Five Nights at Freddy's Fanon Wiki

Hello there! Welcome to the Five Nights at Freddy's Fanon Wiki! Be sure to read the Rules, especially if you plan to join our community and create pages.

READ MORE

Five Nights at Freddy's Fanon Wiki
Register
Advertisement
Please check out One Night of Everything 2. Please put your characters there.


Ven VentureSonic's page
One Night of Everything is owned by VentureSonic, meaning only he can edit it unless it has the Public template. Note that most of these pages might be neglected by Venture.
Joke-FooledRelease Joke Page
One Night of Everything is a joke page, which means it's not meant to be taken seriously at all. Joke pages are typically silly dumb ideas that'd never work or ideas that aren't meant to be taken seriously at all.
Public-Pizzeria One Night of Everything is public, meaning you can edit the page to add content that the creator finds acceptable. However, rules on vandalism or editing other people's work without permission still apply. If the creator of the page offers any rules about editing their page, follow them.
WIP-PizzeriaInProgress Under Construction
One Night of Everything is currently under construction. That means some things featured may not be final and will be edited in future. This could also mean you can request ideas in the comments or edit the page if allowed. However, it's best to ask to edit the page, or check if the page has a "public" template.
ONAE1
ONAE2
ONAEW
ONAE1

One Night of Everything is a public Five Nights at Freddy's game which includes the most animatronics a Five Nights at Freddy's game has ever had. The game has animatronics that are only unlocked if you have the game required to unlock them. The One Night the game has lasts double the time as usual, and goes up to 12pm. It is a prequel to One Night of Everything 2.

WARNING: Bad grammar, spelling and pretty much everything up ahead!

VentureSonic's pages
Apart of the Expanded Canon Fredbear Legacy + FNaF Continuation Fredbear Legacy: Fazbear AmusementFive Nights at Freddy's: Factory ShiftFreddy Fazbear: Pizza Battle
Three Nights with Trash and the Gang Three Nights with Trash and the GangMany Nights with Mediocre Melodies
Extra Games One Night of EverythingOne Night of Everything 2One Night of Everything WorldOne Night of Everything: Ultimate Custom NightFNAF World: The Return to Animatronica
Fazbear Platformer Fazbear PlatformerFazbear Platformer 2 - Fighting HybridFazbear Platformer 3 - Phantom SpiritsFazbear Platformer 4 - Nightmares and History
Characters Metal FreddyTrickster PigSharp the WolfAlton AstorPurple Freddy

Story[]

The game has no actual story, but people can add their own version of it:

Shadowboy192's Version[]

You play as a young adult named Terry Ronald. When he was a kid he was scared of pizzerias with animatronics, it didn't help that his parents always told him stories about these places or something in common. After he became a young adult and was returning to his home after a long day out he got a sight of ... that creeped him a little and remembered him about his childhood fears. Later that night when he got to his bed something peculiar happened, he dreamed about being in a place, an office...and then the game starts.

Fadded/Cabbage Man's Version[]

The story of the game is that one day as you were walking down the street, a skeleton popped out and asked if you wanted to git gud. You accepted and he teleported you in here so you got gud. Then you didn't get rekt and he gave you a certificate of gudness so you could have the perfect night of debauchery.

HopefullyIWillRememberThis' Version[]

You are in an office that is connected to all the games of your computer *Only FNAF Related Ones* in which is a simulation that exists on your device, The Animatronics from your games have a door in which will go through the 4th wall and into "One Night Of Everything" not to mention that there are some animatronics that are there in case you only own this game and nothing else, This is just a game about other game characters coming into one giant game, Kinda like Doki Doki Literature Club and/or Undertale, Breaking the forth wall.

Mechanics[]

All the mechanics in the game are from the original Five Nights at Freddy's games. Having different fangames installed in your computer adds new mechanics:

Doors and Lights[]

In the left and right of The Office there are two entrances with two buttons. The red one activates an iron door, the white one activates the lights in the blind spots. If there's something there, close the door. They can get in and disable the buttons, meaning you must close the door immediately or you're dead when you put the Monitor up and pull it back down.

Flashlight[]

There is a dark hall in front of you. You have a flashlight that lets you see what is in there, it also works when you use the monitor. Click Ctrl to use it. Disables everytime something moves in the Hall or out of the Hall.

Freddy Fazbear Mask[]

When something enters inside The Office by the hall you can use a Freddy Fazbear mask to fool it and make it go away (for balance when something is inside The Office, things that are at the entrances can't disable the buttons).

Monitor[]

By viewing the monitor you can see various rooms through the cameras scattered across the location. Some things can enter The Office when you are viewing it though. Disables everytime something moves into the room or out of the room when you're looking at it.

Audio[]

When viewing the monitor you can click on a button in the map's left that produces an audio sound of a certain enragement child in the camera you are in that can attract some things to it. Though there is a cooldown everytime you use it.

Map Toggle[]

There is a button close to the map's left with the audio button that let's you change to the ventillation cameras. If something gets in it, double click the vent camera you already are in to seal it.

Power[]

It drains everytime you use the buttons, the flashlight, the monitor and other stuff, so keep an eye on it. Doing nothing also drains a bit of power because of the lights across the building and mostly because of a peculiar air blowing system. When the power is completely drained, you can't use your defenses, making you vulnerable. It drains a lot less than in the original FNAF for balance. The Aged Strongman will appear during the power outage instead of Freddy.

Maintenance Panel[]

When your Audio Devices, Camera System or Ventilation go out, use this to reboot it and fix it. Phantoms can disable these systems too. Phantom Mangle and Phantom Taingle disable the Audio while the others disable the Ventilation. Camera errors happen if you look at the cameras for too long. Ventilation errors can also happen periodaclly. Audio errors happen by clicking the Audio button too much.

Exposure Meter[]

To have this mechanic, you must have One Night at Flumpty's. When something is in The Office the exposure meter will fill up, using the Freddy Fazbear mask it will stop filling and the thing will go away.

Night Vision[]

To have this mechanic, you must have Five Nights at Candy's. All the rooms in the cameras will be really dark, so you have to use the night vision to see what is in there, you can see some characters' eye lights though. This time using the monitor without night vision will not drain power. This mechanic replaces the monitor flashlight.

Steam[]

To have this mechanic you must have The Return To Freddy's 4. It will be in your office and if you pull it down steam will come up and the animatronics will be blinded and walk of somewhere else.

Locker[]

To have this mechanic, you must have The Return To Freddy's 4. You can hide in the locker from some animatronics.

Power Lever[]

Pull this to make sure the power doesn't go out by rising the power amount

Office Jammer[]

If Prototype Fredbear appears in The Office, use this to get rid of him.

Hallway Jammer[]

Camera Off Button[]

Power Off Button[]

Corrupt Signal[]

Tazer[]

Sanity Meter[]

Smoke[]

The Jammer[]

Main Heater[]

Stealth Meter[]

Light Switch[]

Tunnel Door[]

Plushie[]

You need 5 Weeks at Freddy's (FWAF) to get this. Plushies can be thrown into certain rooms to be see stuff without using power. Unlock doing challenges.

Horn[]

Laser Barriers[]

Humidifier[]

Radio[]

Mirrors[]

Heat Meter[]

Fuel Tank[]

Hallway (For hiding)[]

Proto. Fredbear Jammer[]

Ceiling Vents[]

Window[]

Overdrive Button[]

Generator[]

Closet (For hiding)[]

Golden BB Jammer[]

Door Locks[]

Global Music Box[]

To deal with The Puppet, Toy Fredbear, TRTF2 Puppet, Toy Puppet, Po, Jack-of-the-Box, Nightmare Spring-Puppet, Toon Puppet, Gold Puppet, Banette, Shane and Luiginette, If you have the games to unlock them, Then this mechanic will wind all their Music Boxes automatically!

Locations[]

The Office[]

Where the player is located. Equipment all around to protect you with.

Show Stage[]

Freddy, Bonnie and Chica start here.

Pirate's Cove[]

Foxy's starting location.

Supply Closet[]

Bonnie can appear in here.

Party Room 1[]

Party Room 2[]

Party Room 3[]

Party Room 4[]

Game Area[]

CAM 01[]

CAM 02[]

CAM 03[]

CAM 04[]

CAM 05[]

CAM 06[]

CAM 07[]

CAM 08[]

CAM 09[]

CAM 10[]

Bedroom[]

Bed[]

Closet[]

Nightmare Foxy comes here along with Nightmare Mangle.

Hallway (Fun With Plushtrap and Fun with Balloon Boy Only)[]

Fredbear's Stage[]

Nightmare Fredbear, FNAF 1 Golden Freddy and Springtrap start here.

New Show Stage[]

Starting location for Toy Freddy, Toy Bonnie and Toy Chica.

Candy's Show Stage[]

Dining Hall[]

Bathrooms[]

Backstage[]

Left Hall[]

Freddy Fazbear, Freddy Fazbear (FNOC), Bonnie, Chica, Foxy, Toy Bonnie, Toy Chica, Mangle, BB, Flumpty Bumpty, Flumpty Bumpty (FNOC), The Redman, Springtrap Jr., Nightmare Bonnie, Nightmare Foxy, Nightmare Fredbear, Nightmare, Wario, Waluigi, Candy, Chester, Old Candy, RAT, Patrick Star, Patrick Star (FNOC), Squidward Tentacles, Mr. Krabs, Mario (FNOS), Endo-01 (ENAE), Endo-02 (ENAE)

Middle Hall[]

Right Hall[]

Ventilation Cameras[]

Kid's Cove[]

Prize Corner[]

Parts/Service[]

Safe Room (Disabled)[]

Parts/Service 3A/3B[]

Kitchen[]

Volcano Room[]

CAM 1[]

Char. Basement 1[]

Storage Room[]

The Freezer[]

Draco's Cave[]

Room Of Stories[]

Toy Fredbear's Party Room[]

TRTF 2 Stage[]

Party Room 2 (TRTF 2)[]

Plush Room[]

Entrance One[]

To have this camera, you must have Five Nights at Wario's.

Entry Staircase[]

To have this camera, you must have Five Nights at Wario's 2.

Laundry[]

Furnace[]

Entrance 2[]

Hallway[]

Living Room 1[]

Living Room 2[]

Living Room 3[]

Living Room 4[]

Tool Storage[]

Playroom[]

Monkey Cove[]

Drawing Room[]

Left Stairs[]

Right Stairs[]

Fuse Room[]

Backhall[]

Show Stage (FNOC)[]

LEGO Room[]

Food Storage Room[]

Register[]

Supply Cabinet[]

Cam 5[]

Cam 3[]

The Stairs[]

Iggy The Dog's Stage[]

Parts Room[]

Stingy's Ice Berg[]

Repair Room[]

Spare Room[]

Supply Closet B[]

The Performance Stage[]

Noo-Noo's Kitchen[]

Spare Props Room[]

The Tubbystage[]

Parts Hall A[]

Parts Hall B[]

Wreckage Closet[]

Main Area[]

Wreckage Hall[]

Fedetronic's Show Stage[]

Monster Cave[]

Kids Room[]

Pup's Corner[]

Pokematronic Show Stage[]

Billy Bob's Show Stage[]

Insane Stage[]

Insane Parts & Service[]

Insane Safe Room[]

The Space Room[]

North Hallway[]

Flumpty's Playhouse[]

Endo Stage[]

Endo-01 (ENAE) and Endofun start here.

Endo Prize Area[]

Endo-02 (ENAE)'s starting location.

Endo Play Area[]

Endoplush (ENAE)'s starts you

Game Over Screen[]

It shows your skull lying in the Backstage camera. Getting killed on Night 2 just brings you back to the Main Menu.

Power Outage[]

When the power goes out and everything goes out, you'll be earned with the ability to free roam. But the Aged Strongman is after you. If you hear his footsteps nearby, run away and don't run into him.

Animatronics[]

All the animatronics can enter every room (some have special starting points where only they (and friends) can enter) and enter The Office every possible way they can.

Freddy Fazbear[]

To have Freddy Fazbear, you must have the Five Nights at Freddy's 1. Freddy hides in the darkness most the time in cameras and can sneak past the doors if opened. He's fooled by the Freddy Mask as well. Freddy starts on the Classic Show Stage along with Bonnie and Chica. His FNOC version starts on the FNOC Show Stage.

Bonnie[]

To have Bonnie, you must have the Five Nights at Freddy's 1. Bonnie starts on the Classic Show Stage and appears in the blindspot of the doors. Fooled by the mask.

Chica[]

To have Chica, you must have the Five Nights at Freddy's 1. Chica starts on the Classic Show Stage and acts similarly to Bonnie, but slightly slower.

Foxy[]

To have Foxy, you must have the Five Nights at Freddy's 1. Foxy starts in Pirate's Cove, and runs in every room he can get his hand and hook on. Not fooled by the Freddy Mask, but resets by a Flashlight.

Golden Freddy[]

To have Golden Freddy, you must have All 6 FNAF Games. Golden Freddy has an unqiue trait of not appearing on any camera, excluding his starting position, Fredbear's Stage. After he vanishes from the stage, he appears in The Office. Fooled by the Mask. His FNAF 2 Version just appears in your office randomly.

Toy Freddy[]

To have Toy Freddy, you must have the Five Nights at Freddy's 2 game. Toy Freddy starts in the New Show Stage and goes to several rooms until he reaches the Hallway. When he enters The Office, you have a limited time to put the Freddy Mask to fool him.

Toy Bonnie[]

To have Toy Bonnie, you must have the Five Nights at Freddy's 2 game. Toy Bonnie starts on the New Show Stage, and acts similar to Bonnie.

Toy Chica[]

To have Toy Chica, you must have the Five Nights at Freddy's 2 game. Toy Chica starts on the New Show Stage, and acts similar to Chica.

Mangle[]

To have Mangle, you must have the Five Nights at Freddy's 2 game. Mangle starts in Kid's Cove, and appears on most of the ceilings or walls of the cameras. She is defended of with the mask.

Balloon Boy[]

To have Balloon Boy, you must have the Five Nights at Freddy's 2 game. BB starts in Dining Area, and turns off everything (except camera) if he gets into the Office. You must scare him away with the Freddy Mask.

JJ (Balloon Girl)[]

A easter egg appears under the desk of the Office which has the JJ that appeared in the second game.

The Puppet[]

To have The Puppet, you must have the Five Nights at Freddy's 2 game. The Puppet, like Golden Freddy, doesn't appear in any room. He appears in the Prize Corner, and you must wind his music box. Not fooled by anything, except that Music Box.

Springtrap[]

To have Springtrap, you must have the Five Nights at Freddy's 3 game. Springtrap starts in the Fredbear's Stage. He has two positions per camera, excluding Fredbear's Stage. Fooled by the Audio.

Old Freddy[]

To have Old Freddy, you must have Five Nights At Freddy's 2. He starts in The Parts and Service room. He is a withered version of UnWithered Freddy Fazbear. His knees are broken open and you can see wires coming out of them. Also he has a black tall top hat, a black bowtie and 2 black buttons.

Old Bonnie[]

To have Old Bonnie, you must have the game Five Nights At Freddy's 2. He is a faceless purple rabbit. In the back, there are glowing red eyes. One of his feet is stripped from their covering so the endoskeleton is visible. One of his arms are completely ripped off. Old Bonnie starts in The Parts and Service Room. He also has 2 black buttons.

Old Chica[]

To have Old Chica, you must have Five Nights At Freddy's 2. She starts in the Parts And Service room. Her jaw is broken open with wires coming out. Also both of her hands are ripped of with wires protruding out of the stumps. She also is yellow and has a bib that says Let's Eat. She also has orange feet.

