Five Nights at Wizkid's 3

Five Nights at Wizkid's 3
You are a night guard, watching over Wizkid's Frightmares from 12 AM to 6 AM. Obviously, many valuable things are in that building, so they'll need someone to watch over it. Pretty easy, as there are no animatronics in the building.

Until they make a breakthrough.

They found not only one, but two.

Wreckage Wizkid:
Wizkid from the 1985, 1987, 1991, 1998 and 2003 locations. Despite that he's not the oldest one, he is still very special, as he is the Wizkid most people remember. To stop him if he gets in the office, pull the fog lever until you hear him leave. He is a tattered, cracked, broken, burnt and green version of Wizkid. He is missing his left leg and his right eye. He also has holes, open patches and dents throughout his whole body. He was found in a warehouse 52 miles away from one of the 2004 locations.

Withered Dig:
Dig from the first ever location. After it closed, his whereabouts were unknown. However, he was found decomposing in a junkyard about 91 miles from the first location. He's old, with thin-vein like bumps all over his suit. He has a bunch of gaps and holes throughout his body, and is missing the suit on his feet, forearm and on part of his head.

Wreckage Carl:
Carl from the 1985 & 1986 locations. He is heavily damaged, with many missing pieces and dents throughout his whole body. After the 1986 location he was in went under refurbishment, he was stored away and his whereabouts were unknown until 2023, where he was found in a junkyard, and sold to private collector, and then finally sold to Wizkid's Frightmare.

Haunter Bella:
A withered, burnt version of Bella. It's just a hallucination, but we are unsure which model it is.

Haunter Rodney:
A withered, burnt version of Rodney. It's just a hallucination, and is obviously from the 1985, 1987, 1991 and 1998 locations.

Haunter Barrows:
A withered, burnt version of Barrows, from the 1985, 1987 and one of the 1992 locations.

Haunter Donny:
A withered, burnt version of Donny, from the 1963, 1965, 1968, 1971, 1976, 1982, 1985 and 1990 locations.

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Story:
It's 2041. Wizkid's Frightmare, an attraction in a theme park is soon opening to the public as an extra in the park. With high levels of attendance expected, they are searching far and wide for things to display. They found many things; drawings, fans, chairs, party hats, plates, menus, masks, suits and everything you could think of besides an animatronic.

But then a breakthrough comes in.

They found two.

Relive the horror of Wizkid's Burgers and Pizzas, their lifespan running from 1961 - 2019, where you will learn and be terrified by the experience. With so much mystery surrounding the place, and many of their locations having poor documentation and how well they covered up some crimes, it seems like the place has an endless amount of secrets to be discovered; with some likely to fall through the cracks of time. You will fear what children had fun with. Opening 7/23/41.

The Cameras:
'''CAM 01: Entry. '''A room with a carpet and 2 glass doors side-by-side. Moonlight shines through the doors, and a counter can be seen. The room has a white-and-blue checkered floor. A mini-stage can be seen in the corner, which holds some janitorial supplies.

'''CAM 02: Transitional Hall. '''A green, rotten, decrepit hall with a little lightbulb lighting up some of it, and a light in the distance. Presents can be seen, and the floor is checkered white-and-black. Haunter Donny can be found standing here.

'''CAM 03: Rodney's Hall. '''A hall with a mini-stage, which is Rodney's Workbench. '''Haunted Rodney can randomly be found here. '''Several other decorations can be seen here.

'''CAM 04: The Stage. '''A large room with many party tables and a line which is roped off from the area. A stage can be seen. '''This is the starting pointing of Wreckage Wizkid & Withered Dig. '''Presents can be seen in a corner.

'''CAM 05: The Passage. '''A cramped hall with several posters and many drawings. Haunted Bella can randomly be seen on one of the posters.

'''CAM 06: The Backstage Hall. A hall that looks near identical to the Backstage from FNaW 1, '''just much older and in ruins. Haunter Barrows can randomly be found standing on the table.

'''CAM 07: Jungle Room Hall. A hall designed after a broken version of Rodney's Jungle from FNaW 2. Wreckage Carl can be found here. '''

'''CAM 08: Terror Hall. A pitch black hall with seemingly nothing in it, which changes on Night 4. ''' This room has the eighth animatronic.

