameras frequently to stall his movements. If Zombie can be seen on CAM 4B, the player should always close the door while looking at the Monitor unless they are viewing said camera. The reason for this being, otherwise, Zombie may move inside The Office.

Trivia

 * The animatronic was originally known as Animatronic Zombie.