Old Foxy[]

To have Old Foxy, you must have Five Nights At Freddy's 2. He starts in The Parts and service room. He is defended of with the light. His ear's covering is ripped of revealing his endoskeleton. Also he is a red fox with a black eye patch. Part of his arm is mostly endoskeleton. On the hand with no hook his hand is ripped off revealing his Endoskeleton hand. And his lower chest are is burst open reveling his endoskeleton. Also his leg's covering is gone revealing his endoskeleton legs.

Jessica The Cat[]

To have Jessica, you must have Five Nights At Fazbear Funhouse. Both of her ear's covering is ripped off revealing endoskeleton. Also her chest is burst open revealing her endoskeleton. Also her jaw is broken and her endoskeleton mouth is falling out. And her hands are stripped from her covering. She also has red cheeks and a bowtie. She starts in the Parts And Service room.

Phantom Freddy[]

To have Phantom Freddy, you must have the Five Nights at Freddy's 3 game. Phantom Freddy will occasionally walk across one camera. If stared at for too long, he goes off screen, the camera disables and you're jumpscared. You don't die, but your Ventilation system gets disabled. He can rarely disable all three.

Phantom Chica[]

To have Phantom Chica, You must have the Five Nights At Freddy's 3 game. Occasionally when you look in CAM07 you can sometimes see an arcade machine with Phantom Chica's face on the screen. You must immediately change to another camera. Then when you pull down the camera. Phantom Chica jumpscares you. You do not die, but your Ventilation system is disabled.

Phantom Foxy[]

To have Phantom Foxy, You must have Five Nights At Freddy's 3. Sometimes he will appear standing in front of the player. If the player does not raise the monitor in time, Phantom Foxy will jumpscare the player. Except you will not die. Like FNAF 3, he disables the Ventilation. Rarely, he can disable the Ventilation and Audio.

Phantom BB (Phantom Balloon Boy)[]

To have Phantom Balloon Boy you mush have the game, Five Nights At Freddy's 3. He will sometimes block some camera' views. He will mainly block the Cams 07, 09 and 10. If the player does not switch the cameras or lower the monitor. Phantom BB will jumpscare the player. You will not die, your Ventilation system is disabled.

Phantom Puppet[]

To have Phantom Puppet, you must have the Five Nights at Freddy's 3 game. Phantom Puppet appears in one of the rooms in the location if stared for too long he will appear in The Office and will stare at you for some time, making you unable to do anything. For 17 seconds, he just stares at you before going away. He can disable your Ventilation. Sometimes he won't disable any.

Phantom Mangle[]

To have Phantom Mangle, you must have the Five Nights at Freddy's 3 game. Phantom Mangle appears in one of the rooms in the location. The camera will be disabled for a short amount of time and Phantom Mangle will peer into The Office and then vanish, disabling the Audio.

Evil Freddy[]

To have Evil Freddy, you require all the Five Nights at Freddy's games. Evil Freddy starts in the disabled Safe Room camera, and makes his way to the Office. Fooled by the Mask.

Tom[]

To have Tom, you must have the Five Nights at Freddy's 1 game. Tom starts in Parts/Services 3A, if you are in the camera for too long he will become active and try to attack you through one of the doors or the Hallway. When he attacks you by the Hallway he will hide when you use the flashlight, showing only some parts of his body. When he enters in The Office he will sneak under the desk and will only go away if you don't use the camera for 30 seconds.

Toy Tom[]

To have Toy Tom, you must have the Five Nights at Freddy's 2 game. Toy Tom starts in Parts/Services 3B, he will become more active in the start of the night but will become less active at the end of the night.

Flumpty Bumpty[]

To have Flumpty, you must have One Night at Flumpty's 1, 2 or 3. He starts at 12 AM, has no start and can go anywhere. To defend yourself agains't him you must turn the lights off before the exposure meter fills up or close the left door. if you have onaf 3, at 4am, the other ONAF characters will vanish and he will replace them with His Clones

Birthday Boy Blam[]

To have Birthday Boy Blam, you must have One Night at Flumpty's 1, 2 or 3. He starts at 12 AM in the Kitchen, he follows a set path to the right door or the Hallway. To defend yourself against him you must use the Freddy Fazbear mask before the exposure meter fills, or close the right door. His FNOC version starts on the FNOC Show Stage. you can also use the Flashlight to wander him off if he's in the hallway

Grunkfuss The Clown[]

To have Grunkfuss, you must have one night at flumptys 1, 2 or 3. he doesn't appear on any cameras, but every time you put up the camera, he gets closer, and eventually in your office, he is fooled by the Freddy Fazbear mask, And using it slowly pushes him back into the hole. His ONAF 2 version appears on CAM 2. Then through a hole in a poster in the office that appears every time he starts looking at the camera. Keep an eye on the Patience Meter. When it empties, he pears through the hole and fills the Exposure Meter quickly. Put the Mask on.

The Beaver[]

To have The Beaver you must have One Nights At Flumpty's He starts in the Bathroom. He sits on the toiler and if you do not watch him he dashes to your office. Then you must immediately close the right door, or he will jumpscare you. His jumpscare is the same as his in One Night At Flumpty's.

The Redman[]

To have The Redman you must have, One Night At Flumpty's 1, 2, 3 Or all. He starts in the Volcanic Room. There he drinks lava. He is a red skeleton figure who has black eyes with red dots on them. His jumpscare is the same as his Jumpscare from ONAF 1. His ONAF 2 Version is a virus that can appear on the player's lap top. If he's at your left door, close it.

Golden Flumpty[]

To have Golden Flumpty you must have all 3 One Night At Flumpty's games. He has no starting location. He just sometimes randomly appears in your office. You must pull up the monitor. If you do not you will get a game over. He is a yellow and cracked version of Flumpty Bumpty.

Eyesaur[]

To have Eyesaur, you must have One Nights At Flumpty's 2, or 3. He start in a large hole in the ground in CAM 1. His body is very big and it is red. Also he appears to have ten heads and 20 red eyes. He is defended with the Freddy Fazbear mask. He fills up the exposure meter very fast since he has so much eyes.

The Owl[]

To have The Owl, you must have One Night At Flumpty's 2. He starts in the Bathroom perched on a toilet. You must constantly keep on checking on him so he won't come of. If you do not watch him he flies of the Urinal and flies straight to you causing death unless you seal the vent.

The Beavowl[]

To have him, you must have onaf 3. if he see him in any of the vents, just use your Flashlight on the vent he is in and he will leave

Photo-Negative Mickey[]

To have PN Mickey, you must have Five Nights at Treasure Island. He starts in the Char. Basement 1. When he is in The Office, to make him go away you have to use the Audio.

Oswald[]

To have Oswald, you must have Five Nights at Treasure Island. He starts in the Storage Room. He was left unfinished so he doesn't have arms and his color is all black, making it hard to see him in the cameras. When he is in The Office, to make him go away you have to use the Audio.

Goofy[]

To have Goofy, you must have Five Nights At Treasure Island. He starts in the Bathroom. He looks like goofy except he lacks a head. When he is in the office you must turn off some of the cameras or he will jumpscare you resulting in a Game Over. His head starts in the freezer.

Disembodied[]

To have Disembodied, you must have Five Nights At Treasure Island. He starts in The freezer. Disembodied is portrayed as just a disembodied head. Unlike Goofy, Disembodied doesn't seem to have any body so far, most likely due to the story this game is based on. His head depicts eyes but they are black and shiny. Unlike the original Disembodied and the Disembodied head featured in the original teaser image, he is missing his blue sailor hat.

Disorted Mickey Mouse[]

To have The Face, you must have Five Nights At Treasure Island. He is a rare easter egg that can appear in ONOE. The Face has the same appearance as Mickey Mouse, except his eyes are a pale white, almost human, and his mouth hangs ajar with no teeth showing as if it is broken or dislocated. His ears are more bat-like and pointy, compared to Mickey Mouse's circular ears. His suit also appears to be slightly darker than normal and there are just short little stumps where his legs should be, as most of his lower torso has been melted, and it is unknown why. In one of the promo images, he can be seen with a strange, yellow liquid (presumably blood) pouring out of his left eye socket.

Suicide Mouse[]

You must have FNATI. He starts in the Broadcasting Room and must be warded of with the Audio. He is a grey-scale Mickey Mouse who keeps his hands behind his back most of the time.

Terri[]

To have Terri enabled, you must own Seven Nights With Storage. She will start in the storage room, and her presence can be marked by her single glowing eye. If she enters your office you can shut off the power to make her leave. She appears as a rusted robot, with a rectangular head, one of her "eyes" is hanging by a wire, and her other eye glows red.

Draco[]

To have Draco enabled, you must have the Five Nights at Freddy's 1 game before he is unlocked in all the others. He proceeds to the office regularly, and when the monitor is put up when he enters the office, he will head back to his cave. He is only fooled by the monitor when it is put up, and it would require a full suit to fool him. As he does on, he gets more withered, but his general appearance is black with a purple underside and ears, and orange eyes.

Dylan The Human[]

To have this character you must have Five Nights At Fazbear Funhouse, and FNAF: OLC. He starts in the game corner then he makes his way to your office. To avoid getting jumpscared by him you must flash your light at him. He has brown hair, Red whirt with a yellow bowtie and Blue pants. His FNAF: OLC version is withered and has a black tophat with a red stripe. That version starts on CAM02.

Kate The Cat[]

To have her you must have Five Nights At Fazbear Funhouse. She starts in the Room Of Stories. She is a blue cat with red cheeks, Black bowtie and a Top hat. To avoid getting jumpscared by him you must use your Freddy Mask. Her FNAF: OLC version starts in the Party Room 4.

Toy Fredbear[]

To have Toy Golden Freddy you must have One Night At Springtrap's. He is inside a music box that must be wound constantly. He is a yellow version of Fredbear AKA Golden Freddy. He starts in Toy Fredbear's Party Room.

Shadow Freddy[]

To have Shadow Freddy, you must have Five Nights At Freddy's 2 or FNAF 3. He sometimes appears in the Parts and Service room in Bonnie (FNAF 2)'s spot. He is a darker version of Golden Freddy. He does not jumpscare or attack the player. But if the player looks at him for too long the game will crash. He is purple and has a black top hat. He has various wires coming out of him. He also has a bowtie and microphone. His Five Nights At Freddy's 3 version sometimes appears at the side of the office.

Shadow Bonnie[]

To have him you must have Five Nights At Freddy's 2. He will sometimes appear in the office. The player must raise the monitor or look away. If the player does not look away the game will crash. He is a dark silhouette of Toy Bonnie and he has glowing eyes and teeth.

Freddy Fazbear (TRTF 2)[]

To have Freddy (TRTF 2) you must have The Return To Freddy's 2. He is defended with the Freddy mask and he starts on the TRTF 2 stage. Freddy is a brown bear animatronic. He has a rusty endoskeleton. He wears a top hat, a black bowtie and several buttons. He has two ears as well as a snout with freckles and a nose. His eyes are blue and he has eyebrows.

Bonnie The Bunny (TRTF 2)[]

To have Bonnie (TRTF 2) you must have The Return to Freddy's 2. He is defended with the Freddy mask. He is a purple bunny animatronic. He has pink eyes along with a red bowtie and 3 buttons on his chest. His endoskeleton is rusted. He starts on the TRTF 2 stage.

Chica (TRTF 2)[]

To have Chica (TRTF 2) you must have The Return To Freddy's 2. Chica is a yellow chicken animatronic. She has purple eyes. She has an orange beak with teeth in it. She has three feathers on her head and a bib that says Let's Eat!. She has an rusty endoskeleton. She has orange feet with three toes. She starts on the TRTF 2 stage and is defended with the Freddy Mask.

Foxy (TRTF 2)[]

To have This Foxy you must have The Return To Freddy's 2. Foxy (TRTF 2) is a red fox animatronic. He has a pirate theme; this is indicated by his eyepatch, his hook and his legs looking like pants. He has a tan snout with a nose. His teeth is sharper then the other animatronics's. His endoskeleton is rusty. He has two ears. Foxy appears to be fixed unlike his appearance in the main games. He is scared of with the light. Also he starts in Party Room 2 (TRTF 2).

Golden Freddy (TRTF 2)[]

To have this Golden Freddy you must have The Return To Freddy's 2. Golden Freddy is the same as Freddy (TRTF 2), except with a yellow color, lots of wires, and empty eye sockets. He will randomly appear in your office and you must immediately put the mask on to prevent death.

Puppet (TRTF 2)[]

To have this Puppet you must have The Return To Freddy's 2. He looks like The Puppet but with a smoother texture and blue tears. He starts in Party Room 2 (TRTF 2) and you must wind up the TRTF 2 music box to prevent from getting jumpscared.

Freddy Fazbear (TRTF 3)[]

To have this Freddy you must have The Return To Freddy's 3. Freddy looks burnt in this form. He has a bigger muzzle. His torso, his arms and his legs have many holes in them. One of his hands is bare while the other is holding a microphone. His endoskeleton jaw is now visible. His limbs are damaged, and some loose wires hang near his right eye. He is stoped with Door locks.

Bonnie (TRTF 3)[]

To have this Bonnie you must have The Return To Freddy's 3. Bonnie is extremely damaged in this form. He has holes all over his suit revealing the endoskeleton. Both of his hands are exposed, as well as his right foot, but his left foot still has his suit on. His right ear is tilted. He is extremely burnt, he appears to be a dark green color instead of purple or blue because of the lighting. He appears Gray/Blue on CAMs. Some wires are poking from his upper head. Strangely, he appears to have teeth on the back of his head as well as a second endoskeleton jaw behind his normal one. He is defended with the door locks.

Chica (TRTF 3)[]

To have this Chica you must have The Return To Freddy's 3. Chica is damaged this form. Her arms and legs are ripped up. She has exposed endoskeleton hands. She only has two toes this time. Her body appears to be much bigger, possibly being the biggest out of the animatronics. She has four tufts of hair instead of three. She appears to be burnt, making her look a bit green, but she is still yellow if looked at closely. Her beak appears to have more teeth and seems to be bigger. She is defended of with the Signal Corrupt.

Foxy (TRTF 3)[]

To have this Foxy you must have The Return To Freddy's 3. Foxy looks very decrepit. He is now black and looks burnt. His left ear is missing it's suit. His arm and legs are ripped up. His left hand, his hook is larger than in his TRTF2 form, his lower legs and his feet's endoskeletons are exposed. Wires are poking from various places. You must use Door locks to defend against him.

Golden Freddy (TRTF 3)[]

To have this form of Golden Freddy you must have The Return To Freddy's 3. Sometimes he will appear at the side of the office. This Golden Freddy appears a bit shadowy because he's in the dark. Golden Freddy also looks similar to a Torture Animatronic.

Freddy Fazbear (TRTF 4)[]

To have this Freddy you must have The Return To Freddy's 4. He is defended of with the steam. Freddy is less damaged in this form then he is in his TRTF3 form. Just like all of the other animatronics, he has a floating head and exposed endoskeleton shoulders. His right eyelid appears to be droopy. He is one of the few animatronics to still have his suit hands on, through they appear damaged. He has a few rips and some wires poking around.

Bonnie (TRTF 4)[]

To have this Bonnie you must have The Return To Freddy's 4. Bonnie is dark green here, but he's less withered. His shoulders' endoskeleton is showing. Both of his hands now have their covering. Like the other TRTF4 characters, his head is floating. His ears are now straight. His bowtie is now black. He is defended of with the Locker.

Golden Freddy (TRTF 4)[]

To have this Golden Freddy you must have The Return To Freddy's 4. After Springtrap is gone from Fredbear's stage he will appear in your office and make the sound a crying child does. He is completely harmless in the game.

