Five Nights at Steve's: Trilogy of Terror

Five Nights at Steve's: Trilogy of Terror is a fangame made by FazbearFreak. It contains remastered versions of the first three games in the Five Nights at Steve's series. The games contain mostly the same story as their old versions, but with slightly different gameplay.

Story
Horror comes home.

Revisit Minetropolis in recreated versions of the original Five Nights at Steve's trilogy. Defend your home in Five Nights at Steve's 1, survive the sewers in Five Nights at Steve's 2, and bunker yourself from the apocalypse in Five Nights at Steve's 3.

However, some things are different in these games. Not everything will be the same from the first time you've played these titles, including new mechanics, and maybe even new foes.

The horror doesn't end on Night 5, though. As you play through the trilogy, new secrets will be unlocked in the Extras menu, including developer commentary, fun facts about the games, and even the answers to the Five Nights at Steve's story.

This might be the finale, but once again, the terror's just beginning.

Redstone
At the start of each night, the player gains 100% power. However, the power will drain when the lights or iron Door are activated. If the player runs out of power, they will gain access to the Torch.

If the player turns around, they will discover that there is some redstone wiring behind them. The Silverfish will occasionally try to chew it. While the Silverfish does this, the power will drain quickly.

Iron Door
The player has an iron door that they can use to block access to the Bedroom from the left side of the Office. However, this will drain redstone power.

Window
The player can walk over to a window on the right side of the Bedroom. However, unlike the Iron Door, in order to shut it, the player must hold it shut in order to ward off mobs.

Lights
There is a light on each side of the Office. The player can activate them and see if any mobs are in the blindspot. However, having the lights on drains redstone power.

It should be noted that if the player finds a mob at the Window using the light, they will only have a few seconds to shut the Window before the mob attacks.

Dispenser/Tablet
The player can use a tablet to activate a dispenser system. The player can shoot left and right, trying to shoot the mobs and ward them off. However, the redstone power will drain while it's being used, and the Enderman will not appear on the tablet. Also, only 32 arrows can be used per night.

Torch
If the Redstone power runs out, the player gains access to the Torch. The Torch allows the player to see and ward off certain mobs.

Creeper
The Creeper becomes active on Night 3.

The Creeper will attempt to enter the Bedroom from either of the entrances. If it appears at the left blindspot, the player must shut the Iron Door until it leaves. If it appears at the Window, the player must go over and shut it. Failure to ward off the Creeper will result in a jumpscare.

Zombie
The Zombie becomes active on Night 1.

The Zombie will attempt to enter the Bedroom from the left side of the Bedroom. When it appears, the player must shut the iron door until it leaves. Otherwise, it will jumpscare the player, resulting in a Game Over.

Skeleton
The Skeleton becomes active on Night 1.

The Skeleton will attempt to enter the Bedroom from the right side of the Bedroom. When it appears, the player must shut the Window until it leaves. Otherwise, it will jumpscare the player, resulting in a Game Over.

Spider
The Spider becomes active on Night 2.

The Spider will attempt to enter the Bedroom from the right side of the Bedroom. When it appears, instead of shutting the Window, the player must activate the light to ward it off. Otherwise, it will attack the player.

Silverfish
The Silverfish becomes active on Night 2.

The Silverfish will occasionally chew on the Redstone wires, draining power. The player must turn around in order to ward it off and stop the power from draining.

Enderman
The Enderman becomes active on Night 5.

The Enderman acts as a mix of the Creeper and how it behaves in Minecraft. It can approach from either entrance. The player must shut either the Iron Door or the Window in order to ward it off. If the player shines the light on it, the Enderman will instantly attack.

Herobrine
Herobrine has a 1.11% chance of appearing after the player puts down the Dispenser Tablet. Staring at him for too long will result in a jumpscare that crashes the game.

Nights
Coming soon.

Cutscenes
Coming soon.

Trivia
Coming soon.

Five Nights at Steve's 2
Coming soon.

Five Nights at Steve's 3
Coming soon.

Extras
Coming soon.

Trivia

 * This is FazbearFreak's first remake of a previous game.
 * The Silverfish and Herobrine were planned to be in the original FNaS 1, but were scrapped. Their presence in this game lampshades that fact.