'''CAM 09: Office Hall Entry. '''The small area just before the office. Has a bunch of posters and drawings like in '''The Passage. '''

'''CAM 10: Office Hall Corner. ''' The area where the office can't see. A couple of drawings can be found here.

'''CAM 11: Exit. '''A small little area that has the exit.

Vent Cams:
VENT CAM 01: Located in the '''Entry. Entry Vent.'''

VENT CAM 02: Located in the '''Stage. Entry Vent.'''

VENT CAM 03: Located in the Passage.

VENT CAM 04: Located in the '''Backstage Hall. Entry Vent.'''

VENT CAM 05: Located in the Jungle Room Hall.

VENT CAM 06: Located in the Office Hall Entry.

VENT CAM 07: Located just beside the Office. Exit Vent.

* All vent cam that say "Entry Vent" are vents where the animatronics can enter. VENT CAM 02 and VENT CAM 04 is one where the animatronics could get out, while the animatronics can only enter VENT CAM 01 and only can exit VENT CAM 07 into the office.*

Office Entries:
The office has two entries: The Door, and The Vent. Wreckage Wizkid, Withered Dig, Haunter Donny and Animatronic 8, while the Vent entry is used only by Wreckage Carl.

The Mechanics:
There are three ways to defend yourself; the main way being the Fog Lever. If Withered Dig or Wreckage Wizkid got in your room, if you pull the lever on the far right quick enough (wait too long and it'll take too long) it will prevent them from seeing you. Listen until you hear one of them leave. While using it, you cannot use your monitor, leaving you open from attack from Wreckage Carl and Animatronic 8.

To defend yourself from Wreckage Carl, he will be using the vents. You can use a "spray" feature which lets you spray water. If you find Carl, spray him with water and it should deter him. However, use it too much (it does have a small recharge, but you can still use it too much) and he'll leave the vents, leaving you open for attack from him.

To defend yourself from Animatronic 8, you must keep an eye on him. If you catch him at the door, pull the monitor from the side (far left) and he'll enter the room, and the lights will flicker. Eventually he'll leave the room, so then you can put down your monitor.

Keeping up the monitor for too long causes it to overheat. As such, it will not work, and will not be able to be used until it cooldowns.

The three main Haunter animatronics: Bella, Barrows and Rodney, if seen will forcefully put the monitor down if not done by the player already, and will jumpscare the player, causing them to black out for a little while. With Donny, you have to keep an eye on him. Failing to check on him often will result in him reaching the office, and he will jumpscare you, blacking you out longer than the other Haunter animatronics.

Night 1:
"Hey there man! Glad you came for another night. We got a bunch of new stuff; a bunch of more drawings, some masks, posters, and other stuff. We'll certainly be ready by opening day; all we want is an animatronic. Just one! But we can't find a single one! We've received some tip-offs however; we think we'll eventually find one, perhaps not by opening day though. Doesn't really matter, we've done a bunch of cool theming and stuff, and even without an animatronic, guests will be amazed. Alright, so we added a couple of new features to your monitor; always on the far left. You can now finally view the vents! Isn't that a relief? It's kinda scary, not being able to see the vents. Also, on your far right, we added a fog lever. We thought you might wanna use it when the guests pass by your huge window, so you could pop out and say "boo". Heh. Well, anyways that's all for tonight. See you soon!"

Night 2:
"Hey, welcome back! Oh man, I am so excited to tell you this; we found not just one, but two. Two animatronics. We can't believe it. We freaked out. We were so excited. Uh, if they happen to get in your office, pull the fog lever. They could be threatening, as many night guards have told us. Anyways, good night. See you soon!"

Night 3:
"Hey man! So, we found a new thing; more drawings and a couple of posters; and a cool little animatronic! Uh, we're not sure if it's harmful or not. It's pretty small, so it can get in the vents. In case you feel like you're in danger, you can spray it with the water. We used it in case it got kinda dry in the building. But don't use it too much. Even though it has a small cooldown feature, you can still use it too much and could waste all the water. Alright, gotta go, bye bye!" WORK IN PROGRESS