Five Nights at Albert's 4: The Endgame

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FNaA 4 is a game by ZonicTheHedge11. It is the finale of the Five Nights at Albert's series.

Summary
The Player returns to Albertsville after 3 years. After the player returns, they sign up to the new Albert's Pizzeria to stop the nightmares haunting them by fighting their physical form.

Let's say it won't be easy.

Gameplay Summary
The game has 3 phases: Day, Night and Dream. After beating Day, you get to play Night, if you beat that, Dream time. Beat Dream and you get Day, etc.

Day Phase
The Player sits inside their house, waiting from 1 to 7 PM. The Player needs to check the doors on his side by flashing them, and if needed - coming up to them and turning on the lights. In front of them is a TV, which will fill up their "Enjoyment" meter if turned on. However, the television may occasionally turn into static, and that's when you have to turn it off for 6 seconds, or else death by Cleetus. If anyone happens to appear at the doors, the player can just shut them, but if they are being shut for too long, the "Damage" meter will begin filling up. It it fills up entirely, the door will break. It order to stop this, the player should quickly open and shut the door to stop the meter from rising. If it's 81-99% filled up, the player should open the door and get back to the TV.

The characters on this phase are Endgame Cleetus, Endgame Albert and Endgame Jayingee.

Night Phase
The Player is inside a new pizzeria, working on the Night Shift. The Player should watch out for the Hamburglar or Mac Tonight, trying to steal money, but they need to watch the robots and keep them away too. If Mac or Hamburglar are close to the register, you should play the alarm. If watched/used for too long, the alarm will fill up the "Seizure" meter. If it fills up, the Player will get a seizure lasting 11-20 seconds, maybe even killing them. If the robots are moving, the player should watch them to make them go back. If they happen to be by the door, the player can turn on the lights and hover their mouse over the enemies faces for 5 seconds. If the burglars happen to get the money, the player gets fired.

The characters on this phase are Toy Albert, Toy Samuel, Toy Jayingee and Withered Albert.

Dream Phase
The most difficult phase so far. You will begin in your dream room, surrounded by darkness. The Player will look around using the flashlight, room lights and beacon. If anyone is spotted in the vent, the player needs to hide. If anyone's in the closet, hide or shut it. Anybody in the door? Oh well, you had time. The Player should prevent Shadow Su-Tart from entering the door by shutting of the camera he's on. But be aware - if a cam is off for too long, the monitor will break. You must survive 6 minutes.

This phase has a Nightmare mode, being the only one. Beat that to unlock the extras.

The characters on this phase are Shadow Su-Tart, Nightmare Albert, Nightmare Samuel, Nightmare Su-Tart and Nightmare Jake/Jayingee.

Endgame Cleetus
The "main" antagonist of the game.

How he looks like : He will occasionally turn the TV into static and say "My name is Cleetus, i have been hunting birds since 1987. Die bird!". Shut off the TV to stop him. But be careful! If the Enjoyment meter fills down, you will die.

Endgame Albert
The secondary antagonist.

(image WIP)

He will occasionally appear in the left hall. Sometimes he will move closer, then again. When he is in his final phase, shut the door. He will begin knocking on the door, damaging it. He will leave when it's almost full, most likely 94%.

Rest W.I.P.

Night Phase Calls
The Player can select one of the 2 options to get extra tips on one of the characters and how to deal with them after the call's over.

These can be changed overtime.

Night 1
''Oh hey man or woman! Didn't expect you to come back, especially that you've returned to this place. Oh well! Anyways, since we hired you, i'll help you with your job! First, we've got a little problem with the robbers, 2 have been breaking in for a year now. Every. Single. Day. If you see them, press the alarm button, it should scare them away. They are the moon guy (i won't say man that's bad) and creepy Joe. Oh, the robots move at night. The only one moving should be Samuel. Just watch him, i guess. Oh, if he gets to your door, turn on the lights and look at his face for 5 seconds, that should scare him. Gotta go. Wait, i forgot. Just pick one of these options.''

Toy Samuel Tips
''Samuel should be moving by now. His path is the following: Stage, Dining Area, Bathroom, Hallway, Storage, Hallway and then the door. If you watched him for enough time, he will move to his previous position, but not in the dining room. If you neglected him, he will move closer. If he's at the door, turn the lights on and look at his face. Failure is death.''

Withered B0I Tips
But he's not moving.

Night 2
''Woman/Man get out. Anyways, good job staying on Earth. Zonic Entertainment has opened up Zonic Amusement Park, so we've got a partner, as we told them that if they open up, they give us money, and we give them new tech. Basically E-bay ecks dee. Anyways, now Albert is moving! Fun. Also the robbers are mad-lads and they are more angry. Also Zonic Amusement Park is foreshadowing a new game, if you didn't know. Let's talk A L B E R T. Watch the idiot you N O O B I D O T. Bye, pick the options.''

Toy Albert tips
''Watch him on the cameras, like Samuel. He moves in this path: Stage, Dining Area, Hallway, Storage, Hallway, Door. This time, you can't stop him by staring at him on the door. So watch him by the cams.''