Purple Freddy (TRTF 4)[]

To have this Purple Freddy you must have The Return To Freddy's 4. Purple Freddy is a completely black version of Freddy (TRTF 4). He has glowing white eyes and teeth. He appears to use Golden Freddy's model, but standing up. Interestingly, a closer look at Purple Freddy shows that he may actually be Dark Purple/Blue.

Lockjaw[]

To have Lockjaw you must have all 4 The Return To Freddy's games. His appearance depends on which ones you use. His TRTF 2 form starts in the Parts And Service. His TRTF 3 appearance starts starts on CAM3. His TRTF 4 appearance starts in CAM 11. He is from a real fan game called the TRTF series. In his TRTF 2 version he does not attack.

Kitty Fazcat[]

To have Kitty Fazcat you must have The Return To Freddy's 2. He has multiple looks which you can choose to use some of them or not. The TRTF 2 Kitty starts in Party Room 2. His TRTF 3 version starts on CAM 7. His TRTF 4 version starts on CAM4.

Dug[]

To have Dug The Dog you must have, The Return To Freddy's 2. He starts in Party Room 1. He is a humanoid brown dog animatronic, who has floppy ears and red cheeks. He also has 3 black buttons on his shirt. When he is near he makes a laughing noise.

Sugar The Cat[]

To have Sugar you must have, The Return To Freddy's 2. He starts in the Parts and service room. He looks like Kitty from the 2nd game except he is Blue and has rosy cheeks and has a red bowtie. But also Sugar is very withered and damaged. She crawls through the vent. You must use your Freddy Mask on Sugar.

Vigo The Snake[]

To have Vigo, you must have The Return To Freddy's 3. He is a green snake animatronic with no accessories. He is a male and his very sharp teeth. His jumpscare is the same as it was in The Return To Freddy's 3. He starts on CAM 10.

Koly The Koala[]

To have Koly, the player must have The Return To Freddy's 4. He is a purple panda with a red bowtie and a couple of buttons. He starts on CAM 4. His jumpscare is like Koly's from The Return To Freddy's 4. His buttons are also colored black.

Sally The Panda[]

To have Sally, you must have The Return To Freddy's 4. For some reason she does not look like a panda at all. She looks more like a bear. She has a top hat with a red bow on it. She also has a red bowtie with 3 buttons. Sally starts on CAM 01.

Golden Lockjaw[]

To have him you must have the early version of The Return To Freddy's Rebooted. He looks like Lockjaw except he is golden and sometimes he appears in a slumped over position in your office. He is yellow and has a black top hat. He has no starting location.

Shadow Lockjaw[]

To have Shadow Lockjaw, you must have The Return To Freddy's 3. Very rarely he will appear in your office, you must rise the camera or put on the Freddy Mask to avoid death. If you do not do those things the game crashes. He is a dark silhouette of TRTF 3 Lockjaw. He is looks similar to Shadow Bonnie since his body is black, and his eyes and teeth glow white.

Shadow Golden Lockjaw[]

To have Shadow Golden Lockjaw, you must have The Return To Freddy's 2. Shadow Golden Lockjaw's appearance is similar to Lockjaw's appearance in The Return to Freddy's 3, only his entire body is shadowy and unwithered. His eyes are black with white dots. he has a Black/gray color, giving him a resemblance to an endoskeleton.

Toy Puppet[]

He starts inside of a music box. Keep it wound or die.

Toy BB[]

He starts in the Dining Area. Close the door on him or he'll get in and disable everything except the Mask and Monitior.

Springtrap Jr.[]

Springtrap Jr. is from Five nights at Withered Plushtrap. He go on every camera.If he appear in office close the door.First where he appear is in plush room.He's jumpscare is just like plushtrap.He is red plushtrap with blue spot on tumy and on eye.

Nightmare Freddy[]

To have Nightmare Freddy, you must have Five Nights At Freddy's 4. 3 smaller versions of himself can appear on a Bed behind you. Use the Flashlight to get rid of them or else Nightmare Freddy will take their place and kill you when you use the Flashlight on the Bed. If he's there and the Office lights flicker off and then turn back on, he'll kill you from there.

Nightmare Bonnie[]

To have Nightmare Bonnie, you must have Five Nights at Freddy's 4. He only appears on the Left Hall camera. If he's on the Left Hall camera, listen for breathing. If there is breathing, close the door, but if not, continue. If you flash the light, pull up your monitor or put on the Freddy Head while there is breathing, Nightmare Bonnie will jumpscare you. But if you go back to the Office when he's there, he will sneak in unseen and kill you when you look at the bed and then turn back around. If he's at the end of the Left Hall and you use your flashlight, you'll see him for a second before he ducks behind the corner.

Nightmare Chica[]

Nightmare Chica behaves the same as Nightmare Bonnie, but uses the Right Hall/Door instead of the Left. But if you to back to the Office while there's breathing, her cupcake will sneak in and kill you when you go the Bed then turn back around to the Office.

Nightmare Foxy[]

To have Nightmare Foxy, you must have Five Nights at Freddy's 4. He starts in the Left/Right Hall. You must your flashlight in the halls to keep him from getting in. Listen for running to tell which he's going. If he gets past, he'll go into the Closet camera. Your job is to shut him off so he turns into a Foxy plushie. If he gets out, he'll jumpscare you. You can see him at the end of the Hall too, but that's rare.

Nightmare Fredbear[]

To have Nightmare Fredbear, you must have Five Nights at Freddy's 4. If all animatronics are gone from Fredbear's Stage, Nightmare Fredbear will appear and go towards The Office. To avoid him, you must listen for the running footsteps he makes to tell which way he is going. He has two positions in Left/Right Hall. If he's in his closest position, close the door before he will jumpscare you. You will sometimes hear him laughing very loudly, meaning his head is on the Bed or in the Closet. If you do hear it, you must flash the flashlight on the Bed if he's there or close the Closet doors if he's there. WARNING: If you hear laughing and footsteps, he's not on the Bed or in the Closet. When you close the door on him, he will retreat around the corner.

Nightmare[]

Nightmare acts exactly the same as Nightmare Fredbear, even in the same way as obtaining him, however, he starts at 4AM and replaces Nightmare Fredbear. He's more aggressive.

Toy Nightmare[]

He is the replacement of Nightmare. He is black fixed cheeked animatronic bear. But his hat is more dark yellow and he has a red bowtie. He activates in night 3. Put mask and he go away.

Plushtrap[]

To have Plushtrap, you must have all the Five Nights at Freddy's Official games. When unlocked you can play the minigame Fun With Plushtrap before starting the night. You use your flashlight to stop Plushtrap on an X. If you win, you will be put further in the night.

Wario[]

To have Wario, you must have Five Nights at Wario's. He goes through the left hall to get to you. You must close the door to avoid him. His starting location is Entrance One.

Waluigi[]

To have Waluigi, You must have Five Nights At Wario's 1, 2, 3 or 4. He has 4 different appearances. His Five Nights At Wario's 1 version starts in Entrance one. His Five Nights At Wario's 2 version starts in the Entry Staircase. His Five Nights At Wario's 3 version starts in the Laundry. His Five Nights At Wario's 4 version starts in the Furnace area. In all 4 of his appearance's he looks the same as he does in The Mario Series except, he has no dots on his eyeballs. He goes through your left door.

Mario[]

To have Mario, you must have all Five Nights At Wario's games. His starting position is Unknown. He looks like Mario except he has no head. But he has 2 floating glowing, white eyes. He also has a floating Black mustache. He still has his read hat. His floating glowing eyes have no dots. He comes through the computer screen in front of you. He gets closer and closer until he's in the Office. Pull up the Monitor or he'll kill you.

Luigi[]

To have Luigi, you must have Five Nights At Wario's 1, Five Nights At Wario's 3 or Five Nights Of Crossover (tina.g.sherwin's Version). He starts in Entrance 2. He looks like his Nintendo counterpart except he has black eyeballs, with white dots. He seems to float and fly towards the player unlike other Characters in ONAE. He has a green hat that has a L on it. He has white skin, and he has brown hair. He comes through your right door.

Princess Peach[]

To have Peach, you must have Five Nights At Wario's 2. She starts in the Hallway. He looks exactly like Peach except she has black eyeballs and a black gaping wide mouth. She is Mario's Girlfriend. She is also very fast in this game. She comes through your right door.

Wario Man[]

To have Wario Man, you must have Five Nights At Wario's 3. He starts in Living Room 3. He is an easter egg than can show up when you have Five Nights At Wario's 3. He is kind of like Fredbear AKA Golden Freddy.

Bowser[]

To have Bowser, you must have Five Nights At Wario's 2. He starts in the Hallway. His parts that of normally been Green are now red. He is also covered in Blood. He has yellow eyes. Bowser is defended of with the Corrupt Signal. Bowser's hair is now blonde instead of Red. And the rest of his skin is Purple.

Toad[]

To have Toad, you must have Five Nights At Wario's 2. He looks like toad except he has black eyeballs and a gaping mouth with sharp teeth. Toad starts in The Tool Storage. His spots are red. He also wears White Pants, brown shoes and a white shirt. His black eyeballs with no dots.

Yoshi[]

To have Yoshi, You must have Five Nights At Wario's 3. He starts in the Tool Storage. He looks exactly like Yoshi except his eyes are black and have no dots on them. He also has brown boots. In his jumpscare he is covered in lots of Blood. He still has his shell like his Mario counterpart.

Ashley[]

To have Ashley, you must have Five Nights At Wario's 3. She looks like her original appearance except she has no pupils on her eyes. And her mouth is also wider in scale. She starts in the Playroom or Laundry. She has no staff unlike her original form.

Donkey Kong[]

To have him in your game, you must have Five Nights At Wario's 3. Sometimes when you are in your office, you will see DK. Also DK in this game is an orange version of his original form. He also has blank eyes. He appears when you do not looks at the cameras enough.

Candy The Cat[]

To have Candy, you must have Five Nights At Candy's. He starts on Candy's Show Stage. He is a blue cat animatronic with a red tie. He has a sister cat named Cindy The Cat. He also has red rosy cheeks. His design is like the toy animatronics' Designs. He comes through either door with his eyes glowing. Close the door.

Cindy The Cat[]

To have Cindy, you must have Five Nights At Candy's. She starts on Candy's Show Stage. She is purple and has a pink bowtie. She also has red cheeks and has eyelashes. Her top front teeth are very sharp. She comes through the right door.

Chester The Chimpanzee[]

To have Chester, you must have Five Nights At Candy's. He is a humanoid brown monkey animatronic who has green overalls. He also starts in Monkey Cove. He also has a bowtie. He was made in 1987 as it says on the Extras Menu. He comes through your left door. Close it.

The Penguin[]

To get The Penguin you must have, The game Five Nights At Candy's. He is a short animatronic penguin who has an orange beak. He also has a red bowtie. He starts in the Dining Area. He is not hostile to the player. When he is in the office, he will crawl under your desk. Also every time you close the door he opens it back up. He comes through your right door.

Blank[]

To have Blank, you must have Five Nights At Candy's. He starts in the drawing room. At day children draw on him. He is a white animatronic with 2 eyes and a mouth. He has no accessories. But he does have lots of Drawing's on him. Unlike FNAC the drawing's are different. He comes through a window. Close it or he'll break it and cause the lights to go out, then kill you later.

Old Candy The Cat[]

Old Candy starts in the Backstage. To have him you must have the game, Five Nights At Candy's. He is a dark blue cat who is tall. He has no accessories. He also has Endoskeleton eyes. He was used at the first Candy's Burgers and Fries. He comes through the left door but his eyes don't glow. If he's in the hall camera or hall corner, you should probably close the door.

RAT[]

To have RAT you must have the game, Five Nights At Candy's. He starts in the Storage Room behind CAM 9. He is a humanoid brown Rat who is very withered. He wears no clothes. He is eyeless too. His ear is ripped. He comes through either Door and his eyes don't glow. If he's in either hallway, you should probably close it.

SpongeBob Squarepants[]

To have SpongeBob, you must have Five Nights At The Krusty Krab. SpongeBob starts in the kitchen where he cooks. And then he moves to The Register than The Dining Room. Then after that his pattern is Fuse Room - Left Stairs - Right Stairs - Backhall then to the right door of your office. You must close the door to make him go away. If you do not SpongeBob jumpscares you. He can appear at the door behind you. Close it.

Patrick Star[]

To have Patrick, You must have Five Nights At The Krusty Krab or Five Nights Of Crossover (tina.g.sherwin's Version). His FNATKK series version starts in The Restroom. His pattern is Restroom - Left stairs - Backhall -Dining Room than to the left door of the office. You must close the door or he Jumpscares you. His FNOC (Tina.g.sherwin's version) starts on The FNOC Show stage with Freddy and Flumpty. His pattern is Show Stage- Dining Area - Parts/Service - Lego Room - Food Storage Room - Left Hall.

Squidward Tentacles[]

To have Squidward, you must have Five Nights At The Krusty Krab. He starts at the register. He is a blue animatronic humanoid squid who wears a brown shirt. He has red eyes. His pattern is similar to Patrick's. He can get in the Office, but you'd probably be dead if he gets in standing in front of your desk.

Mr. Krabs[]

To have Mr. Krabs, you must have Five Nights At The Krusty Krab. His starting location is Unknown. He seems to start at the Left Stairs. He is the slowest Five Nights At The Krusty Krab animatronic character. He is a red krab animatronic who has black eyes. He also has a blue shirt. He comes through your left door. Close it.

Sandy The Squirrel[]

To have Sandy, you must have Five Nights At The Krusty Krab. She starts in The Supply Cabinet staring at the wall. Then she wanders the Fuse room then The Right Stairs then to a door behind the player or to your right. You must close either door to avoid getting Jumpscared by Sandy.

Karen[]

To have Karen, you must have Five Nights At The Chum Bucket. When she gets to your office she manifests the whole room with her body. Karen looks different than her SpongeBob counterpart. She looks like a bunch of green electricity. Her usual route is Camera 5, Camera 3, The Stairs then to The Player's right not seen at the blindspot. Close the door.

Iggy The Dog 2.0[]

To have Iggy you must have, The Night Shift: Iggy's Funhouse. He starts on Iggy The Dog's Stage. He is a humanoid animatronic dog who wears a red bowtie. He is the main antagonist of his own game The Nights Shift: Iggy's Funhouse. To stop Iggy 2.0 from killing you the player must Put On The Freddy Mask. If you do not Iggy 2.0 jumpscares the player.

Iggy The Dog 1.0[]

To have Iggy 1.0, you must have The Night Shift: Iggy's Funhouse. He starts in the Parts Room. He looks like Iggy 2.0 except he has darker hair, and has no bowtie or any close on him. His body has a wood like texture. He also is dirty and has yellow eyes. He also has droopy eyelids. To defend against Iggy 1.0 you must use your tazer on him.

Stingy The Walrus[]

To have Stingy, you must have The Night Shift: Iggy's Funhouse. His starting location is Stingy's Ice Berg. He is a humanoid animatronic walrus. He has no accessories on. His tusks are very sharp and pointy. He then goes to CAM 10 then after a couple of other Cameras he will reach your office. You must put on your Freddy Mask to avoid immediate death.

Shadow Iggy[]

To have Shadow Iggy, you must have The Night Shift: Iggy's Funhouse. He is a silhouette of Iggy 2.0. His eyes, eyebrows, teeth and endoskeleton parts all glow. He is just a hallucination in the game. He appears when you're sanity meter becomes very low.

Mario (Five nights at sonics)[]

He is a character from fan game called Five nights at sonics.He is mario with yellow rabbit ears.He starts in night 2. Close the left door and he go away.

Withered Sonic (Five nights at sonics 2)[]

He is too from five nights at sonics but he from 2nd game.He activate night 3. Close the door or put the mask on and he go away.

