Five Nights at Bolt's 3

Five Nights at Bolt's 3 is another game by Bolt. Following on from the previous two games, this one features the first 7 characters, 3 new ones and different locations.

Story
After the events of the second game, the castle had crumbled down. Now homeless, the player character wandered around and soon came across a load of unused land. But then before his/her eyes, a building of some kind like a giant mansion appeared as if it was there the whole time, complete with a load of natural and some strange 'things' around it. The player entered in. Bad choice. The player was then bound to the area for a full week, unable to leave until 5 days pass. The big part? Bolt and his crew happen to live there. And now, it's personal. You invaded their home - they want you gone.

Indoors and outdoors
Inside and outside the building have different atmospheres that Bolt and his crew go around and can use to get the drop on you. Map coming soon.

Freeroam
You can go all over the place! Indoors, outdoors, just make sure you don't die.

Disguises
You can disguise as any character you see, but doesn't chase you. For example - If you're looking at Bolt and he can't see you, you will disguise as Bolt. But, there's a catch. Depending on which character you're disguised as, you must follow their behaviours. Bolt indoors won't work.

Bolt
The zombie man returns once more as a more 'gimmicky' character than before. He's always outside, making a cycle from the graveyard, to the back garden, then to the icy crevasse. Then, back to the graveyard. If you're in his view while he's going around his cycle, he will dash up to you and bite your brains out, giving you a game over. Begins moving late on Night 2.

Mangle
With Bolt returning, Mangle returns too. Mangle still has that radio noise, so you always know where she is, but she's always on a ceiling indoors. If you hear the radio noise loudly, it's best to look up, then run away. If you don't move when she's right above you, she'll drop down and bite your head off. Begins moving on Night 1.

Ib
The 'innocent' young girl Ib returns since the first game. She can go wherever she wants, but is mostly inside. When she changes location, she will say something about where she is. You're meant to remember this until she moves. If you go where she is, she will sound a foghorn, alerting the whole crew to your location, making them go twice as fast, and go in and out. This effect lasts for 2 in-game hours. Ib begins moving on Night 2.

Meta Knight
Meta Knight is also back since the first game. He stays outside, mostly flying around. If you are below where he is, he will swoop down and try to grab you. If he does, he will rise high into the air, then drop you down, giving you a game over. If he misses, he will crash and not be moving for one in-game hour. Begins moving on Night 3.

Octoling
Octoling takes more of an ambush role. Sometimes when he's roaming around indoors, purple drops will drip with each step he takes until he's directly above you, in which he slips through a crack in the floor to attack you. If he misses, he retreats. If he doesn't, you lose. Begins moving on Night 3. If he's outside, he'll simply chase you. But he's not that fast, so it'll be easy to escape him outside.

Xeniver
Xeniver can go wherever she likes like Ib can, and mostly stays outside. She's not really anything unique in this game, just the most persistant when it comes to killing you. If she does see you, she'll run up to you and try to stab you to death with a knife she stole from the kitchen indoors. Begins moving on Night 1.

Golden Bolt
Golden Bolt is how he's always been - ambush. He'll sometimes appear outside, and you have to pay attention to when he does. He sometimes vanishes and re-appears, closer to you than he was before. After doing this 3 times, he'll leave you alone for a bit. If he gets you, you're dead. Begins moving on Night 4.

Kiki
Kiki from Emily Wants to Play is one of the more sneaky ones. She will sometimes appear around you. Look at her long enough, she'll vanish. You don't look at her? You die. Simple as that. Begins moving on Night 1.

Cirno
Cirno, the ice fairy from the Touhou series is the fastest in the game. She'll mostly be outside, speeding around while looking for you. If she finds you, she'll give you frostbite, which will kill you at 5 AM if you last that long. The plus side though, you can trick her into firing at walls, in which freezes HER for 3 in game hours. Begins moving on Night 4.

Mawile
Mawile from the Pokemon series is quite persistant. He'll be following you if he sees you once at a slow pace, trying to ambush you. Even though he can go indoors, he cannot enter rooms, and must remain in the hallways when indoors. If he catches you, he'll eat you whole. Begins moving on Night 1.