Six Nights at Minecrafts

Six Nights at Minecrafts is the third and last game in the Five Nights at Minecrafts series. In it, the player wakes up in the middle of the night, in their Bedroom, while immensely nightmarish versions of the animatronics from the other games try to shred him/her to pieces.

Story
TBA

Gameplay
Gameplay is inspired by FNaF 4. Unlike FNaF 4, however, when peeking out of the doorway, the player can turn their view to the other side of the hall as well, as well up. Also, the player can look left and right in The Closet. The "Fun with Plushtrap" minigame makes no appearance in the game.

Animatronics
The Twisted Skeleton starts in the Left Hall. He then goes in the Closet, to then enter the Right Hall. If he's close to the door, shining the Flashlight = Death. On Night 5, his tactics change, and he'll behave like Nightmare and Nightmare Foxy combined. On The Last Night, he combines these tactics. The Twisted Cow appears in the Closet, then in the Right Hall. Flickering the light on and off will make him apparoach. If he sneaks in the Bedroom, he will jumpscare the player as soon as they turn to the Bed. The Twisted Guardian starts at the other side of the Right Hall. He then passes to the Left Hall, and then behaves like Nightmare Bonnie. He may also trick the player on later nights by hiding at the other side of the hall, then forcibly turning the player around. The Twisted Enderman is already in the Bedroom from the night's beginning. Watching the Bed too little or too much will trigger him to attack. On The Last Night, his tactics change. He first appears in the Left Hall, and then he'll enter the Closet, then the Bed. The Twisted Wither starts at the very end of the Right Hall. He may rarely appear in the Left Hall, but doesn't attack from there. When in the Right Hall, he'll behave like Nightmare Chica. He looks like the Sheep, but with glowing red eyes. It starts in the Bed, and as soon as the player runs to the doors, he'll hide in the Closet. Shine the light on the Sheep if he's in. Don't close it, or he will spawn Twisted Enderman in the Bedroom. The T. M. Cube will start in the Left Hall, hanging to the ceiling. If the door isn't closed when close to entering, he will force the player to the Closet, with the Twisted Sheep in it. The Zombie reappears from being absent. He only appears in the Closet, at the left or right. Don't look at him for too long, or he disables the Flashlight. Hydra is the main villain of the game, but only appears in The Last Night. Hydra starts in outside the Right Hall's window, peering in. After that, he skulks in the Left Hall, and behaves like Fredbear after that. The Ur-Ghast behaves like Nightmare. Instead of Nightmare's sound playing on his kill screen, sound plays.
 * -|Twisted Skeleton=
 * -|Twisted Cow=
 * -|Twisted Elder Guardian=
 * -|Twisted Enderman=
 * -|Twisted Wither=
 * -|Twisted Sheep=
 * -|Twisted Magma Cube=
 * -|Twisted Zombie=
 * -|Hydra=
 * -|Ur-Ghast=