Doge[]

Doge is from scratch project called "five nights at doge". He is meme dog and he activate night 3. If he is on camera put mask and he go to you office.If he go away he next time again do that.

Po[]

To have Po you must have Five Nights At Tubbyland 1,2 or 3. Her FNATL 1 version starts in the Repair room. You must wind up Po's music box constantly to avoid being Jumpscared by her. She looks like regular po except she looks less cute and is more damaged. Her FNATL 2 version starts in the Spare room. She is even more damaged than his previous form. If you see her in the office, you have to stay still and do not do anything. Her FNATL 3 version starts in starts in Supply Closet B and she appears in the left and right doors and the ceiling vent. Close the left or right doors if she's in one them. If she's in the ceiling vent, use the main heater to stop her.

Tinky Winky[]

To have Tinky Winky you must have Five Nights At Tubbyland 1. He starts in the repair room. Tinky is in a very tattered and withered state. One of his eyes are missing and his symbol on his head is gone. His legs are both ripped off. He is also still a purple colored teletubby. You must check the cameras to stop him.

Dipsy[]

To have Dipsy, you must have Five Nights At Tubbyland 1. He is slightly damaged. Only one of his eyes remains and appears as an endoskeleton eye. It is ripped off revealing his Endoskeleton. Dipsy starts on The Performance Stage along with Laa-Laa. Dipsy's symbol on his head is a point. He is a green colored teletubby animatronic.

Laa-Laa[]

To have Laa-Laa you must have Five Nights At Tubbyland 1. She is damaged. Her head is gone revealing her Endoskeleton head. There is a slash in her chest revealing his Endoskeleton too. Her symbol on his head is gone. Laa-Laa starts on The Performance Stage. Her mask is gone due to an incident involving Custard. She has a grey on his lower chest.

Noo-Noo[]

To have Noo-Noo you must have Five Nights At Tubbyland, 1,2 or 3. His FNATL 1 version starts in the Kitchen. His FNATL 2 version starts Noo-Noo's Kitchen, when his music box starts, toggle the transmissions to stop him (you need at least 30 tranmisions). His FNATL 3 version starts in the Spare Props Area. In all of his forms he seems to have Teeth. His 1st version has 1 row of teeth. His 2nd version has 2 rows. An His 3rd version has 5 rows of teeth.

Po V2[]

To have Po V2, you must have Five Nights At Tubbyland 2. He starts on The Tubbystage along with Laa-Laa V2. Po V2 is a red teletubby animatronic with a circle head decoration, and has a very different appearance compared to the original Po. Like the other V2s (eshe has a lower jaw completely separate from her upper head, unlike her old counterpart. She is defended with The Freddy Mask.

Laa-Laa V2[]

To have Laa-Laa V2 you must have Five Nights At Tubbyland 2. He starts on the show stage and is defended with The Freddy Mask. Laa-Laa V2 is a yellow teletubby animatronic with a very different appearance from the original Laa-Laa animatronic. The eyes seemingly turn on or off in some cameras. While moving, she makes moaning noises. When Laa-Laa V2 gets into the office, her eyes have small, pin-pricked white pupils. Like other V2s, she has a lower jaw completely separate from the upper head.

Dipsy V2[]

To have Dipsy V2, you must have Five Nights At Tubbyland 2. He is defended with The Locker. Dipsy V2 is a green animatronic teletubby with a completely straight head decoration. Just like the other V2 tubbybots, Dipsy V2 can change his eye appearance, and he has a lower jaw completely separate from his upper head.

Tinky Winky V2[]

To have Tinky Winky V2, you must have Five Nights At Tubbyland 2. He is defended with The Locker. Tinky Winky V2 is purple Teletubby Animatronic with a triangle decoration, unlike his counterpart, which was missing it. He can turn his eyes to become veiny without irises. This also happens with the other V2s.

Prototype Po[]

To have Prototype Po, you must have Five Nights At Tubbyland 3. She starts in the Parts Hall B. Prototype Po has a body structure similar to that of Po's model for the second game and also has an upper jaw resemblance of a bloodhound, she is missing suit on both parts of her left arm, her right forearm, all of her right leg, and her left lower leg and left foot. She also has many holes on the suit for her right upper arm, right foot, left thigh, and her torso. The top right quarter of her circle head decoration is ripped off as well as a hole on the bottom left part. As stated in the trailer, Prototype Po is a rejected prototype. In her starting position, she has no eyes, but gains strange milky eyes as she starts moving. He is defended with smoke.

Prototype Dipsy[]

To have Prototype Dipsy, you must have Five Nights At Tubbyland 3. He starts in The Wreckage closet. He is defended with The Jammer. Prototype Dipsy is a green animatronic teletubby with a tall spike as a head decoration, and has an upper jaw resemblance of a bloodhound, like the other prototypes. He is missing his lower jaw, his whole right arm, his left forearm and hand, and has missing suit over his right lower leg and foot, and over his left foot. He has damage over the suit for his thighs, his left upper arm, and his left lower leg, and has large holes over his torso. As stated in the trailer, Prototype Dipsy is a rejected prototype. In a few cameras, he seems to have no eyes, but in most of them, he has normal eyes. His eyes become a strange milky colour in his jumpscare.

Prototype Laa-Laa[]

To have Prototype Laa-Laa you must have Five Nights At Tubbyland 3. Prototype Laa-Laa is a yellow teletubby animatronic with a swirly head decoration, and has an upper jaw resemblant of a bloodhound, she is missing her lower bottom of her body suit and is missing suit on both of her legs, both forearms, left shoulder and hand, and right foot. She also has a few large holes on her chest. As stated in the trailer, Prototype Laa-Laa is a rejected prototype. He starts in The Supply closet. He is defended with the Jammer.

Prototype Tinky Winky[]

To have Prototype Tinky Winky, you must have Five Nights At Tubbyland 3. Prototype Tinky Winky does not appear on the cameras, but if you leave the main heater on too long, he will sense a fire, and pop out of the hole in the office to come and get you. He has three stages, poking his head out of the hole, climbing out of the hole, and attacking. On higher difficulties, he may skip the second stage. Prototype Tinky Winky is a prototype, and like the other prototypes, he has a jaw separate from his upper head. His upper head, however, is gone, leaving his lower jaw and endoskeleton head exposed. From what is seen of his body, the endoskeleton for his left hand, right upper arm, and left thigh is exposed, and for the remaining parts of his suit other than his one hand and lower jaw has strange, small, circular holes as if bullets were shot through it. His legs are not seen in-game.

The Original[]

To have The Original, you must have Five Nights At Tubbyland 3. He starts in the Main area and is defended with the dildo. The Original is a heavily vandalized prototype, and was the very first animatronic built for Tubbyland Entertainment. It seems to be missing half of its right leg, its right foot, and its left hand, as well as missing all suit on its messed up arms, hand, foot, and head. There are holes on the remaining pieces of suit. Its he also has sharp teeth for its endoskeleton, on top of it is a cow hat similar to the one the original Dipsy from the show wears.

Decimated[]

To have Decimated, you must have Five Nights At Tubbyland 2 or 3. His fnatl 2 Version will rarely appear in your office once you pull your camera down. Once it is in the office it will emit a strange garbling noise, which will just startle the player. His FNATL 3 version starts in the Wreckage hall. The Voice Trumpet Machine matches the appearance of the one from the original Teletubbies TV show, as a metal rod that appears out of the ground and has a head at the top similar to a shower head. The bottom of it is not shown.

PTLD-93[]

To have PTLD-93 you must have Five Nights At Tubbyland 3.PTLD-93 is a dark grey teletubby animatronic prototype with the suit for its jaw, half of its face, and its head decoration missing. He has missing suit for all of its left arm and leg, as well as right foot, and has no left forearm or hand at all, with wires pouring out of its left elbow. The top left part of its body suit is gone, and many holes are on the two segments of its right arm and right leg, as well as the rest of its body suit. It is strangely part transparent in its appearance in the office and title screen, which could mean it is either a ghost or a hallucination. In the title screen, minigame, and office, he has black eyes, but he has strangely human-like eyes in his jumpscare.

Fedetronic[]

To have Fedetronic, you must have Stuffed 2: Five Nights At Fedetronic's. He starts on Fedetronic's Show Stage. He is based on his creator Federico. Fedetronic has brown hair, a goatee and a white shirt. He also has blue pants. He has white sleeves on his shirt and also has brown shoes on his feet.

Lucatronic[]

To have Lucatronic, you must have Stuffed 2: Five Nights At Fedetronic's. He starts on Fedetronic's Show Stage. He has brown hair, white glasses and a red shirt. He also has blue pants. He also has long skinny feet and his shoes are brown. He is based on Federico's best friend Luca. He is defended of with the mask.

Jadie[]

To have Jadie, you must have Stuffed 2: Five Nights At Fedetronic's. She starts on Fedetronic's show stage. She has brown hair a yellow shirt and blue pants. Jadie also has yellow sleeves on her shirt and has red shoes. She is based on Federico's friend Giada.

The Black Beast Of Fun[]

To have The Black Beast Of Fun, you must have Stuffed 2: Five Nights At Fedetronic's. He starts in The Monster Cave. He is a green monster based on The Black Beast Of AAAARG!!! He is green and he has 12 brown eyes. He also has very sharp uneven teeth. He also has something that appears to be a long yellow horn connected to each side of his head. He is defended with The Mask.

Jack of The Box[]

To have The Jack of The Box, you must have Stuffed 2: Five Nights At Fedetronic's. He starts in the Kids Room in the music box. You must constantly wind up his music box or he will jumpscare you no matter what you do after. He has brown hair, brown eyes and white skin. He also has a goatee. He has red torso on the top of his body and something that appears to be a blue dress that is not a dress.

Pup The Fox[]

To have Pup, you must have Stuffed 2: Five Nights At Fedetronic's. He starts in Pup's Corner. He is a crimsy red fox with pink eyes. He also has a red bowtie. He is very fast. His teeth are also very sharp and are in order and are white.

Sanic[]

Sanic is the one of gamejolt fnaf fan games called "Five nights at sanics [demo]".He is meme hedgehog and he activate night 3.Close door if he at door.

Ursaring[]

To have Ursaring, you must have Five Nights at Ursaring's installed. Ursaring starts on the Pokématronic Show Stage, along with Lopunny and Ampharos. He moves the last out of the three, but is the most aggressive.

Lopunny[]

To have Lopunny appear in your game, you must have Five Nights at Ursaring's 2 installed. Lopunny usually moves the first out of the three Pokématronics, but will rarely stay near the player for long.

Ampharos[]

To have Ampharos appear, the player must have installed Five Nights at Ursaring's 2. Ampharos usually moves second out of the three Pokématronics, though she will stay near the player quite a bit longer than Lopunny.

Vile[]

To have Vile appear, you must engage at least three cameras while simultaneously murdering Freddy and Ursaring at the same time while a blue moon appears on the Monitor all while having Golden Freddy inside the Office. Vile will rush to your office, mistaking you for Toy Freddy, and instantly kill you. Being killed unlocks the "A CABBAGE" achievement.

Perish[]

As the main animatronic of the latest horror attraction, he appears in Five Decaying Nights, which you must install in order for him to be in the game. Perish starts at the parts and service room and makes his way to the office.

Purple Freddy[]

To have Purple Freddy, you must have Five Nights at Freddy's 2, 3 and 4. Purple Freddy occasionally appears in The Office, and can crash your game if you don't pull the monitor up. He can also crash your game if you see him in the Backroom camera or his head within the static of the Saferoom Camera.

Golden Sparky[]

To have him you must have Five nights at Shadow freadbear and Five nights at withered Plushtrap.He's appear in you office if so much times you touch Freadbear poster nose in office.He only appear if you have Five nights at shadow freadbear and five nights at withered plushtrap.If he in office and he jumpscare you he gonna crash your game.

Bio-Beta[]

To have Bio-Beta you must have Five Nights Of Crossover 3 (tina.g.sherwin's version). He starts in the Safe Room. He looks exactly the same way as he does In The Desolate Hope.

FNAF 2 Endoskeleton[]

To have FNAF 2 Endoskeleton, you must have Five Nights At Freddy's 2. he will sometimes appear in the prize corner, use the audio in that camera to scare him off, if you don't for a while, he will tamler with the music box and make it wind down a bit faster

Inkling girl[]

She is from Fnoc. she can go to all cameras. To have her you must have Five Nights of Crossover.

Billy Bob[]

To have Billy Bob you must have Five Nights At Billy Bob's. He is a human looking animatronic. He has a green shirt, Brown hair, red cheeks and a black top hat with a red stripe. His eyes are black. He is defended with the Light. He starts in Billy Bob's Show stage.

Withered Billy Bob[]

To have Withered Billy Bob, you must have Five Nights At Billy Bob's 2. He has a black top hat with a red stripe, Red cheeks and a green shirt. He also has white metallic skin. His eyeballs are gray. He is withered. He has lots of various rips and tears on him. His chest is completely burst open revealing his endoskeleton.

Plushbear[]

To have Plushbear, you must have Two Nights at Plushtrap's. He appears in Dining Hall, Fredbear's Stage, Bathrooms and Backstage cameras. Your job is to keep him in those cameras via audio, and if he isn't in any of them, he jumpscares you.

Ghostrap[]

To have Ghostrap you must have Two Nights At Plushtrap's. He appears as an antagonist that appears in CAM 05. Then he goes towards The Office. He appears as a grey Plushtrap with no eyes and more torn apart. He is defended with the audio.

Tonic ze Hedgefox[]

To have Tonic, you must have either Eight Nights at Tonic's : The Final Chapter or Eight Nights at Tonic Lobby. He pretty much appears in every camera, and goes at a fast pace. He's fooled by the Freddy mask, but can also be blocked off by doors. He's also confused by audio.

Bracer[]

He is an antagonist in the game. To have Bracer you must have Five Nights At Bracer's. He will travel from Bracer's Room to the Corridor, then to Arts and Crafts before moving on the Lunchroom, before going to either the vent or East Hall before reaching the player. The player must close either entrance to prevent death. His jumpscare is him violently screaming at the player while his claws are going in his direction.

Drillbit[]

He is an antagonist in the game. To have Drillbit you must have Five Nights At Bracer's. He will start in Drillbit's Room, then to the Corridor and Arts and Crafts before going to the Coaster Control Room, then to the Playroom, then either the vents or the West Hall before reaching the player. The player must close the vent or door to prevent death, his jumpscare is him screaming at the player while his drills go for his eyes.

Exi[]

To have Exi you must have Five Nights At Bracer's. Exi is an antagonist in the game. She will start in Exi's Room and the Corridor before going to the Arts and Crafts, then to the Lunchroom and Restrooms. She will then go to the East Hall before reaching the player. If the player sees her, then the player must close the door before she gets in. Her jumpscare is her jumping at the player with a smile.

Slicer[]

To have Slicer you must have Five Nights At Bracer's.Slicer is an antagonist in the game. He starts in Slicer's Junkyard of Toys and will run in either hallway to reach the player. He is the only bot to not have a hat and have ears. His jumpscare is him lunging at the player with his blades.

Sharder[]

To have Sharder you must have Five Nights At Bracer's. Sharder is yet another antagonist in the game. He has saws for hands. He starts at Arts and Crafts, then to the Coaster Control Room and Playroom, then he will go to the West Hall before reaching. The player needs to close the door on him before he gets in. His jumpscare is him screaming at the player with his saws aiming at the player.

Toy Bracer[]

To have Toy Bracer you must have Five Nights At Bracer's 2. He is the toy version of Bracer, he has red blushed cheeks and is a lighter shade of grey. He starts at Show Stage, then to the Nap Room, then to the Playground before going to the Bathrooms before finally reaching the Office. He fills the Stealth Meter fast and his jumpscare is him lunging at the player.

