Human Vs. Machine

Human Vs. Machine is a game released as a FNAF version of the TF2 gamemode "Mann Vs Machine" by Men In Black Corporation. The plot involes 6 humans (and one cat) defending against an onslaught of undead animatronics. The game revoles around teammates working together to survive the animatronic horde, each with different roles to play.

Characters
Roarke Williams-The Scout of the game. He is the fastest character with the lowest aumount of health, and his abilites make him great for collecting loot and other items; he has a shotgun, shrapnel grenades that, when detonated, explode into smaller bombs, and fists as a melee. Roarke was Lindsay's first ex, hired onto the team when the undead animatronics came to life.

Mitchell Cutter-The Demoman/Soldier of the game. He controls explosives, and has a decent aumount of health, but slow speed. He wields a RPG that can be used to get to higher places, a frag grenade, C4s able to be detonated at will, and a sword as a melee weapon. Creator of the Cutting Crew, Mitch accidently made the animatronic zombies in a experiment gone wrong, and must send them back to the grave.

Rosette Kingsland-The Heavy/Pyro of the game; Rosette has a machine gun that can fire at an extremely fast rate, in exchange for her being the slowest character, a tazer to stun enemies for a couple of seconds, a nightstick for a melee, and incindenary grenades. Called in for an investigation on a disturbance near Freddy's, Rosette soon found the zombies and quickly joined the team to help her sister put the animatronics to rest.

Melissa Malone-A hybrid of the Spy and Medic, Melissa is pure support; She has a machine, a Heart-In-A-Box, to heal allies with, a Zombie Head to disguise yourself, a knife to backstab enemies with, and smoke grenades to screw up the animatronic's systems. Thinking maybe she can find happiness and friends in helping fight zombies, Melissa gladly joined the zombie force, ready to assist.

Jerry Smith: An Engineer variation, Yellow can build 3 springlock animatronics to help the team fight, a stationary sentry gun, teleporters, ammo and health boxes, and barricades with manual machine guns. In addition, Yellow can repair things with a Maitenance Panel and take down enemies from afar with a sniper rifle. His grenades are heat-seeking drones.

Coin Company-Consisting of Merle Chanter, Toy Sodapop, Lance Skeletony, and The Wreckage, these are the different merchants throuought the maps that want to help the hunters, for a price.

Lindsay Kingsland-The woman in red herself, she is the Announcer of the game, telling the team important info. She organized the zombie hunters.

For playable chracters, grenades recharge after 10 seconds.

Robots
Scout-Tronic: Fast and hard to detect, but with low health and easy to take down.

Demo-Tronic: Tough and lots of firepower, but slow.

Fire-Tronic: Heavy firepower and tons of health, but very slow, only faster than the Tank.

Supportronic: Low health, but a huge target due to healing and espionage capabilities. Can disguise as an ally.

Suicide-Tronic: Goes after Yellow's buildings and explodes. Fast, but very low health. Lindsay will announce when one is coming.

Catronic: Decent health and speed, and hard to hit due to size. It cannot use shortcuts like Sanity Cat can, however.

Boss Animatronics: Powerful versions of regualar animatronics. Variations include 2x speed, more health, one hit kills, regenerating health, etc.

Tanks: Slow, but the most health of any bot in game. If one comes, you must focus your fire on it to kill it. Lindsay will announce when one is coming.

Bots drop money used for upgrades. The harder the bot, the better the reward. Earnings are split after each round.

Upgrades
20+ health: $200

30+ Ammo: $50

30+ Damage For Melee: $500

Bullets Drain Health: $650

Overheal Capabilities (Melissa only): $450

Supercharges (Melissa only): $700

Longer Overheal(Must have Overheal, Melissa only): $300

Longer Charges (Must have Superchrages, Melissa only): $500

20+ Bullet Damage: $100

Triple Jump(Sanity only): $500

1+ Springlock Animatronic(Yellow only): $1000

1+ Sentry(Yellow only): $1000

Explosive Headshots(Yellow only): $650

10% Faster: $200

1 More Grenade: $200

Attract Money (Roarke only): $500

Never Reload (Roarke only): $1500

Invincibility Soup (Roarke only): $600

2 More C4s (Mitch only): $300

No Rocket Jump Damage(Mitch only): $500

Tazer Permanently Stuns(Rosette only): $700

20% faster when firing(Rosette only): $800

Control Robots(Sanity only): $600

Faster Maitenance Panel(Yellow only) $500

Outpost
A small fort with a long road splitting it into two. Animatronics are trying to plant a bomb in the back of the fort to destroy munitions for the hunters. Pits can be used to your advantage here; knock enemies down them to kill them. An easy map.

Crabshack
A small shack on a big beach; defend the area to prevent the zombies from destroying a mine that the CC uses. Wide open spaces. Lots of Tanks appear on this map. A hard map.

Streetside
A long road in a big city; buildings provide good opprtunity to rain fire below. Occasionally, cars come down the road, so be careful to not get run over. Protect Freddy's from being destroyed. A meduim map.

Mansion
Protect Amity from the hoardes; windows and porches are strategically useful, as animatronics pass by them. A medium map.

Trivia
-Sanity Cat is inspired by the fan-made Guard Dog class from TF2.

-Yellow's maitenance panel has "LK ENGINEERING <3" written on it. This means Lindsay made it for him.

-A Heart-In-A-Box is a real machine used to preserve hearts for surgeries. In this game, It is a Medi-Gun-esque healing tool.

-In Mansion, a picture of the Kingslands shows an unknown figure in the back. Nobody knows who this is, but it will be revealed sometime in the future.

-In Crabshack, a streetsign advertises "Abandoned Animatronic Dolls." This is a joke towards ManinBlack's page and Dezaray.

-In the respawn room in Streetside, a folder is emblazoned with "DO NOT OPEN UNTIL 6615. THIS MEANS YOU, ROARKE."