Five Nights With Minecraft Mobs

Five Nights with Minecraft Mobs is a fan game that takes place in a place full of mobs that kill any person they come across.

Story
A man was looking for a job and he found this one. He took the job and the game begins.

Mechanics
These are used to protect yourself from the mobs coming for you,

Doors & Lights: Use these to make sure something doesn't get through and kill you. Doors block them, and the lights what you see what's there.

Flashlight: This can be used to be seen at the end of the hall and on the Monitor. Use this to ward off Silverfish.

Power: Goes down by every action you do. When it hits 0, the Enderdragon will be the only one to get you via the West Hall.

Monitor: Use this to keep an eye on the characters. Click each CAM to change to another.

TNT: Used to ward off the Creeper & Charged Creeper. Limited supply.

Flint and Steel: Ignite the TNT with. Limited supply.

Sword: A diamond sword. It has a lot of purposes so keep reading to find out.

Wall Maker: Use this to make walls of Nether Rack to block the Ghast's fireballs. If you don't, most of your equipment goes down.

Generator: This is where the power is so keep an eye on it. Herobrine comes here and if you don't watch him for long enough, he'll strike the generator with lightning, disabling the power. Wither comes here to shoot its heads at it. Keep an eye on it to make it go away. If you don't, it'll shoot its heads at it, making the power go down to 10%.

Bow & Arrows: Used to keep the Wither and Enderdragon at bay. Limited supply of arrows.

Mobs
Zombie: Starts in the West Hall and then moves through the building. It goes to the Desert, Forest, Animal Farm, Cave, Abandoned Mineshaft, Stronghold and every other camera. Then it'll go to the left or right door blindspots. Close the corresponding door to make it go away.

Skeleton: Works the same as the Zombie, but starts in the East Hall.

Spider: Starts in a cave deep underground. It'll move to several rooms before entering the Hallway. It'll then climb onto the ceiling and swing down at you. Hit it with the sword 5 times to make it go away. If you don't, it's game over.

Creeper & Charged Creeper: Start in the Desert. They make their way to the Hall and stand there. Ignite TNT to get rid of them. If you use the TNT when they're not there, they'll rush in and kill you.

Enderman: Doesn't start anywhere, but will appear on a random camera. You must immedately change to another camera. If you look at it for too long, it'll disable the cameras and you'll pull them down. It'll then teleport to the Hallway, run down it and kill you. Zombie Pigman: Starts in the Nether. It then makes its way to one of the doors. If you close it when it's there, it'll burst the window open with its golden sword. It'll then jump in and you'll have a sword fight with it. Press the buttons that appear on screen to block its blows until its goes away. If you don't, it jumpscares you. Ghast: Starts in the Nether. It'll then make its way to the Nether Fortress. It then shoots fireballs at the camera. Use the Wall Maker to make Nether Rack walls to block them until it goes away. If you don't, all of your equipment except your sword gets disabled. The Ghast then comes and jumpscares you. Blaze: Starts in the Nether Fortress. It'll make it's way to one of the doors. DON'T close it. If you do, it'll shoot a fireball at it, disabling it for one in-game hour. Magma Cube: Starts in the Nether. Listen for the noises it makes when hitting the ground to tell which way it's coming. Close the door IMMEDATELY. If it gets too close, you get jumpscared. Wither Skeleton: Starts in the Nether Fortress. It then takes a stream of lava to the Office. Then it charges at you. Use the sword to knock into a stream of lava to send it back to the Nether Fortress. If you don't, it kills you. Silverfish: Starts in the Stronghold. If you see it in one of the blindspots and you close the door, it sneaks under the door and kills you. JUST DON'T CLOSE IT! Wait 'til it's gone. If you see it in the Hallway, keep flicking the Flashlight on and off to make it go away. Slime: Works the same as the Magma Cube, but starts in the Swamp Biome. Baby Zombie: Starts in an unseeable area of the building. Them it rushes down one of the Halls. Close the door quickly. If you don't, it's game over. Villager Zombie: Works like the Zombie, just slower and starts in the Village. Baby Villager Zombie: Works the same as the Baby Zombie, but it starts in the Village.