Toy Drillbit[]

To have Toy Drillbit you must have Five Nights At Bracer's 2.He is the same seeing as Toy Bracer, blushed red cheeks and lighter shade of grey, although his hat is a darker blue. He starts at Show Stage, before going to the Classroom before heading for the Art Room, then to the Playground before reaching the office. He fills the Stealth meter slowly. His jumpscare is him also lunging at the player.

Toy Exi[]

To have Toy Exi you must have Five Nights At Bracer's 2.She has a more feminine eyelashes and a lighter shade of grey. She starts at the Show Stage, then to the Laundry before she goes to the Classroom before reaching the Art Room, then to the Playground before going to the Air Duct. She fills the Stealth Meter the same speed as Toy Drillbit. Her jumpscare is her lunging at the player, smiling.

Toy Slicer[]

To have Toy Slicer you must have Five Nights At Bracer's 2. He has a lighter shade of grey with red cheeks. He starts at Candle Cove before going to the Art Room, then to the Classroom before going to the Playground, then to the LEGO Room before reaching the Office. He fills the Stealth Meter fast, just like Toy Bracer. His jumpscare is him lunging at the player with his blades.

Toy Sharder[]

To have Toy Sharder you must have Five Nights At Bracer's 2.He is the same design as the other male bots, lighter shade of grey and red blushed cheeks. He starts at the LEGO ROOM before heading for the Art Room, then to the Nap Room, before going to the Laundry before reaching the Office. He fill the Stealth Meter at medium speed. His jumpscare is him screaming at the player.

Withered Bracer[]

To have Withered Bracer you must have Five Nights At Bracer's 2. He has a damaged appearance, he has a destroyed hole in his face, revealing red eyes and sharp teeth, whatever camera he is in, there is a timer on it, if the player looks at Bracer for too long, he will kill them. He starts at the Reunion Room, before going to the Art Room, then to the Nap Room, before going to the playground, then going into the Air Duct before reaching the player. He fills the Stealth Meter really fast, so it's recommended to turn off the light when he is near. His jumpscare is him lunging at the player from the air or floor.

Withered Drillbit[]

To have Withered Drillbit you must have Five Nights At Bracer's 2. He is the least damaged out of all the bots. He lost both his eyes and maintains a permanent grin on his face, his hat also has wires sticking out of it. He starts at the Reunion Room before going to the Lobby, then to the Art Room, before going to the Lego Room, then to the Playground before reaching the Office. He fills the Stealth Meter fast, his jumpscare is him screaming at the player.

Withered Exi[]

To have Withered Exi you must have Five Nights At Bracer's 2. Exi returns in the form. She is damaged throughout her body, one of her eyes is gone and maintains a smile. She starts at the Reunion Room, before going to the Entrance, then to the Art Room, before going to the Lobby, then to Laundry before going to the Playground then to the office. She fills the Stealth Meter faster then Drillbit. Her jumpscare is her screaming at the player with a higher pitched scream.

Withered Slicer[]

To have Withered Slicer, you must have Five Nights At Bracer's 2. He has a damaged appearance, his left blade is all jagged while the other is really sharp. He starts at Candle Cove before running through the Playground and into the Air Duct before reaching the office. The light must be off in order to prevent death. Slicer kills the player without filling the Stealth Meter. His jumpscare is him lunging out from the vent and screaming at the player.

Withered Sharder[]

To have Withered Sharder you must have Five Nights At Bracer's 2. He has a damaged appearance, his left blade is all jagged while the other is really sharp. He starts at Candle Cove before running through the Playground and into the Air Duct before reaching the office. The light must be off in order to prevent death. Slicer kills the player without filling the Stealth Meter. His jumpscare is him lunging out from the vent and screaming at the player.

B-O[]

To have B-0 you must have Five Nights At Bracer's 2.B-O is a hallucination that makes an appearance in the game. He will randomly teleport into the Office and if looked at for too long, will jumpscare the player with him screaming at them. The only way to prevent death is turn off the light.

Springbit[]

To have Springbit you must have Five Nights At Bracer's 3.He has a dark green color and have multiple holes throughout his body. He can go to each room randomly and can go to either the vent or seal the tunnel on the left to prevent death. His jumpscare is him screaming while having bloodshot eyes and sharp teeth.

Phantom Bracer[]

To have Phantom Bracer, you must have Five Nights At Bracer's 3. He is a phantom version of Bracer. He has no face and is replaced by red eyes and a smile. He has no movement, but if the player stares at a room for too long, the next time they pull the up the laptop, a close up of his face will appear, then Phantom Bracer will jumpscare the player.

Phantom Exi[]

To have Phantom Exi, you must have Five Nights At Bracer's 3. She is a phantom version of Exi. She has lost half of her face and has damaged holes throughout her body and part of her right arm is gone, revealing her endoskeleton, she has no movement, but if the player goes to the Blood Room and see Phantom Exi's reflection in one of the pools of blood, she will jumpscare the player.

Phantom Slicer[]

To have Phantom Slicer you must have Five Nights At Bracer's 3. He is a phantom version of Slicer. He is missing a large portion of his body and a large spike is in his stomach, he also has teeth, sharp teeth. He has no movement pattern, but if the player sees his shadow in Cave System, he will jumpscare the player.

Phantom Sharder[]

To have Phantom Sharder, you must have Five Nights At Bracer's 3. He is a phantom version of Sharder. He has damaged cracks and holes all over his body and bares sharp teeth. He has no movement pattern, but if the player sees him in the Ventilation, then he will jumpscare the player.

Nightmare Bracer[]

To have Nightmare Bracer you must have Five Nights At Bracer's 4. He will appear in the Band Hall before going to the Choir Room, then reaching the Hallway, before heading heading for the Cafeteria and then reaching the office. the player must throw a plushie in a room to lure him away, looking at him in the laptop will cause him to jumpscare you.

Nightmare Drillbit[]

To have Nightmare Drillbit you must have Five Nights At Bracer's 4.He begins in the Classroom before heading for the Science Lab, then heading for the Testing Room, he will then go to the Hallway before reaching the player. The player has to play the horn in the hallway to distract him long enough to lure him away. If this fails then, throw a plushie in the hallway to prevent death.

Nightmare Exi[]

To have Nightmare Exi you must have Five Nights At Bracer's 4. She is another antagonist in the game. She will start in the 3rd Level before reaching the Elevator, the camera will then go to static, meaning she used the Elevator, then once leaving it heads for the Hallway before reaching the player. The player must play the horn or throw the plushie to distract or lure her away. If not stoped, Nightmare Exi will kill the player.

Nightmare Slicer[]

To have Nightmare Slicer you must have Five Nights At Bracer's 4.He is another antagonist in the game.. He started at the Gym before heading towards the Hallway, then towards the Elevator before heading for the 3rd Level, then to the Roof and then to the skylight right above you. You must shine the light at him to drive him away, if not, he will kill the player.

Nightmare Sharder[]

To have Nightmare Sharder you must have Five Nights At Bracer's 4.He is another antagonist in the game. He will start at Workshop, then heading for the Showers, before heading for the Bathrooms, then to the Hallway before reaching the Office. The player must throw a plushie down the hall to prevent death.

Bumper[]

To have Bumper you must have Five Nights At Bracer's 4.He is a wasp animatronic and he serves as Nightmare Bracer's minion in the game as he was constructed by him. He will appear at random times in the hallway and the player must throw a plushie down the hall to lure him away. Failure to do so, Bumper will drain the player's power.

Hybrid #01[]

To have Hybrid +01 you must have Five Nights At Bracer's 4. It is a roundish sphere that has the heads of the toys, but darkened. Hybrid #01 will start at the Classroom before heading towards the Science Room before reaching Hallway and then the Office. The player must throw a plushie to lure it away. Failure to do so, Hybrid #01 will jumpscare the player.

Poltergeist[]

Poltergeist you must have Five Nights At Bracer's 4. He is the phantoms merged to form Poltergeist. It will start in the Cellar before heading up to the Band Hall before reaching the Restrooms, then to the Hallway. He will then go to the Cafeteria before reaching the office. The player must flash their light at it, if not, Poltergeist will jumpscare and finally, taking away all your plushies.

Endo-Bracer[]

To have Endo-Bracer you must have Five Nights At Bracer's 5 : Old Wounds. He is just an endoskeleton, but with sharp spikes and sharp teeth. He starts at the Conveyor Belt, before heading for the Scrap Metal Room, and then to Storage, before going to the Furnace before reaching the Office. The player must use the laser barriers to keep him at bay.

Endo-Drillbit[]

To have Endo-Drillbit you must have Five Nights At Bracer's 5 : Old Wounds. He starts at the Conveyor Belt before heading for the Break Room, before heading to the Basement before appearing in the Hallway before reaching the player. The player must use the laser barriers to protect against him.

Endo-Exi[]

To have Endo-Exi you must have Five Nights At Bracer's 5 : Old Wounds.. She starts at the Conveyor Belt before heading for the Manual Control Room before heading to the Break Room, then to the Entrance before heading for the Office. The player must close the door in order to survive.

Endo-Slicer[]

To have Endo-Slicer you must have Five Nights At Bracer's 5 : Old Wounds. He will start at the Conveyor Belt before running into different rooms before choosing one to reach the player. The player must predict where he is going to know which route he's using.

Endo-Sharder[]

To have Endo-Sharder you must have Five Nights At Bracer's 5 : Old Wounds. He starts at the Conveyor Belt before reaching the Manual Control Room, then to the Break Room before heading for the Basement, then to the Office. The player must use the laser barriers to protect them from him.

Aine[]

To have Aine you must have FIve Nights WIth Elements. Aine is the red fire element who is aggressive. She starts at Stage A before going to Prop Area, then to Quadrant B before heading to Concessions, then to Hall Be before reaching the office. The player must use the humidifier to get Aine out of any room, if neglected, Aine will kill the player.

Elysia[]

To have Elysia you must have FIve Nights WIth Elements. Elysia is the yellow electric element. She starts at Stage A before heading to Dining Area, she will then proceed to the Ventilation Room before going to the Pool Area, then to Hallway A before reaching the office. The player must use the humidifier to lure Elysia away, failing to do so will result in Elysia killing you.

Frosty[]

To have Frosty you must have FIve Nights WIth Elements.Frosty is the grayish white ice element. She will start at Stage A before heading to the Props Area, then head to the Freezer before heading to the Pool Area, she will then proceed to Hallway A before reaching the office. The player must use the humidifier to lure Frosty away, failure to do so will result in death.

Kiper[]

To have Kiper you must have FIve Nights WIth Elements. Kiper is a reddish brown copper element. She will start at Stage B, then go to Quadrant A before heading for the Abandoned Hallway, then to the Pool Area before heading for the Ventilation Room and proceed to enter the vent, the player must use the radio to get her to leave. Failing to do so will result from death.

Crystal[]

To have Crystal you must have FIve Nights WIth Elements. Crystal is the turquoise colored crystal element. She will start at Stage B, before heading for the Dining Area, then to the Props Area before proceeding to the Abandoned Hallway, then Hallway B before reaching the office. The player must use the radio to get Crystal to leave, if neglected it will result in death.

Rainbow[]

To have Rainbow you must have FIve Nights WIth Elements. Rainbow is a colorful rainbow element. She starts at Stage B before heading for the Props Area, then to the Quadrant A before heading for the Pool Area, then entering the vent in there. The player needs to use the radio to get Rainbow to leave, failure will mean death.

Stopwatch[]

To have Stopwatch you must have FIve Nights WIth Elements. Stopwatch is a gray with yellow arrows backwards element. She starts at Stage C before heading to Dining Area, then to the Props Area before proceeding to the Kitchen, then she will go to the Abandoned Hallway before heading to Hallway Be before reaching the player. The player must use the radio to avoid getting killed by Stopwatch.

Darkheart[]

To have Darkheart you must have FIve Nights WIth Elements. Dark Heart is a purple with hearts for her eyes and one on her stomach. She will start at Stage C before disabling the camera, only for her to vanish, she will then run down to Hallway Be in order to kill the player. The player must watch Stage C to prevent Dark Heart form moving.

Sweet[]

To have Sweet you must have FIve Nights WIth Elements.Sweet is a reddish fruit element. She starts at Stage C before heading to the Props Area, then to Quadrant A before heading to the Pool Area, then she will go to Hallway A before going to the office. The player must use the radio to prevent death from Sweet.

Bracer (FNWE)[]

To have this Bracer you must have FIve Nights WIth Elements. Bracer (FNWE)is in a state of severe disrepair. He starts in the Abandoned Halway and has three stages there. Stage 1 is when one of his claws will reach out of a boarded up room. Stage 2 is when he is out of the room and out into the hallway and stares into the camera. Stage 3 is when he emits an evil laughter and gets extremely close to the camera and stares into the camera. After Stage 3, he will jumpscare the player, disabling their cameras, lights and equipment temporarily. Due to giving little time to react, he is a dangerous enemy.

Old Bracer[]

To have Old Bracer you must have Five Nights With Elements 2. Bracer has returned once again in his 7th form. He is an even worse condition, he now has larger holes and his mask is gone, revealing the endoskeleton underneath. He is actually the first one to move and you will know this when you hear a metal clinking sound. The player must watch out for him as he can appear and disappear quickly. If he appears at your mirror, you must immediately close the door. Failure to do so will result in death.

Withered Aine[]

To have Withered Aine you must have Five Nights With Elements 2. She has multiple holes all over her body, but other then that, she remains unaltered. She goes by the heat meter mechanic, if the player closes both doors and does do anything, the heat meter will rise and when full, Aine will kill the player.

Hybrid #01 (FNWE2)[]

To have Hybrid #01 you must have Five Nights With Elements 2. It has a completely different designed to it then in his FNAB 4 Design, it has holes all over its body as well as rust and a giant mouth with sharp teeth. It is never heard leaving the truck, so the player must check the mirrors constantly to avoid Hybrid #01 from getting past them. If the player sees it, they must immediately close the doors because looking at it for too long or not closing the door will result in death.

Bun[]

To have Bun you must have Five Nights With Elements 2. She has a turquoise color with a lighter turquoise color on her chest. She will exit the back of the semi, she will emit a laugh. When in the mirror, she is extremely close to the mirror, meaning she is standing behind the door, with that ring-eyed smile. The player must close the door to prevent death from Bun.

Jennifer[]

To have Jennifer you must have Five Nights With Elements 2. Bun is a cat animatronic that has joined the elements. She is a blue cat with a lighter blue chest. She will claw at the side of the door/ The player must close the door quickly to prevent death as Jennifer gives only a window of tune to react

Careen[]

To have Careen you must have Five Nights With Elements 2. She has some shades of blue for her design, she also represents the wind element. Just like with Hybrid #01, the player must felt on the mirrors to find Carreen as gusts of wind will drown out her footsteps. Failure of closing a door will cause Carreen to kill the player.

Admine[]

To have Admine you must have Five Nights With Elements 2. She has a brown body and a green head and a lighter green eyes, she represents the earth elements (obviously). She also has her footsteps drowned out by the wind. The player must find Admine quick, otherwise she will attack and kill the playeor.

Comet[]

To have Comet you must have Five Nights With Elements 2. Comet is another element to be shown, she has a dark blue body with a light blue head, she had pink eyes with yellow irises, she also has a star on her head. You will hear twinkled sounds of stars to notify the player that Comet has left the truck. Close the door or get killed by Comet.

Boom[]

To have Boom you must have Five Nights With Elements 2. Boom is just like the name suggests, she is a black and orange bomb element. She will make a sizzle sound to indicate that she has left. Occasionally, she will go near the fuel tank and the player must look at her to prevent death by explosion. No wonder her name is Boom.

