Wither Skeleton (Five Nights At Minecraft's)

FNaM2 = Wither Skeleton (known as Black Skeleton in the second game's files) is an older animatronic without toy counterpart and Original appearance, He replaces Marionette, And he is doing the same Marionette's mechanic, He Appears in Five Nights At Minecraft's 2.

Appearance
Wither Skeleton's body model resembles the Five Nights At The Chum Bucket Sandy Cheeks Animatronic, He has white eyes glowing of red, He is totally black, He shows 5 teeth of his mouth, He is a dark version of the Muscle Endoskeletons.

Behavior
Phone Guy mentions that the night guard needs to keep the Withered Music Box wound, as the animatronics have a feature where they attempt to find sources of noise or potential customers. The source, in this case, is The Office. Keeping the Withered Music Box wound is vital to keep Wither Skeleton at bay; if it is left unwound for too long, Wither Skeleton will exit the Prize Corner and will attack the night guard, ignoring the Freddy Fazbear Head, resulting in a Game Over.

The Withered Music Box can be wound remotely by going to CAM 11. As it unwinds, a warning sign will appear next to the CAM 11 box on the camera map, as well as on the bottom right of the screen when not using the Monitor. The warning sign starts out orange, signalling that there is only one piece of the counter left before the music nears its end. It then blinks red when the timer has run out, meaning the music is about to end, and Wither Skeleton is seconds away from beginning its attack. Once the red exclamation mark disappears, action must be taken immediately, or the player will be completely helpless against Wither Skeleton.

It was previously thought that once the timer ran out, there was no way to stop Wither Skeleton, but this is not true. Since Wither Skeleton will not move while the light is on it, it is possible to hold the light on Wither Skeleton and wind the Music Box, keeping it there as long as the Music Box is still wound. If Wither Skeleton is caught in its first stage of exiting the box, the player still has one last chance to stop Wither Skeleton in its tracks and prevent it from reaching the second stage. The player must still treat this as a normal Music Box rewinding, as the other animatronics can still attack the night guard.

Regardless of what happens after it begins its attack, even if the Music Box is wound up after it has left the Prize Corner, Wither Skeleton will still make its way towards The Office, attacking in a manner very similar to Spider. There is no way to stop it once it has begun its approach and will kill the night guard, even if they are wearing the Freddy Fazbear Head; the only way of surviving at this point is making it to 6 AM. The player will know it has left if they hear the tune "Pop! Goes the Weasel" begin to play. The player will be unable to find Wither Skeleton on any camera once it has left the Prize Corner to attack, except in rare cases of seeing it in the Main Hall camera, as a hallucination. Depending on the night, it will take anywhere from as long as 2 minutes to as little as 6 seconds to reach The Office. This is mainly demonstrated by the Custom Night where its attack time is based on other animatronics' A.I.s.

Trivia
Wither Skeleton's older model appearance is in Five Nights At Minecraft's 3: The Fright, Like the second game, He is doing the same Marionette's mechanic.
 * He is known sometimes Withered Dark Skeleton, Dark Skeleton, Dark Muscle Skeleton and Withered Muscle Skeleton.
 * -| FNaM3 =

Appearance
He looks like the same FNaM 2 Older model but more damaged, He don't has a head.

Behavior
Phone Guy mentions that the night guard needs to keep the Withered Music Box wound, as the animatronics have a feature where they attempt to find sources of noise or potential customers. The source, in this case, is The Office. Keeping the Withered Music Box wound is vital to keep Wither Skeleton at bay; if it is left unwound for too long, Wither Skeleton will exit the Prize Corner and will attack the night guard, ignoring the Freddy Fazbear Head, resulting in a Game Over.

The Withered Music Box can be wound remotely by going to CAM 11. As it unwinds, a warning sign will appear next to the CAM 11 box on the camera map, as well as on the bottom right of the screen when not using the Monitor. The warning sign starts out orange, signalling that there is only one piece of the counter left before the music nears its end. It then blinks red when the timer has run out, meaning the music is about to end, and Wither Skeleton is seconds away from beginning its attack. Once the red exclamation mark disappears, action must be taken immediately, or the player will be completely helpless against Wither Skeleton.

It was previously thought that once the timer ran out, there was no way to stop Wither Skeleton, but this is not true. Since Wither Skeleton will not move while the light is on it, it is possible to hold the light on Wither Skeleton and wind the Music Box, keeping it there as long as the Music Box is still wound. If Wither Skeleton is caught in its first stage of exiting the box, the player still has one last chance to stop Wither Skeleton in its tracks and prevent it from reaching the second stage. The player must still treat this as a normal Music Box rewinding, as the other animatronics can still attack the night guard.

Regardless of what happens after it begins its attack, even if the Music Box is wound up after it has left the Prize Corner, Wither Skeleton will still make its way towards The Office, attacking in a manner very similar to Spider. There is no way to stop it once it has begun its approach and will kill the night guard, even if they are wearing the Freddy Fazbear Head; the only way of surviving at this point is making it to 6 AM. The player will know it has left if they hear the tune "Pop! Goes the Weasel" begin to play. The player will be unable to find Wither Skeleton on any camera once it has left the Prize Corner to attack, except in rare cases of seeing it in the Main Hall camera, as a hallucination. Depending on the night, it will take anywhere from as long as 2 minutes to as little as 6 seconds to reach The Office. This is mainly demonstrated by the Custom Night where its attack time is based on other animatronics' A.I.s.