Five Nights at Luigi's Mansion's 5.The End

"'He will set us free'"Five Nights at Luigi's Mansion's 5.The End it's the final installment of the Five Nights at Luigi's Mansion Series, it was created by LincolnDisaster19 and it's the probably finale of the series, it will be probably the most beloved title of the series, as it reunites most of the characters that appeared in previous games.

Story.
You have made it, you have summoned him, now he and everyone it's one. Boogmire, you're brother it's one. Now you are the sheep, the sheep that must be sacrificed for you're own good. As a final gift for you're brother, try to survive to the most dangerous lifes that you had taken away, face you're worst fears, once victim and now killers. Survive the last five nights, at Luigi's mansion.

Face you're fears. Fight you're specters. Destroy the darkness. Be one. Close you're eyes for the final time. And be free.

The Doors.
Welcome to the parlor. Sounds familiar? Yeah, the four doors from Five Nights at Luigi's Mansion are back, depending on each voice, you'll have to close a door. If you don't close it or you close the wrong door, you will have a nasty surprise.

Haunted Paintings.
Another familiar mechanic. Just like the music box, if you turn back, you will able to see in each direction a painting, if we hear a giggly-like sounds and the eyes of the painting starts to bleed, the player must press the button that ubicates left in the screen in which can be readed: Lullaby, then a lullaby will sound and Chauncey will not kill us, if we don't do that, Chauncey will jumpscare the player.

Turntable.
Heck yeah, more familiar mechanics. If you hear a ghost's laugh. an insanity bar will start to fill up, if the bar fills up completely, you will need to turn on a turntable that will play a opera version of "Join us for a bite". The batery of the turntable can expire, so you need to fix it. This mechanic it's based on the Fazbear's Return series. The Turntable may start malfunctioning, fix that with the tablet at you're right.

Light.
Even more familiar mechanics, this time. We'll just have to light the ghost that appear in the parlor. Not in the door, I mean in the room. Then they just will flee.

The Window.
Ok, I think this is the last one, when we look at the window, some monsters can appear, we have to close the window inmediatly, if we check the window often, this increases the insanity in the insanity bar.

Ghosts.
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Name
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Image
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Behavior

 * Neville
 * Neville Gold.png
 * Neville "actives" at night one, he starts at the studio (that good ol'classic memorys). He then teleports to the foyer then to the kitchen and then to the foyer again, he makes a screeching like sound and then he will may appear at the second door, if we fail closing the door. Neville will kill us.
 * Chauncey
 * Chauncey Gold-1.png
 * Chauncey it's active all the nights, he works just like he did in FNaLM 1, with the haunting portrait thingy.
 * Soul Container
 * Soul Container.png
 * Soul container contains a lot of ghosts, he's way more damaged than before and a lot more of angry, he can appear at the window or at the 1th door.
 * }
 * Soul Container.png
 * Soul container contains a lot of ghosts, he's way more damaged than before and a lot more of angry, he can appear at the window or at the 1th door.
 * }
 * }