B-0 (FNWE2)[]

To have this B-0 you must have Five Nights With Elements 2. The infamous B-0 returns in this form and his appearance has surprisingly retained his appearance from FNAB 2. He doesn't start at the Containment Hold with the others. He will randomly appear in one of the mirrors and the player must close the door to prevent death from B-0.

Toy Frisky Frycat[]

To have Toy Frisky you must have Five Nights At Frisky's 2: The Prequel He has rosy red cheeks, a microphone, (not shown in picture), a golden-colored hat and bowtie, brown stripes on the side of his head, body, arms, and legs. He has green eyes and a peach belly, with his body having an orangish-tint. He also has a bright-purple colored nose

Toy Polly The Parrot[]

To have Toy Polly you must have Five Nights At Frisky's 2: The Prequel. Toy Polly is a bright-red color. He has a white apron with the words, "YUM YUM!"on it. He has a yellow beak, and purple cheeks. He has a pink ice cream cone with 2 small eyeballs. He has blue eyes, too.

Toy Porky[]

To have Toy Porky you must have Five Nights At Frisky's The Prequel. Toy Porky is the Toy Version of Porky. She has blue overalls, instruments,(vary during breaks),spots of mud, blue eyes, and rosy cheeks. During the night, she does the same thing as in FNAF-FC 1 form. She can break cameras. So if you see her on a camera, she'll break it if you look at it again. Wait 10-30 seconds for her to leave. She can still attack though, by coming through the front hall. She can come in a vent also, but Malfunctions the lights, and you'll have to put on your Frisky Mask.

Toy Marley[]

To have Toy Marley you must have Five Nights At Frisky's The Prequel. Toy Marley is a orange colored monkey, with Blue eyes and rosy red cheeks. He's located in the Jungle Playroom.

Toy Corny[]

To have Toy Corny you must have Five Nights At Frisky's The Prequel. Toy Corny The Gamer Squirrel isn't to different from the regular Corny.He has a Pac-Man symbol on his blue sweatshirt,black nose,and a red winter-like hat.Like I said,he doesn't have to many differences.The only 2 differences are the Green eyes and Rosy cheecks.

Withered Frisky Frycat[]

To have Withered Frisky you must have Five Nights At Frisky's: The Prequel. Old Frisky is very torn up, with wires hanging from his mouth, right shoulder, belly, legs, and other places. He has a yellow hat and bow tie, and is missing his eyes. He has tears on his head, legs, arms, and belly. He also has brown stripes on the sides of him. He starts in the Parts and Service room.

Withered Polly The Parrot[]

To have Withered Polly you must have Five Nights At Frisky's: The Prequel. Old Polly has a apron saying "YUM YUM!", a broken beak, only one purple eye, and large scrape on his head. He also is missing his left hand, has scraped arms, with the right having a chunk broken off, and almost bare legs(not shown in picture).

Withered Porky[]

To have Withered Porky you must have Five Nights At Frisky's 2: The Prequel. Old Porky is pink, with huge pieces ripped off, including her face, Right arm, and chunks of her belly, left arm, and legs. She has glowing red eyes above the area where her nose is supposed to be. He has wires hanging from the top of her left arm, the bottom of her face, her right side, and parts of her legs.

Withered Marley[]

To have Withered Marley you must have Five Nights at Frisky's 2:The Prequel. He has eyes, but not while he's in the backroom. He has tons of marks, scratches, and rips. He has wires hanging down from his mouth and the middle of his stomach. He has a black nose and a metal hands. His legs are quite torn, and has ripped up feet, just like his hands.

Zara The Beaver[]

To have Zara you must have Five Nights at Frisky's 2:The Prequel .Zara is somewhat similar to mangle(design wise).She is completely torn and a bare endoskeleton. She has a brown eye, with the other torn out. She has wires hanging from the right side of here head, and a crack on the left. She has a Purple nose and two beaver teeth.

"Golden" Frederick The Wolf[]

To have Golden Frederick The Wolf you must have Stuffed 2: Five Nights At Fedetronic's. He Appears to Only have One Arm And The Other Arm Is Missing To The Left. He is gold. He starts in the Scraps room. After have passed the last 30 Years locked inside the "Scraps Room" The suit lost the colors, the suit start to torn up, the Jaw failed and the Right arm (the one that used to have Pup) is missing.

"Golden" Lucky The Unlucky Cat[]

To have Golden Lucky The Cat you must have Stuffed 2: Five Nights At Fedetronic's. He starts in the Scraps room. After have passed the last 30 Years locked inside the "Scraps Room" The suit lost the colors. He is a yellow cat animatronic. He has a red bowtie and one of his eyes is an endoskeleton eye. That endoskeleton eye is black and has a small white pupil.

"Golden" Heleonore The Duck[]

To have Golden Heleonore The Duck you must have Stuffed 2: Five Nights At Fedetronic's. She starts in the Scraps room.Unlike her original counterpart she has no dress. But she is yellow and her arms are gone. She also has lots of dents on her body. She also has a white bib that says Don't Get Dirt!!!! After have passed the last 30 Years locked inside the "Scraps Room" The suit lost the colors, and both the arms were missing.

"Aged" Strongman[]

To have Aged Strongman you must have Stuffed 2: Five Nights At Fedetronic's. He is defended of with the doors. He appears when the power goes out. Strongman finds a way to be part of the main Mascots of the Family Diner, but was later locked down due to the Frederick and Co. finding that the animatronics are malfunctioning. He seems to feel alive... and He is driven by an emotion toward someone.

Toy Spring Bonnie[]

To have him, you must have both One Night At Springtrap's games. He starts in the Golden Prize corner. He looks like Spring Bonnie except he is yellow and has a blue bowtie and blue cheeks. His ONAST 1 will run out of the Prize Corner. Put the mask on. His 2nd version is defended with the locker. His FNAFFD 2 version is defended with the mask.

Toy Fredbear[]

To have Toy Fredbear you must have One Night At Springrap's 2.

Spring Puppet[]

To have him, you must have One Night At Springtrap's. He starts nowhere and can appear on random cameras as a Golden Freddy head with a purple hat. Switch cameras or he'll jump out as the Spring Puppet and kil you.

Spring BB[]

He starts in The prize corner. He is defended with the mask. He looks like BB except he is yellow and has lots of holes on him. To have him you must have ONAST.

Spring Mangle[]

To have Spring Mangle, you must have One Night At Springtrap's. She looks like mangle except she is blue and is even more damaged. She appears on the left side of the office. She is defended with the Freddy mask. She is very fast.

Nightmare Springtrap[]

To have Nightmare Springtrap you must have One Night At Springtrap's 3. He looks like Springtrap except there is a little Springtrap coming out of his chest. Nightmare Springtrap has glowing red eyes. His stomach is similar to Nightmare Fredbear. If you see him in the hall, run into the hall and hide until the ambience noise goes away.

Nightmare Spring Puppet[]

To have Nightmare Spring Puppet, you must have One Night At Springtrap's 3. He starts in the ONAST 3 Prize corner. He has 3 green heads with very sharp teeth and red eyes. He is defended by winding the music box.

Lockbunny[]

To have Lockbunny, you must have One Night At Springtrap's 3. He is a short blue animatronic rabbit with a top hat. He appears if you hide in the hallway too long. He is defended with the mask.

Lockbear[]

To have Lockbear, you must have One Night At Springratp's 3. He is a tall golden bear. His head is very huge and is big as his body. He also has a top hat. He appears if you hide in the hallway for too short. He is defended by running in the hall.

Springsuit[]

To have Springsuit, you must have One Night At Springtrap's 4. He looks like Springtrap except he is colored light green. He still has a human in him. He is defended with the The Hallway Jammer. He appears to be very fast.

Prototype Fredbear[]

To have Prototype Fredbear, you must have One Night At Springrap's 4. He looks like FNAF 2 Golden freddy except his hear is gone and wires are coming out. One of his arms are gone. There is more stuff. He is defended with the Office Jammer.

Nightmare Toy Fredbear[]

To have Nightmare Toy Fredbear, you must have One Night At Springtrap's 4. He is a hallucination. He is yellow and has a black top hat with a purple stripe. He has lots of little Nightmare Toy Fredbear heads on his chest. He does not kill you he distracts you.

Nightmare Toy Spring Bonnie[]

To have Nightmare Spring Bonnie, you must have One Night At Springtrap's 4. He is a hallucination and he does not kill but distracts you.

Darkbear[]

To have Darkbear, you must have One Night At Springrap's Rebooted. He looks like FNAF 1 Golden freddy except his fur is black. He also has red eyes and a purple top hat. He commonly appears in your office making a strange noise, You must turn around for a little while to get rid of him.

Mini Lockbear[]

To have Mini Lockbear, you must have One Night At Springrap's Rebooted. He randomly appears behind you. Use the flashlight to get rid of him.

Springtrap (One Night at Springtrap's: Rebooted)[]

Comes through the window. If you hear breathing, shut the blinds until you hear him walk away.

Plushtrap (One Night at Springtrap's: Rebooted)[]

Comes through the hallway from his game. Use the flashlight when he's in his final stage or he'll kill you.

Animatronic Hank[]

To have Animatronic Hank, you must have RSTB's version of Five Nights At Crossovers (RoboStarthebomb's version) or its sequel. He retakes his appearance from the first game. Hank is always active at 12 AM and always appears only in the Ventilation Cameras before bypassing any blindspot and appearing in your office. Forcing you to wear the Freddy Fazbear mask quickly. By 3 AM, Hank suddenly turns into his Nightmare counterpart from the 2nd game regardless if the player has it or not and will become more aggressive and offer less time to put on the Freddy Fazbear mask.

Red Cube[]

To have Red Cube, you must have One Night With Red cube. He starts on the Red Cube stage. He is a red cube with a mouth and white teeth. He is not just fast but he will also get you if you close the door for too long. He is defended with the door.

Popgoes The Weasel[]

To have Popgoes, you must have the game POPGOES. His name is a reference to Pop Goes The Weasel. Popgoes is a brown colored humanoid animatronic weasel. His ears and belly are white/beige colored. His eyes are green colored. He wears a black top hat and holds a microphone. He is defended with the Freddy Mask.

Blake The Badger[]

To have Blake, you must have POPGOES. He is Popgoes The Weasel's right-hand man. Blake is a humanoid animatronic badger. His colors are black, white and gray. His eyes are green colored. He is defended with the Freddy Mask.

Saffron The Squirrel[]

To have Saffron, you must have POPGOES. She is defended of with the Freddy Mask. Saffron is a humanoid animatronic squirrel. Her main body is brown colored. She has dark brown and black colored hair, pink colored eyes and white cheeks. She is one of the Squirrel sisters.

Sara The Squirrel[]

To have Sara, you must have POPGOES. She is one of the Squirrel sisters and is defended with the mask. Sara is a humanoid animatronic squirrel. Sara's body is mainly tortilla(or peanut) colored. She has a brown and white hair, white cheeks and cyan(or green) colored eyes.

Stone The Crow[]

To have Stone, you must have POPGOES. He is defended with the Freddy Mask. Stone is a humanoid animatronic crow. Stone's main color is dark blue. Stone has a grey beak and red eyes.

Blackrabbit[]

To have Blackrabbit, you must have POPGOES. Blackrabbit has a really similar appearance with Toy Bonnie from Five Nights at Freddy's 2. His body is completely black colored with the exception of his teeth and eyes which are white in color. Blackrabbit also seems to have a black bowtie.

SpongeBob Squarepants (FNATCB)[]

To have SpongeBob (FNATCB) you must have Five Nights At The Chum Bucket His chest is more bulbous than in the first game, his arms are longer and muscled, and he is covered in black marks.SpongeBob will move around The building, going to Camera 5, then move to Camera 3, Camera 1, then finally to your door at Camera 2. You can encounter SpongeBob at your left door.

Patrick Star (FNATCB)[]

To have Patrick (FNATCB) you must have Five Nights At The Chum Bucket.In The only difference than his other form appears to be the long, sharp teeth that have replaced his old rectangular ones, the black marks covered across the body, and his eyes turning red during his jump-scare. Patrick starts in Camera 9, then moves to Camera 7, and then Camera 5, to Camera 3, to being at the right door at Camera 1. He will continue this pattern until he kills the player.

Squidward Tentacles (FNATCB[]

To have Squidward (FNATCB) You must have Five Nights At The Chum Bucket. Squidward appears to look the same as his other version, except with blood around his mouth and neck. He also has smoother connections between joints. He still lacks a bulbous nose, however, and his face is rounder as well. He will attempt to reach The Office via two air vents in the ceiling above. He can access here though the Left Stairs, the Backhall, and will eventually reach the Office. The player can prevent this by closing a vent via the camera, but may only close one vent at a time. Squidward will appear behind a vent if he is about to come through, appearing more frequently and advancing more quickly as the nights go by. He will start behind a vent, and if not closed off in time, will next appear past the vents, staring at the player below. Finally, Squidward will not appear in the ceiling cameras; death is certain unless the player is very close to 6:00 AM.

Mr. Krabs (FNATCB)[]

To have Mr. Krabs (FNATCB) you must have Five Nights At The Chum Bucket.==Appearance== Mr. Krabs appearance has been noticeably changed in this form. His Eye-Stalks have changed, and resemble his eyes like in the SpongeBob SquarePants cartoon, and his colors also appear darker. Mr. Krabs attacks from the window in front of the Office, you must utilize the flashlight to keep Mr. Krabs from attacking, or else he will teleport into Office, and kill you.

Sandy The Squirrel (FNATCB)[]

To have Sandy (FNATCB) you must have Five Nights At The Chum Bucket.Sandy Cheeks' appearance in this form has drastically changed; her head has no covering and is just endoskeleton, and she has glowing red eyes. Her body is tattered and ripped, and she doesn't have her underwater suit anymore. She appears to share the same model as Karen as well as the same killing animation. Sandy is the only animatronic who not only tries to come after you, but will go to the Generator Room and mess with it. When she does this, your office lights will flicker. Press the Overdrive button to stop her, or she will kill you shortly after. Sandy starts in Camera 16, then will either go for you via Camera 18, or go to the Generator room to mess with the machines.

Chicko The Duck[]

To have Chicko you must have Five Nights At Freddy's: The Toys Return. He is defended with the mask.

Frisky Frycat[]

To have Frisky you must have Five Nights At Frisky's: The Fazbear Competitor. He is a peach-like color, with a small tint of orange. His eyes are green, and has a golden-colored hat and bow tie. Like Freddy, he has a microphone for singing, telling jokes, talking to children, and more. He also has whiskers (like any cat) and small brown stripes that go around the sides of his head, body, arms, and legs.

Polly[]

To have Polly you must have Five Nights At Frisky's The Fazbear Competitor. Polly is a parrot animatronic. He stands to the left side of Frisky. He has a long yellow beak, an ice cream cone, and an apron,saying YUM YUM!. He has yellowish-orange legs and feet. This doesn't appear in the picture however. He also has darkish-green eyes.

Porky[]

To have Porky you must have Five Nights At Frisky's: The Fazbear Competitor. Porky is a Pig animatronic .She has yellow teeth, a sun hat, a pink coating with dirty-ish spots on her. She has blue eyes, and carries a set of mini-drums. During breaks, before she walks around, she's put behind a curtain, and switches musical objects, so she might a have a guitar, or something like that depending on the next song.

Corny The Gamer Squirrel[]

To have Corny you must have Five Nights At Frisky's: The Fazbear Competitor. Corny is a brownish-colored Squirrel. He has a blue sweatshirt, with a Pac-Man on it. He has a winter hat, to make him look like a "cool kid". He has a black nose. And 2 long teeth, like any squirrel. He works in the arcade corner of the dining area.

