On the FNAC wiki, he made alternate accounts to call to the dumbest names possible. He thinks Emil Macko sucks, and thinks my knowledge is flawed even though he has no explanation. I will tell you that I swore a lot at him. Not because I'm usually like that, but he needs to know I'm serious.
Is it alright if I add a few more characters to the junkyard part of Chapter One e.g. Prototype Buck, Buster variant etc.? Cus at the moment, there are only 5 animatronics, and that's not enough for ten nights :P
Also, is PROJECT: Return gonna be TNaB2: Chapter Two? Cus if so, then we need to rename Chapter One to just TNaB2.
Yes, you did, Aidan. Wanna help with the game too? :3
Also, I think we should kinda stray away from the mask, flashlight, doors, audio, etc. cus they are kinda overused (no offense), and if we're gonna make sure the game gets some popularity, maybe we should think of new, original mechanics that haven't been used before. Which is what I tried to do with X and TERRORSHIFT.
Another thing I like to do is stray away from the whole (blank) Nights at (blank) name trend, but it is your game, so I'll let you keep it the same. :)
And if you're gonna say that I used those mechanics when we were making Family Diner 3, I developed them so that they still stayed original in a way.
It takes place directly one year after TNaB 1 the character from the first game Suki Smith is hired to work at a new location called Carl's and Buck's Playhouse using the original Buck's Funhouse and adding 2 new characters:Felicity The Fox and Carl the Cat they bring back Buster for the first time since 2002 they also change Anna's appearance(which is why she looks different in TNaB 2.) Bailey is also brought back and fixed a withered bear animatronic as well as a monkey and a seagull animatronic are also purchased and fixed, however a withered prototype version of Noah.(Which will be the actual main antagonist.) is found outside the first game's location he is stored in a junkyard with a withered humanoid animatronic and a dog animatronic, nothing can go wrong right?
So maybe the game can be split into two parts (similarly to FNaF: Final Hours). The first part can take place at Buck and Carl's Playhouse, and the second part can take place at the junkyard. How bout dat? :)
Kay, thanks! Also, is it alright if we can rename the game 'Ten Nights at Buck's 2: Chapter One'? Since the game is a prelude to TNaB 2, I think it would be fitting for TNaB 2 to be split into two chapters.
Well the mask explains something in the 3rd game storyline and here is the storyline:
A few months after the events of the 2nd game Suki Smith the protagonist of TNAB 1 buys the land of the mansion and creates a location called Buck and Freddy's Pizza and Fun planet however the Safe Haven Animatronic's and Buster arrive at the location supposely looking for 'him' Charlotte also known as Charlie (The main character of Sliver Eyes.) takes the job unaware of the dangers that await her in the dark.
3 months after the events of the 2nd game Charlie the FNAF Sliver eyes protagonist starts a museum dedicated to Fazbear Entertainment she buys the old suits and a unused dragon suit for possible use at the museum a week before the museum opens she starts having visions of the Safe Haven Animatronic's and Buster she then sees them in front of the museum then runs into the office with a mask a audio player a camera system and a flashlight as well as a door as a second line of defense she is prepared for the terrors.