Marley The Rapper Monkey[]

To have Marley you must have Fie Nights At Frisky's: The Fazbear Competitor. Marley is a Rapper Monkey. He has a gold necklace, black glasses, and a microphone. He also has a peach colored belly, mouth, and ears. He does have a brown tail, yet this doesn't appear in the picture.

Pungy The Penguin[]

To have Pungy you must have Five Nights At Frisky's: The Fazbear Competitor. Pungy has a brown real leather backpack. Yeah, you heard me. Real leather. $$$Expensive$$$. He has blueberry slushy, a white belly, and orange feet.

Fush[]

To have Fush you must have Five Nights At Frisky's: The Fazbear Competitor. Fush is an animitronic fish life guard. He is all blue, has to small black eyes, and a REAL shark tooth necklace. Lets hope it's not. He works at Fush's Beach, one of the "3 Rooms of fun".

Faded Frisky[]

To have Faded Frisky you must have Five Nights At Frisky's: The Fazbear Competitor. Faded Frisky has a long history, yet, that will be revealed later on. Anyways, he looks like Frisky, but he has a red hat and bow tie. He also has a yellow nose, he's also obviously faded-it's in the name. His 2nd game version is just a floating head hallucination.

UnWithered Freddy[]

To have UnWithered Freddy you must have Five Nights At Freddy's: The First. He looks like Old Freddy but fixed. He has a tall black top hat with brown metal that resembles fur. He also has 2 black buttons and a bow tie. He starts on the FNAF:TF Show Stage. He is defended with the Freddy mask.

UnWithered Bonnie[]

To have UnWithred Bonnie you must have Five Nights At Freddy's: The First. He looks like Old Bonnie but he has his face. He also has his arm back. He also has a red bowtie and two black buttons. He also has a guitar. He starts on the FNAF: TF show stage. He is defended with the Freddy mask.

UnWithered Chica[]

To have UnWithered Chica you must have Five Nights At Freddy's: The First. She looks like Old Chica but fixed. She has yellow feathers and a white bib that says let's eat. Also her head is completely separate from her lower jaw. She starts on FNAF:TF show stage. She is defended with the mask.

UnWithered Foxy[]

To have UnWithered Foxy you must have Five Nights At Freddy's: The First. He looks like Old Foxy but fixed. He has red fur and a black eyepatch with brown pants and a hook for a hand. He starts in FNAF: TF Pirate's Cove. He is defended with the light.

UnWithered Jessica[]

To have UnWithered Jessica you must have Five Nights At Freddy's: The First. She looks like Jessica but fixed. She has blue fur and red cheeks. She also has a red bowtie and 3 black buttons. She starts on the party room 2.

NightTerror Freddy[]

To have NightTerror Freddy you must have Five Nights At Freddy's: A Child's Past. He looks similar to Toy Freddy. He has a black top hat with a red stripe. One of his ears is gone and he has red eyes. He also has a black bowtie and red cheeks. He has very sharp claws. And his feet are gone revealing Endoskeleton. To avoid him you must hide in the closet.

NightTerror Bonnie[]

To have NightTerror Bonnie you must have Five Nights At Freddy's: A Child's Past. He looks similar to Toy Bonnie. He has blue metal resembling fur. He has red eyes and bunny ears. He also has red eyes. He also has a red bowtie and his waist is completely endoskeleton. He also has very sharp claws. Her feet are endoskeleton feet and he has Red Cheeks. To avoid him you must hide in the closet.

NightTerror Chica[]

To have NightTerror Chica you must have Five Nights At Freddy's: A Child's Past. She looks similar to Toy Chica. She is just a yellow head with a beak with sharp teeth. She has blue eyes. She starts in the Closet. You must flash your light at her. Also if you hide in the closet while she is their you will be jumpscared. She also has pink cheeks.

NightTerror Foxy[]

To have NightTerror Foxy you must have Five Nights At Freddy's: A Child's Past. He looks nothing like foxy but more like Mangle. It has 3 white fox heads with Endoskeleton ears. Each left eye on each head is black. But the other side is a yellow eye. The rest of her body is just endoskeleton. She also has sharp claws and has pink cheeks. You must close the door on her to make her go away.

NightTerror Balloon Boy[]

To have NightTerror Balloon Boy you must have Five Nights At Freddy's: A Child's Past. He is a scarier looking version of BB. He has a yellow balloon and a red/blue hat that spins. He also has a blue shirt and pants. He also has brown shoes. His hands are the same as Normal BB's. He has very sharp teeth. And in his eyes there is spikes all over it and in the middle there is an eye.

Nighttrap[]

To have Nighttrap you must have Five Nights At Freddy's: A Child's Past. He replaces NightTerror Bonnie at 4:00 AM. Nighttrap has yellow metal resembling fur. He has white eyes and bunny ears and very sharp teeth. He also has a mouth on his stomach that also has spikes around it. He has endoskeleton feet. He also has brown hands. He has wires coming out of his head.

Mr. Fazbrian[]

To have Mr. Fazbrian you must have Five Nights At Freddy's: A Child's Past 2. He has a black top hat and red metal resembling skin. He also has a black bowtie. He also has Orange eyes with a red part in the middle. He is defended with the Steam.

Unnamed Yellow Animatronic[]

To have The Unnamed Yellow Animatronic you must have Five Nights At Freddy's: A Child's Past 2. He is made of yellow metal. His mouth is just 4 lines that air comes out of. He has red circles around his eyes. His eyes have 4 tiny holes on them. He is defended with the steam.

Toon Fredbear[]

To have Toon Fredbear you must have Five Nights At Freddy's: A Child's Past 3. He has yellow metal resembling fur. He has a black nose and freckles on his snout. He has a purple bow tie and a purple top hat with a black stripe on it. He is defended with the doors.

Toon Spring Bonnie[]

To have Toon Spring Bonnie you must have Five Nights At Freddy's: A Child's Past 3. He has yellow metal resembling fur. He also has bunny ears and a purple bowtie. He also has freckles and a black nose. He is defended with the doors.

Toon Freddy Fazbear[]

To have Toon Freddy you must have Five Nights At Freddy's: A Child's Past 3. He has brown fur resembling metal. He also has a black top hat with a red stripe. He also has a black bowtie and a black nose. He is defended with the doors.

Toon Bonnie The Bunny[]

To have Toon Bonnie you must have Five Nights At Freddy's: A child's Past 3. He has a black top hat. He also has purple metal resembling fur and bunny ears. He also has a red bowtie. He is defended with the doors.

Toon Chica The Chicken[]

To have Toon Chica you must have Five Nights At Freddy's: A Child's Past 3. She has yellow metal resembling feathers. She also has 3 tufts on her head. She also has a bib that says Let's Eat and a ballerina skirt. She is defended with the doors.

Toon Foxy The Pirate Foxy[]

To have Toon Foxy you must have Five Nights At Freddy's: A Child's Past 3. He has red metal resembling fur. He has a black top hat and black eye patch. He also has a hook for a hand. He is defended with the doors.

Toon Puppet[]

To have Toon Puppet you must have Five Nights At Freddy's: A Child's Past 3. He has a white mask with green eyes, red cheeks and pink paint that resembles lips. He appears to have purple streams on his face. He is defended by winding the music box.

Toon Springtrap[]

To have Toon Springtrap you must have Five Nights At Freddy's: a Child's Past 3. He is a greenish yellow bunny animatronic. He has yellowish teeth. He has white eyes with 1 black dot and 1 black line. He is defended with the Door.

Fredbear (FNAFFD)[]

To have this Fredbear you must have Five Nights At Fredbear's Family Diner. He is made of gold and looks a lot like FNAF 2 golden freddy. He also has a purple bowtie and purple top hat. He also has 3 black buttons. He starts on FNAFFD show stage. He is defended with the audio devices.

Spring Bonnie (FNAFFD)[]

To have this Spring Bonnie you must have Five Nights At Fredbear's Family Diner. He is made of gold and has red eyes and bunny ears. He also has 1 button. He looks very similar to his counterpart Springtrap. He starts on FNAFFD show stage. He is defended with the audio devices.

Gold Balloon Boy[]

To have Gold BB you must have Five Nights At Fredbear's Family Diner. He looks like BB except he is yellow. He is defended with the Golden BB Jammer.

Gold Puppet[]

To have Gold Puppet you must have Five Nights At Fredbear's Family Diner. He starts in the Golden Prize corner. He has yellow cheeks and an orangish mask and lines. The rest is black. He is defended with the by winding the gold music box.

Withered Fredbear[]

To have Withered Fredbear you must have Five Nights At Fredbear's Family Diner 2. One of his ears is gone and his lower jaw is completely gone revealing his endoskeleton. He is covered in various rips in terrors. He also has a purple bowtie. To make him go away you must put on the Freddy Mask. He starts in the Golden Parts/Service room.

Withered Springbonnie (FNAFFD)[]

To have Withered Springbonnie (FNAFFD) you must have Five Nights At Fredbear's Family Diner 2. He looks like Springbonnie (FNAFFD) except his face is ripped of. He is defended with the Mask.

Withered Gold BB[]

To have Withered Gold BB you must have Five Nights At Fredbear's Family Diner 2. The center of his face has a whole in it. His bottom teeth are still there and around the hole there is still some Face left. He is defended with the Gold BB Jammer.

Samuel 3.0[]

To have Samuel 3.0 you must have One Night At Samuel's. He is a grey wolf animatronic who has red cheeks and a top hat. He also has a green shirt and blue pants. He is defended with the door.

Digital Samuel[]

To have Digital Samuel you must have One Night At Samuel's. He is like Samuel 3.0 except he is completely gray.

Itsy Bitsy[]

To have Itsy Bitsy you must have Five Nights At Bracer's. This spider robotic is a one clever girl, she disbales cameras with her webbing which take about one in-game hour to get rid of and often hides behind other robots to prevent being seen, just like Hybrid #01. She will out the player more longer than any other robots. This makes her a clever, yet dangerous enemy at the same time.

Nightmare Balloon Boy[]

To have Nightmare BB you, must have the FNAF 4 Halloween update. After you die you play a game with him similar to Fun With Plushtrap. If you lose you get jumpscared. He has sharp teeth and red eyes. He also has a spin hat and the same clothes as Regular BB.

Nightmare Mangle[]

To have Nightmare Mangle, you must have the FNAF 4 Halloween update. Most of her body is just endoskeleton. She has a second head with very sharp teeth. Her regular head is Nightmare Foxy's head but white. Comes through either hall but can't be seen at the end of either hall. She comes through the closet along with Nightmare Foxy.

Nightmarionne[]

To have him you must have the FNAF 4 Halloween update. He appears at 4:00 AM. He looks like the puppet but is taller and scarier. He has 6 appendages coming from the sides of his chest. He behaves like Nightmare with a similar jumpscare/kill screen.

Jack O Bonnie[]

To have Jack O Bonnie you must have the FNAF 4 Halloween update. He looks like Nightmare Bonnie but is orange and has glowing yellow eyes.

Jack O Chica[]

To have Jack O Chica you must have the FNAF 4 Halloween update. She looks like Nightmare Chica but she is orange and has glowing yellow eyes. A Jack-o-Lantern replaces the Nightmare Cupcake and does the same thing.

Hyper[]

To have Hyper, you must have Five Nights at Hyper's 1, 2, 3, 4 and 5. He is a yellow bear who looks same what Fredbear. He has the purple tophat and bowtie. He has the same endoskeleton.

Insane Freddy[]

To have Insane Freddy, you must have insanity. He is a nightmarish version of Withered Freddy. He starts on the insane stage. He is defended with the monitor.

Insane Bonnie[]

To have Insane Bonnie, you must have insanity. His chest is burst open. He has sharp claws and his face is gone. His is also very damaged. He starts on the insane stage. He is defended off with the monitor.

Insane Chica[]

To have Insane Chica, you must have insanity. Her jaw and head are separate parts. She has sharp teeth and is very damaged. She starts on the insane stage. She is defended off with the monitor.

Insane Foxy[]

To have Insane Foxy, you must have Insanity. He is a nightmarish version of Withered Foxy. He starts in the Insane Parts & Service room. He is defended off with the flashlight.

Insane Spring Bonnie[]

To have Insane Spring Bonnie you must have Insanity. He is a nightmarish version of Springtrap. He starts in the Insane Safe Room. He is warded away by turning the fan off.

Yellow Bear[]

To have Yellow Bear, you must have insanity. He is a nightmarish version of FNAF 2 Golden Freddy. He appears if you turn the fan off for too long.

Sonic (Five Nights At Sonic's)[]

He starts on the FNAS Show Stage and to get rid of him just close your right door.

Yoshi (Five Nights At Sonic's)[]

He starts on FNAS Show Stage and you need to close the right door to get rid of him.

Táils[]

You need FNAS to have him. Will run down your left hall. Just close the left door quickly.

Golden Sonic[]

Must have all Five Nights At Sonic's games. His FNAS and FNAS 2 versions just randomly appears in your Office. His FNAS 3 version appears on the side of your Office or on a random camera.

Withered Mario[]

Starts in the Backstage and appears in the Hall before coming through the Left Air Vent. Just put the mask on.

Withered Yoshi[]

Starts in the Backstage and comes through the Right Air Vent. Just put the Mask on.

Withered Tails[]

Starts in Backstage and comes down the Hall. Use the Flashlight to get rid of him

Balloon Toad[]

Toy Sonic[]

Toy Mario[]

Toy Yoshi[]

Taingle[]

Luiginette[]

Luigikid[]

Salvàge Sonic[]

Must Five Nights At Sonic's 3. Fooled by the Audio.

Withered Toy Sonic[]

Withered Toy Mario[]

Withered Toy Yoshi[]

Phantom Mario[]

Must have Five Nights at Sonic's 3. When you hear a distorted "IT'SA ME!", Phantom Mario will walk across one camera. You must look way because if you don't, he'll duck down and then jumpscare you, disabling the Ventilation.

Phantom Yoshi[]

Phantom Tails[]

Phantom Balloon Toad[]

Phantom Luiginette[]

Phantom Taingle[]

Phantom Boo741100[]

Nightmare Sonic[]

Must have Five Nights at Sonic's 4. If you hear breathing, go under the desk to avoid death. If you don't, he'll kill you.

Nightmare Mario[]

If you hear breathing, go under the desk. Easy

Nightmare Yoshi[]

Nightmare Tails[]

Comes through the curtain behind you. Use the Flashlight to get rid of him.

The Toymare[]

Comes through the ceiling vent in front of you. Close it when you see him.

Nightmare Golden Sonic[]

Can be heard running and if there's breathing, hide under the desk.

Phantom Salvage Sonic[]

Appears in one of halls and if you look at him for too long, he'll jumpscare you. Can not kill you.

Blow Up Ronald[]

Ronald McDonald[]

Birdie[]

Grimace[]

Mayor McCheese[]

Hamburglar[]

Old Ursaring[]

You must have Five Nights at Pokémon's. He comes through the Hall in front of you. Use your flashlight.

Old Lopunny[]

You need Five Nights at Pokémon's. Comes through the Left Hall, but can't be seen in the blind spot. When he's in the Office, put the Mask on immediately.

Old Combusken[]

Come through the Right Hall and functions the same way as Old Lopunny.

Old Zoroark[]

Runs down either Hall. Close the door to stop him.

Pikachu[]

When he jumpscares you, he disables all of your cameras.

Toy Ursaring[]

Comes through the Hall in front of you. Put the Mask when he gets inside.

Toy Lopunny[]

Comes through the Left Hall. Close the door and he goes away.

Toy Combusken[]

Functions the same way as Toy Lopunny, except she comes through the Right Hall.

Pory-Mangle[]

Comes through either Hall. Shut the thing out with the door.

Shiny Ursaring[]

Appears in your Office. Use the Mask or pull up the camera immediately.

Banette[]

You must wind his Music Box to keep him away.

Baby Hitler[]

Star the Cat[]

Star can be unlocked by typing 1982.

MatPat[]

MatPat can be unlocked by typing Phone Guy is Purple Guy and then getting killed by any version of Springtrap. He acts pretty much like BB, but instead of laughing he repeats the phrase "But hey, that's just a theory. A GAME THEORY! Thanks for watching."

Jontron[]

When you are playing the game, you will rarely see a hallucination of an eyeless Jontron. When he appears he will say I get it, I don't get it, hen he jumpscares you.

Velociraptor[]

You must have Five Nights At Jurassic World. Comes through your left door. Close it or he'll kill you.

Dilophosaurus[]

You must have Five Nights At Jurassic World. Comes through the right door. Close it.

Tyrannosaurus Rex[]

Must have Five Nights At Jurassic World. You must close the door of its enclosure constantly. If it gets out, you're dead. Click it a bunch or it click it once to close it.

Freddy Fazbear (TJOC)[]

To have him, you must have The Joy of Creation. Comes through a door in front of you. Use the flashlight and he'll close it back and go away.

Bonnie (TJOC)[]

You must have The Joy of Creation. Comes through a door to your right. Use the flashlight to make him go away and he'll close the door back.

Chica (TJOC)[]

Must have The Joy of Creation. Comes through a closet to your left. Use the flashlight to get rid of her.

Foxy (TJOC)[]

You must have The Joy of Creation. Comes though a window behind you. If see him rising from below the window, use the flashlight. If he gets all the way up, he Jumpscares you.

Withered New Candy[]

You must have Five Nights At Candy's 2. He will move through several cameras until he enters the Hallway. He has 3 stages: at the end of the Hall, closer & in front of your desk. Use the phones to lure him away or he kills you. Use the phones in other rooms to lure him further away.

Withered New Cindy[]

You must have Five Nights At Candy's 2. Comes through the Hallway. Use the phones.

Withered Chester[]

You must have Five Nights At Candy's 2. He comes through vents on the walls. Use the phones to make him run to another room. If you don't, he'll get in and later jumpscare you.

Withered Penguin[]

You must have Five Nights At Candy's 2. He randomly appears on a camera. Switch to another one or pull down the Monitor. If you don't, he'll crash the camera and you'll need to restart it. You can't see anything on the cameras while it's being fixed.

Withered Blank[]

You must have Five Nights At Candy's 2. He will start in CAM 11 and make an entire loop around the building before entering the Hallway. Play the phone on CAM 11 to lure him away. Playing the phone in the room he's in will make him disable the phone for a short while.

The Rat (FNAC 2)[]

You must have Five Nights At Candy's 2. He appears on Night 6 along with The Cat. If he appears in the Hallway, play a phone to lure him away. If his face appears on the camera, do exactly the same thing for Withered Penguin. If you don't, he'll crash camera and you'll have to restart it.

The Cat[]

You must have Five Nights At Candy's 2. He appears on Night 6 with The Rat (FNAC 2). Use the phones if he's in the Hallway. He'll also try to get in via the vents. Do the same thing you do for Withered Chester.

Endo-01(ENAE)[]

You must have Eight Nights at Endo's to get him. He starts in the Endo Stage with Endofun. He isn't fooled by the mask, you have to close the door when he is in the left entrance to make him go away.

Endofun[]

You must have Eight Nights at Endo's to get her. She starts in the Endo Stage with Endo-01. She also isn't fooled by the mask, so close the door at the right entrance when she gets there.

Endo-02(ENAE)[]

You must have Eight Nights at Endo's to get him. He starts in the Endo Prize Area. He works like Freddy, but goes through the left hall instead. He isn't fooled by the mask but is stopped by the door.

Endoplush(ENAE)[]

You must have Eight Nights at Endo's to get him. He starts in the Endo Play Area. Instead of going for the doors like the others he will instead enter the ventillation system. Lock the vent he is in to make him go away.

???[]

You must have Eight Nights at Endo's to get ???. ??? can randomly appear in the Halllway. You have to hold the flashlight on ??? for some time and then ??? will vanish. Failing to do so results in the game crashing.

Smudger[]

You must have any Five Nights At Smudger's game. His FNAS 1 form will try to get in through any of the doors, begins moving Night 3 and starts in the Back Shed. His FNAS 2 form begins moving Night 3 starts in the Storage and if he should appear in the room, turn on the Diesel. His FNAS 3 form has no starting point, starts moving Night 2 and you must switch rails and close off the mines to avoid death.

Proteus[]

You must have any Five Nights At Smudger's 1 or 2. Both forms move Night 1. His first game version starts in the Main Shed and needs to be blocked out by the North Door. His 2nd game version starts in the 2nd Main Shed and needs to be confused by the Diesel.

Bertram[]

You must have Five Nights At Smudger's 1 or 2. First game form start moving Night 2 while the 2nd game version moves Night 1. First game version starts in the Main Shed and needs to be blocked out by the East Door. Second game version is affected by the Diesel.

S. C. Ruffey[]

You need Five Nights At Smudger's 1 or 3. First game version moves Night 1. His first game version will enter through a mine. Close it off and charge the piston otherwise he will get in and disable the doors. His 3rd game version begins moving Night 1 and is effected by turning off the Lights in a room he's in. All rooms on the left side of the building. Keep them off until he goes away.

Derek[]

You must have Five Nights At Smudger's 2. Begin moving on Night 1. If he appears in the Right Hall, turn the Alarm on until he leaves.

Class 40[]

You must have Five Nights At Smudger's 2. Begin moving on Night 1. If you see him in the Right Hall, turn on the Alarm and he'll leave.

Lorries[]

You must have Five Nights At Smudger's 2. Begin moving on Night 1. You must keep these 3 busses out by closing the doors. Let them in and they'll take all your power.

Thumper[]

You must have Five Nights At Smudger's 3. Begins drilling Night 1. If you hear him drilling, go to the Maintenance Panel and reboot the circuits before the Floor Strength hits 0% and he kills you.

Ghost Trains[]

You must have Five Nights At Smudger's 3. Begin moving on Night 1. The ghosts are of Proteus, Bertram, Derek, Class 40, and the 3 Lorries. Look away from their cameras or they'll jumpscare you. If they do, they'll raise your Heart Rate until full and death.

Rachel[]

You must have Those Nights At Rachel's. Begins moving on Night 1. If she appears at a door, close it on her.

Doug[]

You must have Those Nights At Rachel's. Begins moving Night 1. If he appears at a door, close it on him.

Pete[]

You must have Those Nights At Rachel's. Begins moving Night 1. If he appears at door, close it in his face.

Bane[]

You must have Those Nights At Rachel's. Begins moving Night 1. If he appears at a door, close it on him.

Ray[]

You must have Those Nights At Rachel's. Begins moving Night 1. You must watch him in the Raccoon Hut. If he leaves, listen to tell the side he's coming from then shut the door.

The Thing[]

You must have Those Nights At Rachel's. Begins moving on Night 1. You must constantly close the curtains and not let him out.

Shadow Rachel[]

She can randomly appear when you turn to the curtains and can randomly crash the game.

Shane[]

To unlock Shane,you must have Five Nights at Freddy's 2 and 5 or Six Nights at Prototypes.Begins moving Night 1 at 1.00 AM.If he appears at a door or anywhere near you,equip the mask and use the Music Box 2.0

Golden SpringJoe[]

To unlock Golden SpringJoe, you must have Fazbear's Return 5. He is a golden spring-lock alligator animatronic with a blue bowtie on his chest. He starts on Fazbear's Return 5 Show Stage. He is defended off with the SpringJoe mask.

Golden SpringToxic[]

To unlock Golden SpringToxic, you must have Fazbear's Return 5. He is a golden spring-lock wolf animatronic with a blue bowtie on his chest. He starts on Fazbear's Return 5 Show Stage. He is defended off with the SpringJoe mask.

Golden SpringVasco[]

To unlock Golden SpringVasco, you must have Fazbear's Return 5. He is a golden spring-lock dragon animatronic with two grey horns on his head. He also has a blue bowtie on his chest. He starts in The Safe Room. He is defended off with the SpringJoe mask.

SpringJoe-07[]

To unlock SpringJoe-07, you must have Fazbear's Return 5. He is a withered dark golden alligator animatronic, who is covered in holes. He has a visible corpse inside of him. He starts in Fazbear's Return 5 Parts & Service room. He is defended off with the SpringJoe mask.

SpringToxic-07[]

To unlock SpringToxic-07, you must have Fazbear's Return 5. He is a withered green wolf animatronic. A child's corpse is visible inside of him. He starts in Fazbear's Return 5 Parts & Service room. He is defended off with the SpringJoe mask.

Toonybot[]

To have Toonybot, you must have Six Horrors at Toony's Pizzeria and Funhouse. Toonybot is a white human animatronic with blue eyes. He wears a red "shirt" and blue "pants". He also has brown hair. He starts in Toony's Show Stage. He is defended off with the left door.

Golden Toonybot[]

To have Golden Toonybot, you must have Six Horrors at Toony's Pizzeria and Funhouse. Golden Toonybot is a withered yellow-ish white human animatronic. He wears a yellow "shirt" and grey "pants". He will randomly appear in the player's office. He is defended off by flipping up the camera.

Toonybot 2.0[]

To have Toonybot 2.0, you must have Six Horrors at Toony's Pizzeria and Funhouse 2. Toonybot 2.0 is a new and improved version of Toonybot. He looks like Toonybot except he is more smooth and shiny, he also has a different jaw design and lastly he has spring-lock like hands with five fingers. He starts in Toony 2.0's Show Stage. He is defended off with the right door.

Withered Toonybot[]

To have Withered Toonybot, you must have Six Horrors at Toony's Pizzeria and Funhouse 2. Withered Toonybot looks like Regular Toonybot, except he is withered. He starts in Toony's Parts & Service room. He is defended off by looking the opposite direction of where he is standing.

Pac-man[]

To have Pac-man, you must have A Night at the Arcade. He starts in the Retro Stage with Ms. Pac-man and acts similar to Bonnie.

Ms. Pac-man[]

To have Ms. Pac-man, you must have A Night at the Arcade. She starts in the Retro Stage with Pac-man and acts similar to Chica.

Donkey Kong[]

To have Donkey Kong, you must have A Night at the Arcade. He starts in the Arcade Room. When active, he will go to one of the hallways leading to your office. If you flash him while he is at either of the entrances, he will deactivate the door for a few seconds and drain some power. If you flash him while he's in the hallway, he will lunge at you, killing you.

Space Invader[]

To have Space Invader, you must have A Night at the Arcade. He starts in the Claw Machine Room and acts similar to the Puppet. You must go to the Claw Machine Room camera feed and click in the Rewind Button to rewind him from time to time. If you forget to rewind him, he will go out of his room and kill you.

Baby[]

To have Baby, you must have Five Nights at Freddy's: Sister Location. Baby starts in the Circus Gallery. Baby is fairly slow. She is defended off with the left door.

Ballora[]

To have Ballora, you must have Five Nights at Freddy's: Sister Location. Ballora starts in the Ballora Gallery. She moves faster when you move. She is defended off with the right door.

Funtime Freddy[]

To have Funtime Freddy, you must have Five Nights at Freddy's: Sister Location. Funtime Freddy starts in the Funtime Auditorium. He is defended off with the right door.

Funtime Foxy[]

To have Funtime Foxy, you must have Five Nights at Freddy's: Sister Location. Funtime Foxy starts in the Funtime Auditorium. You must flash Funtime Foxy with the flashlight when she's in the hallway to defend her off.

Ennard[]

To have Ennard, you must have Five Nights at Freddy's: Sister Location. Ennard is first active on 4:00 AM and onwards replacing all of the other SL characters. He starts in the Scooper Room. He is defended off by luring him away to different rooms with the audio.

Jerry[]

To have Jerry, you must have FNaF: ACP 4. Jerry is a red animatronic with black eyes and white pupils. He is wearing a black top hat and a black bowtie. He starts in the ACP 4 Stage 1. He is defended off with the Signal Jammer.

Unnamed Yellow Animatronic[]

To have him, you must have FNaF: ACP 4. He is a yellow animatronic with black eyes and white pupils. He starts in the ACP 4 Stage 1. He is defended off with the Signal Jammer.

Unnamed Green Animatronic[]

To have him, you must have FNaF: ACP 4. He is a green animatronic with black eyes and white pupils. He starts in the ACP 4 Stage 2. He is defended off with the Signal Jammer.

Unnamed Light Blue Animatronic[]

To have him, you must have FNaF: ACP 4. He is a light blue animatronic with black eyes and white pupils. He starts in the ACP 4 Stage 2. Like the others, he is defended off with the Signal Jammer.

Unnamed Hybrid Animatronice[]

To have him, you must have FNaF: ACP 4. He is a hybrid animatronic. He has 5 heads. One of them is Jerry's, one of them is the light blue animatronic, one of them is an unknown orenge animatronic with a purple top hat, one of them is the green animatronic and one of them is the yellow animatronic. All of the heads' lower jaws are gone. The heads are all slightly withered. The rest is a mangled endoskeleton. He starts in the ACP 4 Parts & Service Room. He is defended off with the Signal Jammer.

Unnamed Hybrid Animatronic #2[]

To have him, you must have FNaF: ACP 4. He is extremely small. He is basically an eyeless, jawless pink animatronic head with 3 animatronic hands it uses to crawl around. It starts in the ACP 4 Parts & Service Room. He is defended off with the Signal Jammer.

Reaper Springbonnie[]

To have Reaper Springbonnie, you must have Final Nights 3: Nightmares Awaken installed. He resembles the original Springbonnie but has sharp teeth and a heavily withered body and hollow dark eyes.

He starts hidden in the darkness of the Hallway (For hiding) and will slowly progress closer, when he is ready to attack his claws will be slightly visible in the darkness, you have 2 seconds to exit the hallway before he attacks. When his claws are not visible, it is safe to shine the light on him which will set him back a phase.

Reaper Puppet[]

To have Reaper Puppet, you must have Final Nights 3: Nightmares Awaken installed. He has long tentacle like legs resembling the roots of a tree, with dark stretching fingers and a jet black body, he also has the puppet's signature mask.

He starts in a hole in the roof of the players office, out of view. And slowly become more visible until he is peeking in, until then he can only be seen when lightning strikes in the sky. The player must hide under their desk to fend him off.

Karl[]

To have Karl, you must have Five Nights at Karl's. He is a white human animatronic with black "hair" and a grey suit with a striped green tie. He also wears brown pants. He starts in the FNaK Show Stage. He is defended off with the ADS (Animatronics Defense System).

Brennan[]

To have Brennan, you must have Five Nights at Karl's. He is a green animatronic that doesn't resemble any humans or animals. He wears a black bowtie and two black buttons on his chest. He starts in the Creativity Corner. He is defended off with the ADS (Animatronics Defense System).

Original Karl[]

To have Original Karl, you must have Five Nights at Karl's. He is a withered white human animatronic with black "hair". Original Karl has Original Brennan’s chest, part of Original Brennan’s left leg, part of Original Brennan’s arms and Original Brennan’s lower jaw. The rest is Original Karl’s parts. He starts in the FNaK Parts & Service Room. He is defended off with the ADS (Animatronics Defense System).

Original Brennan[]

To have Original Brennan, you must have Five Nights at Karl's. He is a withered green animatronic. Original Brennan has Original Karl’s chest, Original Karl’s right eye, half of Original Brennan’s arms, one of Original Karl’s shoes and half of Original Karl’s leg. He starts in the FNaK Parts & Service Room. He is defended off with the ADS (Animatronics Defense System).

Advertisement